Minecraft Dungeons

Minecraft Dungeons

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Ancient Hunter

Ancient Hunter

Defeat 15 different ancient mobs.

50

0.34%

How to unlock the Ancient Hunter achievement in Minecraft Dungeons - Definitive Guide

** Achievement is super buggy, but still unlocks**

This isn't my spread sheet, but this is a collection from a group on reddit, it has all spawns, items etc. everything you need to knock this achievement out in like 5 hours.

https://docs.google.com/spreadsheets/d/1AAI-IveI6noPbrvog2wr...

Added note the tracker doesn't always move after every kill, so don't worry about that, it will jump like 20% or so after about 3 total. each time, until roughly 70%, but this isn't the case for everyone. sometimes it moves on all etc.

Pets may be required to kill the ancients. But this method isn't known to always work. This achievement has been getting more buggy with each update.

Ancients with the black box with the ? in the middle are spawns you haven't killed before.
Added, Since people are spamming A to skip the introduction to ancient hunts in game, That explained this haha
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01 Mar 2021 05:43

71 Comments
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By Bu5hranger on 01 Mar 2021 16:44
What I've noticed is, as you're putting inventory into the Ancient Hunt slots and the mob is chosen, if it's ?? you've not encountered it, otherwise it'll show the mob's icon. Might save you wasting time starting it. I guess everyone knows this, but just in case they don't, now you do :)
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By Gizmo2k on 05 Mar 2021 19:39
Gizmo2k I didn't know that. Thanks for the tip. Probably more useful to me than the guide above.
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By Dusk X2 on 06 Mar 2021 03:30
it was in the introduction the 1st time you walk up to the portal. so i didn't think i needed to add it to the guide
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By xx Kenshira xx on 06 Mar 2021 04:05
I blame my son for missing that message 😂
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By Gizmo2k on 06 Mar 2021 09:11
Haha you're all good. I get that sometimes with mine too
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By xx Kenshira xx on 06 Mar 2021 09:44
I don't think it matters if you have not seen it before. I've not got progress on things I've not seen and did get progress on things I've already seen. I think it's just buggy.
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By Fuzzmeister J on 06 Mar 2021 13:47
For myself the counter for this only went up every 2/3 new ancients that were killed including having to kill another after the achievement should off been achieved (killed 16 in total).
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By MrFunkoPop996 on 07 Mar 2021 18:13
Like @MrFunkoPop996, I too had two bosses that I beat, but the tracker AND game never registered as being beaten (Ancient Terror and Tower, with having beat Tower 3 times in the run).

As OP mentions, I had to go back and check for the ? box to see which bosses had actually tracked for me.

Hopefully, they flush this out because this achievement took some time, especially when RNG didn't even provide one of the ancient mobs in a run.
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By Cortanarama on 08 Mar 2021 06:43
I killed the Pesilient Conjurer twice now and still no progress. This achievement is broken. I checked after the level was done and its no longer a '?' so I guess it counted? IDK
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By Taro Korya San on 10 Mar 2021 23:59
The tracker never advanced when I defeated The Tower either, despite having done it 4 times over 2 different hunts on 2 different days on 2 loads of the game -- I fully exited the game (Menu > Quit) and restarted the console in between too. I don't remember which other ancients the tracker didn't progress for either.

That is why I listed all of the Ancients I ran through to get the achievement.
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By BRiT wtfdotcom on 13 Mar 2021 19:06
it's odd some people are having issues, i just did the 15 in order on the list, my tracker didn't move on all, then jumped like 20%ish randomly, which is why i stated it doesn't move on all. i had 3 other mates in the game with me, we all got the achievement on our 15th boss kill. tower was 1 that we did kill. and it moved for us on that one,
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By xx Kenshira xx on 14 Mar 2021 03:53
This site really helped me:
https://minecraft.gamepedia.com/Minecraft_Dungeons:Ancient_H...

Outlined the rune images needed for each. I got lucky and one spawned every time.
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By DanPalf1991 on 21 Mar 2021 11:42
Died as I killed the Frostwarden this morning got the drops but didn’t get the kill assume my Pet delivered the final hit.
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By neilban on 21 Mar 2021 14:23
@danpalf1991 that link is the same as what I've got above. But updated to look nicer instead of a spread sheet. But it's got all the same information.
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By xx Kenshira xx on 21 Mar 2021 21:49
Yeah I've killed 19 unique ones and this isn't popping. I've got 14 to register, but I can't get the last one to count. No matter how many ones I kill, it will always remain blacked out and with a ? over it. Has anyone gotten past this? It's very frustrating
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By Ron69Bongkowski on 25 Mar 2021 03:53
I just got it to unlock by uninstalling and reinstalling. The first one I tried gave me the achievement. So if you get stuck, I would just try reinstalling
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By Ron69Bongkowski on 25 Mar 2021 05:06
@Ron

This unfortunately didn't work for me. I killed the Unending about 5 times, and no progress for me. After un- and reinstalling the game I killed it twice within 2 minutes. But I'm just stuck on 80% no matter which remaining ancient I kill, while staying marked as undiscovered. Feelsbadman
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By Edos on 26 Mar 2021 16:44
I have found another Ancient to add to the spreadsheet:

The Swarm = LLHO
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By HolyHalfDead on 18 Dec 2021 01:09
The achievement tracker goes up 20% each time. So the first two you kill don’t count, but the third one does. I thought that was pretty obvious, but several people seem to be confused by it.
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By HolyHalfDead on 17 Dec 2021 12:28
It should definitely be my last. The Unending, Vigilant Scroundel, The Tower and Haunted Caller all did not increase my %. Considering I need 3 more I killed more than enough. With that said, there has been a patch on March 24th, which indeed might have accidently messed this achievement up a bit. Very few people on TA have unlocked this since that update, none today in fact (26th).

I have tried solo, coop with me starting the hunt and coop with the other person starting the hunt.

Anyways, I'll try an ancient hunt every other day to see if it randomly progresses. Could just be bad luck
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By Edos on 26 Mar 2021 20:06
Mine was stuck at 80% too. I reinstalled, started up a hunt, killed one of the bugged ones, returned to camp immediately, and it worked. I might have just gotten lucky.
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By Ron69Bongkowski on 26 Mar 2021 20:07
I returned to camp after realizing I was not going to get an Mob but I cannot continue Ancient Hunt. It makes me put in items to start another Hunt. Anyone have this issue?
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By DJB Hustlin on 28 Mar 2021 02:24
@DJB when you quit you start on the next level and can't go back. So if you were on the 3rd level, it just makes you restart. If you quit on the first one, you go to the second and so on
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By Ron69Bongkowski on 28 Mar 2021 07:23
Ah, I see. Thanks

It looks like the achievement is bugged anyway. It's not tracking any of my hunts (7 so far), in game it still shows completed mobs as unknown and no one has unlocked it since the 25th
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By DJB Hustlin on 28 Mar 2021 15:13
Yep it's broken. Stuck at 60%. Wasted alot of gear and used a couple points just for it to not track.
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By P1 Insane on 29 Mar 2021 06:45
I submitted a bug report to mojang. More people should too so they fix it.
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By P1 Insane on 29 Mar 2021 07:20
I saw your post, as well as someone elses and 'voted' for it, guessing it gives it more attention. When entering their site they specifically put to not make posts of already existing topics. I don't think making 100 posts would matter, but voting for your existing one on the site doesn't hurt. Signing up is required.

Link to site:
https://bugs.mojang.com/browse/MCD-5624?filter=-4&jql=te...
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By Edos on 29 Mar 2021 08:11
cheers for letting me know guys i will add above for now.
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By xx Kenshira xx on 29 Mar 2021 10:19
Spent over 40 enchantment points last weekend cry to hunt them with my son, i hope they fix this soon and track "lost" Ancients
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By DeaconFrost2k on 29 Mar 2021 16:21
I found a way to get it to count more reliably than it currently is. Its very odd, but if I waited around for about a minute after calling in the boss then summoned an iron golem and let him kill the boss it seemed to work most of the time. This was on default 7 difficulty.
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By Lythiris on 30 Mar 2021 07:57
@Lythiris
I can confirm this worked!
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By Edos on 31 Mar 2021 18:38
@ Lythiris
Thanks man! It works. Why does it work though lol. Maybe just waiting a minute to give the game time to register the ancient.
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By P1 Insane on 31 Mar 2021 22:10
I tried just waiting and it didn't work by itself. Maybe it was just one of the bad runs, but I didn't have enough resources to keep testing.
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By Lythiris on 01 Apr 2021 06:23
I think the killing with the pet is the important part, I just got progress by using my pet to kill an ancient mob. They may have also just patched it. If they didn't then I suspect my weapon was putting status effects on the mob and it wasn't counting the kill properly
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By LeviathanDjents on 01 Apr 2021 14:23
Progress remains frozen for me, even following all the past tips.
Any solution?
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By oregue on 01 Apr 2021 20:09
Yup the bug fix update totally glitched a few achievements from unlocking so seems you can make progress on this one even if you kill the ancient mobs
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By Darklinkvortex on 01 Apr 2021 21:02
Other things I noticed are that my achievement tracker was only moving about 2/3s of the time. If you want to check if it worked then setup another hunt with the same runes and see if the mob has a question mark over it, if it is named instead then it counted.

For me I ran on apocalypse +1 and made sure not to hit the ancient mob with anything other than my pets (bees and a llama).
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By LeviathanDjents on 02 Apr 2021 08:10
Can confirm the pets trick work. I used Bee nest, Llama and Golem and let them kill the ancient mob. I killed some of the minions that spawned but didn't touch the boss. Play on a lower difficulty so your pets can do good damage. Started tracking after each mob killed when pets got the kill. I didn't have to finish the level, popped when my pets killed the last mob i needed.
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By Eel Why on 02 Apr 2021 20:20
I have no idea how, but waiting about a minute and then letting an iron golem kill the ancient actually works!! thank you Lythiris for this method.
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By APkenobi175 on 03 Apr 2021 00:09
Have your pets do the killing. I unlocked mine by letting them kill the bosses. Downfall is if you had done all of them, you might have to redo all of them unless if you kept track of the ones you know you got progress for.
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By EricGarcia4 on 03 Apr 2021 00:35
Up to 17 now. Glitchy broken bullshit, as if it wasn't annoying enough before being broken...
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By WithTheDawn on 15 Feb 2022 06:18
Yea this achievement just is broken, 7 different unknowns and not one registered. I wish they would fix this broken game
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By Darklinkvortex on 13 Apr 2021 21:37
If the Ancient's face is shown below that means it has registered for the Achievement as well right?

Because my progress shows 3 out of 15 on the achievement (20%) but I can see 4 faces.

I've also killed an Abominable Weaver twice with an Iron Golem and it still shows as Unknown so I assume is not registered for the achievement either?
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By DemonicLink on 02 May 2021 09:50
Broken ass, Microsoft junk! I loved this game played WAY more hours after getting all original 1000 BUT after hitting Level 255 and only needing this chevo I’m SICk Of this game this one Broken non tracking SHIT Achievement has now made me sick of this game, been stuck at 40% for ages killed new mobs over and over and nothing tracks tried restarting and other things to get it to work but NO chevo and NO tracking! So FUCK THIS GAME!! Too bad I wasted 100’s of hours just trying to unlock all the unique weapons just to have to trade them to try for this crap!
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By Hitman Darkness on 03 May 2021 14:21
I kill 9 mobs and the tracker is by 0% N🍦
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By on 03 May 2021 22:23
@DemonicLink that's partially correct. If the Ancient's face is shown, it has registered in game, but may or may not have counted for the achievement. Since you have 3 of 15 (20%) on the achievement but you can see 4 faces, that means that one of those registered in game but did not count towards the achievement progress, so you'll have to figure out which three did register and which one did not. Just keep a checklist of all the Ancient's and note which of those counted in game and which ones counted towards achievement progress.

Since your Abominable Weaver still shows as unknown, that means it has not registered in game, so has not counted towards the achievement.
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By duckonabike on 04 May 2021 04:42
Anyone know if this Chevo works any better or at all on the Pc/Windows 10?
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By Hitman Darkness on 04 May 2021 04:45
I keep killing all the blacked out ?? Marks but they never count even know I’m finishing the mission
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By Hitman Darkness on 04 May 2021 04:46
Is very buggy, i have kill all 21 ancient mobs and the tracker is by 0%!!! SHIT GAME
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By on 04 May 2021 09:50
I’ve now killed Barrage 5-6 times across 3 successful runs and he is still showing as undiscovered. I’ve gone through 13 bosses on the list so far and yet only have credit for 3. The rest show as never killed still
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By Dabima on 05 May 2021 22:42
New patch coming really soon. So it might fix it. While some people are lucky and it's still unlocking fine for them. Not sure if there is an issue between versions i.e series X vs normal. Or it's just a error in the coding stopping a mass portion of players
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By xx Kenshira xx on 08 May 2021 01:31
Holy Hell! Been trying so many things and THIS my friend worked twice so F yeah thank you went from 40% to 70 now so glad wow
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By Hitman Darkness on 01 Jun 2021 19:08
Has anyone figured out the 15 you can get without DLC? I'm missing some
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By PrimeBigTime on 26 Jun 2021 06:17
Oh OK, thanks. It seems like some are locked at first but can unlock later. For example the mooshroom didn't unlock until I defeated 10 others. Not sure if that was the exact reason I could get it later, but it definitely was locked for a while, along with a few others.
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By PrimeBigTime on 26 Jun 2021 17:08
No they are locked. If undiscovered it's a question mark over a black background. When it's locked it's a picture of a lock over a yellow background. That's why I thought it was DLC but when I tried later they changed to question marks. I'm trying to figure out the unlock criteria
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By PrimeBigTime on 26 Jun 2021 18:44
I'll try again tonight. Maybe I mixed up a rune after playing for four hours and everything kind of blended together. Thanks for the response.
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By PrimeBigTime on 26 Jun 2021 18:59
Definitely down to luck, took me a good hour but eventually got it thank god!
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By Ohhh Declan on 12 Jul 2021 17:26
Kill the mobs with a golem or so. That has help me .
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By on 11 Aug 2021 16:44
Okay, guys without sounding daft..

I assume the box with the padlock symbol and yellow/orange background indicates that the Mob is locked. How do i go about unlocking them?
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By Law Violation on 23 Apr 2022 14:53
These guys just don't want to spawn for me. :(
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By ALoneWolf42 on 01 Jun 2023 23:59
I've tried everything and can't get the progress tracker to advance no matter how many different ancient mobs I kill. If anyone else is in the same boat as me, I made this post which I'm hoping they look at one day:
https://bugs.mojang.com/browse/MCD-7655

As of now, this is the last achievement I need in the game.
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By Been a Son on 19 Sep 2023 14:02
Posting to confirm that the method of only using pet summons (I personally used bee's) to always deliver the final blow to ancient mobs in order to register the kill works. Popped on my 15th unique ancient mob killed making sure the bee's always issued the kill
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By W1ntermuted on 08 Oct 2023 22:22
There are a lot more bosses than that spreadsheet has, so don't only rely on it. Also, my track may not go up on bosses I've not seen yet. It's very random what counts on the tracker. I can have the same boss twice in a row but only the 2nd one counts.
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By Fuzzmeister J on 03 Mar 2021 21:20
Finally got the achievement with the following mobs:

????? (Mooshroom / Mooshroom)
Abominable Weaver (Spider / Creepers)
Barrage (Armored Skeleton / Skeletons)
FrostWarden (Geomancer / Iceologer)
Grim Guardian (Zombie / Necromancers)
Haunted Caller (Necromancer / Skeleton Horsemen)
Oozing Menace (Smaller cube / Large cubes)
Pestilent Conjurer (Witch / Necromancer)
Solemn Giant (Armored Pillager / Endermen)
The Ancient Terror (Wraith / Spiders)
The First Enchanter (Enchanter / husks)
The Seeking Flame (Vex / 3 evokers)
The Tower (Baby Zombie Stack / Chicken Jockies)
The Unending (Spawner / Whiter Skeleton Archers)
Tiny Scourge (Baby Zombie / Redstone Golems)
Unbreakable One (Red Stone Golem / Royal Guard)
Unstoppable Tusk (Boar / Piglin Bowers)
Vigilant Scoundrel (Royal Guard / Pillagers)
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By BRiT wtfdotcom on 04 Mar 2021 23:55
I'm wondering if there was an update after i did it, because me and all the 8 others i did this with when i unlocked ( we had 2 groups running at once), had 0 issues, we did it week 1. it sucks if that's the case. we did unending as part of our kill, and i've helped about 15 others give or take, but always unlocked after 15, as stated above i stated it never counted each kill, but we kept going then it skipped like 3-4 kills in the %. that might be the case. if it's the last kill, i'm not sure sorry, but killing something that was a ? and remaining, no fkn idea, never happened to us, and i've done it on 2 account now. to double check. sorry i cannot be any more helpful. wish i could.
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By xx Kenshira xx on 26 Mar 2021 17:22
Might be helpful towards those who are battling with this achievement.
I found that most of my Ancient Hunts did not register, trying countless times to do them all over and over again.
What made it quicker for me, that seemed to work, when hunting a specific mob, once found and defeated, collect loot, note the save ring bottom corner, now exit to camp, go back to ancient hunt, if that particular mob did not register towards the achievement, and the mob icon still "?", simply continue with the existing hunt, thus will reload a new environment, search again, I had massive luck finding the same mob. Killed it and only then did it registered. Keep in mind I only use one skill point making most my hunts around 63%.
Give it a try and see if this works for you
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By J4YC00MB3S on 05 Apr 2021 21:29
The tracking on this is super weird and glitchy. You have to kill 15 different mobs, so progress on the achievement tracker will be about 7% each time (100%/15 = 6.67% progress per Ancient). What I did is every time after I killed an Ancient, I would check the achievement tracker to see if it moved. If it did, then that means that the Ancient kill counted in game as well, so mark that Ancient as complete!

If the achievement tracker did not move, don't give up hope just yet! Wait until you get back to camp and enter the same combination of runes for the Ancient Hunt that you just did. If there is a light box in the lower left hand corner that has the face of the Ancient, that means it counted in game. This is good, because it means that on the next new Ancient kill, the achievement tracker will jump up 13% (6.67% for the Ancient you just killed, and 6.67% for the one previous that counted in game but didn't track). Now if you've re-entered the same combination of runes for the one you just completed but the box in the lower left is shaded and has a question mark ("?"), then it didn't count in game, so you'll have to kill that Ancient again.

For me, I had several not count in game and had to do them again. But many of mine did count in game, just not on the tracker. So just do another hunt against an Ancient that you haven't killed (or progress hasn't been tracked) and hopefully it tracks. To make sure you're not wasting too much time, only present the runes you need to summon just one Ancient, not multiple. This increases the odds of getting the Ancient you want. And always offer a single enchantment point. Whenever I didn't offer an enchantment point, I hardly ever had that Ancient appear. But when I offered just one, I almost always had the Ancient appear at least once, sometimes two or three times.

Don't worry about losing that enchantment point. It basically translates to sacrificing a level. So if I'm level 161 and I offer a single enchantment point, then I start the hunt at level 160, and can earn that point I spent back by leveling up again.

The Pet trick sometimes worked and it counted towards progress if my Iron Golem killed the Ancient, but not always. But I had it spawned every time I faced an Ancient.
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By duckonabike on 04 May 2021 04:37
Managed to get this to work by uninstalling and playing off the cloud - popped as soon as I loaded in. Worth a try if people are still having trouble.
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By WithTheDawn on 15 Feb 2022 06:33
+1 to @Lythiris comment. My progress tracker accurately tracked until 20%, then stopped completely. I kept plugging away until I hit 15 mobs. No achievement. I saw Lysiris’ suggestion to spawn in the ancient, wait around a minute, then let an iron golem kill it. I did so, and boom achievement popped literally the second the golem hit the ancient. I also saw other comments that said theirs popped on the 16th ancient so it could be that too, but I definitely suggest trying out the wait a minute method just in case. (I also did this on cloud gaming, not sure if that matters)
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By Mario04253101 on 31 May 2022 05:37
https://minecraft.fandom.com/wiki/Minecraft_Dungeons:Ancient
COMPLETE LIST, you're weclome

And yeah the tracker is REALLY buggy stayed at 40% and after like 4 new ones or something it went to like 73

I would use items that had more than 1 rune usually and get as many as I can then I'd use my enchantments so I'd get at least 90% and like 2.4+ on average

I made a text document with the names of them (copy paste)
went down the list and once I defeated an ancient mob I wrote how I did it and if the percentage changed.
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By Angels Kill Too on 14 Jun 2023 03:14
View all 71 comments Show less comments
The achievement requires you to kill 15 DIFFERENT ancient mobs out of a possible 21 variants. So you'll have to kill the majority of them.

Ancient mobs appear randomly in the Ancient hunts and require specific offerings before they will spawn. These are made by offering equipment pieces so you're going to need either a lot of them or very specific ones.
Each piece of equipment is assigned a rune (or two) and you will need to offer x amount of different runes for the chance at them spawning. The chances of them then going on to actually spawning are shown below the offering and can be increased by offering up those precious Enchantment points shown in percentage. If you don't offer the correct runes, they won't appear in the first place!

I used the Minecraft wiki for the list of mobs and the required runes.

https://minecraft.gamepedia.com/Minecraft_Dungeons:Enchanted...

So, my tips are as follows;

- Initially try and get gear with multiple runes offered to get as many different ancients to spawn as possible. A black box with a question mark means you haven't beaten that ancient before as it is unknown.
- Difficulty doesn't affect their spawning so you'll only be making it harder on yourselves.
- Only start targeted runs with a single ancient when you've beaten the majority of them and struggling to get multiple to spawn from runes.
- I personally avoided having attempts with already defeated ancients as it had the potential to spawn those again rather than ones that I had not already killed.
- If you've got the enchantment points to spare then use them! They help a lot!
- Once you've killed an ancient you can quit to the camp and keep your credit towards the kill. No need to finish the map.
- Use the map all the time, explore every nook and cranny for those caves! Learn how it works also, the glowing caves needed don't spawn facing away from the camera so you can avoid going down certain paths and save precious time.
- Some maps will have up to around 3 ancient spawns max, However, they may be multiples of the same one. Though there is also a chance you will get nothing to spawn.
- Ancients spawn in their own unique area, so after going through a cave and if you appear in the long tunnel the only thing at the end is a few chests. You'll know it's their area by the change in the biome or the area will generally be a big arena circular shape.
- Certain biomes that you appear in will have no portals in them at all (from my experience at least). You can learn which ones you can pretty much skip.
- Make a list of the mobs and tick off what you've done to keep track, it helps!
- The achievement tracker goes up in stages so won't track exactly, it just roughly every 3 different kills.


----------------------------------------------------------------------------------------------------------------


This will likely be your last achievement of the DLC so you can work on the other ancient hunt related ones at the same time. I always had a bat, wolf and a soul entity on me at all times whilst running through and looking for their related areas for the "Homecoming" achievement;

Minecraft DungeonsHomecomingThe Homecoming achievement in Minecraft Dungeons worth 123 pointsDuring Ancient Hunts, bring a wolf, a bat and a soul entity to visit familiar locations.

You'll need to look in the spider cave biome, woods biome and the caved nether biome (not the red one, the brown soul sand area).
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11 Mar 2021 09:32

2 Comments
This site really helped me:
https://minecraft.gamepedia.com/Minecraft_Dungeons:Ancient_H...

Outlined the rune images needed for each. I got lucky and one spawned every time.
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By DanPalf1991 on 21 Mar 2021 11:44
https://minecraft.fandom.com/wiki/Minecraft_Dungeons:Ancient
THIS IS THE FULL LIST OF ANCIENTS and their rune requirements.. you're welcome
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By Angels Kill Too on 14 Jun 2023 03:16
This achievement is terrible. RNG is awful.
But that can probably help you :
https://docs.google.com/spreadsheets/u/0/d/1sFeQM-ixkESssRbA...#

Click on RunMob to see the list of the Ancients and their runes.
If you got no luck with your mission and don’t get an Ancient spawn, just go back to camp and click on Continue Ancient Hunt. It will start the level again but randomly so you can have more chances.
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28 Feb 2021 15:17

8 Comments
Any one else has issues with some not counting? My group killed 7 unique ones (some multiple times) but only 2 counted (Windbeard and Barrage)
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By thatNoseyParker on 28 Feb 2021 15:20
Agree with this being awful. RNG on top of RNG on top of RNG, and to even get a run in you gotta farm lots of different items first :S

Quick note, when I quit back to camp and went back in, it simply took me to the next one. So if you quit at the first area, you get sent to area 2 and only get 2 areas. If you quit in the second, you get sent to the last area. And if you quit in area 3, the hunt is over.
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By Yukito Kaminari on 28 Feb 2021 22:21
Mesma coisa fiz umas 5 missão cada uma eu matei 1 mais só conto 2 na conquista
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By CaldaSpiro on 28 Feb 2021 22:22
I fucking hate this game because of fucking RNG all the time! angry
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By on 01 Mar 2021 10:04
Finally got the achievement with the following mobs:

????? (Mooshroom / Mooshroom)
Abominable Weaver (Spider / Creepers)
Barrage (Armored Skeleton / Skeletons)
FrostWarden (Geomancer / Iceologer)
Grim Guardian (Zombie / Necromancers)
Haunted Caller (Necromancer / Skeleton Horsemen)
Oozing Menace (Smaller cube / Large cubes)
Pestilent Conjurer (Witch / Necromancer)
Solemn Giant (Armored Pillager / Endermen)
The Ancient Terror (Wraith / Spiders)
The First Enchanter (Enchanter / husks)
The Seeking Flame (Vex / 3 evokers)
The Tower (Baby Zombie Stack / Chicken Jockies)
The Unending (Spawner / Whiter Skeleton Archers)
Tiny Scourge (Baby Zombie / Redstone Golems)
Unbreakable One (Red Stone Golem / Royal Guard)
Unstoppable Tusk (Boar / Piglin Bowers)
Vigilant Scoundrel (Royal Guard / Pillagers)
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By BRiT wtfdotcom on 04 Mar 2021 19:33
This site really helped me:
https://minecraft.gamepedia.com/Minecraft_Dungeons:Ancient_H...

Outlined the rune images needed for each. I got lucky and one spawned every time.
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By DanPalf1991 on 21 Mar 2021 11:43
What's the best way to grind gear for the stupid offerings ?
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By on 27 Mar 2021 12:06
https://minecraft.fandom.com/wiki/Minecraft_Dungeons:Ancient
Complete List and rune requirements; match as many as you can and get lucky, you're welcome..
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By Angels Kill Too on 14 Jun 2023 03:15
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100% guaranteed method of working! No luck involved!

Your summoned pet needs to deal the killing blow for the kills to count properly.

The achievement tracking is partially broken so it won't always update after each successful kill but rather after the 2nd or even 3rd, which was the case when playing solo and co-op with 2 other people.

You can complete this without any of the DLC (refer to my list below) and complete this solo on Apoc+1 for quickest results.

Now that you know your summoned pet needs to kill the enemies, here is the information you need to get this done.

Tips:
1. Sacrifice as many enchantment points as possible for better odds of encountering Ancients.
2. Do not use rune combinations that exceed 2 Ancient mobs per run or else you'll run the risk of having multiple encounters with the same Ancients and miss out on others.
3. If you do this in co-op be sure to take turns killing with your co-op partners and pool your gear together for better rune combinations.
4. If playing solo, you must have a large amount of uniques and/or large amount of emeralds to purchase items from the daily shops to get the items you need on the fly.

Refer to this page and scroll down to "Hunt Runes" to identify which weapons, armor and artifacts have the required runes you need. Hunt Runes

Refer to this page for the symbol combinations Ancient Mobs combinations

Abominable Weaver (Ancient Spider) (Spider Cave Themed)
Ancient Terror (Ancient Wraith) (Underhalls Themed)
Barrage (Ancient Armored Skeleton) (Highblock Halls exterior Themed)
Cursed Presence (Ancient Skeleton Vanguard) (Desert Temple Themed)
First Enchanter (Ancient Enchanter) (Arch Haven Themed)
Grim Guardian (Ancient Zombie) (Creepy Crypt Themed)
Haunted Caller (Ancient Necromancer) (Creepy Crypt Themed)
????? (Ancient Mooshroom) (??? Themed)
Oozing Menace (Ancient Small Slime) (Soggy Swamp Themed)
Pestilent Conjurer (Ancient Witch) (Cacti Canyon Themed)
Solemn Giant (Ancient Pillager) (Obsidian Pinnacle Themed)
The Seeking Flame (Ancient Vex) (Desert Temple Themed)
The Tiny Scourge (Ancient Baby Zombie) (Pumpkin Pastures Themed)
The Tower (Ancient Chicken Jockey Tower) (Creeper Woods Themed)
Unbreakable One (Ancient Redstone Golem) (Redstone Mines Themed)
Vigilant Scoundrel (Ancient Royal Guard) (Highblock Halls interior Themed)
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Galera, basicamente você tem que colocar os itens conforme as runas para encontrar os ancestrais e quando encontrar o ancestral no jogo você não pode mata-lo pois assim não vai contar para a conquista e sim invocar os animais, lobo, golem ou a lhama para matar o ancestral e a conquista vai progredir, segue o video mostrando como se faz!

Video:
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02 Jun 2021 19:48

Ancient Hunts are the new game mode of this DLC. You will need to submit offerings of your gear and/or enchantment points to start a hunt. Each piece of gear is equal to one of nine runes in the game. Throughout these hunts, you will find dungeon areas with bosses in them. The rune combinations determine the likelihood of a boss spawning and what boss will spawn. The bosses that spawn are entirely based on the offerings you submitted and the spawn percentage you are given based on these offerings. There is a huge amount of combinations of offerings and the subsequent bosses they can spawn, so check HERE for a more in depth list and explanation.
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Here is a plate with the runes that are needed for the boss to appear at a level, but if you don’t want to go through several times, then it’s better to add enchantment points to the runes so that the chance is 90+, since it happened that the boss does not appear at all and only in levels rooms with chests. Again, I don’t recommend throwing a lot of runes on different bosses, because... Not everyone will appear anyway.

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08 Dec 2022 13:20