Minecraft Dungeons
104 Achievements
3,000
77.5-104h
Xbox One
Xbox Series
Ancient Hunter
Defeat 15 different ancient mobs.
50
0.34%
How to unlock the Ancient Hunter achievement in Minecraft Dungeons - Definitive Guide
** Achievement is super buggy, but still unlocks**
This isn't my spread sheet, but this is a collection from a group on reddit, it has all spawns, items etc. everything you need to knock this achievement out in like 5 hours.
https://docs.google.com/spreadsheets/d/1AAI-IveI6noPbrvog2wr...
Added note the tracker doesn't always move after every kill, so don't worry about that, it will jump like 20% or so after about 3 total. each time, until roughly 70%, but this isn't the case for everyone. sometimes it moves on all etc.
Pets may be required to kill the ancients. But this method isn't known to always work. This achievement has been getting more buggy with each update.
Ancients with the black box with the ? in the middle are spawns you haven't killed before.
Added, Since people are spamming A to skip the introduction to ancient hunts in game, That explained this haha
This isn't my spread sheet, but this is a collection from a group on reddit, it has all spawns, items etc. everything you need to knock this achievement out in like 5 hours.
https://docs.google.com/spreadsheets/d/1AAI-IveI6noPbrvog2wr...
Added note the tracker doesn't always move after every kill, so don't worry about that, it will jump like 20% or so after about 3 total. each time, until roughly 70%, but this isn't the case for everyone. sometimes it moves on all etc.
Pets may be required to kill the ancients. But this method isn't known to always work. This achievement has been getting more buggy with each update.
Ancients with the black box with the ? in the middle are spawns you haven't killed before.
Added, Since people are spamming A to skip the introduction to ancient hunts in game, That explained this haha
71 Comments
By Bu5hranger on 01 Mar 2021 16:44
What I've noticed is, as you're putting inventory into the Ancient Hunt slots and the mob is chosen, if it's ?? you've not encountered it, otherwise it'll show the mob's icon. Might save you wasting time starting it. I guess everyone knows this, but just in case they don't, now you do :)
By Gizmo2k on 05 Mar 2021 19:39
The achievement requires you to kill 15 DIFFERENT ancient mobs out of a possible 21 variants. So you'll have to kill the majority of them.
Ancient mobs appear randomly in the Ancient hunts and require specific offerings before they will spawn. These are made by offering equipment pieces so you're going to need either a lot of them or very specific ones.
Each piece of equipment is assigned a rune (or two) and you will need to offer x amount of different runes for the chance at them spawning. The chances of them then going on to actually spawning are shown below the offering and can be increased by offering up those precious Enchantment points shown in percentage. If you don't offer the correct runes, they won't appear in the first place!
I used the Minecraft wiki for the list of mobs and the required runes.
https://minecraft.gamepedia.com/Minecraft_Dungeons:Enchanted...
So, my tips are as follows;
- Initially try and get gear with multiple runes offered to get as many different ancients to spawn as possible. A black box with a question mark means you haven't beaten that ancient before as it is unknown.
- Difficulty doesn't affect their spawning so you'll only be making it harder on yourselves.
- Only start targeted runs with a single ancient when you've beaten the majority of them and struggling to get multiple to spawn from runes.
- I personally avoided having attempts with already defeated ancients as it had the potential to spawn those again rather than ones that I had not already killed.
- If you've got the enchantment points to spare then use them! They help a lot!
- Once you've killed an ancient you can quit to the camp and keep your credit towards the kill. No need to finish the map.
- Use the map all the time, explore every nook and cranny for those caves! Learn how it works also, the glowing caves needed don't spawn facing away from the camera so you can avoid going down certain paths and save precious time.
- Some maps will have up to around 3 ancient spawns max, However, they may be multiples of the same one. Though there is also a chance you will get nothing to spawn.
- Ancients spawn in their own unique area, so after going through a cave and if you appear in the long tunnel the only thing at the end is a few chests. You'll know it's their area by the change in the biome or the area will generally be a big arena circular shape.
- Certain biomes that you appear in will have no portals in them at all (from my experience at least). You can learn which ones you can pretty much skip.
- Make a list of the mobs and tick off what you've done to keep track, it helps!
- The achievement tracker goes up in stages so won't track exactly, it just roughly every 3 different kills.
----------------------------------------------------------------------------------------------------------------
This will likely be your last achievement of the DLC so you can work on the other ancient hunt related ones at the same time. I always had a bat, wolf and a soul entity on me at all times whilst running through and looking for their related areas for the "Homecoming" achievement;
You'll need to look in the spider cave biome, woods biome and the caved nether biome (not the red one, the brown soul sand area).
Ancient mobs appear randomly in the Ancient hunts and require specific offerings before they will spawn. These are made by offering equipment pieces so you're going to need either a lot of them or very specific ones.
Each piece of equipment is assigned a rune (or two) and you will need to offer x amount of different runes for the chance at them spawning. The chances of them then going on to actually spawning are shown below the offering and can be increased by offering up those precious Enchantment points shown in percentage. If you don't offer the correct runes, they won't appear in the first place!
I used the Minecraft wiki for the list of mobs and the required runes.
https://minecraft.gamepedia.com/Minecraft_Dungeons:Enchanted...
So, my tips are as follows;
- Initially try and get gear with multiple runes offered to get as many different ancients to spawn as possible. A black box with a question mark means you haven't beaten that ancient before as it is unknown.
- Difficulty doesn't affect their spawning so you'll only be making it harder on yourselves.
- Only start targeted runs with a single ancient when you've beaten the majority of them and struggling to get multiple to spawn from runes.
- I personally avoided having attempts with already defeated ancients as it had the potential to spawn those again rather than ones that I had not already killed.
- If you've got the enchantment points to spare then use them! They help a lot!
- Once you've killed an ancient you can quit to the camp and keep your credit towards the kill. No need to finish the map.
- Use the map all the time, explore every nook and cranny for those caves! Learn how it works also, the glowing caves needed don't spawn facing away from the camera so you can avoid going down certain paths and save precious time.
- Some maps will have up to around 3 ancient spawns max, However, they may be multiples of the same one. Though there is also a chance you will get nothing to spawn.
- Ancients spawn in their own unique area, so after going through a cave and if you appear in the long tunnel the only thing at the end is a few chests. You'll know it's their area by the change in the biome or the area will generally be a big arena circular shape.
- Certain biomes that you appear in will have no portals in them at all (from my experience at least). You can learn which ones you can pretty much skip.
- Make a list of the mobs and tick off what you've done to keep track, it helps!
- The achievement tracker goes up in stages so won't track exactly, it just roughly every 3 different kills.
----------------------------------------------------------------------------------------------------------------
This will likely be your last achievement of the DLC so you can work on the other ancient hunt related ones at the same time. I always had a bat, wolf and a soul entity on me at all times whilst running through and looking for their related areas for the "Homecoming" achievement;
The Homecoming achievement in Minecraft Dungeons worth 123 pointsDuring Ancient Hunts, bring a wolf, a bat and a soul entity to visit familiar locations.
You'll need to look in the spider cave biome, woods biome and the caved nether biome (not the red one, the brown soul sand area).
2 Comments
This site really helped me:
https://minecraft.gamepedia.com/Minecraft_Dungeons:Ancient_H...
Outlined the rune images needed for each. I got lucky and one spawned every time.
https://minecraft.gamepedia.com/Minecraft_Dungeons:Ancient_H...
Outlined the rune images needed for each. I got lucky and one spawned every time.
By DanPalf1991 on 21 Mar 2021 11:44
https://minecraft.fandom.com/wiki/Minecraft_Dungeons:Ancient
THIS IS THE FULL LIST OF ANCIENTS and their rune requirements.. you're welcome
THIS IS THE FULL LIST OF ANCIENTS and their rune requirements.. you're welcome
By Angels Kill Too on 14 Jun 2023 03:16
This achievement is terrible. RNG is awful.
But that can probably help you :
https://docs.google.com/spreadsheets/u/0/d/1sFeQM-ixkESssRbA...#
Click on RunMob to see the list of the Ancients and their runes.
If you got no luck with your mission and don’t get an Ancient spawn, just go back to camp and click on Continue Ancient Hunt. It will start the level again but randomly so you can have more chances.
But that can probably help you :
https://docs.google.com/spreadsheets/u/0/d/1sFeQM-ixkESssRbA...#
Click on RunMob to see the list of the Ancients and their runes.
If you got no luck with your mission and don’t get an Ancient spawn, just go back to camp and click on Continue Ancient Hunt. It will start the level again but randomly so you can have more chances.
8 Comments
Any one else has issues with some not counting? My group killed 7 unique ones (some multiple times) but only 2 counted (Windbeard and Barrage)
By thatNoseyParker on 28 Feb 2021 15:20
Agree with this being awful. RNG on top of RNG on top of RNG, and to even get a run in you gotta farm lots of different items first :S
Quick note, when I quit back to camp and went back in, it simply took me to the next one. So if you quit at the first area, you get sent to area 2 and only get 2 areas. If you quit in the second, you get sent to the last area. And if you quit in area 3, the hunt is over.
Quick note, when I quit back to camp and went back in, it simply took me to the next one. So if you quit at the first area, you get sent to area 2 and only get 2 areas. If you quit in the second, you get sent to the last area. And if you quit in area 3, the hunt is over.
By Yukito Kaminari on 28 Feb 2021 22:21
100% guaranteed method of working! No luck involved!
Your summoned pet needs to deal the killing blow for the kills to count properly.
The achievement tracking is partially broken so it won't always update after each successful kill but rather after the 2nd or even 3rd, which was the case when playing solo and co-op with 2 other people.
You can complete this without any of the DLC (refer to my list below) and complete this solo on Apoc+1 for quickest results.
Now that you know your summoned pet needs to kill the enemies, here is the information you need to get this done.
Tips:
1. Sacrifice as many enchantment points as possible for better odds of encountering Ancients.
2. Do not use rune combinations that exceed 2 Ancient mobs per run or else you'll run the risk of having multiple encounters with the same Ancients and miss out on others.
3. If you do this in co-op be sure to take turns killing with your co-op partners and pool your gear together for better rune combinations.
4. If playing solo, you must have a large amount of uniques and/or large amount of emeralds to purchase items from the daily shops to get the items you need on the fly.
Refer to this page and scroll down to "Hunt Runes" to identify which weapons, armor and artifacts have the required runes you need. Hunt Runes
Refer to this page for the symbol combinations Ancient Mobs combinations
Abominable Weaver (Ancient Spider) (Spider Cave Themed)
Ancient Terror (Ancient Wraith) (Underhalls Themed)
Barrage (Ancient Armored Skeleton) (Highblock Halls exterior Themed)
Cursed Presence (Ancient Skeleton Vanguard) (Desert Temple Themed)
First Enchanter (Ancient Enchanter) (Arch Haven Themed)
Grim Guardian (Ancient Zombie) (Creepy Crypt Themed)
Haunted Caller (Ancient Necromancer) (Creepy Crypt Themed)
????? (Ancient Mooshroom) (??? Themed)
Oozing Menace (Ancient Small Slime) (Soggy Swamp Themed)
Pestilent Conjurer (Ancient Witch) (Cacti Canyon Themed)
Solemn Giant (Ancient Pillager) (Obsidian Pinnacle Themed)
The Seeking Flame (Ancient Vex) (Desert Temple Themed)
The Tiny Scourge (Ancient Baby Zombie) (Pumpkin Pastures Themed)
The Tower (Ancient Chicken Jockey Tower) (Creeper Woods Themed)
Unbreakable One (Ancient Redstone Golem) (Redstone Mines Themed)
Vigilant Scoundrel (Ancient Royal Guard) (Highblock Halls interior Themed)
Your summoned pet needs to deal the killing blow for the kills to count properly.
The achievement tracking is partially broken so it won't always update after each successful kill but rather after the 2nd or even 3rd, which was the case when playing solo and co-op with 2 other people.
You can complete this without any of the DLC (refer to my list below) and complete this solo on Apoc+1 for quickest results.
Now that you know your summoned pet needs to kill the enemies, here is the information you need to get this done.
Tips:
1. Sacrifice as many enchantment points as possible for better odds of encountering Ancients.
2. Do not use rune combinations that exceed 2 Ancient mobs per run or else you'll run the risk of having multiple encounters with the same Ancients and miss out on others.
3. If you do this in co-op be sure to take turns killing with your co-op partners and pool your gear together for better rune combinations.
4. If playing solo, you must have a large amount of uniques and/or large amount of emeralds to purchase items from the daily shops to get the items you need on the fly.
Refer to this page and scroll down to "Hunt Runes" to identify which weapons, armor and artifacts have the required runes you need. Hunt Runes
Refer to this page for the symbol combinations Ancient Mobs combinations
Abominable Weaver (Ancient Spider) (Spider Cave Themed)
Ancient Terror (Ancient Wraith) (Underhalls Themed)
Barrage (Ancient Armored Skeleton) (Highblock Halls exterior Themed)
Cursed Presence (Ancient Skeleton Vanguard) (Desert Temple Themed)
First Enchanter (Ancient Enchanter) (Arch Haven Themed)
Grim Guardian (Ancient Zombie) (Creepy Crypt Themed)
Haunted Caller (Ancient Necromancer) (Creepy Crypt Themed)
????? (Ancient Mooshroom) (??? Themed)
Oozing Menace (Ancient Small Slime) (Soggy Swamp Themed)
Pestilent Conjurer (Ancient Witch) (Cacti Canyon Themed)
Solemn Giant (Ancient Pillager) (Obsidian Pinnacle Themed)
The Seeking Flame (Ancient Vex) (Desert Temple Themed)
The Tiny Scourge (Ancient Baby Zombie) (Pumpkin Pastures Themed)
The Tower (Ancient Chicken Jockey Tower) (Creeper Woods Themed)
Unbreakable One (Ancient Redstone Golem) (Redstone Mines Themed)
Vigilant Scoundrel (Ancient Royal Guard) (Highblock Halls interior Themed)
Galera, basicamente você tem que colocar os itens conforme as runas para encontrar os ancestrais e quando encontrar o ancestral no jogo você não pode mata-lo pois assim não vai contar para a conquista e sim invocar os animais, lobo, golem ou a lhama para matar o ancestral e a conquista vai progredir, segue o video mostrando como se faz!
Video:
Video:
Ancient Hunts are the new game mode of this DLC. You will need to submit offerings of your gear and/or enchantment points to start a hunt. Each piece of gear is equal to one of nine runes in the game. Throughout these hunts, you will find dungeon areas with bosses in them. The rune combinations determine the likelihood of a boss spawning and what boss will spawn. The bosses that spawn are entirely based on the offerings you submitted and the spawn percentage you are given based on these offerings. There is a huge amount of combinations of offerings and the subsequent bosses they can spawn, so check HERE for a more in depth list and explanation.
This guide was translated automatically.
Here is a plate with the runes that are needed for the boss to appear at a level, but if you don’t want to go through several times, then it’s better to add enchantment points to the runes so that the chance is 90+, since it happened that the boss does not appear at all and only in levels rooms with chests. Again, I don’t recommend throwing a lot of runes on different bosses, because... Not everyone will appear anyway.