Moonglow Bay

Moonglow Bay

37 Achievements

1000 XP

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The Whole Journey

The Whole Journey

Research all 151 fish

110 XP

0.0%

How to unlock the The Whole Journey achievement in Moonglow Bay - Definitive Guide

To unlock this achievement, you need to catch all 151 different fish in the game and submit them to Marina at the Aquarium to research them. You can see which fish you've researched in your Journal as they are marked with a magnifying glass icon next to their picture. Special thanks to Maxumilli0n who provided info on the final fish I needed.
Along the way, you will unlock 11 other achievements related to researching small groups of fish, listed here
General Notes
  • Tackle this achievement after (partly) renovating the town, as the final two milestone rewards before the 100% (i.e. multi-lure and fishing line) can really speed things up.
  • Use Lobster Traps or Fishing Net on groups of non-moving fish to catch Lobsters, Crabs, etc.
  • Make sure to save before any of the boss fish and check if you got their Journal entries after the fights. InkyPaws notes in the comments that if you happen to miss the cutscene after a boss fish encounter due to a bug or by going inside your ship, you may also be missing its Journal entry which makes it impossible to unlock the achievement on your current playthrough. Therefore, make sure that you get the associated entry for each boss fish, or else reload your save and redo the encounter.
  • I found most of the information in the Journal not very helpful, except the Locations where to find each fish. Some of the additional instructions (e.g. particular combination of rod and lure) worked, others did not, at least for me. So, if you have trouble finding a particular fish, don't be afraid to switch up your equipment, try at a different time or place.
  • Most of all, be patient. Some are just extremely rare, but if you keep trying, you will find them all.
List of fish
I have made images of the pages in the Journal containing information on all 151 fish. I hope this helps in finding some of the more rare fish.
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Let me know if anything is missing or could be improved.
35
1

30 Oct 2021 19:20

16 Comments
Heres rotab's list put into a spreadsheet https://docs.google.com/spreadsheets/d/1VWtvUaEGWX9ZL_ouOk3-...
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By Black BIood on 06 Apr 2023 03:05
Any tips on the Horsemane Hellfish and the Howling Midshipman? Last 2 fish I need and have tried for hours and nothing.
0
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By MrIcyDeath on 02 Nov 2021 16:22
Just going to note that if you miss a cutscene after a boss fish because it bugs out or you accidentally go back inside the ship - reload and do it again. I've got the barnacle whale entry missing and am hoping they patch it somehow.
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0
By InkyPaws on 06 Nov 2021 10:40
@InkyPaws Thanks for the comment, I will add this to the guide. Fingers crossed for a quick fix.
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0
By F77Bloky on 06 Nov 2021 13:45
Any idea where to catch the lilitrap angler? I’m struggling to find it.
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By tai chi lord on 09 Nov 2021 20:55
Any idea where to catch the lilitrap angler? I’m struggling to find it.
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By tai chi lord on 09 Nov 2021 22:31
@tai chi lord You should be able to find it in the Shallow Steam, the part of the map where you can only go with the dinghy. I think you can catch it using a fishing rod but also with the fishing net.
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By F77Bloky on 09 Nov 2021 23:05
Is the fishing net upgradeable? I know there is the little girl who says that if you keep cleaning up the trash in the Bay she will upgrade it, but I've gotten a lot of trash and she keeps saying the same line.
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By wolfzero01 on 11 Nov 2021 17:57
@wolfzero01 No, I don't think it is. I had also tried this but I didn't get any upgrade or notice any difference in fishing with the net after cleaning trash.
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By F77Bloky on 11 Nov 2021 22:23
A quick tip for anyone trying to clean up the last of the ones with lobster traps: the space right in front of the Ocean Door to the hot springs biome has to Conch Crabs, the Trident Lobster, and I think the Spider Crab (if not, it's right next door at the Lonely Rock).

Also, Sail Fish has to be caught in the evening (15.00-24h).
0
0
By the Si1ver King on 24 Sep 2022 01:12
Newbie question: some fish stay still in the water, those can be caught with a net, as well as those moving in a school / shoal. But I can't catch from the spots where fish are spinning in their place in a circle, what are those for?
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By Anders1983 on 25 Oct 2022 16:43
@Anders1983 To be honest, I don't really know. I always assumed you're more likely to catch something when fishing in the circle but this is purely based on speculation. But I think it's fair to say it's not crucial to complete the game.
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By F77Bloky on 26 Oct 2022 19:16
@F77Bloky thanks for the reply! I was playing around with the same idea in my head, but the game itself doesn't tell what they're for, which is weird. But yeah, good to know I'm not missing out on anything of importance!
0
0
By Anders1983 on 29 Oct 2022 10:08
WARNING! I ran into a glitch where I donated too many fish at once and it only gave me the dialogue for only catching 140 fish and skipped the dialogue for collecting all fish. Luckily, I was smart enough to make a save before donating all my fish. So make a save before handing in all your fish or leave some fish left over and don't donate them all at once, so the dialogue for catching all fish doesn't skip.
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By DarthLordX2X on 08 Apr 2023 13:02
Handy note for the net when you want to AFK and catch some fish: leaving the net out over where you just netted a fish will have the next spawn end up right in your net. Not sure if there’s a cap, but just wanted to share. ^_^
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By Kaelylia on 14 Apr 2023 22:02
@MrIcyDeath I think those can be caught using the fishing net if I remember correctly. I would try that or else with the fishing line if you have unlocked that already, at the areas that are indicated in the Journal. If you keep going, they should pop up sometime. The last ones always seem to take the longest...
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By F77Bloky on 02 Nov 2021 21:23
View all 16 comments Show less comments
Ling
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Perching Isles
0 - 24
Moonglow Bay
0 - 24
Azure Crossing
0 - 24

Pollock
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Moonglow Bay
0 - 24
Lonely Rock
0 - 24
Azure Crossing
0 - 24

Atlantic Cod
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Perching Isles
0 - 24
Lonely Rock
0 - 24
Azure Crossing
0 - 24

White Belly
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Moonglow Bay
0 - 24
Azure Crossing
0 - 24

Purple Tail
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Moonglow Bay
0 - 24
Lonely Rock
0 - 24
Azure Crossing
0 - 24

Valerian Fish
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Shallow Steam
0 - 5
15 - 24
Thermal Geysers
0 - 5
15 - 24

Archer Fish
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Broken Glaciers
0 - 24
Frosted Skates
0 - 24
Azure Crossing
0 - 24

Anvil Grunt
Bait: Low
Lure: Plug
Method: Rod, Net, Line
Zones:
Broken Glaciers
5 - 24
Border Sea
5 - 24
Icy Wall
5 - 24

Big Belly Goldfish
Bait: Low
Lure: Plug
Method: Rod, Net, Line
Zones:
Perching Isles
0 - 5
15 - 24
Lonely Rock
0 - 5
15 - 24
Azure Crossing
0 - 5
15 - 24

Yellow Tail Snapper
Bait: Low
Lure: Plug
Method: Rod, Net, Line
Zones:
Waking Storm
5 - 24
Lonely Rock
5 - 24

Cunner
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Broken Glaciers
0 - 24
Frosted Skates
0 - 24
Icy Wall
0 - 24

Atlantic Blue Back
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Broken Glaciers
0 - 24
Lonely Rock
0 - 24
Shattered Trench
0 - 24

Coral Ray
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Windy Ways
0 - 15

Jazzy Rabbit Fish
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Shallow Steam
0 - 24
Resting Crag
0 - 24
Thermal Geysers
0 - 24

Lilitrap Angler
Bait: Low
Lure: Jig
Method: Rod, Line
Zones:
Shallow Steam
0 - 15
Thermal Geysers
0 - 15

Moonglow Flying Fish
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Resting Crag
5 - 24
Spacial Gates
5 - 24
Moonglow Bay
5 - 24
Azure Crossing
5 - 24

Grinning Muskie
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Thermal Geysers
0 - 15

Blue Fish
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Open Chill
0 - 24
Icy Wall
0 - 24
Shattered Trench
0 - 24

American Shad
Bait: Low
Lure: Spinner
Method: Rod, Net, Line
Zones:
Waking Storm
0 - 5
15 - 24
Frosted Skates
0 - 5
15 - 24
Icy Wall
0 - 5
15 - 24

Red Drum
Bait: Low
Lure: Spinner
Method: Rod, Net, Line
Zones:
Perching Isles
5 - 24
Border Sea
5 - 24
Icy Wall
5 - 24

Sharp Red Bass
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Hidden Lake
0 - 15
Broken Glaciers
0 - 15
Border Sea
0 - 15

Black Drum
Bait: Low
Lure: Jig
Method: Rod, Line
Zones:
Perching Isles
0 - 5
15 - 24
Waking Storm
0 - 5
15 - 24
Lonely Rock
0 - 5
15 - 24

Permit
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Perching Isles
5 - 24
Waking Storm
5 - 24

Yellowfin Tuna
Bait: High
Lure: Spinner
Method: Rod, Net, Line
Zones:
Shallow Steam
5 - 15
Resting Crag
5 - 15
Thermal Geysers
5 - 15

Moon Eel
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Resting Crag
0 - 24
Open Chill
0 - 24
Perching Isles
0 - 24
Floating Stones
0 - 24
Spacial Gates
0 - 24
Twintail Lake
0 - 24
Hidden Lake
0 - 24
Broken Glaciers
0 - 24
Windy Ways
0 - 24
Sparkle Tides
0 - 24
Moonglow Bay
0 - 24
Ivory Dawn
0 - 24
Frosted Skates
0 - 24
Border Sea
0 - 24
Lonely Rock
0 - 24
Azure Crossing
0 - 24
Icy Wall
0 - 24
Shattered Trench
0 - 24

Woollyhead
Bait: High
Lure: Spinner
Method: Rod, Line
Zones:
Perching Isles
0 - 15
Frosted Skates
0 - 15

Sea-Mine Puffer
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Spacial Gates
5 - 24
Windy Ways
5 - 24
Sparkle Tides
5 - 24

Slapfin Ray
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Spacial Gates
5 - 24
Shepherds Bed
0 - 24
Sparkle Tides
5 - 24

Striped Bass
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Border Sea
0 - 24

Sage Catfish
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Floating Stones
0 - 24
Sparkle Tides
0 - 24

Rogue Pelican Eel
Bait: High
Lure: Plug
Method: Rod
Zones:
Open Chill
5 - 24

Charging Sunfish
Bait: High
Lure: Plug
Method: Rod
Zones:
Resting Crag
5 - 15
Spacial Gates
5 - 15

Atlantic Mackerel
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Open Chill
0 - 24
Icy Wall
0 - 24
Shattered Trench
0 - 24

Atlantic Halibut
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Open Chill
0 - 5
Broken Glaciers
0 - 5
Frosted Skates
0 - 5

Narrownose Chimaera
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Open Chill
15 - 24
Ivory Dawn
0 - 24

Bishop Squid
Bait: Low
Lure: Spinner
Method: Rod, Net
Zones:
Floating Stones
0 - 24
Windy Ways
5 - 24
Sparkle Tides
5 - 24

Acadian Redfish
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Open Chill
0 - 24
Waking Storm
0 - 24
Border Sea
0 - 24

Bluefin Tuna
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Open Chill
5 - 24
Icy Wall
5 - 24
Shattered Trench
5 - 24

Sun Fish
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Perching Isles
5 - 15
Twintail Lake
5 - 15
Waking Storm
5 - 15
Border Sea
5 - 15

Tope
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Windy Ways
0 - 24
Thermal Geysers
0 - 24

Raja Skate
Bait: Low
Lure: Jig
Method: Rod, Line
Zones:
Windy Ways
5 - 24
Sparkle Tides
5 - 24
Ivory Dawn
0 - 24

Basking Shark
Bait: High
Lure: Plug
Method: Rod
Zones:
Floating Stones
0 - 24
Sparkle Tides
5 - 24

Mahi Mahi
Bait: High
Lure: Spinner
Method: Rod, Line
Zones:
Resting Crag
5 - 15
Thermal Geysers
5 - 15

Alligator Eel
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Resting Crag
0 - 15
Thermal Geysers
0 - 15

Sail Fish
Bait: High
Lure: Spinner
Method: Rod
Zones:
Spacial Gates
15 - 24
Border Sea
15 - 24

Roaming Stonefish
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Open Chill
0 - 5
15 - 24
Perching Isles
0 - 5
15 - 24
Spacial Gates
0 - 5
15 - 24
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

King Mackerel
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Frosted Skates
5 - 15
Shattered Trench
5 - 15

Halberd Barracuda
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Shallow Steam
0 - 24
Floating Stones
0 - 24

Blue Shark
Bait: High
Lure: Jig
Method: Rod, Line
Zones:
Ivory Dawn
0 - 24
Waking Storm
0 - 5

Howling Midshipman
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24

Cotton Candy Grouper
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24

Moonglow Jellyfish
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Sparkle Tides
0 - 24
Moonglow Bay
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24

Bay Ripple Fish
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Moonglow Bay
5 - 24
Azure Crossing
5 - 24

Sugar Cube Guppy
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Open Chill
0 - 24
Broken Glaciers
0 - 24
Frosted Skates
0 - 24

Skipping Steam
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Shallow Steam
5 - 24
Thermal Geysers
5 - 24
Waking Storm
5 - 24

Spider-Eyed Mermaid
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

Seal Shrimp
Bait: None
Lure: Plug
Method: Trap, Net
Zones:
Kraken Cove
5 - 24
Open Chill
5 - 24
Icy Wall
5 - 24

Smoking Halibut
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Shallow Steam
0 - 5
15 - 24
Twintail Lake
0 - 5
15 - 24

Boiling Bubbler
Bait: High
Lure: Spinner
Method: Rod
Zones:
Resting Crag
5 - 15
Thermal Geysers
5 - 15

Thunder Eel
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Shallow Steam
0 - 5
15 - 24
Spacial Gates
0 - 5
15 - 24
Waking Storm
0 - 5
15 - 24

Red Lobster
Bait: Low
Method: Trap
Zones:
Perching Isles
0 - 24
Hidden Lake
0 - 15
Moonglow Bay
0 - 15
Border Sea
0 - 15
Lonely Rock
0 - 15
Azure Crossing
0 - 15

Lumpfish
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Resting Crag
0 - 24
Spacial Gates
0 - 24

Sand Cleaner
Bait: High
Lure: Jig
Method: Rod, Line
Zones:
Shallow Steam
0 - 5
Resting Crag
0 - 5
Twintail Lake
0 - 5
Thermal Geysers
0 - 5

Curled Fin Tuna
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Shallow Steam
0 - 15
Thermal Geysers
0 - 15

Wolfsbane Shark
Bait: High
Lure: Spinner
Method: Rod, Net, Line
Zones:
Spacial Gates
15 - 24
Windy Ways
15 - 24

Cosmic Ray
Bait: High
Lure: Jig
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Windy Ways
0 - 5
15 - 24
Sparkle Tides
0 - 24

Bobhead Rake
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Resting Crag
5 - 24
Twintail Lake
5 - 24
Border Sea
5 - 24

Horsemane Hellyfish
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Resting Crag
0 - 5
15 - 24
Twintail Lake
0 - 5
15 - 24

Ghostly Swordfish
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24

Potato Ling
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Spacial Gates
0 - 24
Windy Ways
0 - 24

Scribble Ray
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Floating Stones
0 - 24
Windy Ways
0 - 15
Sparkle Tides
0 - 24

Banana Mackerel
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Shallow Steam
5 - 24
Resting Crag
5 - 24
Twintail Lake
5 - 24
Thermal Geysers
5 - 24

Whisked Boulder
Bait: Low
Lure: Plug
Method: Rod, Net, Line
Zones:
Spacial Gates
0 - 15
Twintail Lake
0 - 24

Sleeping Kazoo
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Perching Isles
0 - 5
Floating Stones
0 - 24
Spacial Gates
0 - 5
Windy Ways
0 - 5
Sparkle Tides
0 - 24

Duck-Billed Trout
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Perching Isles
5 - 24
Waking Storm
0 - 24
Lonely Rock
5 - 24

Beansprout Shark
Bait: High
Lure: Spinner
Method: Rod
Zones:
Shallow Steam
5 - 15
Spacial Gates
5 - 15
Broken Glaciers
5 - 15
Icy Wall
5 - 15

Wisp Devil
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Resting Crag
0 - 24

Barcode Bass
Bait: Low
Lure: Plug
Method: Rod, Net, Line
Zones:
Shallow Steam
0 - 15
Twintail Lake
0 - 15
Thermal Geysers
0 - 15

Warlock Roll Fish
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Kraken Cove
5 - 24
Open Chill
5 - 24
Hidden Lake
5 - 24
Icy Wall
5 - 24

Starosa
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Sparkle Tides
0 - 24

Chiming Jellyfish
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Perching Isles
0 - 5
Spacial Gates
0 - 5
Windy Ways
0 - 5
Sparkle Tides
0 - 24

Shock Koi
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Waking Storm
0 - 24

Cushionfish
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Floating Stones
0 - 24
Shepherds Bed
0 - 24
Ivory Dawn
0 - 24

Balloon Shark
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Sparkle Tides
5 - 24
Ivory Dawn
0 - 24

Anuvah Shark
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Open Chill
0 - 15
Broken Glaciers
0 - 15

Alile-ah Pedal
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Thermal Geysers
5 - 24
Border Sea
5 - 15

Saucy Yellow Eel
Bait: None
Lure: Jig
Method: Rod, Line
Zones:
Open Chill
0 - 24

Lychee Urchin
Bait: None
Lure: Plug
Method: Trap, Net
Zones:
Shallow Steam
0 - 24
Thermal Geysers
0 - 24

Damselfin
Bait: Low
Lure: Spinner
Method: Rod, Net, Line
Zones:
Shepherds Bed
0 - 24

Daisytail
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Shallow Steam
0 - 15
Resting Crag
0 - 15
Border Sea
5 - 15

Venti Gill
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Shallow Steam
0 - 15
Resting Crag
0 - 15
Spacial Gates
0 - 15
Windy Ways
0 - 15

Camel Shrimp
Bait: None
Lure: Jig
Method: Trap, Net
Zones:
Shallow Steam
0 - 24
Twintail Lake
0 - 24

Dragonscale Shark
Bait: Low
Lure: Spinner
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Spacial Gates
0 - 15
Sparkle Tides
0 - 24

Marshmallow Fish
Bait: Low
Lure: Spinner
Method: Rod, Net, Line
Zones:
Spacial Gates
0 - 5
15 - 24
Windy Ways
0 - 5
15 - 24
Sparkle Tides
0 - 24

Spectacle Guppy
Bait: None
Lure: Spinner
Method: Rod, Net, Line
Zones:
Kraken Cove
0 - 24
Open Chill
0 - 24
Shattered Trench
0 - 24

Cyclops Fish
Bait: High
Lure: Jig
Method: Rod
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24

Antenna Grouper
Bait: High
Lure: Plug
Method: Rod, Net, Line
Zones:
Ivory Dawn
0 - 24

Void Pike
Bait: Low
Lure: Plug
Method: Rod, Line
Zones:
Floating Stones
0 - 24
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

Hooded Dace
Bait: None
Lure: Spinner
Method: Rod, Line
Zones:
Hidden Lake
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24

Royal Devil
Bait: Low
Lure: Jig
Method: Rod, Line
Zones:
Resting Crag
5 - 24
Windy Ways
5 - 24
Thermal Geysers
5 - 24

Piglett Bass
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Spacial Gates
0 - 24
Windy Ways
0 - 24

Brazilian Electric Ray
Bait: None
Lure: Jig
Method: Rod, Net, Line
Zones:
Resting Crag
0 - 24

Ricefish
Bait: None
Lure: Plug
Method: Rod, Line
Zones:
Shallow Steam
0 - 24
Resting Crag
0 - 24
Twintail Lake
0 - 24
Thermal Geysers
0 - 24

Harlequin Shrimp
Bait: None
Lure: Plug
Method: Trap, Net
Zones:
Floating Stones
0 - 24
Spacial Gates
0 - 15
Shepherds Bed
0 - 24
Windy Ways
0 - 15
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

Boxer Shrimp
Bait: None
Lure: Spinner
Method: Trap, Net
Zones:
Kraken Cove
5 - 24
Shallow Steam
5 - 24
Waking Storm
5 - 24

Anemone Shrimp
Bait: None
Lure: Jig
Method: Trap, Net
Zones:
Floating Stones
0 - 24
Windy Ways
0 - 24
Sparkle Tides
0 - 24

Cleaner Shrimp
Bait: None
Lure: Jig
Method: Trap, Net
Zones:
Kraken Cove
0 - 15
Open Chill
0 - 15
Broken Glaciers
0 - 15
Frosted Skates
0 - 15
Icy Wall
0 - 15
Shattered Trench
0 - 15

Sock Eel
Bait: High
Lure: Plug
Method: Rod, Net, Line
Zones:
Kraken Cove
5 - 15
Open Chill
5 - 15
Shattered Trench
5 - 15

Baritone Ling
Bait: High
Lure: Jig
Method: Rod
Zones:
Border Sea
0 - 15

Lionhead Bass
Bait: High
Lure: Spinner
Method: Rod, Line
Zones:
Perching Isles
5 - 15
Thermal Geysers
5 - 15

Tummy Tickler
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Broken Glaciers
5 - 24
Icy Wall
5 - 24
Shattered Trench
5 - 24

Pointon Fish
Bait: High
Lure: Jig
Method: Rod, Line
Zones:
Shallow Steam
0 - 5
15 - 24
Resting Crag
0 - 5
15 - 24
Thermal Geysers
0 - 5
15 - 24

Gingerbread Barracuda
Bait: High
Lure: Plug
Method: Rod
Zones:
Open Chill
0 - 5
Icy Wall
0 - 5
Shattered Trench
0 - 5

Frosted Catfish
Bait: High
Lure: Plug
Method: Rod, Line
Zones:
Kraken Cove
15 - 24
Open Chill
15 - 24

Giant Clam
Bait: High
Lure: Jig
Method: Rod, Net
Zones:
Shallow Steam
0 - 24

Monkey Crab
Bait: High
Lure: Jig
Method: Trap
Zones:
Shallow Steam
5 - 24
Resting Crag
5 - 24
Thermal Geysers
5 - 24

Spirited Urchin
Bait: None
Lure: Plug
Method: Trap, Net
Zones:
Shallow Steam
0 - 24
Windy Ways
0 - 24
Sparkle Tides
0 - 24
Thermal Geysers
0 - 24

Spiral Barnacles
Bait: Low
Lure: Plug
Method: Trap, Net
Zones:
Open Chill
0 - 5
15 - 24
Perching Isles
0 - 5
15 - 24
Thermal Geysers
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24
Shattered Trench
0 - 5
15 - 24

Fairy Shrimp
Bait: None
Lure: Jig
Method: Trap, Net
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24

Steaming Hermit
Bait: High
Lure: Jig
Method: Rod
Zones:
Perching Isles
15 - 24
Broken Glaciers
15 - 24

Chompy Woodshrimp
Bait: Low
Lure: Spinner
Method: Trap, Net
Zones:
Perching Isles
5 - 15
Border Sea
5 - 15
Lonely Rock
0 - 5

Hunchback Lobster
Bait: High
Lure: Jig
Method: Trap, Net
Zones:
Perching Isles
0 - 5
Border Sea
0 - 5
15 - 24
Icy Wall
0 - 5
Shattered Trench
0 - 5

Rainbow Hoof Crab
Bait: High
Lure: Plug
Method: Trap
Zones:
Spacial Gates
5 - 15
Windy Ways
5 - 15
Sparkle Tides
5 - 24

Ice Lobster
Bait: High
Lure: Jig
Method: Trap, Net
Zones:
Broken Glaciers
15 - 24
Frosted Skates
15 - 24
Icy Wall
15 - 24
Shattered Trench
15 - 24

Cloud Filled Crab
Bait: Low
Lure: Plug
Method: Trap
Zones:
Floating Stones
0 - 24
Windy Ways
5 - 24
Sparkle Tides
5 - 24

Icycle Shrimp
Bait: None
Lure: Plug
Method: Trap, Net
Zones:
Kraken Cove
0 - 24
Open Chill
0 - 24
Broken Glaciers
0 - 24
Icy Wall
0 - 24
Shattered Trench
0 - 24

Rowing Hermit
Bait: Low
Method: Trap
Zones:
Perching Isles
0 - 5
15 - 24
Broken Glaciers
0 - 24
Border Sea
0 - 5
15 - 24
Icy Wall
0 - 5
15 - 24

Bubble Barnacles
Bait: None
Method: Trap, Net
Zones:
Shallow Steam
5 - 24
Perching Isles
5 - 24
Spacial Gates
5 - 24
Windy Ways
5 - 24

Sleeping Bonito
Bait: Low
Lure: Jig
Method: Rod, Net, Line
Zones:
Spacial Gates
0 - 5
15 - 24
Windy Ways
0 - 5
15 - 24

Rhino Sand Flea
Bait: None
Lure: Regular
Method: Net
Zones:
Shallow Steam
0 - 24
Moonglow Bay
0 - 24
Thermal Geysers
0 - 24

Alley Mango Crab
Bait: Low
Method: Trap
Zones:
Shallow Steam
5 - 24
Thermal Geysers
5 - 24

Spider Crab
Bait: None
Method: Trap
Zones:
Perching Isles
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24
Lonely Rock
0 - 5
15 - 24

Demon-Claw Crab
Bait: High
Method: Trap
Zones:
Resting Crag
0 - 15
Twintail Lake
0 - 15
Thermal Geysers
0 - 15

Unicorn Lobster
Bait: High
Method: Trap
Zones:
Windy Ways
15 - 24
Sparkle Tides
5 - 24

Glass Crab
Bait: Low
Method: Trap
Zones:
Spacial Gates
5 - 24
Windy Ways
5 - 24

Trident Lobster
Bait: Low
Method: Trap
Zones:
Open Chill
0 - 5
15 - 24
Waking Storm
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24
Shattered Trench
0 - 5
15 - 24

Heart Crab
Bait: None
Method: Trap
Zones:
Spacial Gates
0 - 24
Windy Ways
0 - 24
Sparkle Tides
0 - 24

Conch Crab
Bait: Low
Method: Trap
Zones:
Waking Storm
0 - 15

Sandy-Claw Crab
Bait: None
Method: Trap
Zones:
Shallow Steam
0 - 24
Resting Crag
0 - 24
Twintail Lake
0 - 24
Thermal Geysers
0 - 24

Bubbling Octopus
Bait: Low
Lure: Jig
Method: Rod, Net
Zones:
Resting Crag
0 - 5
15 - 24
Thermal Geysers
0 - 5
15 - 24

Blanket Octopus
Bait: High
Lure: Spinner
Method: Rod, Net
Zones:
Floating Stones
0 - 24
Spacial Gates
0 - 5
Shepherds Bed
0 - 24
Windy Ways
0 - 5
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

Chilli Squid
Bait: None
Lure: Jig
Method: Trap, Net
Zones:
Resting Crag
0 - 24
Twintail Lake
0 - 24

Smokey Squid
Bait: Low
Lure: Plug
Method: Rod, Net
Zones:
Perching Isles
0 - 5
15 - 24
Hidden Lake
0 - 5
15 - 24
Border Sea
0 - 5
15 - 24

Frost Octopus
Bait: Low
Lure: Plug
Method: Rod, Net
Zones:
Kraken Cove
15 - 24
Open Chill
15 - 24
Broken Glaciers
15 - 24
Frosted Skates
15 - 24
Icy Wall
15 - 24
Shattered Trench
15 - 24

Blushing Cuttlefish
Bait: None
Lure: Plug
Method: Rod, Net, Line
Zones:
Floating Stones
0 - 24
Spacial Gates
0 - 15
Windy Ways
0 - 24
Sparkle Tides
0 - 24
Ivory Dawn
0 - 24

Rococo Shrimp
Bait: None
Lure: Spinner
Method: Trap, Net
Zones:
Floating Stones
0 - 24
Ivory Dawn
0 - 24
22
1

06 Dec 2021 00:27

6 Comments
Definitely the best of the guides. The inclusion of the time to catch them made all the difference. Plus the multiple areas to catch each one was nice and reduced having to travel around. The only things I would suggest for improvement is maybe separating them into groups of 4 according to which tab/page they are on to make it a little easier to find the ones you're missing, and include which rod is needed for a few specific ones that need a certain rod as well as lure. But other than that I got the ones I was missing first try using your guide. +1 and more if I could from me.
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By ThePaleHorseman on 02 Feb 2022 22:53
This guide is extremely helpful, thank you!
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By MasterAbbott on 11 Mar 2022 05:00
This was so useful! I've been looking for the times when fishes spawn all over the internet. Thanks to this guide I was able to easily get the last few fishes I was missing. As suggested above, separating the fish in groups of 4 would improve the guide.
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By LordMakanaki on 26 Mar 2022 06:40
Its so hard to read, I formatted your list into a spreadsheet https://docs.google.com/spreadsheets/d/1VWtvUaEGWX9ZL_ouOk3-...
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By Black BIood on 06 Apr 2023 03:06
No explanation, just 100% excellent information. I respect the GFYness of this solution. Used this to knock out the last few stubborn fish.
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By The Globalizer on 09 Apr 2023 13:37
man i didnt realize this was so useful. bump this solution man. the times for each zone and what bait was the biggest key. multiple zones made less travel. use this guide
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By TheOnlyMatto on 15 Apr 2023 18:49
View all 6 comments Show less comments
Hello aspiring anglers!

The Whole Journey achievement in Moonglow Bay is probably going to be the most timing consuming and grinding achievement you'll get for the whole game, but that doesn't mean it will necessarily be that difficult. I've successfully found and caught every fish in the game, and am going to list every fish, along with how and where to catch them! You also have to turn each and every fish in to Marina at the Aquarium, and finish her last dialog before the achievement will pop.

Before I get started, it's worth noting that there is a wiki for the game, although at the time of writing it is still very incomplete: https://moonglow-bay.fandom.com/wiki/Moonglow_Bay_Wiki

For the sizes of fish, use the following bait: Small - None/Low-Grade, Medium - Low/High-Grade, Large - High-Grade only.

Note that there are four biomes in the game, with many locations in each:





Now, let's crack on with some fishing! Below I've listed all the fish in the order they appear in the Journal in-game, along with the in-game descriptions of how and where to catch them. It is worth noting that many fish can be caught in locations or with methods other than what is listed, but as this is how the game recommends it, this is the information I will relay to you. I've also put spoiler tags on the fish that are related to the story (boss fish, if you will). It's also worth noting that some locations may technically be a spoiler, as not all locations are immediately available at the start of the game, so use your own discretion there.

The format I will be using is this: Fish Name - Rod - Size - Depth - Preferred Weather - Location - Lure

Page 1
Ling - Agile - Small - Shallow - All - Bay Waters - Spinner
Atlantic Cod - Strong - Small - Medium - All - Bay Waters - Jig
Pollock - Poise - Small - Shallow - All - Bay Waters - Spinner
White Belly - Strong - Small - Medium - All - Bay Waters - Jig

Page 2
Purple Tail - Poise - Small - Shallow - All - Bay Waters - Spinner
Archer Fish - Agile - Medium - Medium - All - Glaciers - Spinner
Valerian Fish - Strong - Small - Shallow - Cloudy - Thermal Geysers - Plug
Anvil Grunt - Strong - Medium - Medium - None - Icy Wall - Plug

Page 3
Big Belly Goldfish - Strong - Small - Medium - All - Bay Waters - Plug
Cunner - Agile - Small - Shallow - All - Glaciers - Plug
Yellow Tail Snapper - Agile - Medium - Medium - All - Waking Storm - Plug
Atlantic Blue Back - Agile - Small - Shallow - All - Glaciers - Spinner

Page 4
Coral Ray - Poise - Medium - Deep - All - Windy Ways - Spinner
Lilytrap Angler - Poise - Medium - Shallow - All - Hot Springs - Jig
Jazzy Rabbit Fish - Agile - Small - Shallow - None - Hot Springs - Spinner
Moonglow Flying Fish - Agile - Small - Shallow - Sunny - Bay Waters - Spinner

Page 5
Grinning Muskie - Strong - Medium - Deep - All - Thermal Geysers - Plug
American Shad - Agile - Medium - Medium - All - Frosted Skates - Spinner
Blue Fish - Agile - Small - Shallow - All - Glaciers - Plug
Red Drum - Poise - Medium - Medium - All - Perching Isles - Spinner

Page 6
Sharp Red Bass - Poise - Medium - Medium - All - Border Sea - Jig
Permit - Strong - Medium - Deep - All - Perching Isles - Plug
Black Drum - Poise - Medium - Medium - All - Lonely Rock - Jig
Yellowfin Tuna - Poise - Large - Medium - All - Hot Springs - Spinner

Page 7
Moon Eel - Strong - Small - Shallow - All - Everywhere - Jig
Sea-Mine Puffer - Poise - Medium - Deep - All - Astral Clouds - Jig
Woollyhead - Poise - Large - Deep - All - Frosted Skates - Spinner
Slapfin Ray - Agile - Medium - Deep - None - Astral Clouds - Spinner

Page 8
Striped Bass - Strong - Medium - Medium - All - Border Sea - Jig
Rogue Pelican Eel - Agile - Large - Deep - All - Open Chill - Plug
Sage Catfish - Agile - Small - Shallow - All - Astral Clouds - Spinner
Charging Sunfish - Poise - Large - Deep - Sunny - Resting Crag - Plug

Page 9
Atlantic Mackerel - Agile - Medium - Medium - All - Broken Glaciers - Spinner
Narrownose Chimaera - Strong - Large - Deep - None - Ivory Dawn - Plug
Atlantic Halibut - Strong - Large - Deep - All - Open Chill - Plug
Bishop Squid - Poise - Medium - Deep - All - Windy Ways - Spinner

Page 10

Acadian Redfish - Poise - Small - Shallow - All - Border Sea - Spinner
Bluefin Tuna - Poise - Medium - Deep - All - Open Chill - Spinner

Page 11
Sun Fish - Strong - Large - Shallow - Sunny - Perching Isles - Plug
Raja Skate - Strong - Medium - Deep - All - Astral Clouds - Jig
Tope - Agile - Small - Deep - All - Thermal Geysers - Plug
Basking Shark - Strong - Large - None - None - Sparkle Tide - Plug

Page 12
Mahi Mahi - Poise - Large - Deep - All - Resting Crag - Spinner
Sail Fish - Agile - Large - Deep - All - Border Sea - Spinner
Alligator Eel - Agile - Medium - Deep - All - Resting Crag - Plug
Roaming Stonefish - Strong - Small - Shallow - All - Astral Clouds - Plug

Page 13
King Mackerel - Strong - Large - Deep - All - Frosted Skate - Plug
Blue Shark - Poise - Large - Deep - All - Waking Storm - Jig
Halberd Barracuda - Poise - Small - Deep - All - Shallow Steam - Spinner
Howling Midshipman - Poise - Small - Deep - All - Astral Clouds - Jig

Page 14



Page 15



Page 16
Cotton Candy Grouper - Strong - Small - Deep - All - Floating Stones - Plug
Bay Ripple Fish - Agile - Small - Deep - All - Moonglow Bay - Spinner
Moonglow Jellyfish - Poise - Small - Deep - All - Moonglow Bay - Jig
Sugar Cube Guppy - Strong - Small - Deep - All - Glaciers - Plug

Page 17
Skipping Steam - Poise - Small - Deep - All - Hot Springs - Jig
Seal Shrimp* - Agile - Small - Deep - All - Glaciers - Plug
Spider-Eyed Mermaid - Strong - Medium - Deep - All - Sparkle Tide - Plug
Smoking Halibut - Strong - Medium - Deep - All - Twintail Lake - Plug

Page 18
Boiling Bubbler - Poise - Large - Deep - All - Thermal Geysers - Spinner
Red Lobster* - Poise - Medium - Deep - All - Bay Waters - Spinner
Thunder Eel - Agile - Medium - Deep - Rainy - Waking Storm - Spinner
Lumpfish - Strong - Small - Shallow - None - Resting Crag - Plug

Page 19
Sand Cleaner - Strong - Large - None - None - Hot Springs - Jig
Wolfsbane Shark - Poise - Large - Deep - All - Windy Ways - Spinner
Curled Fin Tuna - Poise - Medium - Deep - All - Thermal Geysers - Jig
Cosmic Ray - Strong - Large - Deep - All - Windy Ways - Jig

Page 20
Bobhead Rake - Poise - Small - Deep - All - Hot Springs - Jig
Ghostly Swordfish - Agile - Large - Deep - All - Floating Stones - Plug
Horsemane Hellyfish - Agile - Small - Deep - All - Hot Springs - Plug
Potato Ling - Strong - Small - Deep - All - Spacial Gates - Pug

Page 21
Scribble Ray - Poise - Medium - Deep - All - Sparkle Tide - Jig
Whisked Boulder - Strong - Medium - Deep - All - Resting Crag - Plug
Banana Mackerel - Strong - Medium - Deep - All - Hot Springs - Jig
Sleeping Kazoo - Strong - Small - Deep - All - Astral Clouds - Jig

Page 22
Duck-Billed Trout - Agile - Small - Deep - All - Bay Waters - Plug
Wisp Devil - Poise - Small - Deep - Cloudy - Resting Crag - Jig
Beansprout Shark - Strong - Large - Deep - All - Broken Glaciers - Spinner
Barcode Bass - Agile - Medium - Deep - All - Shallow Steam - Plug

Page 23
Warlock Roll Eel - Strong - Small - Medium - All - Glaciers - Jig
Chiming Jellyfish - Poise - Small - Deep - All - Astral Clouds - Spinner
Starosa - Strong - Small - Deep - All - Sparkle Tide - Plug
Shock Koi - Poise - Small - Deep - Rainy - Waking Storm - Jig

Page 24
Cushionfish - Strong - Small - Deep - All - Floating Stones - Jig
Anuvah Shark - Poise - Small - Deep - All - Glaciers - Spinner
Balloon Shark - Strong - Small - Deep - All - Ivory Dawn - Jig
Alile-Ah Pedal - Strong - Small - Deep - Sunny - Border Sea - Plug

Page 25
Saucy Yellow Eel - Strong - Small - Deep - All - Open Chill - Jig
Damselfin - Poise - Medium - Deep - All - Shepherd's Bed - Spinner
Lychee Urchin* - Agile - Small - Shallow - Sunny - Shallow Steam - Plug
Daisytail - Agile - Medium - Deep - All - Shallow Steam - Plug

Page 26
Venti Gill - Strong - Medium - Deep - All - Shallow Steam - Jig
Dragonscale Shark - Poise - Medium - Deep - All - Spacial Gates - Spinner
Camel Shrimp - Strong - Small - Deep - All - Twintail Lake - Jig
Marshmallow Fish - Agile - Medium - Deep - All - Windy Ways - Spinner

Page 27
Spectacle Guppy - Agile - Small - Deep - All - Glaciers - Spinner
Antenna Grouper - Strong - Large - Deep - All - Ivory Dawn - Plug
Cyclops Fish - Poise - Large - Deep - All - Floating Stones - Jig
Void Pike - Agile - Medium - Deep - All - Astral Clouds - Plug

Page 28
Hooded Dace - Agile - Small - Deep - All - Border Sea - Spinner
Piglett Bass - Agile - Small - Deep - All - Astral Clouds - Plug
Royal Devil - Poise - Medium - Deep - All - Thermal Geysers - Jig
Brazilian Electric Ray - Poise - Small - Deep - Sunny - Resting Crag - Jig

Page 29
Ricefish - Agile - Small - Shallow - All - None? (Hot Springs?) - Plug
Boxer Shrimp* - Poise - Small - Deep - Rainy - Glaciers - Spinner
Harlequin Shrimp* - Strong - Small - Deep - All - Astral Clouds - Plug
Anemone Shrimp* - Poise - Small - Deep - All - Astral Clouds - Jig

Page 30
Cleaner Shrimp* - Strong - Small - Deep - All - Glaciers - Jig
Baritone Ling - Strong - Large - None - None - Border Sea - Jig
Sock Eel - Agile - Large - Deep - All - Open Chill - Plug
Lionhead Bass (Jungle King) - Poise - Large - Deep - All - Perching Isles - Spinner

Page 31
Tummy Tickler - Strong - Medium - Shallow - All - Shattered Trench - Jig
Gingerbread Barracuda - Agile - Large - Deep - All - Icy Wall - Plug
Pointon Fish - Strong - Large - Deep - All - Thermal Geysers - Jig
Frosted Catfish (Blizzard Fish) - Agile - Large - Deep - All - Open Chill - Plug

Page 32
Giant Clam - Strong - Large - Deep - All - Shallow Steam - Jig
Spirited Urchin* - Agile - Small - Deep - All - Hot Springs - Plug
Monkey Crab* - Poise - Large - Deep - All - Hot Springs - Jig
Spiral Barnacles* - Agile - Medium - Deep - All - Shallow Steam - Plug

Page 33
Fairy Shrimp* - Poise - Small - Deep - All - Astral Clouds - Jig
Chompy Woodshrimp* - Poise - Medium - None - All - Bay Waters - Spinner
Steaming Hermit - Strong - Large - Deep - All - Perching Isles - Jig
Hunchback Lobster* - Strong - Large - Deep - All - Glaciers - Jig

Page 34
Rainbow Hoof Crab* - Agile - Large - Deep - All - Astral Clouds - Plug
Cloud Filled Crab* - Agile - Medium - Deep - All - Astral Clouds - Plug
Ice Lobster* - Strong - Large - Deep - All - Glaciers - Jig
Icycle Shrimp* - Strong - Small - Deep - All - Glaciers - Plug

Page 35
Rowing Hermit* - Poise - Medium - Deep - All - Bay Waters - Jig
Sleeping Bonito - Strong - Medium - Deep - All - Spacial Gates - Jig
Bubble Barnacles* - Poise - Small - Deep - All - Hot Springs - Jig
Rhino Sand Flea* - None - Small - Deep - All - Moonglow Bay - Regular

Page 36
Alley Mango Crab* - Strong - Medium - Shallow - All - Shallow Steam - Plug
Demon-Claw Crab* - Poise - Large - Deep - All - Hot Springs - Spinner
Spider Crab* - Agile - Medium - Deep - All - Bay Waters - Plug
Unicorn Lobster* - Agile - Large - Deep - All - Astral Clouds - Plug

Page 37
Glass Crab* - Strong - Medium - Deep - All - Astral Clouds - Plug
Heart Crab* - Strong - Small - Deep - All - Astral Clouds - Jig
Trident Lobster* - Poise - Medium - Deep - All - Glaciers - Spinner
Conch Crab* - Strong - Medium - Deep - All - Bay Waters - Plug

Page 38
Sandy-Claw Crab* - Poise - Small - Deep - All - Hot Springs - Jig
Blanket Octopus - Agile - Large - Deep - All - Ivory Dawn - Spinner
Bubbling Octopus - Strong - Medium - Deep - All - Resting Crag - Jig
Chilli Squid* - Poise - Small - Deep - All - Twintail Lake - Jig

Page 39
Smokey Squid - Agile - Medium - Deep - All - Border Sea - Plug
Blushing Cuttlefish - Agile - Small - Deep - All - Spacial Gates - Plug
Frost Octopus - Strong - Medium - Deep - All - Glaciers - Plug
Rococo Shrimp* - Agile - Small - Deep - All - Floating Stones - Spinner

* = Can be obtained via trapping

That's all! I hope this guide has been helpful. I wish you all good luck, and happy hunting!
10
1

30 Oct 2021 20:03

2 Comments
lol
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By Seth Dufrene on 01 Nov 2021 04:28
Duck-Billed trout is aka Beakbite Beastie
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By Seth Dufrene on 01 Nov 2021 17:01