Neverwinter
210 Achievements
3,045
1000+h
Death Spheres
You reached Orcus's Chamber 5 times without taking damage from patrolling Death Spheres
10
0.4%
How to unlock the Death Spheres achievement in Neverwinter - Definitive Guide
Unsummon your companions or they will void your run if they get hit.
1st - Wait until it comes down the hallway and passes you on the left, then head back the way it came and go through the doorway on the left. You can also chase behind it, but it's a little riskier.
2nd - This one patrols in a rectangular path throughout two rooms. You can avoid the monsters on the right by going into the left room. The entire far left of that room is safe to wait in until the sphere passes.
3rd - The death sphere takes up a good portion of this room, but the right corner near the entrance is safe. SedateRial has pointed out in the comments to be careful about hugging the wall, as the second sphere might hit you through it. So alternatively, you can wait on top of the boxes across from the entrance. Wait here until the orb is out of the hallway, then go down the hallway and wait in the corner.
4th - You must follow behind this one in order to get past it. Follow it into the room, where there will be demons, and get in the corner with the bench/pew. Your group can safely fight the enemies here. Wait until the sphere passes back into the hallway and make your way to the bonfire.
To check your progress, go to Journal > Achievements > Dungeons.
Prior to reaching Orcus's Chamber you will encounter four Death Spheres. They are referenced by a short cut scene of a sphere chasing, and killing, an NPC. These floating green balls of death have a red aura around them that you must avoid. If you have a dodge type class mechanic you can avoid the pulsating damage by rolling through it, though I wouldn't risk it. Otherwise you'll have to wait for it to pass in a safe place.
Sphere 1: This has the longest track; right after the cutscene the sphere will pass you by. Once it passes left, everyone should move out to the right and down the hall.
Sphere 2: This one rotates around the room, as you enter it should be coming towards you. Simply duck into the left side of the room and progress to the next area.
Sphere 3: This one can be tight; either wait in the hall, or move into the room near the secret hallway and wait for it to pass left and run past it right and head into the corner.
Sphere 4: Sphere 4 and 3 almost meet each other in the hall, if you're in the corner you'll be safe. Once Sphere 4 retreats, follow it into the room and move left, there are some bookcases you can get behind. Once the Sphere passes back out into the hallway, move up to the bonfire. Fight any remaining mobs here.
You have two maps to choose from for your viewing pleasure; the first I found, the 2nd I made which is the actual map of Castle Never. Red represents the death spheres and the blue boxes represent safe zones.