NINJA GAIDEN Σ
51 Achievements
1,000
120-150h
PC
Xbox One
Xbox Series
Cleared 2 Trials
Clear all Ninja Tutorials and Path to the Ultimate Ninja.
15
0.46%
How to unlock the Cleared 2 Trials achievement in NINJA GAIDEN Σ - Definitive Guide
Clearing the trial just means obtaining a bronze coin, so beat the trial on Normal. However, the strategies listed are good enough for Master Ninja, without requiring any complicated skills or a lot of practice on each stage, so the platinum coins should be relatively easy to obtain. The guide is broken down by trial, so just use a find if you need a specific one.
Ninja Tutorial 1:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage
Strategy: Stick with the Dragon Sword. Kill the ninja with your preferred combos, samurai with X, Y, Y then Y and Samurai Mages by either countering their last melee hits or with Flying Swallow. If there is essence out and you have the space, charge and unleash a UT.
Ninja Tutorial 2:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage
Strategy: Similar to above, though the weapon of choice here will be Dragon’s Claw and Tiger’s Fang.
Ninja Tutorial 3:
Enemies: RPG Soldier
Strategy: Immediately hit LT and start shooting the radio tower dishes. If you can hit the soldier just once, you will have enough time to hit all the targets. Easy stage.
Ninja Tutorial 4:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage, Black Spider Ninja, Red Black Spider Ninja
Strategy: As you have to use the Nunchaku, this is a little trickier. Mainly focus on X strings ended with one press of Y. When there is essence, charge an ET or UT to make things easier. When the enemies switch over to Black Spider Ninja only, you can either stick with the same strategy or take the easy way and spam Inazuma Ninpo.
Ninja Tutorial 5:
Enemies: Murai
Strategy: This is just a fight against Murai, like the end of Chapter 1. Stick with the Dragon Sword, and hit him with X, X, Y after he rolls or does a dash attack.
The Path of the Master Ninja 1:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage, Purple Ninja, Red Black Spider Ninja
Strategy: Use whichever weapon you feel most comfortable with, though the Dragon Sword, Kitetsu and Lunar are recommended. Most enemies need no special strategies, just dispatch them as quick as possible. Flying Swallow is good for Mages as always. The last 4 enemies are 2 Purple Ninja and 2 Red Black Spider Ninja. Let them attack, then get close and Ninpo to kill most of them, then finish off the survivor or two left.
The Path of the Master Ninja 2:
Enemies: Ninja (All), Samurai, Samurai Mage
Strategy: There are 100 enemies here and a short supply of healing items. To overcome this, equip the Dark Dragon Blade and spam the wall attack move and UTs. It should kill 2-3 enemies per time. It's cheesy, but it works.
The Path of the Master Ninja 3:
Enemies: Samurai Horsemen, Masakado
Strategy: Using your arsenal of projectiles (prefer the arrows, refill available on corpse in arena), keep killing the horsemen, then focusing on Masakado until he is dismounted. Once he is, use the Dragon Sword and either Izuna Drop, or another powerful combo to quickly end the fight.
The Path of the Master Ninja 4:
Enemies: Murai, Ninja (All), Samurai Mage
Strategy: This is just a Murai fight that’s a little bit more of a pain than normal. Kill the ninja and mages when they spawn, then focus on Murai, hitting him with a short combo after his lunge or a roll. Rinse and repeat. Use the Inferno Ninpo on Murai if you need high damage in an emergency.
The Path of the Master Ninja 5:
Enemies: Lesser Shadow Fiend, Inferno Shadow Fiend, Galla
Strategy: Kill the small fiends with a mixture of combos and ET/UTs. When the Galla (Red Dino looking things) spawn, prefer hitting them with an ET or UT, as they have a solid health pool and deal high damage, with a poor chance to be stunned by a hammer combo.
Ninja Tutorial 1:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage
Strategy: Stick with the Dragon Sword. Kill the ninja with your preferred combos, samurai with X, Y, Y then Y and Samurai Mages by either countering their last melee hits or with Flying Swallow. If there is essence out and you have the space, charge and unleash a UT.
Ninja Tutorial 2:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage
Strategy: Similar to above, though the weapon of choice here will be Dragon’s Claw and Tiger’s Fang.
Ninja Tutorial 3:
Enemies: RPG Soldier
Strategy: Immediately hit LT and start shooting the radio tower dishes. If you can hit the soldier just once, you will have enough time to hit all the targets. Easy stage.
Ninja Tutorial 4:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage, Black Spider Ninja, Red Black Spider Ninja
Strategy: As you have to use the Nunchaku, this is a little trickier. Mainly focus on X strings ended with one press of Y. When there is essence, charge an ET or UT to make things easier. When the enemies switch over to Black Spider Ninja only, you can either stick with the same strategy or take the easy way and spam Inazuma Ninpo.
Ninja Tutorial 5:
Enemies: Murai
Strategy: This is just a fight against Murai, like the end of Chapter 1. Stick with the Dragon Sword, and hit him with X, X, Y after he rolls or does a dash attack.
The Path of the Master Ninja 1:
Enemies: Brown Ninja, White Ninja, Samurai, Samurai Mage, Purple Ninja, Red Black Spider Ninja
Strategy: Use whichever weapon you feel most comfortable with, though the Dragon Sword, Kitetsu and Lunar are recommended. Most enemies need no special strategies, just dispatch them as quick as possible. Flying Swallow is good for Mages as always. The last 4 enemies are 2 Purple Ninja and 2 Red Black Spider Ninja. Let them attack, then get close and Ninpo to kill most of them, then finish off the survivor or two left.
The Path of the Master Ninja 2:
Enemies: Ninja (All), Samurai, Samurai Mage
Strategy: There are 100 enemies here and a short supply of healing items. To overcome this, equip the Dark Dragon Blade and spam the wall attack move and UTs. It should kill 2-3 enemies per time. It's cheesy, but it works.
The Path of the Master Ninja 3:
Enemies: Samurai Horsemen, Masakado
Strategy: Using your arsenal of projectiles (prefer the arrows, refill available on corpse in arena), keep killing the horsemen, then focusing on Masakado until he is dismounted. Once he is, use the Dragon Sword and either Izuna Drop, or another powerful combo to quickly end the fight.
The Path of the Master Ninja 4:
Enemies: Murai, Ninja (All), Samurai Mage
Strategy: This is just a Murai fight that’s a little bit more of a pain than normal. Kill the ninja and mages when they spawn, then focus on Murai, hitting him with a short combo after his lunge or a roll. Rinse and repeat. Use the Inferno Ninpo on Murai if you need high damage in an emergency.
The Path of the Master Ninja 5:
Enemies: Lesser Shadow Fiend, Inferno Shadow Fiend, Galla
Strategy: Kill the small fiends with a mixture of combos and ET/UTs. When the Galla (Red Dino looking things) spawn, prefer hitting them with an ET or UT, as they have a solid health pool and deal high damage, with a poor chance to be stunned by a hammer combo.
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