NINJA GAIDEN Σ
51 Achievements
1,000
120-150h
PC
Xbox One
Xbox Series
Cleared 6 Trials
Clear the trials from Unrivaled Meeting to Secrets of Shooting. Details for this achievement will be revealed once unlocked
15
0.21%
How to unlock the Cleared 6 Trials achievement in NINJA GAIDEN Σ - Definitive Guide
Clearing the trial just means obtaining a bronze coin, so beat the trial on Normal. However, the strategies listed are good enough for Master Ninja, without requiring any complicated skills or a lot of practice on each stage, so the platinum coins should be relatively easy to obtain. The guide is broken down by trial, so just use a find if you need a specific one.
Unrivaled Meeting 1:
Enemies: Brown Ninja, Red Black Spider Ninja, White Ninja, Samurai Mages, Purple Ninja
Strategy: The Lunar is the weapon of choice here. Kill weaker enemies to get essence out, then absorb and unleash UTs, trying to keep a chain of them going. Every 20 enemies, the enemy set will change to keep things fresh. Counter attacks are also very viable if you need essence for a UT. You have minutes for 60 kills, so average needs to be a kill every 5 seconds.
Unrivaled Meeting 2:
Enemies: Floating Lights, Wasp Fiends, Ghost Fish
Strategy: For lights and Ghost Fish, Nunchaku tapping X 4 times then Y, before starting again. For wasps, Dabilahro, kill one or two for essence then spam UTs. The enemy changes every 20 kills, so switch weapons as necessary. 120 kills in 4 minutes is 1 kill per 3 seconds. This sounds hard, but the lights and fish can be killed very quickly, so the time limit shouldn’t be much of an issue.
Unrivaled Meeting 3:
Enemies: Brown Ninja, White Ninja, Samurai, Purple Ninja, Samurai Mages
Strategy: Choose whichever weapon you feel most comfortable with, that isn’t the Nunchaku or Flail. Kill an enemy or two, then chain ETs and UTs through the rest. 30 kills in 4 minutes is 1 kill per 8 seconds.
Unrivaled Meeting 4:
Enemies: Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends, Fiend MSATs, Bast Fiends, Monk Fiends
Strategy: High and varied number of enemies makes this difficult… if you don’t just equip the Dark Dragon Blade and spam wall attacks and UTs. 76 enemies in 7 minutes is 1 kill per 5.5 seconds.
Unrivaled Meeting 5:
Enemies: Floating Lights, Wasp Fiends, Galla
Strategy: Your primary weapon should be Inferno Ninpo. Run towards the Galla, Ninpo and it should die. If it drops red essence, great, grab it and repeat. If it doesn’t and you run out of Ninpo, plan B is to kill lights and wasps for essence (if red, use Ninpo again), then hit the Galla with UTs from the Dabilahro. Galla are the only kills that count, 5 kills in 3 minutes is 1 kill per 36 seconds.
Nightmarish Phantasms 1:
Enemies: Bone Dragon, Wasp Fiends
Strategy: Stick with the Kitetsu and use Flying Swallow and your Ninpo to eliminate the Wasp Fiends. Then, when only the Bone Dragon remains, strike at the legs with short, powerful combos (X, X, X, Y is a good choice) and focus on not getting hit.
Nightmarish Phantasms 2:
Enemies: Hydracubus, Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends
Strategy: Kill the minions as fast as possible whenever they spawn, as they will get stronger and stronger the less health the Hydracubus gets. When attacking the Hydracubus, focus on Flying Swallow for the tentacles, then when both are off, get off a quick combo, then use a UT for the highest damage before the tentacles regrow.
Nightmarish Phantasms 3:
Enemies: Bast Fiends, Monk Fiends, Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends
Strategy: 100 enemies, 6 at a time in tight quarters. Much like with the Ninja based version of this challenge, equip the Dark Dragon Blade and spam as many wall attacks and UTs as necessary. For when only Monk Fiends remain, swap to a weapon with Flying Swallow or just jump with the Dark Dragon Blade.
Nightmarish Phantasms 4:
Enemies: Beetle Fiends, Wasp Fiends, Ghost Fish
Strategy: Equip the Dabilahro and kill one or two enemies to get essence floating around. Then spam the UT until all the wasps and beetles are dead, moving around and killing odd enemies as necessary. Once the ghost fish spawn, switch to the Vigoorian Flail and use X, X, X, X, Y or use the Fire Wheels Ninpo.
Nightmarish Phantasms 5:
Enemies: Beetle Fiends, Wasp Fiends, Floating Lights
Strategy: Same as with Phase 4. Kill a few enemies to get loose essence, then UT spam for beetles and wasps. Once lights spawn, tap X or jump around and use B to kill the lights. Play defensively, as they can easily stun lock and kill you if you are not careful.
Abysmal Lair 1:
Enemies: Smaugan, Ghul Archers
Strategy: Kill the archers as fast as possible, however you like, though Explosive Arrows, APFSDS Cores and Incendiary Shuriken are fast and easy. Then, either defend against Smaugan’s attacks until he lowers his head in for you to attack it and when he does, hit him with the Dabilahro Flaming Hell Slash (X, X, X, X, X, Y), or head to the top middle platform, left corner and carefully use ETs and UTs with the Dabilahro to deal and evade damage both.
Abysmal Lair 2:
Enemies: Yotunfrau, Bast Fiends
Strategy: Kill the Bast Fiends whenever they spawn using a fast weapon like the Lunar or Vigoorian Flail. Then switch to a heavy, hard-hitting weapon for Yotunfrau, like the Dabilahro. Hit him after an ice breath, failed grab attempt, end of strike chain or movement. Repeat as necessary.
Abysmal Lair 3
Enemies: Ogres, Inferno Shadow Fiends, Crab Fiends
Strategy: Focus on the Inferno and Crab Fiends first, as they will go down in a few attacks from most any weapon. If you can, use the essence from killing them on ETs and UTs against the ogres with the War Hammer or Dual Swords. Otherwise, keep your distance and charge them manually. The last 3 enemies will be ogres, but you can use your Ninpo for those ones.
Abysmal Lair 4:
Enemies: 2 Electric, 1 Flame Worm
Strategy: When it loads, immediately pause and equip the Ice Storm Ninpo (yes, it has a use!). Jump into the water towards the middle worm and spam Ninpo until dead, should take about 3 uses, then jump back to platform. Worms only have 4 attacks, a grab, a swing across the platform, their projectiles and electrifying the pool. After dodging any but a projectile attack, target the worm with Flaming Hell Slash, but keep an eye on the others, you may need to cut the combo short to avoid taking damage.
Abysmal Lair 5:
Enemies: Galla, Ogres, Berserkers
Strategy: Galla are the easiest things here. Hammer combos and ETs and UTs should take them out quite easily. Berserkers are the next easiest. While very aggressive, any attack that isn’t a portal, entering berserk state or that breaks Rachel’s guard can be countered. Spam counter attacks against them, both before and while berserk. Once left with only ogres, keep a good distance and spam hammer ETs and UTs. They will go down soon enough.
Secrets of Shooting 1:
Enemies: Smaugan, Ghul Archers
Strategy: As you only have projectiles, killing the lower level and upper right archer is fast and easy, two arrows each should be enough. Then, jump and fire an arrow, then prepare to avoid the oncoming attack from Smaugan. The refill for the APFSDS cores is on the lower level, left hand side.
Secrets of Shooting 2:
Enemies: RPG Soldiers, Ghul Archers
Strategy: One arrow is enough for a soldier, but manually aiming them is preferred, as you should be able to kill the first 6 soldiers without any retaliation if you are fast enough. Once the archers spawn, two arrows each with the jump and fire technique should be enough. Refill on arrows, then take out the next two archers before killing the final 3 RPG soldiers.
Secrets of Shooting 3:
Enemies: Ghul Archers
Strategy: Manual aim is your friend here, as is hiding behind the box with the Explosive Arrows in. Just focus on firing accurate shots, faster than the enemy can.
Secrets of Shooting 4:
Enemies: RPG Soldiers
Strategy: Immediately run to either arrow refill crate, then just let the jump/fire combo kill everyone, while you dodge the rockets. Pretty easy
Secrets of Shooting 5:
Enemies: Ghul Archers, Pas Zuu
Strategy: Immediately kill the archers with your starting arrows, then refill at the box. Jump and fire, then dodge the laser beam. Repeat.
Unrivaled Meeting 1:
Enemies: Brown Ninja, Red Black Spider Ninja, White Ninja, Samurai Mages, Purple Ninja
Strategy: The Lunar is the weapon of choice here. Kill weaker enemies to get essence out, then absorb and unleash UTs, trying to keep a chain of them going. Every 20 enemies, the enemy set will change to keep things fresh. Counter attacks are also very viable if you need essence for a UT. You have minutes for 60 kills, so average needs to be a kill every 5 seconds.
Unrivaled Meeting 2:
Enemies: Floating Lights, Wasp Fiends, Ghost Fish
Strategy: For lights and Ghost Fish, Nunchaku tapping X 4 times then Y, before starting again. For wasps, Dabilahro, kill one or two for essence then spam UTs. The enemy changes every 20 kills, so switch weapons as necessary. 120 kills in 4 minutes is 1 kill per 3 seconds. This sounds hard, but the lights and fish can be killed very quickly, so the time limit shouldn’t be much of an issue.
Unrivaled Meeting 3:
Enemies: Brown Ninja, White Ninja, Samurai, Purple Ninja, Samurai Mages
Strategy: Choose whichever weapon you feel most comfortable with, that isn’t the Nunchaku or Flail. Kill an enemy or two, then chain ETs and UTs through the rest. 30 kills in 4 minutes is 1 kill per 8 seconds.
Unrivaled Meeting 4:
Enemies: Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends, Fiend MSATs, Bast Fiends, Monk Fiends
Strategy: High and varied number of enemies makes this difficult… if you don’t just equip the Dark Dragon Blade and spam wall attacks and UTs. 76 enemies in 7 minutes is 1 kill per 5.5 seconds.
Unrivaled Meeting 5:
Enemies: Floating Lights, Wasp Fiends, Galla
Strategy: Your primary weapon should be Inferno Ninpo. Run towards the Galla, Ninpo and it should die. If it drops red essence, great, grab it and repeat. If it doesn’t and you run out of Ninpo, plan B is to kill lights and wasps for essence (if red, use Ninpo again), then hit the Galla with UTs from the Dabilahro. Galla are the only kills that count, 5 kills in 3 minutes is 1 kill per 36 seconds.
Nightmarish Phantasms 1:
Enemies: Bone Dragon, Wasp Fiends
Strategy: Stick with the Kitetsu and use Flying Swallow and your Ninpo to eliminate the Wasp Fiends. Then, when only the Bone Dragon remains, strike at the legs with short, powerful combos (X, X, X, Y is a good choice) and focus on not getting hit.
Nightmarish Phantasms 2:
Enemies: Hydracubus, Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends
Strategy: Kill the minions as fast as possible whenever they spawn, as they will get stronger and stronger the less health the Hydracubus gets. When attacking the Hydracubus, focus on Flying Swallow for the tentacles, then when both are off, get off a quick combo, then use a UT for the highest damage before the tentacles regrow.
Nightmarish Phantasms 3:
Enemies: Bast Fiends, Monk Fiends, Lesser Shadow Fiends, Inferno Shadow Fiends, Crab Fiends
Strategy: 100 enemies, 6 at a time in tight quarters. Much like with the Ninja based version of this challenge, equip the Dark Dragon Blade and spam as many wall attacks and UTs as necessary. For when only Monk Fiends remain, swap to a weapon with Flying Swallow or just jump with the Dark Dragon Blade.
Nightmarish Phantasms 4:
Enemies: Beetle Fiends, Wasp Fiends, Ghost Fish
Strategy: Equip the Dabilahro and kill one or two enemies to get essence floating around. Then spam the UT until all the wasps and beetles are dead, moving around and killing odd enemies as necessary. Once the ghost fish spawn, switch to the Vigoorian Flail and use X, X, X, X, Y or use the Fire Wheels Ninpo.
Nightmarish Phantasms 5:
Enemies: Beetle Fiends, Wasp Fiends, Floating Lights
Strategy: Same as with Phase 4. Kill a few enemies to get loose essence, then UT spam for beetles and wasps. Once lights spawn, tap X or jump around and use B to kill the lights. Play defensively, as they can easily stun lock and kill you if you are not careful.
Abysmal Lair 1:
Enemies: Smaugan, Ghul Archers
Strategy: Kill the archers as fast as possible, however you like, though Explosive Arrows, APFSDS Cores and Incendiary Shuriken are fast and easy. Then, either defend against Smaugan’s attacks until he lowers his head in for you to attack it and when he does, hit him with the Dabilahro Flaming Hell Slash (X, X, X, X, X, Y), or head to the top middle platform, left corner and carefully use ETs and UTs with the Dabilahro to deal and evade damage both.
Abysmal Lair 2:
Enemies: Yotunfrau, Bast Fiends
Strategy: Kill the Bast Fiends whenever they spawn using a fast weapon like the Lunar or Vigoorian Flail. Then switch to a heavy, hard-hitting weapon for Yotunfrau, like the Dabilahro. Hit him after an ice breath, failed grab attempt, end of strike chain or movement. Repeat as necessary.
Abysmal Lair 3
Enemies: Ogres, Inferno Shadow Fiends, Crab Fiends
Strategy: Focus on the Inferno and Crab Fiends first, as they will go down in a few attacks from most any weapon. If you can, use the essence from killing them on ETs and UTs against the ogres with the War Hammer or Dual Swords. Otherwise, keep your distance and charge them manually. The last 3 enemies will be ogres, but you can use your Ninpo for those ones.
Abysmal Lair 4:
Enemies: 2 Electric, 1 Flame Worm
Strategy: When it loads, immediately pause and equip the Ice Storm Ninpo (yes, it has a use!). Jump into the water towards the middle worm and spam Ninpo until dead, should take about 3 uses, then jump back to platform. Worms only have 4 attacks, a grab, a swing across the platform, their projectiles and electrifying the pool. After dodging any but a projectile attack, target the worm with Flaming Hell Slash, but keep an eye on the others, you may need to cut the combo short to avoid taking damage.
Abysmal Lair 5:
Enemies: Galla, Ogres, Berserkers
Strategy: Galla are the easiest things here. Hammer combos and ETs and UTs should take them out quite easily. Berserkers are the next easiest. While very aggressive, any attack that isn’t a portal, entering berserk state or that breaks Rachel’s guard can be countered. Spam counter attacks against them, both before and while berserk. Once left with only ogres, keep a good distance and spam hammer ETs and UTs. They will go down soon enough.
Secrets of Shooting 1:
Enemies: Smaugan, Ghul Archers
Strategy: As you only have projectiles, killing the lower level and upper right archer is fast and easy, two arrows each should be enough. Then, jump and fire an arrow, then prepare to avoid the oncoming attack from Smaugan. The refill for the APFSDS cores is on the lower level, left hand side.
Secrets of Shooting 2:
Enemies: RPG Soldiers, Ghul Archers
Strategy: One arrow is enough for a soldier, but manually aiming them is preferred, as you should be able to kill the first 6 soldiers without any retaliation if you are fast enough. Once the archers spawn, two arrows each with the jump and fire technique should be enough. Refill on arrows, then take out the next two archers before killing the final 3 RPG soldiers.
Secrets of Shooting 3:
Enemies: Ghul Archers
Strategy: Manual aim is your friend here, as is hiding behind the box with the Explosive Arrows in. Just focus on firing accurate shots, faster than the enemy can.
Secrets of Shooting 4:
Enemies: RPG Soldiers
Strategy: Immediately run to either arrow refill crate, then just let the jump/fire combo kill everyone, while you dodge the rockets. Pretty easy
Secrets of Shooting 5:
Enemies: Ghul Archers, Pas Zuu
Strategy: Immediately kill the archers with your starting arrows, then refill at the box. Jump and fire, then dodge the laser beam. Repeat.
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