Nobody Saves the World
41 Achievements
20-25h
GOG
Crypt Cleaner
Complete the Legendary Dungeon: Witch Queen Catacombs
24.7%
How to unlock the Crypt Cleaner achievement in Nobody Saves the World - Definitive Guide
This achivement is unmissable and will unlock when you do the first of 2 dungeons that require 40 wands to gain access. These two dungeons will be on opposite sides of the map with the witch Queen Catacomb (Which recommends level 22) is the one on the EAST.
Enemies in this dungeons will have Blunt, sharp and light wards so bring powers accordingly.
Enemies in this dungeons will have Blunt, sharp and light wards so bring powers accordingly.
Story-related; cannot be missed.
This Legendary Dungeon is in the east, and is technically the second dungeon (based on level requirements) in the game. Before you can access it, you'll need to join the League of Wizards (see Licensed Acolyte (15G) for joining).
Modifiers:
This dungeon's first two floors are similar to demi-dungeons where you'll just be following a linear path, killing enemies, until you find the stairs leading deeper. The third floor will once again task you with finding two keys at the end of two separate linear paths.
The boss of this dungeon is a (much) larger version of the tall thin enemies that don't move much, place circular symbols on the floor, and have claw attacks in those areas if you're standing there. Like usual, there are plenty of adds as well, but again, once the boss is dead the fight ends. Be careful here, because you will likely end up inadvertantly killing many enemies even if you try to focus on the boss, and if they drop health items, you'll pick them up and end up accidentally healing the boss too, so don't be surprised to see its health going up at times. The other catch to this boss is that after taking off enough of its health, it'll split into two smaller versions. While attacking a smaller version, it'll again split into two smaller versions. However, it's important to realize that all that matters is that you drain the health bar across the top of the screen. You do NOT need to kill every single smaller version of the boss. Focus on a single one until it splits, then pay attention to the health bar on the top of the screen. Only damaging the "prime" version lowers this health bar, so ignore the other versions and look for the one whose health bar matches the bar on top, and focus on it until it's dead, which ends the fight.
For this fight, I personally used the Slug, with its Slime Slide on , which I would use to quickly retreat and put some distance between me and enemies. This would also slow them down significantly. I used the passive ability from the Ranger to have my attacks inflict poison, and I also had a passive that made my attacks stun. So I would force the enemies and boss to come through my slime, inflicting Slow, while I unloaded constantly, inflicting Poison and Stun, and I had no problems surviving. I barely killed any adds, and instead tried to avoid them so they couldn't interrupt my shots on the boss.
This achievement unlocks as soon as you grab the Gem Shard after defeating the boss.
This Legendary Dungeon is in the east, and is technically the second dungeon (based on level requirements) in the game. Before you can access it, you'll need to join the League of Wizards (see Licensed Acolyte (15G) for joining).
Modifiers:
- Enemy health x1.2
- Healing items affect everyone (i.e. enemies get health from any healing items you pick up).
This dungeon's first two floors are similar to demi-dungeons where you'll just be following a linear path, killing enemies, until you find the stairs leading deeper. The third floor will once again task you with finding two keys at the end of two separate linear paths.
The boss of this dungeon is a (much) larger version of the tall thin enemies that don't move much, place circular symbols on the floor, and have claw attacks in those areas if you're standing there. Like usual, there are plenty of adds as well, but again, once the boss is dead the fight ends. Be careful here, because you will likely end up inadvertantly killing many enemies even if you try to focus on the boss, and if they drop health items, you'll pick them up and end up accidentally healing the boss too, so don't be surprised to see its health going up at times. The other catch to this boss is that after taking off enough of its health, it'll split into two smaller versions. While attacking a smaller version, it'll again split into two smaller versions. However, it's important to realize that all that matters is that you drain the health bar across the top of the screen. You do NOT need to kill every single smaller version of the boss. Focus on a single one until it splits, then pay attention to the health bar on the top of the screen. Only damaging the "prime" version lowers this health bar, so ignore the other versions and look for the one whose health bar matches the bar on top, and focus on it until it's dead, which ends the fight.
For this fight, I personally used the Slug, with its Slime Slide on , which I would use to quickly retreat and put some distance between me and enemies. This would also slow them down significantly. I used the passive ability from the Ranger to have my attacks inflict poison, and I also had a passive that made my attacks stun. So I would force the enemies and boss to come through my slime, inflicting Slow, while I unloaded constantly, inflicting Poison and Stun, and I had no problems surviving. I barely killed any adds, and instead tried to avoid them so they couldn't interrupt my shots on the boss.
This achievement unlocks as soon as you grab the Gem Shard after defeating the boss.
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