>observer_
19 Achievements
1,000
10-12h
Xbox One
Xbox Series
C0D38R3AK3R
Decrypted Adam's figurine. Details for this achievement will be revealed once unlocked
40
5.82%
How to unlock the C0D38R3AK3R achievement in >observer_ - Definitive Guide
Decrypted Adam's figurine. (Secret)
The first apartment room you enter in the game is Room 007. Go through the semi-cutscenes and as soon as you gain control of Roy Batty again, head for the kitchen.
In the very corner of the room in one of the top cupboards is a strange figurine. Pick it up and scan it with either the LB or RB mode (can't remember which). Rutger will comment that it might be useful later and will pocket it.
Proceed through the game until you reach the tattoo parlor. Inside, head to the back room and access the keypad on the back of the chair (because why wouldn't you put a keypad there?). The code is 3615 (you can skip Helena's dream sequence entirely).
A door will open, head through it and down some stairs into the workshop. Head to the back of the room and turn on the power. Now head straight to the counter and interact with the device on the corner of the counter.
Rutger will say something and the achievement should pop.
You cannot legitimately re-enter this room again once you leave it via the tunnel, so this achievement is 'missable'. Apparently there's a glitch that allows you to re-enter, but honestly, I got this within 15 minutes of the start of a new game, so if you missed this achievement I'd just wait until you finish and start a new one to get it. If you've played the game before and know exactly where you need to go you can skip large sections of the game and get this achievement very quickly. Just head straight to Room 007 when you can, then to Room 104, go through Amir's dream sequence, then head straight to the tattoo parlor. The only things that hold you up are the annoying forced conversations with Dumb Dumb the Janitor and Amir. You spend more time in those than in actual gameplay.
The first apartment room you enter in the game is Room 007. Go through the semi-cutscenes and as soon as you gain control of Roy Batty again, head for the kitchen.
In the very corner of the room in one of the top cupboards is a strange figurine. Pick it up and scan it with either the LB or RB mode (can't remember which). Rutger will comment that it might be useful later and will pocket it.
Proceed through the game until you reach the tattoo parlor. Inside, head to the back room and access the keypad on the back of the chair (because why wouldn't you put a keypad there?). The code is 3615 (you can skip Helena's dream sequence entirely).
A door will open, head through it and down some stairs into the workshop. Head to the back of the room and turn on the power. Now head straight to the counter and interact with the device on the corner of the counter.
Rutger will say something and the achievement should pop.
You cannot legitimately re-enter this room again once you leave it via the tunnel, so this achievement is 'missable'. Apparently there's a glitch that allows you to re-enter, but honestly, I got this within 15 minutes of the start of a new game, so if you missed this achievement I'd just wait until you finish and start a new one to get it. If you've played the game before and know exactly where you need to go you can skip large sections of the game and get this achievement very quickly. Just head straight to Room 007 when you can, then to Room 104, go through Amir's dream sequence, then head straight to the tattoo parlor. The only things that hold you up are the annoying forced conversations with Dumb Dumb the Janitor and Amir. You spend more time in those than in actual gameplay.