Ord.

Ord.

62 Achievements

1,000

4-5h

Xbox One
Xbox Series
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Usuper.

Usuper.

Will you be any better?

16

15.66%

How to unlock the Usuper. achievement in Ord. - Definitive Guide

This can be obtained from the "Foul Things." mode under "Stories.", and it took me a while to figure out. There are eight words hidden throughout the mansion. (E.g. the tag on the rat if you kill it in the beginning room says "Feed." on it.) There's a "dream" sequence in the lounge with eight prompts corresponding to those words that you need to get all correct. I only found six of the words and did trial and error for the other two.


There are sections of this mode that are linear and always happen in a certain order, while other sections have multiple different prompts that occur randomly. For that reason, it's impossible for me to know if I'm covering all of the possibilities, but I will address those that I encountered.
In certain situations, there are multiple actions that will work, but for the most part I'll just be saying the specific actions I used. Example: in the second room when you have to hide, it doesn't seem to matter whether you hide behind the crate or the racks, but I'll be giving the specific choices I used to complete this.
Also, this is unfortunately pretty long, so if you encounter a scenario that I did not and have to restart, I apologize. Please feel free to contribute in the comments with any useful information, and I will add to the solution and give credit.

The following template will be used:
"Prompt." > "What I selected."


Awaken. > Rise.

You then start in a room. Don't interact with/use anything other than the bucket or brick in the wall. (Don't Drink from the bowl, don't Squeeze through the window, don't wear the blanket, etc.)
There are two ways to get out of the room, either:

Bucket. > Carry.
Bars. > Bucket.
Rusty. > Pry.
Opening. > Lower.

Or:

Wall. > Examine.
Inspect. > Brick.
Brick. > Remove.
Rat. > Brick.
Dead. > Leave.
Hole. > Search.
Key. > Door!

Either way, you'll then be in a cellar. You encounter the door, crate, and racks in a random order. Ignore the crate, inspect the racks and take the bottle (there's a torch under the crate, but you can't carry both and you need the bottle).

Example of cellar "run-through":

Cellar. > Look.
Door. > Listen.
Crates. > Push.
Torch. > Leave.
Racks. > Take.

Regardless of the order you encountered those, it returns to a linear portion now:

Noise! > Where?
Unlocking! > Hide!
Where? > Racks!
Racks. > Behind!
Door. > Watch...
Escape? > Run!
Almost! > Bottle!
Light! > Squint...
Kitchen. > Smell?
Chef... > Huge!

There's now a handful of different things you can encounter at random. After dying a couple of times here, I found it best to not interact or use anything when possible.
Examples:

Tile. > Examine.
Weapon? > Leave. (Pry. make you cut yourself and bleed out.)

Mousetrap! > Sigh.

Meat. > Inspect.
Hungry... > Poke.

Those are the ones I encountered, there might be more. Eventually you'll get a prompt for either Freezer. or Sinks. Some play-throughs I only had to do one, sometimes I had to do both with some of the randomized events between, and sometimes I had to do the Freezer twice, so it's pretty random. You'll know you're done with this cycle when you get the Chef. prompt to Sneak. or Avoid.

If Freezer. then:
Freezer. > Behind.
Noises? > Check.
Hide! > Behind!

If sinks then:
Sinks. > Water?
Noises? > Check.
Hide! > Water!
Submerged. > Stay.
Washing... > Stay.
Wiping... > Stay.
Stillness... > Stay.
Panic! > Surface!
Safe... > Smell.


When done with that loop:

Chef. > Sneak.
Under? > Knives.
Precarious... > Slowly...
SHIIING! > Run!
Exit! > Run!
Spillage! > Around!
Unnoticed. > Breathe.
Corridor. > Look.
Exits. > East.
Door. > Open.
Nursery. > Moonlight?
Nurse! > Freeze!
Carrying... > Blankets?
Baby... > Strange...
Crib. > Baby?

We're now back to a randomized part. Since I played this less than the kitchen section, I probably didn't encounter all of the possibilities.
It turns out the nurse is blind, so if you are prompted to run or freeze, it worked for me to freeze. You're done with the randomized part when you're prompted to go Under. or Inside. the Cribs.

Toys. > Look.
Inspect. > Teddy.
Comforting... > Take.

Desk. > Drawer.
Handle. > Leave.

Box. > Look.
Stopped! > Leave.

Nurse. > Examine.

In one of my playthroughs, I got cornered near the crib, the baby started crying, and I got caught. I didn't have the teddybear in that playthrough, and I have a feeling if I did it might have stopped the baby from crying, but that's just a guess. I haven't ended up in that scenario since then.
Eventually, you'll get to:

Cribs. > Under.
Gap. > Inspect.
Enter? > Crawl.
Forward. > Webs.
Spider! > Watch.
Webs. > Through.
Exit... > Breathe.
Lucky... > Peek.
Door. > Open! (Note that this is Open! and not Open..., I never tried the latter so I'm not sure if it works or not.)
Lounge. > Inspect.
Hidden... > Watch.
Leaving... > Where?
Gone. > Listen.

Now another randomized portion. The following is what I encountered. Again, there might be more possibilities. For this achievement, you need to encounter the "Armchair." prompt, though it doesn't always show up. If you get the Baths. prompt, you can play through that section (see below) for some extra chances at encountering Armchair. upon returning to the Lounge. Also, if you haven't gotten the Liberty. achievement yet and you encounter Baths., you might want to do Liberty. first, as Baths. is needed for that achievement, and it seems to be less common than Armchair. After the "dream" sequence, you'll know you're back to the linear section when you get the Stairs. prompt.


The following set of prompts is what's needed to start the dream sequence and trigger a necessary prompt later on for this achievement.
I'm not sure if it matters, but for prompts that have two identical answers, I went with the top option each time.

Armchair. > Search.
Cosy... > Sit.
Sleepy... > Yes...
this place is different... > yes...
truths amidst a veil of kindred truths... > yes...
a form approaches a thought unclear... > yes...
meanings sought in life and found in dreams... > yes...
it waits and morphs you know it well... > yes...
listen well and speak a truth... > yes...
rat in a cage is promised to be... > feed...
diner and meal alike must know... > morality...
from lonely places they all are... > replaced...
the children here are thereby... > changelings...
your masters voice proclaims your... > liminality...
like wine neither sinful nor... > innocent...
and so in your crisp fresh soul a kind of... > purity...
which they inhale like steam in search of... > rejuvination...
in this roofed place a part of what the foul things call... > elphame...
replace the imposter take from the theives walk both worlds... > how...?
walk the black flame become fae of human kin... > ...
*** If you encounter Armchair again after completing this once, it seems as though you can safely select "Leave." any subsequent time thereafter. Thank you FreebirdX3 for the information ;) ***



Door. > Listen.

Gramophone. > Leave.

Bookcases. > Search.
Books. > Hardback.
Hardback. > Return.



Baths. > Enter.
Warm. > Key?
Within the Baths. section, the next four seem to be randomized. Eventually you need to pursue the key.

Towels. > Behind.
Nothing. > Above?
Rafters. > Sturdy?

Aquarium. > Fish.
Piranhas? > Weird...

Poolside. > Monster.
Sleeping. > Water.
Inspect. > Contents.
Ravenous... > Monster.
Sleeping. > Water.
Inspect. > Surface.
Bergs... > Leave.

Showers. > Taps.
Turn. > Cold.


Key... > Pursue.
How? > Pool.
Poolside. > Bergs.
Hop. > Carefully.
Monster... > Asleep?
Key... > Grab!
Flee! > Run!
Hop. > Quickly!
Poolside! > Run!
Door. > Shut.
Banging... > Wait.

You'll now be back in the lounge, with some more randomization to hopefully encounter the Armchair. if you didn't already.

Back to linear portion after the Lounge.

Stairs. > Inspect.
Examine. > Upstairs.
Ascend. > Slowly.
Hallway. > Look.

Another randomized portion. I didn't encounter much here, so there's probably more possibilities. There's another achievement you could get here, depending upon whether you get the "Dresser." prompt. End of randomized portion is when you get prompt for "Doors."

Dresser. > Search.
Search. > Shelf.
Telephone! > Dial.
Number? > Operator. (Operator achievement.)

Storeroom. > Leave.

Back to linear portion:

Doors. > Feel.
West. > Listen.
Door. > Unbolt.
East. > Listen.
Door. > Open.
North. > Listen.
Lodging. > Look.
Cupboard. > Open.
Suits. > Big.
Coatrack. > Inspect.
Umbrella. > Take.
Window. > Outside. (This is where you can use the key you worked so hard to obtain in the Baths. section. Assuming you're going through the Usurper. achievement on this play-through and have the key, do NOT select "Key!" here.)
Bed. > Posts.
Post. > Climb.
Vent! > Open.
Room. > Examine.
Monster! > Quiet...
Key... > Umbrella.
Taken! > Window.
Boards. > Door.
Hall. > Quiet...
West. > Umbrella.
Balcony. > Below?
Hall. > Diners.
Monsters... > Watch.
Becoming... > Healthier...?
Waiters! > Hide!
Passed... > Sneak.
Chairs. > Under.
Feet. > Crawl.
Opening! > Stay.
Blocked... > Stay.
Opening! > Emerge.
Go! > Quickly!
Fireplace. > Flames. (This is the prompt that would not have been available without the "dream" sequence.)
Fireplace. > Enter.
Elsewhere. > Self.
Mirror. > Eyes.
Mirror. > Face.
Features. > Fading.
Power? > Beneficial. (This should finally unlock the Usurper. achievement.)

I hope this helps someone, as it was very frustrating to play through. (It's very unforgiving how frequently you can get "End." and have to start over.)
If you have any suggestions how I can better organize this to be more readable, let me know. Otherwise, happy gaming
60
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12 Dec 2020 07:21

4 Comments
Thank you. I followed alot of this. Got armchair popping up twice and did the dream sequence both times as I was afraid to fuck up anything.
Then when I got it the third time I went with "leave" which bought me to the stairs.

So,anyway,this helped me get through all of that shit.
I regret starting this so badly; )
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By FreebirdX3 on 16 Jan 2021 20:54
Amazing Guide ^^
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By Chris Hirschy on 25 Jan 2021 22:12
Thankyou so much I just need operator and this one. I was following another guide and I kept dying cos they left loads of stuff out. Got the 100% now thankyou so much.
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By vaultgal17 on 02 Oct 2022 15:20
Great work, awesome guide! The rng is messed up and I did encouter a few other options, but luckily avoided an early end. Thanks!
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By elefantenmensch on 19 Jan 2023 20:20
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