Ori and the Will of the Wisps

Ori and the Will of the Wisps

37 Achievements

1,000

20-25h

PC
Xbox One
Xbox Series
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Stone Cold

Stone Cold

Defeated Shriek

20

15.27%

How to unlock the Stone Cold achievement in Ori and the Will of the Wisps - Definitive Guide

The Shriek (Final Boss Fight) - Video Below
This one I didn't find too difficult, but it is very long. You do get a number of checkpoints though, so that helps. The first part is about propelling yourself in the air using your recent ability and hitting Shriek's head. You'll need to dodge a number of attacks. This includes sweeping across the ground which you dodge by propelling yourself up. There's also missiles sent at you, screams that create a purple mist around the head of Shriek so keep away. There will also be ground slams, and foot steps. Be calm, keep healing and keep attacking.

Eventually a chase sequence will happen, hop and use propel when you reach the end of each land mass that breaks apart.

This next area is the same as the first. New attacks include all across the screen swipes, airstrike blasts of purple crystals and a volley of shards.

Eventually the middle will break, keep going. After a little bit more the left side will be shattered, move to the far right and stand on the ledge on the right just before falling off. You won't take damage there. Very shortly the right side will be broken too.

At this point it's all aerial and very tough. You need to keep bursting off the falling purple crystals and propelling yourself as well. Keep on the right side, Shriek will eventually float up. Hit the head, you get two shoots up worth of hits and likely have to do this two or three times. After each fly away after a floating, try to dodge screen swipes which are hard as the creature blends into the clouds.

Good luck, I have a large write-up in the link below and I have a Visual guide below at time stamp 43:32.

https://gamerheadquarters.com/games/ori-and-the-will-of-the-...

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15 Mar 2020 00:36

Story-related and cannot be missed.

Shriek is the final boss of the game. Since she is a flying enemy the Spirit Shard Wingclip can give Ori an edge. Engaging Shriek from a distance is recommended, but melee attacks also works. The fight can be separated into 4 phases:

Phase 1: Shriek's major attacks include scratching the ground with her claw once, slamming the ground with her feet once, emitting a shriek as an AoE attack, and flying straight at Ori horizontally or diagonally (the direction is hinted by where black smoke is coming from). Though less used frequently, she may also emit an energy beam from above which covers a wide area, and spit out small white projectiles which can be Bashed back at her.

Phase 2: A chase sequence occurs when Shriek is at about 75% health. The ground will be destroyed and Ori must flee to the right to the next area. Triple Jump, Launch, Dash and Glide are extremely useful for this phase.

Phase 3: Shriek has new moves, including scorching the ground (Launch to evade), and flying from the background to the screen (Launch to evade). Its feet slam in phase 1 is now performed three times in a row, but its beam attack now always goes from left to right. Sometimes, Shriek may fly to the background and call down a meteor shower of projectiles.

Phase 4: Shriek will fly to the background and call down a meteor shower of projectiles when she is at about 20% health. At this point, if Ori is at low health, use the ability Regenerate to heal as much life as possible, because Shriek will soon destroy the entire ground, forcing Ori to stay airborne without any means to heal for the rest of the fight. Shriek's attack pattern is flying 2 to 4 times from different directions, and finally always appearing to the right and spitting slow-traveling projectiles at Ori. Bash the projectiles or Launch to stay airborne, and use any offensive means, including Bashing the projectiles back at her, to finish the fight as quickly as possible.

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Passed on the expert. The battle consists of four stages:
1. In the first, the bird jumps with all its might on the ground, screams, knocks its hooves, paddles with its paws and makes horizontal flights.
It is easy to dodge the jumps, because the place where she is about to jump begins to be highlighted.
After landing, I advise you not to immediately run up close to her in order to hit her hard, but to wait a little, because if she screams, then almost a whole round of health will be taken off you. The same thing if she fucks with her paw. You can hit from afar with a pumped up spike, arrows will not fly through the hooves.
But it’s better to wait for further action, the birds will either scream or knock with their hoof (maybe knock twice), after which you can roll under its muzzle and start hitting it with a pumped-up bow.
When flying, we simply quickly jump higher.

2. After you remove about a quarter of the bird’s health, the ground under you will crack and the second stage will begin - running away, everything is simple here - we run faster, we jump more accurately.

3. The third stage takes place on a platform hanging in the air, the birds change their tactics slightly, still scream, can jump up to three times in a row, breathe a beam, spread out on the platform, rush both horizontally and vertically, spit stones from the sides, and also call meteorites from the sky.
When it comes to jumps, the tactics don’t change, we roll back and wait.
If a bird flies up to the platform and hangs in the air, it is better to immediately roll back closer to the edge, in case the bird makes a “plop” - spreads its wings and hits the ground with all its might, in this case the whole earth will be highlighted, just jump from the platform to the farthest place and after the splash we return to the platform. After that, we run up to the carcass and hit it with a bow.
If a beam starts spewing out birds, then it won’t reach the edge of the platform, we just run after the beam, find ourselves under it and hit it with a bow.
The flight of a bird can also be seen; if it glides horizontally against the background, we jump higher; if it’s diagonal, we jump sideways.
If the bird hangs in the air on the side, we wait for it to spit stones, jump over them and while we are flying, hit it with a bow. You can also do this from the ground, standing on the edge of the platform.
If a bird starts puffing up in the background, screaming, spreading its wings, it means there will be meteorites, then we either simply jump under the platform, away from the edge, waiting for them (but it’s 50/50 that the bird will jump to the edge and scream, which will cause you will be thrown down), or we simply jump using the momentum. Among the falling meteorites there may be homing ones, which can deviate from their trajectory, flying towards you, but no more, they cannot fly upward.

4. After the bird has about a quarter of its health left, meteorites will begin to fall continuously, and it will destroy the ground under you, all you have to do is jump, dodging its flights.
The bird begins horizontal and diagonal flights, taking off 4 circles, if it hits, it always flies the same way, from left to right, then from the upper left corner to the lower right, then from right to left and from the upper right to the lower left, after which it hangs to the right and spits stones, and then everything repeats itself.
Here you can no longer save energy and hit it with a Spike; when the energy runs out, hit it with a club.

Before each stage, a blue crystal is reborn, if you hit it with a bow close, you can normally gain energy, much more than if it was destroyed with a club.

Video guide
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24 Mar 2020 05:45