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The Long Nightmare
Defeat SufferingDetails for this achievement will be revealed once unlocked
Rare
5.8%
How to unlock the The Long Nightmare achievement in Othercide - Definitive Guide
TymanTheLong
TrueAchievements
TrueAchievements
18 Aug 2020 05:02
This will occur at the end of era/week 5. As usual you will discover the boss on Day 4 and by Day 7 your only option is to face it. The enemies during this week are all enemies you’ve faced before save one in particular you might have avoided. These enemies not only drop the best Memories in the game, you’ll need to kill enough of them to unlock all their possible Memories in your Codex.
However these missions are pretty difficult, especially the non-Hunt missions. There are definitely more frequent rare missions available, just be aware that you cannot run away and keep your Daughters during Ritual and Survival missions. Since these missions will spawn the most difficult enemies in greater numbers you may want to skip them altogether. You could grab a Rescue mission now, while you’re probably geared up if you need either of the following achievements:
The Savior achievement in Othercide worth 24 pointsSave a Bright Soul
but as you’re extremely unlikely to beat the final boss on your first try there’s not much other reason to run them or beat your head against the wall on really difficult missions in general.
Again, the odds of you randomly beating the boss on your first try are really low so just go in and see how it all works so you have an idea what you’re up against. Even if you’re going to click the spoiler below you still should go do the boss battle first.
A strategy for beating the boss is in the spoiler tags, click if you want, I necessarily spoil quite a bit of the story, though.
Alright so you wiped on the boss and now you have jack crap and are upset about the effort before your next attempt... but you probably got a Remembrance for +50% experience gain. That’s going to come in useful!
If you haven’t tried the boss yet, stop reading and go try, seriously, believe me, you have nothing to lose.
Well I have some good news and some bad news.
Good News: you can beat this boss with Resurrected Daughters and just the Memories awarded by purchasing the first 3 Remembrances!
Bad News: You need level 15 Daughters, all 5. Sorry.
Really you wanted level 15 Daughters anyway, didn’t you? And there’s even an achievement for getting one:
In fact go read the guide I wrote for said achievement, it discusses how to quickly level your 5 chosen Daughters by farming The Maid and The Child over and over. If The Child stresses you out you can do just The Maid, but you’ll be doing a lot more Recollections and messing with your graveyard more for each one. Your choice.
You also need a specific team composition because, are you ready for it(?), I buried the lede. This is actually two boss fights with no break and no healing in between. Wherever you are on the map when the first boss dies is where your Daughters will be when the new boss shows up. In fact you’ll be on the same Daughter’s activation with whatever AP already spent, etc. Whatever state you were in before you’re still in, right down to the remaining dark/Hate Daughter enemies still hanging around...
So here’s what you’re facing...
1. The Nucleus. It doesn’t do much but it’s annoying and it’s a trap to expend resources to deal with it. Furthermore you need to already be in a very specific position when it dies. The Nucleus actually spawns in as an add soon after you start the encounter because... 2. Dark/Hate Daughters are around! They’re actually there when you drop in, 5 of them, same size as your team but always the same composition, they won’t match your team composition. These enemies suck because The Nucleus only really does two things: ressurect a Daughter if there aren’t 5 on the field and teleport away if a Daughter is in melee range of it. 3. The Suffering. This is the main jerk you’ve been working against and the game is about to savagely punish you with a boss that’s just barely beatable and only with a workable strategy. It won’t resurrect anymore Hate Daughters but you’ll still have the remaining ones on the field, luckily you can ignore them.
Okay, here’s the Daughters you need with their key skills in parens: Shield Bearer (Blacksmith’s Grace) Blademaster (Menacing Stance) Blademaster (Menacing Stance) Soulslinger (Interrupting Round, Ghost Round, Spirit Haste, and Spirit Round) Soulslinger (same list)
I suggest you find whichever Soulslinger has the best sacrifice stats and take the chance every leveling run to sacrifice her to each Daughter at the end. When you start the battle that’ll give you 100% Dodge and a pretty generous chance to crit.
You likely have at least some Daughters around level 7-10 with a bunch of good Traits, I chose to level these as many Traits are only available in certain level ranges it made sense to run a few extra runs to level these (since you can Germinate at level 10). Without the right skills, though, start fresh and Germinate at 10.
Sorry, the Scythedancer just isn’t useful for this boss. The star of the show will be your Shield Bearer followed by your Blademasters.
You’ll have to practice this a couple times before you get it right and so you’re clear on positioning and how to predict just when the Nucleus will die because you need all the right Reactions and Interrupts up before that without wasting any HP and everyone must be in perfect position.
You have 400 Vitae and some Memories to apply. The Remembrances always provide the same ones so give your Shield Bearer Slam Dissociate. One Blademaster should get Drill on Menacing and the other should get the other anti armor memory on the same.
There are a lot of memories that help here but they take time to farm and the number of tries you make matter more than having extra helpful memories.
I’m going to assume you’ve tried this and know where stuff spawns. Again, you’re not winning this your first time. You’ll spawn and basically run everyone toward the Nucleus spawn but don’t Burst. Your Daughters should have at least 120 AP by now and hopefully a bit more. You have 100% Dodge so ignore the Hate Daughters and let them come to you.
The basic strategy is that your two Soulslingers are going to kill the Nucleus solo. Your melee Daughters can pick off 4 of them or so and still arrive in time. Figure out of a pattern that gets everyone into position and stick to it for each attempt.
Your going to take a couple nasty hits. There’s no help for it so time having your Reactions and Interrupts up just right. Even with Crits being random you’ll know roughly when the Nucleus will die. If you’re not set up absolutely don’t trigger the final round of damage that kills it. Note that the Nucleus “cracks” at certain life levels and moves it’s initiative up but as long as you don’t send in melee it’ll only resurrect Hate Daughters.
Kill it with Shot and Ghost Round. You can Spirit Round near the end if you have the AP, but it’s more important to be able to Spirit Haste your Shield Bearer so she activates at the right time. The final Soulslinger should put up Interrupting Shot during as The Suffering spawns. That means you’ll only have one interrupt but it’s actually bad to deal too much Damage to The Suffering before it’s time. It’s better to take an extra hit.
This is because The Suffering has a ton of reactions and since it also can move up it’s initiative at certain levels of damage you’ll screw up your plan and never get another activation until you’re basically toast. Don’t feel bad if it happens, it’ll take 2-3 tries minimum to get this right.
You need to exploit two abilities and don’t sweat the rest. The first is that the Suffering targets the furthest Daughter, does a push (switches places with her) and explodes that Daughter and anyone near her. You can’t avoid this and you really can’t chase the Suffering down before it kills you so one of your Soulslingers will be the target. Pushes are weird currently, for a brief time enemies that push are considered “in range” at either location. So, oddly, your Soulslinger will still get her Ghost Rounds.
You need to have your team in a sideways cross, with the “bottom” pointing toward the Suffering and the top being the furthest away (a Soulslinger). The “bottom” also has to be a Soulslinger though there can be a 1-2 space gap. The exact center (between the “arms”) is your Shield Bearer, the lynchpin of this whole plan. The “arms” will be your Blademasters, hopefully both make it into position but if even one does you’ll probably win.
So to explain the second ability I need to explain the Shield Bearer. Most players think of Blacksmith’s Grace as an armor buff and it absolutely is, however, it also moves you up initiative every time you get hit AND adds armor. The first thing you do every time your Shield Bearer activates is to use Blacksmith’s Grace. The Suffering drains life from every Daughter in reaction to getting hit. This counts as hitting your Shield Bearer. So you can Slam 3-5 times into Burst and immediately activate again. This only stops once you’re so low on HP you can’t activate Blacksmith’s Grace. Your Shield Bearer won’t be taking damage (armor buff) but your other Daughters will and only have so long.
Once during the fight the Suffering will change phases move up initiative and teleport again, but will buff itself and activate again before your Daughters can activate and be back where it started. Back to your Shield Bearer. If, for some reason, your other Daughters activate first, don’t do direct damage with them, put up Menacing or Ghost Round again. If it’s the close Soulslinger use Spirit Haste on the Shield Bearer until she’ll move again before the Suffering and put up Spirit Round if you have the AP.
When your Blademasters move into position don’t use Slash, it does too much damage and will screw you up. Just put up Menacing Stance and end turn, techically you can get a Flank bonus on one but only if it’s not going to put her further away. Don’t go for Backstab or they’ll definitely be the new teleport target. This all hinges off of Slam, it should be the only ability activating your Reaction chain.
Now your Shield Bearer’s first Slam after the Suffering activates will result in an Interruption that pushes her back. That’s why your other Soulslinger is providing a backstop. Yes she’ll take damage but you need enough Slam activations to keep this going and having to walk 6 tiles could be a problem.
So Slam activates: Ghost Round, Ghost Round, Menacing Stance, and Menacing Stance. Those last two should be hitting for nearly 5k apiece without a Crit.
Once you get this down you’ll just breeze to a win. The remaining Hate Daughters can be ignored, they’ll either be Dodged or never activate again.
Enjoy your final cutscene and the credits music, then the final, final cutscene after that. You earned it!
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18 Aug 2020 05:02
7 Comments
Really helpful solution for this boss fights mate (combined with the memory suggestions in the all bosses in one remembrance solution) - really appreciate the level of detail you've put into these.
Failed the first 2 times after trying to figure him out myself - melted him the third time with your method. You've made great solutions for a great game.
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By GHOST INS1DE on 31 Aug 2020 02:57
Hey man, thanks so much! I meant to reply the other evening but was tired and then forgot. I’m glad to hear my wall of text solutions are comprehensible and workable.
And I agree, Othercide is my Game of the Year, in fact. Nothing else has even come close to engaging me this intensely.
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By TymanTheLong on 03 Sep 2020 19:34
Not sure if I was just over leveled or if the shadow round strat is just that op but I just breezed through it first try with 4 soul slinger and a scythedancer, all levels 13-15. My soul slingers all had leader so I just clumped them together and intercept + shadow+ as many shots as possible.
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By ShadowEchelon91 on 16 Sep 2022 05:02
If you followed the strat I posted it prevents The Suffering from getting to do a lot of its shenanigans. The fight can very easily get out of control quickly. It’s a very solid strategy but I can tell you I had to figure it out at launch and The Suffering definitely caused me some suffering 😉
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By TymanTheLong on 16 Sep 2022 05:11
Oh I see you did the 4x Shadow Round strat! Yeah that can work, I don’t know if the game has been balanced since launch but I found the damage a bit uncontrollable that way and it was easy for The Suffering to get into a mode where it got to activate so many times my Soulslingers often just died of low HP.
I’m glad it worked for you! I should take a look and see what other strats might be viable these days.
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By TymanTheLong on 16 Sep 2022 05:29
This boss will soft lock your game unless you can get a 1/2 cycle kill, i had to setup shop where suffering will spawn with 2x SS and 1x shield them 2 more SS to damage core until 2nd crack, after this retreat back to suffering spawn and cycle as many buffs up as you can without bursting. I just accepted i would have to take the explosion hit, but with stacked weakness debuffs between all the shadow shots and delay from shield bash I was hitting upwards of 5k a shot before he died.
Sacrificing reapers is the way to go, best buff by far almost halfs your wait times for your next turn
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By ネメシス on 07 Sep 2020 11:00
There are definitely soft locks in the game. I’ve reported a few. I’ve never experienced yours but you can report with a screenshot or a short video clip on their Discord, they’re very responsive. I’m assuming it’s a repeatable thing. The ones I discovered I could replicate every time.
I know sacrificing a Scythedancer is popular but I’m not much of a fan as activation cancels your current reactions. Since they cost life I find it’s better to activate less often and let the reaction skills do the work. Obviously you need something to trigger them but stuff like Spirit Haste and Blacksmith’s Grace work just fine for making that happen often.