Outlast 2
24 Achievements
1,000
40-50h
Messiah
Finished the game in Insane Mode without reloading the camera battery
125
0.05%
How to unlock the Messiah achievement in Outlast 2 - Definitive Guide
Hello!
Just like the ENERGISER achievement in the first Outlast, this achievement requires you to complete the entire game in Insane Mode without hitting to reload your batteries. You can use all your battery up and use the low power night vision when it runs out - just don’t press to reload. Insane Mode is identical to Nightmare but there are no checkpoints and you can’t save your progress. I’ll post a link below with a video I made that may help with this achievement (as well as Saint, Asahel and Prophet).
Some tips:
-Save the Insane achievements for last so you can familiarize yourself with the game
-Be aware of where you are about to be in danger so you can be sure to have full sprint before you start
-Experiment with the brightness in your game/monitor in case it can make it easier for you to see in the very dark areas
-Learn the dark parts of the game by the directions you need to move or find the places that light up in the dark for reference
-Practice tricky parts in Nightmare where there are checkpoints so when you get to them in Insane you are confident with where to go
-Consider doing Prophet (No hiding in barrels or closets) beforehand so you don’t need to worry about avoiding hiding places if you make a mistake and you can save yourself by running to one.
-Also, my paths are certainly not the only ones so be sure to check out another walkthrough if what I do isn't quite your style :)
**Some notes on the video:
-The Crash - 1 - Sometimes Marta does not disappear from the first encounter so be prepared to run around the building from her.
-The Ascension - A more reliable method than the one used is to wait to the left of the door that the second heretic busts down and not deal with the first heretic at all. When the door breaks down, run behind the enemy and up the stairs like normal.
I'm very open to feedback on how to improve this solution so let me know (it is my first on TA).
Good luck!!!
First, if you're looking for a full game walkthrough so you don't struggle with what to do or where to go during an area without enemies and lose your run over something stupid, check out this video below with commentary. It helped a lot, and I used a mix of his strategies and Kreeper's
-Practice the following until you master them: Marta Cart, every segment involving Nick & Laird, the Library, all of the Mines. The mines are not that bad once you know what to do and you were diligent about saving battery, you just don't want to blow it after getting this far so its worth it to practice. The rest are run killers and where almost every death of mine occurred.
-For Marta Cart, I used a modified version of Kreeper's strat. Follow what he does until you're pushing the cart the second time after running her through the bandage room. For me, I never had enough time to push it all the way before she would find me again. So push and wait for the scream, then run through the section of fence she broke down earlier. Run forward and loop all the way back around going the way you entered the area from. At some point you'll hear Marta bashing down another section of fence; this buys you the time needed to push the cart the rest of the way. I tried many strategies here and none of them consistently worked for me except this.
-Nick & Laird fucking suck. Over half my runs ended with an arrow to my face. First encounter, run forward to spawn them, then run back and enter the tent left of the fire from the BACK. Enter crawl status in the grass behind the tent, then forward into the tent. Stop about midway, do not go too far forward or Nick will grab you and kill you. When they pass the tent, crawl forward and run for it. Using the grass to go prone is key; if I did it outside the grass they were more alert and would sometimes kill me while I ran for it.
-Next pain in the ass N&L section is after getting the camera back. I strongly suggest following the strat here from the video I linked, with a slight modification. When you enter the house near the exit with the 2 doors, do NOT lock the first door (the one further from the window you will need to jump out of), only lock the second door. By doing this it forces Nick to use the unlocked door further from you instead of breaking down the door closer to you since the AI will always prioritize and unlocked door over a locked one. Stand near the window and look for the door opening, that's your cue to run to the exit. Forcing Nick to use the further door gave me much more time to make it the exit; I was killed 3 times trying to escape when he was breaking down the closer door, even though in practice it wasn't an issue.
-The Library is not as intimidating as it first appears. You can NOT be killed until you encounter the demon near the exit, so take your time fumbling around the maze to conserve battery. Try your best to memorize the path with practice and take it slow on your real run. Flick the nightvision on and off just enough to see where to go. When you get to the desk with the battery, walk toward the light to spawn the demon. At this point leave the camera on until you enter the crawl space.
Battery Saving Tips:
-A huge overlooked tip is adjusting your TV's settings to brighten the game up. Max out brightness and contrast. Poke around in your settings for additional things like gamma settings, black levels, dynamic contrast, and experiment with them to brighten the picture up. I game on an OLED and had access to all of these and could also crank the OLED light up too. Max out the in-game gamma meter too. The game will look like a hideous grey mess, but this made a massive difference with visibility, with only a handful of spots being in total darkness.
-Saving battery in the beginning doesn't matter. When you get the camera back after N&L take it the battery will always be at 60% no matter what. From this point on you need to conserve.
-First school section before the lake, you will be in total darkness with Jessica talking in the background. Use only the microphone, no night vision. The microphone does not drain the battery. There's no enemies here so take your time and use the mic to follow Jessica's voice in the right direction.
-You shouldn't need any battery until the pool section right after the raft. Use night vision to line yourself up with the lines on the pool floor, turn off the camera and then run straight ahead while mashing A. Once you reach the pool's edge you'll pull yourself up with almost no battery used.
-The Library, as said earlier take it slow in the maze and just flick the nightvision on and off to see where to go. Memorize the route for minimal battery usage. When you encounter the demon, keep it on until you're past him. It's not worth losing your run here trying to nickel & dime the battery, you'll have plenty for the mines.
-You'll need about 40% battery to comfortably get through the mines. I went in with 50% following the above. If you're tight on battery, try not to use any until you have to deal with Val. The first enemy encounter is pretty easy to do with no battery following Kreeper's strat. Walk backwards to the encounter and wait for the music cue, this will help you get back up without having to use battery to orient yourself.
First of all - I can't stress enough to NOT USE YOUR BATTERY. If it's a dark area with no enemies, don't even flick it just to try to orient yourself. It drains much faster than you think. Spend a couple minutes practicing on normal to know what the rooms look like so that you can navigate them in pitch blackness. You will want to save your battery for 3 main parts: The library, the first Val chase scene, and the second Val chase scene. The microphone has been updated so as not to drain battery, which is excellent.
Another thing is that you will most likely die. In some cases, a lot. Don't get discouraged. Learn your routes and practice hard until you can nail them almost everytime. The patch improved a lot of the RNG in the game (randomness of enemies) but it is still important to practice.
Below is a guide by PS4Trophies that shows both old and new versions for walkthroughs. If you need to just hear something while playing through it, it's a great tool to have running. Good luck and may the RNG be in your favor!
This version is a supercut of how to navigate with the new patch.
In Marta's area where you get the hook, do NOT hide in the grass. Marta sometimes wanders too close. Just stand back near the entrance until she comes closer, then run around the water tower to loop around her (the area makes a large O shape).
In the school scene where you get the hangman, you don't need to use the camera at all, and don't need to trigger the jump scare. Just run to the end of the corridor in the red light and wait. Eventually after a minute the hallway starts phasing out with a blue tint (as if the demon is close). After about 30 seconds it goes away and the doorway appears.
This is the hardest trophy in the game, because you have to complete the entire game without dying and without reloading the camera battery. This is no easy task and needs a lot practice if you wish to earn this trophy.
Differences with Insane difficulty
- Enemies run a lot faster
- Enemies can spot you from further away
- No checkpoints
- One life
Tips and strategies for Insane difficulty
- Go to options and turn the Gamma up to max to make the game slighter brighter
- Turn up your TV's brightness
- Don't use your camera unnecessarily
- Practice every section in the game so you can do it 5-6 times without failing
- Don't pick up any batteries, thus you don't accidentally reload your camera
- Patience!
The main goal before you even attempt this difficulty is to memorise every section in the game. Do one, two or even three separate playthroughs on Nightmare difficulty so you know the game inside out, then practice all of the hard parts you struggled on.
Only use your night vision for specific areas. The only times I used my night vision are the ones mentioned in the linked Guide. When you start practising on Nightmare difficulty, use the night vision ability but flick it on and off instead of leaving it on as that will save a lot of battery. I have created a little mini-Guide to use to practice each section in the game. If you do each section in this Guide perfectly, then you have a very good chance of completing this on Insane: LINK
Martha - At the beginning (2/5) You just need to lead her around the outbuilding at her house, and crawl into the hole in front of the barn. In the village (3/5, can easily catch you) You need to hide in the hole in the fence and wait until she leaves, and then quickly run to the elevator. In the Abandoned Town (5/5, easily breaks through almost all the walls, finds the GG very quickly, it’s all about luck) You need to run away from her throughout the village, and take her away from the cart, and then move it. In the field (2.5/5, if you act according to the stratum, everything will be simple.) You need to wait in the grass until it passes, and run after the hook. Then quickly insert the hook and run away.
NICK AND LADY - Level 2-1 (3/5, one-shot), Level 2-3, (2/5) You just need to wait for him to pass and enter the house. Level 2-5 (4/5) Take the rope, hide behind the building, wait until he
passes, we run away.
Inner Demon - General Difficulty: 2.5/5. Almost all levels in school are from 2-2. You must always act according to the guide, run away and not hide from it. (Except for the moment in the toilet)
Chapter 3 is very easy to complete, there will be almost no enemies.
Heretics - Overall difficulty: 4/5. Almost the entire 4th chapter, beginning of 5. They are extremely fast and dangerous, after a blow you cannot escape from them. You should always follow the guide.
Val - Almost all of chapter 5. Overall difficulty: 3/5. One shot, but extremely slow. Here you need to either act according to strategy, or always hide.
There will be no enemies in Chapter 6. Enjoy the ending
It will show the tactics of passing all the moments where there are enemies or there is a danger of death, as well as give advice on certain difficult places. Screensavers, cut scenes and places where there is no danger are cut out, so do not be alarmed by the length of this video.
Speedrun on Psycho difficulty (MADNESS) without replacing the battery
By following this video walkthrough you will receive the following trophies:
Saint Complete the game in MADNESS mode.
Messiah Complete the game in MADNESS mode without changing the camera battery.
Prophet Complete the game without hiding in a barrel or toilet.
Asahel Complete the game in under 4 hours.
+ All trophies for lower difficulty levels
Before you start, here are some useful tips :
1) Turn up the gamma in the game and your TV settings to maximum (brightness, contrast, backlight, etc.)
2) Also in the game settings, check the box for “Reduced head movement” (while running, your view will not shake as much).
3) During the passage, do not pick up batteries at all, as this will protect you from accidentally noticing them. But, as will be shown in the video, always take bandages and get treatment, if possible, immediately. Because when you're wounded, you move a little slower and you're more vulnerable.
4) Remember that running is not endless, at some points it is important to calculate it so as not to run out of steam during the chase. Pay attention to exactly when he runs in the video. Plus, it takes a few seconds for the character to reach maximum acceleration.
5) For more comfortable and confident control of the character, I recommend setting the control settings to “Classic” (running on the L1 button, as in the first part)
6) When running with obstacles, do not forget to use a tackle (sliding). You have to press a button while running. (sit down)
7) In very dark places, turn on the night vision mode of the camera for a split second (as in the video) this will significantly save battery power.
8) Now the microphone (arrow ) does not drain battery power, so use it as needed or as shown in the video.
Before playing in the "Psycho" (MADNESS) mode, I recommend beating the game on "Nightmare" difficulty, since "Psycho" (MADNESS) is the same as "Nightmare" (in terms of difficulty and enemies), but without checkpoints and saves. So, while playing on Nightmare, you can work out all the difficult places and moments for you + collect all the documents and records (for collecting trophies), if you have not already done so.
1) At the end of the first chapter, at school, when you turn on the camera and a jump scare jumps out, I forgot to turn on the camera for a couple of seconds and ended up turning it on and off. I spent 2 battery bars and the door opened by itself, without a screamer. Therefore, when you get into this corridor, run to the door with the inscription “Exit”, then back to the door through which you came, wait until the lockers close, and then activate the night vision, spin around, or try to walk. This pretzel will pop out anyway.
2) In the fourth chapter he made an unsuccessful tackle. Either the game is to blame, or I myself, in general, the heretic slashed at me once, but did not kill me. Learn how to roll correctly
3) Since I failed in the first chapter with the screamer, by the end of the fifth there were 2 divisions left, which I left to escape from those who went at the very end. In connection with this, for a long time I could not find the stairs in the dark after escaping from Val.
Otherwise I'm happy with everything. Especially the moments:
1) Martha and the cart. In my opinion, my strategy is much safer than these back-and-forth tackles. In my opinion this is more risky. Although I also use this hole. Glory to the hole
2) The second chapter, where you need to run away from Nick and Laird to a cliff or something like that. Well, not really for me, luring someone into the house, jumping out of the window, running and praying not to get an arrow in the back. I've never had anything like this before. Ratz somehow fired, and then missed, and too late.
3) Val with two switches. There’s probably nothing complicated there and you don’t have to knock the lamp over, but why am I used to doing this?
It is clear that I will not attribute all the credit to myself. Of course, I spied something, either from “PowerPyx” or from others, but again I left IMHO the best, although it probably could have been better.
In general, check it out, in case it helps someone: https://www.youtube.com/channel/UCD-...FfEQ/playlists
If there’s anything you don’t understand, write to me, I’ll definitely tell you.