Persona 4 Golden
49 Achievements
1,000
80-100h
PC
Xbox One
Xbox Series
The Return of the Angels
Rescue Nanako Dojima. Details for this achievement will be revealed once unlocked
35
12.47%
How to unlock the The Return of the Angels achievement in Persona 4 Golden - Definitive Guide
Story-related, cannot miss.
From November 6th, you’ll have to investigate Nanako’s disappearance, and head into the TV, namely “Heaven,” to save her. Make your way through her dungeon and beat the final boss and save Nanako.
Nanako's dungeon, Heaven, is one of the more straightforward dungeons. You basically just need to climb to the top. No obstacles or ID cards needed here, however, there is a boss on the 7th floor, who randomly targets weaknesses and does insane damage, so be careful of it.
The dungeon boss fight can be found on Paradise #10, and you'll face off against Kunino-sagiri, who can be a mean fight if you're not of a certain level - we were a 62, with our party around a 58 and 69. Kunino-sagiri himself is level 65.
The first stage of this fight is relatively straightforward, with him just casting heavy damage dealing elemental spells. Just buff with Chie, heal with Yukiko, and deal damage with your main character and Naoto.
The second stage, around 75% health, is where it gets tricky. When he casts Quad Converge, it amps a certain element. The damage he can deal here is insane, so be careful. It's always worth guarding the first round, to see which element it is. That way you can protect whoever has that elemental weakness (if he's using ice, Yukiko needs to block; if he's using fire, Chie will need to block).
Magic Mirrors can be handy in this round if you have enough of them handy, as can Makarakarn too (which also reflects magic). The Quad Converge status in the atmosphere usually lasts around 3 turns, when things will briefly return to normal, before he does it again with a different element. For us, it went: wind, electric and then fire (he didn't get chance to get to ice), so maybe it's the same every playthrough.
The next phase actually isn't as bad as the Quad Converge stage. In this stage Kunino-sagiri will take control over your party members. Just make sure you have a Persona equipped with good physical resistance, and you can ride it out with healing items and guarding.
The next stage is the Uneering Justice stage, which is an AOE attack which does solid damage (around 200 per character at my level). That's easy enough to follow-up with Yukiko's heals, even if she only has Mediarama, and not Mediarahan.
Meanwhile, your main character and Naoto, with Chie chipping in and buffing, should be whittling down the boss' health. It's a bit of a long slog this, but if you can get past the Quad Converge stage, you should be okay. Just keep Yukiko on healing every single turn and you should be okay.
The last day to save Nanako is November 20th.
From November 6th, you’ll have to investigate Nanako’s disappearance, and head into the TV, namely “Heaven,” to save her. Make your way through her dungeon and beat the final boss and save Nanako.
Nanako's dungeon, Heaven, is one of the more straightforward dungeons. You basically just need to climb to the top. No obstacles or ID cards needed here, however, there is a boss on the 7th floor, who randomly targets weaknesses and does insane damage, so be careful of it.
The dungeon boss fight can be found on Paradise #10, and you'll face off against Kunino-sagiri, who can be a mean fight if you're not of a certain level - we were a 62, with our party around a 58 and 69. Kunino-sagiri himself is level 65.
The first stage of this fight is relatively straightforward, with him just casting heavy damage dealing elemental spells. Just buff with Chie, heal with Yukiko, and deal damage with your main character and Naoto.
The second stage, around 75% health, is where it gets tricky. When he casts Quad Converge, it amps a certain element. The damage he can deal here is insane, so be careful. It's always worth guarding the first round, to see which element it is. That way you can protect whoever has that elemental weakness (if he's using ice, Yukiko needs to block; if he's using fire, Chie will need to block).
Magic Mirrors can be handy in this round if you have enough of them handy, as can Makarakarn too (which also reflects magic). The Quad Converge status in the atmosphere usually lasts around 3 turns, when things will briefly return to normal, before he does it again with a different element. For us, it went: wind, electric and then fire (he didn't get chance to get to ice), so maybe it's the same every playthrough.
The next phase actually isn't as bad as the Quad Converge stage. In this stage Kunino-sagiri will take control over your party members. Just make sure you have a Persona equipped with good physical resistance, and you can ride it out with healing items and guarding.
The next stage is the Uneering Justice stage, which is an AOE attack which does solid damage (around 200 per character at my level). That's easy enough to follow-up with Yukiko's heals, even if she only has Mediarama, and not Mediarahan.
Meanwhile, your main character and Naoto, with Chie chipping in and buffing, should be whittling down the boss' health. It's a bit of a long slog this, but if you can get past the Quad Converge stage, you should be okay. Just keep Yukiko on healing every single turn and you should be okay.
The last day to save Nanako is November 20th.
Story-related, cannot miss.
From November 6th, you’ll have to investigate Nanako’s disappearance, and head into the TV, namely “Heaven,” to save her. Make your way through her dungeon and beat the final boss and save Nanako.
Nanako's dungeon, Heaven, is one of the more straightforward dungeons. You basically just need to climb to the top. No obstacles or ID cards needed here, however, there is a boss on the 7th floor, who randomly targets weaknesses and does insane damage, so be careful of it.
The dungeon boss fight can be found on Paradise #10, and you'll face off against Kunino-sagiri, who can be a mean fight if you're not of a certain level - we were a 62, with our party around a 58 and 69. Kunino-sagiri himself is level 65.
The first stage of this fight is relatively straightforward, with him just casting heavy damage dealing elemental spells. Just buff with Chie, heal with Yukiko, and deal damage with your main character and Naoto.
The second stage, around 75% health, is where it gets tricky. When he casts Quad Converge, it amps a certain element. The damage he can deal here is insane, so be careful. It's always worth guarding the first round, to see which element it is. That way you can protect whoever has that elemental weakness (if he's using ice, Yukiko needs to block; if he's using fire, Chie will need to block).
Magic Mirrors can be handy in this round if you have enough of them handy, as can Makarakarn too (which also reflects magic). The Quad Converge status in the atmosphere usually lasts around 3 turns, when things will briefly return to normal, before he does it again with a different element. For us, it went: wind, electric and then fire (he didn't get chance to get to ice), so maybe it's the same every playthrough.
The next phase actually isn't as bad as the Quad Converge stage. In this stage Kunino-sagiri will take control over your party members. Just make sure you have a Persona equipped with good physical resistance, and you can ride it out with healing items and guarding.
The next stage is the Uneering Justice stage, which is an AOE attack which does solid damage (around 200 per character at my level). That's easy enough to follow-up with Yukiko's heals, even if she only has Mediarama, and not Mediarahan.
Meanwhile, your main character and Naoto, with Chie chipping in and buffing, should be whittling down the boss' health. It's a bit of a long slog this, but if you can get past the Quad Converge stage, you should be okay. Just keep Yukiko on healing every single turn and you should be okay.
The last day to save Nanako is November 20th.
From November 6th, you’ll have to investigate Nanako’s disappearance, and head into the TV, namely “Heaven,” to save her. Make your way through her dungeon and beat the final boss and save Nanako.
Nanako's dungeon, Heaven, is one of the more straightforward dungeons. You basically just need to climb to the top. No obstacles or ID cards needed here, however, there is a boss on the 7th floor, who randomly targets weaknesses and does insane damage, so be careful of it.
The dungeon boss fight can be found on Paradise #10, and you'll face off against Kunino-sagiri, who can be a mean fight if you're not of a certain level - we were a 62, with our party around a 58 and 69. Kunino-sagiri himself is level 65.
The first stage of this fight is relatively straightforward, with him just casting heavy damage dealing elemental spells. Just buff with Chie, heal with Yukiko, and deal damage with your main character and Naoto.
The second stage, around 75% health, is where it gets tricky. When he casts Quad Converge, it amps a certain element. The damage he can deal here is insane, so be careful. It's always worth guarding the first round, to see which element it is. That way you can protect whoever has that elemental weakness (if he's using ice, Yukiko needs to block; if he's using fire, Chie will need to block).
Magic Mirrors can be handy in this round if you have enough of them handy, as can Makarakarn too (which also reflects magic). The Quad Converge status in the atmosphere usually lasts around 3 turns, when things will briefly return to normal, before he does it again with a different element. For us, it went: wind, electric and then fire (he didn't get chance to get to ice), so maybe it's the same every playthrough.
The next phase actually isn't as bad as the Quad Converge stage. In this stage Kunino-sagiri will take control over your party members. Just make sure you have a Persona equipped with good physical resistance, and you can ride it out with healing items and guarding.
The next stage is the Uneering Justice stage, which is an AOE attack which does solid damage (around 200 per character at my level). That's easy enough to follow-up with Yukiko's heals, even if she only has Mediarama, and not Mediarahan.
Meanwhile, your main character and Naoto, with Chie chipping in and buffing, should be whittling down the boss' health. It's a bit of a long slog this, but if you can get past the Quad Converge stage, you should be okay. Just keep Yukiko on healing every single turn and you should be okay.
The last day to save Nanako is November 20th.
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