Phantom Abyss
18 Achievements
1,000
25-30h
Xbox Series
Abyssal Adventurer
Beat Abyss Mode
100
0.27%
How to unlock the Abyssal Adventurer achievement in Phantom Abyss - Definitive Guide
Edit : Since the official full game release on January 25th 2024, the requirement for this achievement has changed. It previously was to reach rank Divine 3 in Adventure Mode, but thankfully they made this achievement way easier to get.
Even though the guide is outdated, I feel that they are some tips that still might be useful to this day.
Old Guide :
Before I give you some tips to make the achievement easier, here's a breakdown of all the ranks in adventure mode and how much reputation you need for each one of them:
Wayfarer I : 200 rep
Wayfarer II : 200 rep
Wayfarer III : 250 rep
----------------------------
Adventurer I : 250 rep
Adventurer II : 300 rep
Adventurer III : 300 rep
----------------------------
Hero I : 350 rep
Hero II : 350 rep
Hero III : 400 rep
----------------------------
Champion I : 400 rep
Champion II : 500 rep
Champion III : 500 rep
----------------------------
Legend I : 500 rep
Legend II : 500 rep
Legend III : 500 rep
----------------------------
Divine I : 500 rep
Divine II : 500 rep
Divine III : max rank (achievement unlocked)
----------------------------
You can earn reputation by doing the following : collecting coins, collecting essence of dead players, number of floor cleared, buying blessings and collecting the relic. Also, the only way you can lose rep is if you die (not significant until you reach champion).
The first spike of difficulty you will most likely experienced is when you reach rank Champion and oh boy it's only gonna get worse from here. Especially in rank Legend/Divine (The traps/obstacles can be brutally unfair and it will take longer to clear floors )
***Luckily, you can avoid losing reputation if a temple is too hard.
If you have 1 heart and you know you're about to die, you can quit the temple or alternatively exit to the dashboard if you can't pause the game and you do not lose reputation. ***
Since this game is a roguelike, some temples will be easier than others. You can determine the difficulty of a temple by its first floor (If you find it too hard, quit and load a new temple)
Personally, the only whip I use for Legend/Divine was the forsaken whip (You lose half a heart instead of the usual 1 heart, but your screen gets pitch black for 2 second every 30 sec). It's also worth mentioning that this game is not a speedrun, take your time even though the ghosts seems to tell otherwise.
Even though the guide is outdated, I feel that they are some tips that still might be useful to this day.
Old Guide :
Before I give you some tips to make the achievement easier, here's a breakdown of all the ranks in adventure mode and how much reputation you need for each one of them:
Wayfarer I : 200 rep
Wayfarer II : 200 rep
Wayfarer III : 250 rep
----------------------------
Adventurer I : 250 rep
Adventurer II : 300 rep
Adventurer III : 300 rep
----------------------------
Hero I : 350 rep
Hero II : 350 rep
Hero III : 400 rep
----------------------------
Champion I : 400 rep
Champion II : 500 rep
Champion III : 500 rep
----------------------------
Legend I : 500 rep
Legend II : 500 rep
Legend III : 500 rep
----------------------------
Divine I : 500 rep
Divine II : 500 rep
Divine III : max rank (achievement unlocked)
----------------------------
You can earn reputation by doing the following : collecting coins, collecting essence of dead players, number of floor cleared, buying blessings and collecting the relic. Also, the only way you can lose rep is if you die (not significant until you reach champion).
The first spike of difficulty you will most likely experienced is when you reach rank Champion and oh boy it's only gonna get worse from here. Especially in rank Legend/Divine (The traps/obstacles can be brutally unfair and it will take longer to clear floors )
***Luckily, you can avoid losing reputation if a temple is too hard.
If you have 1 heart and you know you're about to die, you can quit the temple or alternatively exit to the dashboard if you can't pause the game and you do not lose reputation. ***
Since this game is a roguelike, some temples will be easier than others. You can determine the difficulty of a temple by its first floor (If you find it too hard, quit and load a new temple)
Personally, the only whip I use for Legend/Divine was the forsaken whip (You lose half a heart instead of the usual 1 heart, but your screen gets pitch black for 2 second every 30 sec). It's also worth mentioning that this game is not a speedrun, take your time even though the ghosts seems to tell otherwise.
20 Comments
May as well add some additional notes about this alongside your guide, but be aware that this is gonna be somewhat extensive.
First off, make sure you get this achievement last. Currently there’s a glitch that has a relic repeatedly get put onto its pedestal upon entering the game or completing and exiting a run or dying which completely bugs out any remaining achievements you have left to get; this appears to only happen when you reach Divine 3. Apparently according to one of the devs this’ll be fixed in the next patch, due “soon”, but until then get this last. Bug’s been fixed, and a code of + + was put in to force a manual achievement sync if anyone has other problems with the achievements.
Also specifications on the reputation stats:
Essence: +1 Rep per Essence collected;
Floors completed: +10 Rep per floor completed (doesn’t apply to relic floor);
Coins: +1 Rep per every 10 coins you’re holding at the end of a run;
Blessings: probably +15-25 Rep per Blessing;
Relic: +200 Rep;
Death: -75 Rep at Champion, -150 Rep at Legend, -200 Rep at Divine; don’t remember the Rep losses below Champion.
As for whips, I used (name might be wrong, effect definitely isn’t) the Wooden Whip (gain half a heart at the start of each floor but dart statues shoot faster) for Legend 3 onwards, the sustainability it gives you is phenomenal, especially in Legend 3 where temples are 9 floors long. That’s in addition to the fact its downside is pretty negligible, unlike the Forsaken Whip where it is a pain in the arse that might get you killed. Would still highly recommend looking out for half damage at Power Shrines though, the two together make Legend 3 pretty tolerable.
Also specifications on the reputation stats:
Essence: +1 Rep per Essence collected;
Floors completed: +10 Rep per floor completed (doesn’t apply to relic floor);
Coins: +1 Rep per every 10 coins you’re holding at the end of a run;
Blessings: probably +15-25 Rep per Blessing;
Relic: +200 Rep;
Death: -75 Rep at Champion, -150 Rep at Legend, -200 Rep at Divine; don’t remember the Rep losses below Champion.
As for whips, I used (name might be wrong, effect definitely isn’t) the Wooden Whip (gain half a heart at the start of each floor but dart statues shoot faster) for Legend 3 onwards, the sustainability it gives you is phenomenal, especially in Legend 3 where temples are 9 floors long. That’s in addition to the fact its downside is pretty negligible, unlike the Forsaken Whip where it is a pain in the arse that might get you killed. Would still highly recommend looking out for half damage at Power Shrines though, the two together make Legend 3 pretty tolerable.
By ChiflaGoodluck on 05 Nov 2022 04:30
I did not suffer blindness at all for two more runs from go, so it wasn't just a UI bug on my end. It was only removed when I quit my third adventure run and had to re-pick another whip.
To be clear, I started Classic, found the negative removal perk, finished that run to the end. Started Adventure with no blindness, finished that run. Started another with no blindness, finished it. Started a third and had to quit, putting me back at the statue with the whip I had used prior to Forsaken (for whatever reason it does this). Equipping Forsaken again gave me back blindness on level 1. Xbox version.
To be clear, I started Classic, found the negative removal perk, finished that run to the end. Started Adventure with no blindness, finished that run. Started another with no blindness, finished it. Started a third and had to quit, putting me back at the statue with the whip I had used prior to Forsaken (for whatever reason it does this). Equipping Forsaken again gave me back blindness on level 1. Xbox version.
By Nesmaster on 10 Nov 2022 15:34
After 1.0 release the achievement requirements changed and now is more manageable.
For it to unlock now you "only" need to clear a single temple in Abyss Mode.
Difficulty doesn't matter, you can go for unchained if looking for a challenge, but heroic (the easiest) will work fine. Remember to upgrade your character if you have any remaining coins, specially heart containers and whip length.
About the run itself, the whip that worked better for me is the one reducing damage to 1/4, although the first floors are already capped on how much damage you can receive, the last 2 floors is when this whip really shines, and you really will appreciate it. Furthermore, the perk for reduced damage didn't show a single time for me in the altars, but the next most useful (IMO) perk, which is to heal half heart (currently bugged, heals a full heart) appears pretty consistently.
Other than that is just a matter of luck until you receive a simple temple with the toxic gas guardian and reasonable combination of negative perks.
If, for any reason the achievement don't unlock when you clear the temple don't panic:
- Close the game
- Launch the game and wait at the main menu (where you select to continue)
- If you are on xbox press "RB+LB+Y"
- If you are on PC press "Ctrl+Shift+Y"
- Repeat a couple of times if needed
This combination, as explained by the developer on discord, forces the game to check completed achievements, and it worked fine for me.
For it to unlock now you "only" need to clear a single temple in Abyss Mode.
Difficulty doesn't matter, you can go for unchained if looking for a challenge, but heroic (the easiest) will work fine. Remember to upgrade your character if you have any remaining coins, specially heart containers and whip length.
About the run itself, the whip that worked better for me is the one reducing damage to 1/4, although the first floors are already capped on how much damage you can receive, the last 2 floors is when this whip really shines, and you really will appreciate it. Furthermore, the perk for reduced damage didn't show a single time for me in the altars, but the next most useful (IMO) perk, which is to heal half heart (currently bugged, heals a full heart) appears pretty consistently.
Other than that is just a matter of luck until you receive a simple temple with the toxic gas guardian and reasonable combination of negative perks.
If, for any reason the achievement don't unlock when you clear the temple don't panic:
- Close the game
- Launch the game and wait at the main menu (where you select to continue)
- If you are on xbox press "RB+LB+Y"
- If you are on PC press "Ctrl+Shift+Y"
- Repeat a couple of times if needed
This combination, as explained by the developer on discord, forces the game to check completed achievements, and it worked fine for me.