Phasmophobia

Phasmophobia

54 Achievements

95-117h

Steam
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Doom Slayed

Doom Slayed

Get killed by a Demon ability within the first minute

0.8%

How to unlock the Doom Slayed achievement in Phasmophobia - Definitive Guide

Some people may get lucky and get this through normal play without even trying for it. However, for those wanting to just grind this out and are above level 50 so able to create a custom difficulty(if below 50, professional can still work), here is the best set up:

Player:
Sanity Drain Speed - 0%
Sprinting - Infinite
Player Speed - 150%
Lose Items and Consumables - personal preference, but I set it to off to save money
Leave starting sanity at 100 as the demon can hunt at any sanity with its ability.

Ghost:
Ghost Speed - 150%
Roaming Frequency - Low
Changing Favourite Room - None
Activity Level - High
Event Frequency - Low
Friendly Ghost - Off
Grace Period - 0s
Hunt Duration - High
Evidence Given - 3

Contract:
Setup Time - 0s
Cursed Possessions - 1 (set as Monkey Paw)
Rest of the options don’t really matter, all personal preference

Now for the actual method. You’re going to do this on Camp Woodwind, I personally chose this as it is a very small and open map, so easy to see if the ghost starts hunting.

At the start of the contract, grab an EMF reader. Get up a timer and start it as soon as you open the gate.
Run opposite of the entrance and to the left of the generator/bathroom is a bench with the Monkey Paw on. Press cn_A to open the options, select Ghost and then I Wish for Activity, as this increases the chance of a Demon using its ability.

Use the EMF reader to try and find where the ghost is. If after a minute there hasn’t been a hunt, leave the game and start it up again, or use the Player option on the monkey paw to wish to leave so you can open the gate.

This can still take a lot of attempts to complete, as it’s complete RNG getting a demon, let alone it using its ability within 60 seconds and you dying to it, but this certainly helps speed up the process.
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02 Nov 2024 18:16

2 Comments
The Demon's ability allows it to hunt at any sanity including 100% so not required and may even mess it up for you as the achievement won't pop from a normal hunt, it MUST be the ability. Mimic could also unlock this for you if it uses the Demon's ability.
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By Saurvivalist on 03 Nov 2024 14:44
Completely forgot to make the edit till now, but thanks for the feedback, I was mostly following setups from other sources online and the original one I had up just happened to work very quickly for me.

But you’re right, there’s no need for half of the steps in it if sanity is left at 100, and it can hunt at any stage with the ability.
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By Dang3R Gaming on 26 Nov 2024 20:51
The Demon has a fairly uncommon ability which allows it to hunt immediately, regardless of player sanity. You need to die to this specific ability for it to count.

Important notes:
- It's best to play on a difficulty without any setup phase, because even the Demon ability must respect it.
- A normal hunt (by setting your starting sanity to 0%, for instance) will not count.
- A cursed hunt (caused by a cursed possession) will not count.
- A Mimic pretending to be a Demon and using its ability will count!

This achievement is entirely RNG though there is one thing you can do to improve your chances: use the Monkey Paw cursed possession. Wishing for activity will double ghost activity for a couple minutes, and this will double the chance of a Demon using its ability.

You can use custom difficulty settings to force the Monkey Paw to always spawn and help move things along in other ways, here's a basic setup I use:

Starting sanity: 100%
Sanity drain speed: 0%
Sprinting: Infinite
Player speed: 150%
Ghost speed: 150%
Roaming frequency: Low
Changing favourite room: None
Interaction amount: High
Event frequency: Low
Grace period: 0
Hunt duration: High
Evidence given: 3
Setup time: 0
Weather: Sunrise
Fuse box: On
Cursed possessions: 1, Monkey Paw

Play on Camp Woodwind. If you prefer Tanglewood that's almost as good. Using a timer or clock or something, make note of when you open the gate.
Beeline straight for the Monkey Paw (its on the far side of the camp on the Lovers Bench), and immediately wish for activity. If it works, the generator will break and the gate will lock. Walk around, try and find where the ghost is, stand near it and pray it's an angry Demon. If the time passes a minute without a hunt, just leave the investigation and start again.

I personally grab an EMF reader while the doors are opening - occasionally you'll get an EMF 5 reading while you're waiting, indicating that the ghost is not a Demon and allowing you to leave early. You could also use a Video Camera for Ghost Orbs, but this could potentially cause you to miss a Mimic-Demon.

Even with this strategy, this will likely take dozens and dozens of tries, so it might be worth focusing on other achievements first and just keeping in mind that if you get an extremely early hunt, it's worth suiciding into.
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12 Feb 2024 00:00

Demon's Ability - It Can Hunt (On Professional And Above Difficulty) Immediately, As Soon As You Walk Into The House, Regardless Of Sanity Level.
- Easier Modes Have A Safety Countdown, Which Extends Past One Minute, Voiding Out The Achievement.

If You Are Grinding For This Achievement, Walk Into A House On Professional (Or Above) And If The Ghost Doesn't Hunt Within 1 Minute, You Can Safely Leave.
- It Is Either Not A Demon Or Didn't Use It's Ability.
- Go Again Afterwards.

Dying To This Ability Nets You The Achievement, Once You Get Back To The Lobby.


Good Luck!
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15 Nov 2023 00:00

Full Credit to Meik for the video.

I just wanted to share a video here for those who want a visual guide.

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13 Dec 2024 23:23