Pillars of Eternity: Complete Edition

Pillars of Eternity: Complete Edition

26 Achievements

1,000

97-119h

Xbox One
Xbox Series
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Relative Pacifism

Relative Pacifism

Completed the game killing fewer than 175 creatures and NPCs

100

1.5%

How to unlock the Relative Pacifism achievement in Pillars of Eternity: Complete Edition - Definitive Guide

Not as difficult as it seems. Take the lowest difficulty level. Take an adventurer character and improve his stealth. Complete only the main story quest, do not go with partners (they have a very low level of stealth, they will only bother you). Maps go along roads and in stealth mode. Check in the settings to pause the game when you see an enemy. To make it easier to get to Mervald in the fortress, take Stoick, his mechanics skill will allow you to break open the door to Mervald, and he can also sneak past the flocks of spiders on the way to the old guardian. You can sneak from the gate to the entrance to the fortress by killing only 1 ghost (along the lower wall). I finished Act 1 with only 14 dead. In the second act, again do the quest alone in the hospital and on the treasured hill, a few more kills, but in Kliaban Rilag take a full party, there you can mow down everyone - sneaking through a bunch of mushrooms at the transition point from level 1 to 2 is very difficult, it’s easier than them kill everyone. Of the three factions, choose the Domenel house - you can join them by killing only 1 victim, the other alliances will cost a larger number of corpses. In the third act, I chose to deal with the dragon in the temple; the dragon itself can be talked out of, but on the way to it you will have to kill a bunch of other creatures. If you remember after the previous playthrough, there are quests that can be completed without killing - do them to pump yourself up a little, I just completed the quest of another god - I killed everyone in the ice temple. On the burial island, take the short right path after climbing up the rocks. I jumped into the pit with a level 7 party and 131 killed characters. I didn’t experience any problems with killing Taos; by the time I got to him, the kill count was 158. That is, plan in advance that you won’t be able to avoid at least about 30 kills in the final race after jumping into the pit. Well, yes, leave this walkthrough for the second time, when you are already well versed in the game. And for the first playthrough, take the trophy for 1200 kills.
9
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13 Feb 2018 20:13

1 Comment
  • easiest level
  • elf (+1 DEX, +1 PER)
  • horns (+1 Stealth, +2 Mech)
  • Drifter (Drifter, +1 Stealth, +1 Mech)
  • 11 MIG, 10 CON, 11 DEX, 18 PER, 12 INT, 16 RES
  • Finreah's Grace cloak +3 DEX, Brikana Domenel
  • Bronik Kerdhed Pames +3 RES, Derwin at Hartsong Market
  • belt - Girdle of Eoten Constitution +3 CON, but I didn't get it, so Don Paco's Codpiece of Vigor (+2 CON) in the Salty Mast
  • ring - Pensiavi mes Rèi +3 MIG, temple of Hylia
  • hat - Hermit's Hat +2 INT - looter on the Madmar bridge for help in the quest, or demon helmet from Igrun
  • gloves - Gloves of Manipulation, +2 Mech, or gloves for deflection +9
  • boots - Cat's Whisper, +2 Stealth, Brikana Domenel
  • second ring - 3 buffs by +9
  • sword - Whispers of Yenwood, +2 CON - and these parameters are added to the current buffs - this is a special ability of the sword. Only sometimes there is a bug and the sword does not add CON at all, I had to start the game again. the second blade is a reward from the Domenels.
Total: 14 MIG, 14/15 CON, 14 DEX, 18 PER, 14 INT, 19 RES, 3/5 Mech, 4 Stealth. First it’s all about stealth, then alternate with mechanics. You can add 1 point to survival - deduction of damage at rest.

Also:
  • in the second act, you can not save locked people in the area with the Tower, but send them to the ghoul, then he will teach you how to redirect souls to himself - gives +1 MIG (and 1 evil)
  • bring three birds to Delem - in the process you can persuade him not to eat them - +1 PER
  • for swearing to the gods, a boost to one of the parameters is given (Beras +1 RES)
  • in the dungeons of Dirford, if there is 1 evil, you can throw off one party member and forget one parameter
  • for saving Alva +1 Stealth (unlock her dungeon after you send the elves out, and talk to her after, in the womb)
  • for saving the expedition (they survived, the captain is under arrest) skill - +1 Stealth, +1 Mech
A total of 10 Stealth is enough for most maps and situations. Mech is similar. Try to open locks without master keys. Don't activate traps if you can't disarm them. Make a list of where you left what and come back. The horn has an ability that allows you to exit the battle into the shadows - for example, you failed the main one in sacrifices, hid, ran away, and in the end only one kill. We walk in stealth mode all the time. High perception tracks hidden secrets.

In a party you can take everyone, walk in single file, and you can pump up everyone’s stealth (remove the auto-level option) - well, it’s not an acquired taste, most often they still get in the way.

Save before dialogues. Enable the option that shows the desired parameter level. If you don't have enough, come back later and use tavern buffs. But using RES does not always bring more experience in terms of quests, check the wiki.

Quests:
  • We pick up the berries secretly, after Kaliska appears there, we put both Persians into stealth, and quietly wind up. After the ambush, we switch to stealth again, leave Kaliska at the bridge, and sneak past one attacker to the caravan. Total 4 killed.
  • in the ruins we disassemble all the traps ourselves! we loot the corpse, go to the face - and then carefully follow the puddle, activate the cache - when the puddle is near the cache! then the second puddle from the hiding place will attack her. While they are fighting, we go back. if you're lucky, the first puddle will win and continue on its way. we take loot from the cache. We sneak past the last spiders with the main character towards the exit. With Kaliska (and Heodan, if saved) we go after the spiders, having first turned off the behavior. Spiders attack and slowly deal damage. We take the characters to the southeastern niche under the exit. When the spiders finish them off, the spiders will return to their places. We turn on stealth for the Persians who have come to their senses and carefully exit.
  • in general, this is roughly how I played the entire game)))
  • We don’t go into the cave with the bear, but we talk to Norton. Let's NOT go to Ingrid's house. at stealth 10 we go to the cave, talk to the spirit, get away from the bear, go to the house
  • the hillbillies can be driven away from Alot without a fight (“I wouldn’t touch him,” then it seems like a perception check)
  • missing cargo is an excellent stealth loot if you approach the boxes in the forest from the east
  • Of the party members' quests, only Kanu did not complete it, because... there you have to go through Cad Nua
  • Sagani completed it at the end, you need to bring down a bunch of people at the arch of the river (in the last place everyone can be persuaded to disperse)
  • The werewolf quest also requires a fight in the last place, look at the counter to see if it is necessary or not
  • faction - domainels. We take available quests from dozens and knights, but do not finish, so as not to gain reputation. We receive a task from Dom Fin, and then we go to take other quests (bronik without a fight, see the wiki, must be done before the end of the 2nd act!)
  • the soul is in the amulet - we open the chest, we say that we have opened it, we get the amulet without a fight
  • theater - we accept the deal, let us go by the ring, but hand over everyone to the cypher (until the end of the second act!)
  • Kliaban Rilag can be completed with stealth 10 without any problems. With CON 14 and the tavern at +2 Con, and on the way back pull out the morning star.
  • Eder's quest is also done in stealth
  • Etc. I took out my gear from the Siege (I didn’t fight or talk to anyone), went into Stalwart, took out the ogres, then made an agreement with Matrona, completed a bunch of quests available there without fighting, and took all my partners.
  • PER 19 + RES 19 - poison Simok without fighting
  • RES 17 - peacefully dissuade the pale elves from leaving and closing the rift (only come to them after you talk to Rimgrand!)
  • RES 17 - convince the archivist to immediately release the records for Eder
  • RES 16 - lie to Naifra about Medret's location
  • The whole party jumps into the pit after a night in the tavern (+2 MIG, +2 CON) (I was level 12, 130 kills)
4
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By kodeir on 31 Dec 2018 13:26
I received this trophy by accident.

I played through almost the entire game on PS4 and saved it before leaving for the island. The PS4 fan started humming. I threw all my saves into the cloud.
Installed the game on PS5, downloaded it from the save cloud. I completed the last part of the game and after finishing the trophy dropped out.

The game statistics say "2652 creatures killed."
When the trophy dropped, I thought that maybe my playthrough of the game on PS4 was not taken into account, but all the decisions I made during the game were reflected in the credits.
1
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26 Mar 2021 09:36

1 Comment
It seems that only killings by the main character count. Gave the achievement despite the fact that the statistics showed 3566 kills
0
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By Alex128 on 26 Jun 2021 19:22