Pillars of Eternity II: Deadfire
55 Achievements
100-120h
GOG
Paradise of the Mind
Complete the "A Paradise of the Mind" quest.
18.6%
How to unlock the Paradise of the Mind achievement in Pillars of Eternity II: Deadfire - Definitive Guide
To start this quest you need to sail to Splintered Reef (southeast corner of the map). Once there, visit The Pickled Eel and talk to an undead guy named Copperhead. Afterwards, just follow the questline and solve it however you wish.
If you struggle, use this walktrough : https://pillarsofeternity.gamepedia.com/A_Paradise_of_the_Mi...
If you struggle, use this walktrough : https://pillarsofeternity.gamepedia.com/A_Paradise_of_the_Mi...
This guide was translated automatically.
task on RIF island, lower right corner of the map. in the very corner
This guide was translated automatically.
The trophy is glitchy, it started from the very bottom, then the tomb and at the end killed the boss in the shining rock, the completion of the quest “Imaginary Paradise” was counted, the trophy did not drop. Here's what I found on the Internet, you need to complete the quest by starting it at the copper vat: First, you need to sail to the Broken Reef. It is located in the lower right corner of the screen. There, first of all, go to the Pickled Eel Tavern. When you go inside, you will see a bunch of undead who are completely unaware that they are undead. Among others, there will be someone named Copper Chan - that's who you need to talk to.
Attention! As soon as you talk to Copper Chan, Zulka will appear and attack your party. Since everyone in the tavern will be joining her, make sure you talk to everyone you want before approaching the Copper Tank. For example, you can buy another pet and good sails from the innkeeper.
Copper Chan will tell you that he recently found a strange helmet, which now allows him to see that everyone around him is actually undead. He will ask you to figure out what is happening on this island, and to do this, explore the crypt, which is located nearby. He will also warn you about Zulka, and just in time - she will just walk through the door, see you and, after a short dialogue, attack.
Copper Chan will tell you that he recently found a strange helmet, which now allows him to see that everyone around him is actually undead. He will ask you to figure out what is happening on this island, and to do this, explore the crypt, which is located nearby. He will also warn you about Zulka, and just in time - she will just walk through the door, see you and, after a short dialogue, attack.
Leave the hotel and go to the Copper Chan's home - he will ask you about it in the tavern. Listen to what he has to say and head to the Crypt area. There, near a dilapidated ship, you will be attacked by a crowd of undead, including Famirs, Ghouls and Skeletons. First of all, kill the Famirs, then deal with the weaker undead. There will also be several shooters on the ship itself - try to kill or neutralize them somewhere at the beginning of the battle. After you defeat all opponents, board the ship - there you will find the entrance to the crypt.
Once you enter the dungeon, move forward. There will be a trap in the center of the hall at the entrance. If you have enough Perception to notice this, then deactivate it, if not, just try to walk around the perimeter of the room, staying close to the walls. Next you will go to a stone bridge, on which the Risen Ogre and Armed will be waiting for you.
Go straight until you reach a fork. There are three roads here: Passage to the final boss. To open it, you need two vessels with famir blood - to do this you will have to defeat two mini-bosses. A wooden bridge leads to a long passage, at the end of which the Quartermaster awaits you. On the way you will meet famirs, another ogre and skeletons. The bottom door leads to another wing of the crypt. At the end you will meet Castor - this is the second mini-boss, whose blood is necessary to further advance the task. On the way to it, you will again meet other enemies. Both mini-bosses are quite strong, and they are accompanied by a bunch of different undead. Try to destroy the leaders first, and only then finish off the remaining opponents.
Having obtained the bowls of blood, go to the door behind the stone bridge. Use the blood on the two statues on either side of the gate and it will open.
As soon as you go deep into the location and meet Menzzago, a dialogue will begin. There are a few unique dialogue options here, but they don't really matter - it'll still end in battle. The tactics of fighting Menzzago are quite traditional: first try to kill the boss as quickly as possible, then finish off everyone who remains. As a reward for victory, you will receive a lot of valuable things - a legendary scepter, a legendary robe and Menzzago's grimoire (an item required to complete the Lost Grimoires quest).
After that, go to the glowing red orb. What you do will determine the end of the task: you can destroy the sphere. In this case, Copper Chan will join your crew and give you his helmet (this is a unique item that reduces spell damage by 20% and accuracy when casting spells by 8 points). However, if this were to happen, everyone on the island would instantly move on to a more traditional form of afterlife. You don't have to touch the sphere. Without Menzzago's control, the dead are unlikely to cause any inconvenience to the outside world. The spell will eventually wear off, but it will be much less like genocide. If you choose this option, Copper Chan will not want to go with you and will not give up his helmet either. In return, you will receive a Rusty Bronze Horn, which allows you to summon an Infected Hadrian Animant in battle. If you play as a summoner, you will probably be interested in this thing, because... This is one of the most powerful monsters available for summoning. To complete the quest, go back to the Copper Vat and tell him what happened. You will receive the reward according to your decision and the quest will be over.
Attention! As soon as you talk to Copper Chan, Zulka will appear and attack your party. Since everyone in the tavern will be joining her, make sure you talk to everyone you want before approaching the Copper Tank. For example, you can buy another pet and good sails from the innkeeper.
Copper Chan will tell you that he recently found a strange helmet, which now allows him to see that everyone around him is actually undead. He will ask you to figure out what is happening on this island, and to do this, explore the crypt, which is located nearby. He will also warn you about Zulka, and just in time - she will just walk through the door, see you and, after a short dialogue, attack.
Copper Chan will tell you that he recently found a strange helmet, which now allows him to see that everyone around him is actually undead. He will ask you to figure out what is happening on this island, and to do this, explore the crypt, which is located nearby. He will also warn you about Zulka, and just in time - she will just walk through the door, see you and, after a short dialogue, attack.
Leave the hotel and go to the Copper Chan's home - he will ask you about it in the tavern. Listen to what he has to say and head to the Crypt area. There, near a dilapidated ship, you will be attacked by a crowd of undead, including Famirs, Ghouls and Skeletons. First of all, kill the Famirs, then deal with the weaker undead. There will also be several shooters on the ship itself - try to kill or neutralize them somewhere at the beginning of the battle. After you defeat all opponents, board the ship - there you will find the entrance to the crypt.
Once you enter the dungeon, move forward. There will be a trap in the center of the hall at the entrance. If you have enough Perception to notice this, then deactivate it, if not, just try to walk around the perimeter of the room, staying close to the walls. Next you will go to a stone bridge, on which the Risen Ogre and Armed will be waiting for you.
Go straight until you reach a fork. There are three roads here: Passage to the final boss. To open it, you need two vessels with famir blood - to do this you will have to defeat two mini-bosses. A wooden bridge leads to a long passage, at the end of which the Quartermaster awaits you. On the way you will meet famirs, another ogre and skeletons. The bottom door leads to another wing of the crypt. At the end you will meet Castor - this is the second mini-boss, whose blood is necessary to further advance the task. On the way to it, you will again meet other enemies. Both mini-bosses are quite strong, and they are accompanied by a bunch of different undead. Try to destroy the leaders first, and only then finish off the remaining opponents.
Having obtained the bowls of blood, go to the door behind the stone bridge. Use the blood on the two statues on either side of the gate and it will open.
As soon as you go deep into the location and meet Menzzago, a dialogue will begin. There are a few unique dialogue options here, but they don't really matter - it'll still end in battle. The tactics of fighting Menzzago are quite traditional: first try to kill the boss as quickly as possible, then finish off everyone who remains. As a reward for victory, you will receive a lot of valuable things - a legendary scepter, a legendary robe and Menzzago's grimoire (an item required to complete the Lost Grimoires quest).
After that, go to the glowing red orb. What you do will determine the end of the task: you can destroy the sphere. In this case, Copper Chan will join your crew and give you his helmet (this is a unique item that reduces spell damage by 20% and accuracy when casting spells by 8 points). However, if this were to happen, everyone on the island would instantly move on to a more traditional form of afterlife. You don't have to touch the sphere. Without Menzzago's control, the dead are unlikely to cause any inconvenience to the outside world. The spell will eventually wear off, but it will be much less like genocide. If you choose this option, Copper Chan will not want to go with you and will not give up his helmet either. In return, you will receive a Rusty Bronze Horn, which allows you to summon an Infected Hadrian Animant in battle. If you play as a summoner, you will probably be interested in this thing, because... This is one of the most powerful monsters available for summoning. To complete the quest, go back to the Copper Vat and tell him what happened. You will receive the reward according to your decision and the quest will be over.
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