Pinball FX2

Pinball FX2

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Hulk's Revenge

Hulk's Revenge

You have completed all the Main and Side missions on the World War Hulk table.

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How to unlock the Hulk's Revenge achievement in Pinball FX2 - Definitive Guide

Get ready for the tough long haul on this one. Oh and skill, did I mention skill? Side missions first.

Sakaar Ship Multiball: Shoot the SAKAAR orbit on the left 6 times to light up the word and also the SHIP orbit on the right until that word is lit up. After that lock three balls in either orbit or a combination of orbits to start the multiball.

Evacuate Manhattan: Shoot the RAGE ramp in the middle of the table six times to start this side mission. The goal is to collect civilians from the different ramps and orbits. Some will give you 5 and some will give you ten. Once you hit 50 civilians you will have to hit the ARENA to transport them out before you can keep collecting more.

Strength Multiball: Shoot the STRENGTH ramp 5 times until the power bar is full. A sink hole will open up on the STRENGTH ramp and once you sink a ball in it the multiball will start.

FOR THESE THREE SIDE MISSIONS YOU JUST HAVE TO ACTIVATE THEM FOR IT TO COUNT. FOR THE NEXT SIDE MISSION YOU HAVE TO BEAT IT FOR IT TO COUNT TOWARD THE ACHIEVEMENT.


MAIN MISSIONS: To start the main missions hit the mission sinkhole on the upper right five times and then once more to lock the ball and start. You can select whatever mission you want with the flipper buttons.

Iron Man Hulkbuster: To beat this mission you have to beat the Hulkbuster with 3 right punches and 3 left punches. For the right punch hit the ARENA ramp, and when the ball drops you have 15 seconds to shoot it up the RAGE ramp. For the left punch shoot the HULK ramp and when the ball is released you will have 15 seconds to hit the STRENGTH ramp. Do this three times for each one to complete this mission.

Fantastic Four the Thing: You have to beat the Thing in this mission and it's timed. Hit the ARENA ramp and then the HULK ramp. The ball will come out by the top right flipper and you have to be quick to hit the ball into the third ramp the HIVELING. If you miss this shot you have to start from the beginning with the ARENA ramp again. Do this three times to complete the mission. If you are running low on time hit either the left or right WARBOUND lane.

X-Men Wolverine: When you start, four ramps will be blocked by different colored claws. The HIVELING and ARENA ramps will be blocked by blue claws. The RAGE and STRENGTH ramp have green claws blocking them. Sink the ball into the GAMMA hole on the left to charge it and then you can take out the green claws by hitting them with each charge you have 20 seconds before it disappears. Hit the HULK ramp on the left to charge the ball blue and then you can break down the blue claws. After destroying all four claws hit all four ramps again to win the mode.

Dr. Strange: To start hit either the RAGE ramp or the STRENGTH ramp. When you do, a second ball will release on the table. Now hit whatever ramp you didn't hit the first time and a third ball will drop. Ramps and orbits will light up and with the multiball going you need to hit six of them. With that done hit either the right or left WARBOUND lanes to lock the balls and win. During the multiball you can drain one ball and any more will fail the mission for you.

Finish all of these during one game and the achievement is yours.
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03 Nov 2014 07:00

8 Comments
I don't think this table has anything to do with skill.
It's more total luck.
It seems that the table is made for the ball to either go down the middle or the outlanes.
That's why I'd suggest lighting the kickbacks immediately. And when the ball save goes out, light that.
Even this doesn't help sometimes.
I just finished playing this. I got 3 of the 4 missions done and all of the side missions on the first ball. I launch the second ball. It goes right down the side without me even getting to hit it. Ball save and it does the exact same thing.
So 1 more ball to get the last mission.
Nope, same thing again. Never got to hit the ball after the first ball drained.
So many times on either the multi ball or in missions even though I'd start out with both kick backs lit and ball save I'll quickly lose either and drain the ball. It's total luck to get this one.
The 360 version isn't like this, no idea why this is so different.
Actually many tables are a lot different although I must most tables are much easier on the xbox one than the 360.
Not this one though.
None of the missions are actually hard except the Arena.
Anyway your guide is spot on for completing this table if I can get the ball to stay on the table.
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By Nicholas#8183 on 10 Nov 2014 21:37
It makes me a bit sad seeing people using the word luck when it comes to pinball. This table isn't as hard as it may seem if you figure out which are high risk and low risk shots. Most targets can be hit with both flippers on this table and learning which one is a high risk shot and which is a low risk shot is all you need to make this all about skill.

- HARD parts about table -

The hard part of this table is figuring those shots out which you should and shouldn't take. For example starting Main Missions, hitting it with the left flipper is a medium risk shot most of the times it safe some times it's not, using right flipper is a low risk shot, something really has to go wrong for that to be a risky shot. So you obviously want to learn how to hit it with the right flipper to minimize risk.
Figure this out for most shots and you shouldn't have much trouble losing the ball to an outlane or down the middle before completing the missions.


-EASY parts/facts about table-

1. This table only have 4 main missions and only 1 of them is timed which is less missions in total and less timed missions than a lot of tables.

2. Only one of the missions have obstruction of paths during them which mean the others leaves you free to use shots you are comfortable with AND makes it easy to reactivate kickbacks during the missions if you lose any.

3. You don't actually have to complete the side missions only start them up. This goes for most tables but should still be said.
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By Kinkimono on 02 Apr 2016 08:40
I've noticed this too. This table seems really difficult to keep the ball going. I have had a much easier time on the Xbox one tables than the 360 ones though. Just this and one or two others seem more difficult. Glad the guide helped and I hope you get it soon.
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By echoes999 on 11 Nov 2014 03:59
I just got this and you do NOT repeat NOT need to win the Arena.
I failed it several times and still got this.
Not sure if you can get it without triggering the Arena mission or not. There is no fist in front of it like the other 3 side missions so maybe it isn't necessary at all.
Anyway cheers and good luck to you on this.
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By Nicholas#8183 on 11 Nov 2014 19:44
Just checked the guide and the Arena isn't required even to start the final wizard mode so I imagine it's probably not required for this.
Guide is here:
http://www.pinballfx.com/press/table_guides/World_War_H....pdf
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By Nicholas#8183 on 11 Nov 2014 19:55
I just unlocked this and you definitely DO NOT have to complete the Arena, I failed it several times just like Capta1n0bviou3 and still got it.

I think it's about time this guide was adjusted.
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By AgentZachMorgan on 03 Jul 2015 19:54
Fixed. Thanks for the info.
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By echoes999 on 04 Jul 2015 05:22
Excellent guide (+1). But perhaps you can include a link to Shoryuken To The Chin's guide? http://www.pinballfx.com/press/table_guides/World_War_H....pdf
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By bmlortz on 31 Dec 2015 22:36
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