Pinball FX3
110 Achievements
1,495
31.5-56.5h
Barely legit
You have maxed out all the upgrades and wizard powers of a table.
150
1.44%
How to unlock the Barely legit achievement in Pinball FX3 - Definitive Guide
Not ever table has all nine Wizard powers/Passive Upgrades but it doesn't matter with this achievement. I unlocked it with the Paranormal table and it only has eight upgrades available.
Wizard Powers. (You have to select each power individually to level them up. You can only have one active at a time.)
Slow Motion (initially unlocks after reaching five stars in 1 ball challenge).
Score Boost (initially unlocks after reaching five stars in 5 minute challenge).
Rewind (initially unlocks after reaching five stars in Survival challenge).
To level these three up you have to hold when on a table for a good second to register that they have been used. When you start you'll only be able to register one use per game but as you level up you'll be able to get multiple uses per game.
Pro-Tip from x Mataeus x,
"I'd like to add that you can easily grind the wizard powers by holding Y before you ever launch the ball, quit the game, and restart (choose not to continue your save) and do it again. Si.oly pausing and restarting won't work, because you lose the progress you've gained towards the next level up."
Passive Upgrades. (you can select two of these but you can level all of them up without them being active.)
Bumper Score Bonus - levels up as your ball hits bumpers.
Multiball Score Bonus - activate multiballs (different per table).
Skillshot Score Bonus - perform skill shots (when you fire a ball off with either the right analogue/, use less than 100% power (different per table, Paranormal was about 60%) and try and get the ball to go another route. Easy once you know what to do.)
Bing a guide on google (or use the link below) for the table you are using to find out about double/super skill shots that might also be available.
Combo Time Bonus - "Combo shots are a sequence of shots completed in rapid succession".
Distance Bonus - "Travel long distances with your ball to level up."
Ball Save Time Bonus - activate ball saves (different per table).
You can use the Rewind Wizard power to cheat a bit. Ball Saves was the last upgrade I needed and using the rewind to rewind before the light started flashing added one (or more if it's full upgraded) per activation.
Table guides on the Zen Forum - https://forum.zenstudios.com/showthread.php?4006-Official-Pi...
So, if there are only 8 upgrades available out of 9, you only have to do those 8.
There are 3 Wizard powers and 6 Passive Upgrades that you have to level up to lvl 10 on one individual table.
Wizard Powers: You have to select each power individually to level them up. You can only have one active at a time.
- Slow Motion: unlocks after reaching level 5 in One Ball Challenge.
- Score Boost: unlocks after reaching level 5 in Score Challenge.
- Rewind: unlocks after reaching level 5 in Survival Challenge.
To level these three up, you have to hold when playing on a table for it to register that they have been used. When you start, you will only be able to register one use per game but will be able to get multiple uses per game as you level up. Make sure you drain balls and finish the game for it to count. Simply using it and quitting out will not allow the game to save and level up your powers.
Perk Upgrades: You can only activate two of these but you can level all of them up without them being active.
- Bumper Score Bonus: Levels up as your ball hits bumpers.
- Multiball Score Bonus: Levels up as you activate multiballs (different per table).
- Skillshot Score Bonus: Levels up by performing skill shots (when you fire a ball off with either the right analogue or ). Many skill shots require using less than 100% power and is different per table. See the individual table’s in game table guide for more information.
- Combo Time Bonus: Levels up by hitting Combo shots, which are shots up ramps completed in rapid succession, without holding (trapping) the ball or hitting obstacles.
- Distance Bonus: Levels up by the ball travelling distances on the table. It will come naturally by playing.
- Ball Save Time Bonus: Levels up with each activation of a ball save.