Pinball FX3
110 Achievements
1,495
31.5-56.5h
Earth, wind, flood and fire
One of the four disasters summoned on the Shaman table.
5
0.18%
How to unlock the Earth, wind, flood and fire achievement in Pinball FX3 - Definitive Guide
1. To get to the upper level, you need to get a ball into one of the side sink holes, this will lower the jump ramp
2. Shoot ball to the top level and hit the bumpers to spell Element, you can try this multiple times, but you will lose the letters if you lose your ball
3. Once spelling Element, you have to hit one more time to select a disaster(doesn't matter which), let ball drain from the top table
4. You need to spell CAST in the socket below the jump ramp. Once done this will unlock achievement. Once I got past step 3, you can lose your ball and it leaves it at this step
Tips:
1. Unlock the kickbacks by spelling Magic with the in and out lanes
2. I had some luck opening up the hole underneath the drummer/"DJ" guy, if you hit this hole, it sets up the far left bumper so with good timing(I had limited success) you can hit the right sinkhole and drop the ramp
With some luck this achievement could be done quickly, I had a hard time consistently hitting the sink holes and then hitting the ramp.
Step 1: Hit the ball into the left or right sink hole to lower the ramp for the mini playfield. These holes are outlined with flames so they should be easy to spot. I find the left hole is much easier to hit from a caught position consistently if you wait until the ball is almost falling off the right flipper to hit it.
Step 2: You then have 10 seconds to hit the ball up the jump that was lowered into the mini playfield. The jump is marked by a red spear-head light to the right of the guy playing the drums. You will have to figure out the timing for this but after the ball comes out of the sink hole, you should nudge it to the right flipper then nudge it back to the left flipper to get it in a caught position (it's going too fast to simply catch with the left flipper and timing your shot while the ball is moving is tougher). From a caught position you should be able to develop decent timing to getting the ball up the jump before the 10 seconds is up.
Step 3: Once in the mini playfield you have to spell out “ELEMENT” by hitting all the letters using the upper flippers. This takes a bit of practice to do without losing the ball down the center. The toughest letters are the center ones because hitting these can make the ball tough to catch but you should get used to it.
Step 4: Once you have successfully spelled "ELEMENT", the letters will be replaced by the 4 elements: Fire, Water, Air and Earth. You have to hit one of these elements with the ball until it is outlined with a box. I found that hitting these can be troublesome and doesn't seem to register sometimes. If you hit one of the center ones they tend to register right away and then hitting the outer ones seems to work fine. After you have selected an element, you can let the ball drain down to the main table.
Step 5: The next thing you have to do is shoot a ball up into one of the sink holes at the top of the table. These holes are located right above the word "CAST". It's essentially the same shot you used to get the ball up into the mini playfield except this time you're going under that jump. If you do this successfully, some bars will pop up and trap the ball at the top of the table (you should be able to see it resting between 2 bars). There are 2 positions the ball can rest in while it is stuck up there because there are 3 bars holding it in place. I will refer to these positions as left or right.
Step 6: Once you have trapped the ball, a new ball will be launched for you automatically. What you have to do now is spell out "CAST" by hitting the trapped ball into one of the sink holes behind it. You have to hit it into a sink hole 4 times to cast the selected disaster. Once the disaster is cast, you will receive the trophy.