Quantum Theory

Quantum Theory

51 Achievements

PS3
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Immortal

Immortal

Obtain the rank of Immortal.

5.0%

How to unlock the Immortal achievement in Quantum Theory - Definitive Guide

I have split this guide in to three sections:
1.Useful Information: What you really need to know before and during boosting
2. Dead or Alive (AKA Team Deathmatch) game type:The method for boosting XP using the Dead or Alive game type
3. Executioner (AKA Deathmatch) game type: The method for boosting XP using the Executioner game type

1.Useful Information:
There are two game types available for multiplayer in Quantum Theory: Executioner (AKA Deathmatch) or Dead or Alive (AKA Team Deathmatch).It is possible to gain XP from either type

Hosting Matches: 1 player is required to host the match (make sure it is the player with the fastest sable connection relative to the other players). Once all players are in the lobby and the match starts the lobby is locked. The host can kick any ‘randoms’ from the lobby.
NOTE! Make sure the host of the game lobby is not the XBox Party host.

Players required: 6 to 8 with a minimum 6 to start the game, (should a player lag out of the game the XP still counts for those remaining within the match)

Time required to reach Immortal rank: For 6 to 8 players it should take round 40 hours

Ranks (Colour) and XP Requirements
Starting Rank (Green) – 0 XP
Novice (Orange) – 4,000 XP
Soldier (Orange) – 10,000 XP
Mercenary (Orange) – 20,000 XP
Commando (Orange) – 40,000 XP
Elite (Orange) – 100,000 XP
Slayer (Orange) – 180,000 XP
Berserker (Orange) – 300,000 XP
Storm (Blue) – 500,000 XP
Immortal (Yellow) – 1,000,000

XP Threshold: If a player’s total XP for a match is greater than 30,000 XP the total becomes a negative score. This is not taken away from the leader boards but will have to be re-accrued the next time the player takes a turn.
NOTE! You have to keep score manually, (pressing the ‘Back’ button will not bring up a scoreboard), recording each kill. (I recommend doing it roughly) in Executioner or round totals in the Dead or Alive game type respectively.

Lag, Disconnections and Restricted NAT: The multiplayer experience can be flaky, susceptible to random disconnections by player or the host or may be greatly affected by a Restricted NAT.
Symptoms include:
- Disconnections
- Players are harder to kill
- Players are ‘invisible’
- Players that are moving seem to stand still
- Other players rank appear ‘Green’ even though the players in question have ranked up

In order to combat this I strongly advise the following:
REBOOT YOUR ROUTER BEFORE PLAYING THE MULTIPLAYER IN THIS GAME!
I cannot emphasise this enough. It may alleviate the majority of the problems.

When killing, (accruing XP):
- Always aim for the head. The enemies should die quicker and you will accumulate an XP multiplier. Note! You should reach 250 XP per kill when killing a person at the same rank as you. This will increase or decrease by 25 XP each rank the player being killed is above or below you.
i.e. A Novice killing an Immortal will eventually receive 500 XP per kill.
- Always select a male character with Primary and Secondary weapons set to the Grave Digger or Thornshade machine guns, (large amount of ammo and relatively powerful). The female weapons are not as powerful. Note! There is some merit in using the sniper rifle but it has small amount of ammo and you may find yourself running for an ammo refill often.
- Keep track of your individual XP. As a general rule do not go above 30,000 XP per match, (see Dead or Alive game type for exceptions).

When being killed, (accruing XP):
- Always select a female character, they move faster and die easier

2. Dead or Alive (AKA Team Deathmatch) game type)
Max XP Gained:10,000-15,000 (per 10 Minutes)
Players gaining XP per Match: 2 players from each team take a turn per round. If the game goes to 3 rounds a maximum of 6 players can XP.
Map:The Great Hall
Time:10 minutes for each round, (best of 3 rounds) and therefore a minimum of 20 or up to 30 minutes per match, (this is the default and does not change).
Method:Spawn kills. A player from each team (getting the XP) runs from one side of the map to the opposite teams spawn area (straight down the steps, across the map and straight up the stairs at other side) and kills the other team for the duration. The spawn areas are mirrored on either sides and do not move.
The spawn area is shaped like an E. Those being killed keep the right analogue stick pulled down therefore moving their character to the rear of the spawn areas (the spine of the E).
The Player accruing the XP shoots the enemy team in their heads when they move into the rear of the spawn (they stand at the top or the bottom of the E and shoot down the spine as enemy move into it)
The winning team receives 20% XP bonus, whilst the losing team receives a 20% penalty. Therefore if you are scoring and you are going to win or lose the match it is Ok to get up to 24,500 or 37,000 XP, (in theory, but very unlikely), respectively per individual XP per match
Advantages:
- Small easily navigable map
- When not taking a turn a player does not have to be present.
- Winning team receives a 20% XP bonus
- Relatively easy to keep track of score
Disadvantages:
- Easier to keep track of individual scores
- Losing team gets penalised by 20%
- The effects of the poor multiplayer experience may be intensified.
i.e. In an eight player match if 1 person disconnects from the match and another is invisible on the same team. The player accruing XP on the opposite team will end up killing only one person

3. Executioner (AKA Deathmatch) game type:
Max XP Gained: Up to 30,000 per match (keeping the XP threshold in mind)
Players gaining XP per match: 1 player per match
Map:The Great Hall
Time:Up to 10 minutes per match (this is the default and does not change)
Method: One player moves to the bottom centre of the map (centre of the Great Hall) whilst the other players constantly run from changing spawn points, (down stairs, along hallways and jumping/dropping down) to him to get killed
Advantages:
- Small easily navigable map
- The effects of the poor multiplayer experience are greatly reduced.
i.e. In an eight player match if 1 person disconnects from the match and another is invisible. The player accruing XP will still have 5 players to kill
Disadvantages:
- Requires players to be active for the entirety of the game
- Very hard to keep track of the score as there is no in game scoreboard
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01 May 2012 10:33

24 Comments
very accurate instructions, thx as always for you detailed guide...
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By VWC on 31 Jul 2012 15:51
Thank you for taking the time to write this....
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By on 08 Jan 2013 18:46
@EarthboundX. I know, its a pain especially when it doesn't happen to everyone in the game
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By Angrymagnox on 11 Feb 2013 10:04
Great solution! Thumbs up for all the info and the solution being so complete.
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By troyoy on 17 Jul 2013 13:21
Great guide and just wanted to add a couple notes from personal experience. You are going to want to use the sniper because any other weapon even with headshots will give half the xp. Also, some of us in our boosting group had trouble killing some people. You can tell if you are going to have problems if it shows a person at 0 xp or the green rank even though they have a rank that's higher. If you have another console, try signing in your profile to another one. That helped for one person. This game is definitely dodgy when it comes to the matchmaking.. good luck!
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By Superflee2 on 17 Jan 2014 12:21
In team death match what happens if the two teams tie? Will there be no penalty?
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By Xbox Skully on 22 Jun 2014 17:04
Skully, it's very unlikely that both teams will tie due to the rank (and therefore score earned) difference. If 6 players start boosting this at the same time and get the same number of kills I suppose it's possible.
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By ThorsBaldEagle on 20 Jul 2014 15:26
... And I forgot to mention ...

Its always best to send from each team Gamers of roughly the same Rank as this will keep the scores very much the same making it easier to have the Team that has been nominated to win to actually win but at the same time not over slowing anyone down accruing XP.

And , likewise , If You have someone ( new to Your group} of a low Rank let him have his turn when his Team is due to win as He can then go 'All Guns blazing' .... It is impossible when You are of a decent /Mid range Rank of Keeping up with a new guy / low rank without slowing Him down considerably.

Happy Boosting!!
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By Hawkes67 on 27 Aug 2014 10:32
Is it worth while ranking up dummy accounts if a person is multi boxing?
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By jjaldana on 19 Jun 2020 05:16
And does the max exp you get per match change depending on what rank you are?
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By jjaldana on 19 Jun 2020 06:34
@jaldana. I dont really know as that depends on how long it takes to rank up your dummies. Max XP cap does not change dependant on rank.
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By Angrymagnox on 19 Jun 2020 12:08
Was there an update that changed that cap? Because on playst trophies they say rank affects max exp.
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By jjaldana on 19 Jun 2020 19:42
@jjaldana - No idea if there was an update. I am pretty sure that the threshold was correct for the 360 version at the time this solution was created. I cannot vouch for the Playstation solution, it may be that there are variances between console versions. It wouldn't be the first time...
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By Angrymagnox on 20 Jun 2020 00:32
In tdm can you pick the teams?
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By jjaldana on 12 Aug 2020 09:30
Yes. You select which team you play with. Not sure if this can be completed by the player or if each player has to join in a specific order.
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By Angrymagnox on 12 Aug 2020 10:29
A storm killing a starting rank gets 150 points max
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By jjaldana on 17 Aug 2020 09:36
A starting rank gets more then 500 max when killing an immortal. The 25 exp rule doesn’t seem to be true.
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By jjaldana on 17 Aug 2020 09:36
My friend got -31,000 in a match but the points stayed on his profile and didn’t need to be got again. Does this usually happen?
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By jjaldana on 18 Aug 2020 09:50
The penalty isn’t coded properly. Even if it says negative points you still gain points. And you get 25 points if you kill someone one level above you but for each additional level is is 50 points. You loose 25 points for killing someone one level below you but for each additional level below you, you loose 12.5 per level not 25. A rank 9 killing a rank 1 gets 150 points. A rank 1 killing a rank 10 gets 675.
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By jjaldana on 19 Aug 2020 04:35
So we figured it out. The penalty system doesn’t apply for the host. It applies to everyone else.
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By jjaldana on 20 Aug 2020 05:44
I can confirm the host has no XP cap.
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By Markyshizzle on 22 Aug 2020 19:17
Something that's also helpful to note, when you're killing, don't wait till the person you are shooting dies, since the game lags a lot, you can waste a lot of extra bullets, shooting someone, when they may already be dead.

So it's a good idea to watch the text, and just stop shooting when it says you've killed them, even though they may still be standing and taking bullets.
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By EarthboundX on 11 Feb 2013 09:48
An excellent guide ....

I would like to stress that winning the 20 % XP bonus ( in 'Dead or Alive' mode ) is key to winning this achievement in minimal time.

Imagine , continually being on the losing side and forever losing 20 % of your accrued score ...It would take ages.

The solution to this is : with a regular boosting group keep track of which Gamers are winning the bonus and then in the next game ensure that others win it ;. However , the problem to this is that the game randomises the teams in every game .
So the Host should mark down , with pen and paper , whose winning what bonus and then over a 3 Hr session ALL should win the winning bonus at least 3 times.
As the Host is keeping tabs at the start of EACH game He should nominate which team is going to win .... And with regular Guys carry that list on into future sessions!!
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By Hawkes67 on 27 Aug 2014 10:21
View all 24 comments Show less comments
the best way to boost this is as follows :

get a motivated 6 player party together. getting 8 is also great but i have to tell that you will encounter a lot of disconnects, game freezes and drop outs. the game is actually really unstable with 8 players, so i recommend 6. also never have the host of the game be the host of the voice chat, since it will crash more frequently.
a pair of 2 players take 5 minutes each, choosing a class with the human weaponry (machinegun). the rest picks female characters, they move faster than male characters and are faster to kill. the map you choose is frozen sea and everyone clusters up in front of the turret. headshot kills give most points, the higher leveled the player is, the more points you get. each 5 mins aprox. net 10-12 000 with 6 players, 14-17 000 with 8 players..

i wont lie to you, to get the 1 000 000 you have to be dedicated as hell and its also boring as hell!! i played now with 4 different parties and only a few still stick to the game. so be prepared to do a lot of grinding. just a lil maths excurse : 15 000 per 5 mins, 8 players, 2 hour boosting session net you about 45-47 000.. making a total of aprox 25 boosting sessions!! as far as no one freezes out or somethin ^^
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31 Mar 2011 11:39

3 Comments
open for better sugestions
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By N18p73pwn3r on 04 Apr 2011 09:43
not the best way, but seems to be the way most of you guys go for it, which is grueling.
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By NEO CRIMS0N on 04 Apr 2011 00:32
if you play team deatmatch on ( can't remember map, but the one with 3 levels) you just have to run across to the other spawn and they'll keep spawning in that area. Spawns are top of the middle stairs, top of side stairs, or in front/behind the fence thing. Also found it easier taking whole rounds instead of swapping easier because you'll get more and less complications. Also pick so you have 2 machine guns
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By Lost Legends on 09 Apr 2011 15:49
View all 3 comments Show less comments
There is 9 ranks.You can boost 20k-35k(only headshots in streak) scores in 10 minutes per person.


Req

Novice - 4k score
Soldier - 10k score
Mercenary - 20k
Commando - 40k
Elite - 100k
Slayer - 180k
Berserker - 300k
Storm - 500k
Immortal - 1000000 score

In 6 people you should achieve this rank within about 40h
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11 Jan 2011 23:15

1 Comment
I was able to obtain 45k points in an 8 player Team battle.
But I think 20-35k is more realistic.
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By Wiku on 19 Mar 2011 16:44