Rare Replay

Rare Replay

200 Achievements

4,000

200-300h

Xbox One
Xbox Series
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Corps Blimey, Guvnor!

Corps Blimey, Guvnor!

Blast Corps: Over time, find all the CPs on every stage.

20

0.13%

How to unlock the Corps Blimey, Guvnor! achievement in Rare Replay - Definitive Guide

OK, here is everything you need to know to get this Achievement.

A CP is a communication point. It looks like an orange generator with a red flashing light, a four footed base and a satellite dish that will spin and ping a blue cone of rings into the air when it activates by your touch. The CPs are hidden and some levels have more that one. You can identify a level with an inactive CP by the green ring around its border on the level select screen. When a CP becomes active, it will open a new side mission. This game contains 26 CPs.

Here's a walkthrough.


######## MAIN MISSIONS ########

ARGENT TOWERS

This mission has 2 CPs. The first one is just to your left as you begin the level. The second one is on a platform that requires the Cyclone Suit. Go to the left part of the map, as you came in, on it's edge, there should be a pit, if you don't see it, move up or down the edge until you do. There will be 2 pits. One will have a Ballista vehicle and 3 crates of rockets, the other will have a door. Go to this pit, get out of your vehicle, walk down the ramp on the side of the pit and go into the door. You are now in a train, pull the train forward and exit the train.
Enter the Ballista. Pick up the Rockets. Go up the ramp and head straight until you see another pit with a double door. Shoot the door with the Ballista and when the doors are blown off the hinges, exit the vehicle, proceed down the ramp, into the pit, through the door, into a secret passage. Guide your shadow up, along the passage and to the Cyclone Suit. Use the Cyclone suit to activate the CP.
If you return to the tunnel where you orignally grabbed the train, not where you parked it, you can follow another secret path to a car in a maze with a scientist in its lowermost corner.

BEETON TRACKS

This level has 1 CP. It's to the left of the tracks just a little ways after you spawn in.

BLACKRIDGE WORKS

There are 2 CPs on this level. The first one is directly to the right of the building straight ahead of you when you spawn. To the left of the area where you spawn, there will be a gigantic parking lot full of RDUs. The CP is on the rights side of them.

CARRICK POINT

There are 2 CPs on this stage. The first one in on a concrete island, between two wooden bridges, clearly visible during the mission. The second CP is inside the Black Castle near the J-Bomb robot.

CRYSTAL RIFT

This level is occupied by 2 CPs. To get the first one, exit the train and run towards the caboose. There will be a CP near the track. For the second, at the first fork in the road, go right, the lower path. Take it around to a grassy area with a concrete jump wall, go up the wall and there will be a trail of RDUs. They will lead to the second CP.

EBONY COAST

This level has one CP in it. As soon as the level begins, turn around and move the TNT into the stone slab. Beyond the stone slab is an Easter Island Head that needs another TNT. Get aboard the train with the Ramdozer. Take the train to the stain and destroy the Station. It must be done in a particular order. Take out the blue pole nearest the stairs, then the other pole, then hit the double doors of the cafe, after that, ram the right side of the back of the bubble window that remains. After the building is down, there will be a crate of TNT there. Using the Ramdozer, put the TNT on the train and take the train back to the beginning. Park the train so the TNT is right next to the Easter Island Head. Wait for the TNT to explode. This will Expose the Cyclone Suit.
Take the Cyclone Suit. Follow the train tracks to the water. Fly up and follow the cliffside. Soon the cliff will narrow into a bridge and you will see a concrete slab next to the water on the left side of the land bridge. The CP is there. After you get the CP, Go left and follow the cliffside once more, it will curve around and you will see another land bridge, standing on it, you can see another stone slab near water, this one with a Trailer containing a Scientist.

ECHO MARCHES

This stage contains two CPs. Go through or fly over the road tunnel to the left and you will see a canal, follow it down to a red explosive vat and some shipping containers. Destroy the vat to reveal the first CP. The next CP is on top of a tall stone pylon just to the lower left of the exit truck. Approach the pylon, stomp the ground, then hold boost for the tallest jump.

HAVOC DISTRICT

There are two CPs on this map. For the first one, head across the water and grab the Cyclone suit, next head out into the water on the left, there should be two islands, one has RDUs, the other has a CP. For the 2nd, head over to the finish the level truck, then follow the road next to it down, it will curve next to a steep rock cliff, on the cliff is a shelf that has a CP on it.

OUTLAND FARM

There are two CPs aboard this ship. Turn left up the mountain at the first curve in the ditch from the start area. There will be a space in the rock with a CP and RDUs. For the second, head across the bridge to a secret area with a CP and more RDUs.

OYSTER HARBOR

This level has one CP. Take the Ballista to the left on the grass ledge all the way around and shoot the buildings on the platform. Go back to the beginning, Shoot any shipping containers that are blocking the Ramdozer. Get out of the ballista, run to the Ramdozer and take it across the bride. Drive left to the platform, get out and run up the ramp to the CP.

SHUTTLE GULLY

This area harbors a single CP. Follow the trench, the CP is under the small stone bridge.

TEMPEST CITY

This area is home to 1 CP. If you head to the right, you will encounter a stone wall with a conspicuous slab next to 3 rocket crates. Using a number of rockets, you will bring the wall down revealing a ramp leading to the CP. There is also a trailer here housing a scientist.

######## SIDE MISSIONS ########

COOTER CREEK

Take the road all the way north, there will be a fake wall, drive past it for the CP.

CORVINE BLUFF

Follow the river all the way to the left as the stage begins and you will find this CP.

DAGGER PASS

The CP here is inside the Black Castle.

GEODE SQUARE

This CP is inside the only building in the level.

LIZARD ISLAND

The CP on this Island is to the "northern" part of the island, there will be a shelf on the mountain with the CP on it.

MAGMA PEAK

Fly out of the Volcano to the Lower Right side of the mountain, there will be a grassy area with a CP.

SALINE WATCH

Past the pylons will be a concrete island with a CP on it.

That should be the last of them. Thanks for checking out my guide.
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12 Sep 2015 23:27

5 Comments
5th comment coming to say the same... unlocked early... right after playing one hard mission (Crystal Rift) -- given we're unlocking around the same time but different missions (either right before hard, right after starting hard) my best guess is that achievement has a counter of how many required which is less than the total (rather than a specific CP triggering completion)
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By kiomx on 15 Apr 2018 15:01
I got this early, immediately after completing Dagger Pass. Maybe due to failing a few missions after hitting the CPs? I have not yet even played Crystal Rift, Oyster Harbor, Cooter Creek, Corvine Bluff, or Magma Peak.
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By Warrn on 15 Feb 2016 11:01
As did I!
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By M1ght33 J03 on 06 Apr 2016 22:02
Also popped this before unlocking them all. Not complaining though!
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By CodeRedAddictMD on 05 Jun 2016 19:40
I also popped this achievement before unlocking the hard missions.
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By VegaDark541 on 08 Mar 2016 17:46
View all 5 comments Show less comments

CPs, or Communication Points, are small structures hidden in many stages, which once activated (by driving near to them) will allow access to a bonus stage; this achievement requires you to locate and activate every CP in every carrier stage. A few of the bonus stages also contain CPs, but these are not required for this achievement. You'll know when you have found all CPs in a stage as the ring that surrounds the stage's icon in the map screen will change from green to red.

Importantly, the first time that you attempt each stage, focus on clearing the carrier's path above any other objective. Once you've done this successfully, you can re-enter the stage at will in a free-roaming mode, without any pressure from the carrier's progress, or indeed any time limit at all - and this is the best time to go for a full clear of the stage.

There are a total of 19 CPs to find in the carrier stages, spread between stages as follows:

  • Simian Acres - 0
  • Blackridge Works - 2
  • Argent Towers - 2
  • Carrick Point - 2
  • Havoc District - 2
  • Beeton Tracks - 1
  • Echo Marches - 2
  • Tempest City - 1
  • Outland Farm - 2
  • Ebony Coast - 1
  • Ironstone Mine - 0
  • Cromlech Court - 0
  • Angel City - 0
  • Glory Crossing - 0
  • Ember Hamlet - 0
  • Shuttle Gully - 1
  • Obsidian Mile - 0
  • Diamond Sands - 0
  • Oyster Harbor - 1
  • Crystal Rift - 2

If you're struggling to locate any of these, I recommend this walkthrough from GameFAQs: click here.

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