Red Faction: Armageddon
58 Achievements
1,250
21-27h
Martian Can Opener
Buy every Upgrade.
40
How to unlock the Martian Can Opener achievement in Red Faction: Armageddon - Definitive Guide
If you should find it difficult to get enough salvage go take a look at my solution for "Nanergy" which shows you a way to get a loooooot of salvage.
In total you need 37.000 units of salvage:
Tier 1 : 6.000 (6 for 1.000 each)
Tier 2 : 12.000 (12 for 1000 each)
Tier 3 : 10.000 (10 for 1000 each)
Tier 4 : 9000 (4 for 1.500 each)
Tier 1 (Level 1) Upgrades:
* Recoil Reduction – Cost: 1,000 – Reduces the negative effects on accuracy that occur from repeated weapon fire.
* Evasive – Cost: 1,000 – Reduces enemy accuracy while you are dodging. Additionally, reduces damage taken while dodging.
* Enemy Health Indicators – Cost: 1,000 - S.A.M. provides a visual indicator of enemy vital signs.
* Health Increase 1 – Cost: 1,000 – Increases your total health.
* Shockwave - Cost: 1,000 – The Nano Forge releases a burst of energy which stuns nearby enemies and damages them.
* Fast Hands – Cost: 1,000 – Reduces reload times as well as reducing the time it takes to switch between carried weapons.
Tier 2 (Level 2) Upgrades:
* Impact Boost – Cost: 1,000 – Increases the power of Impact, giving it a faster recharge rate, increased damage and a longer range.
* Dead Eye – Cost: 1,000 – Makes you more accurate, as well as reducing camera shaking while you are zoomed in.
* Autopsy – Cost: 1,000 – Salvage is created from dead enemies.
* Shell – Cost: 1,000 – The Nano Forge creates a sphere of protective energy which stops incoming weapon fire. Enemies within the Shell are attacked by nanites.
* Deep Pockets – Cost: 1,000 – Increases the amount of maximum weapon carried for each weapon.
* Melee Training – Cost: 1,000 – Increases the damage and effectiveness of your melee attacks.
* Shockwave Boost – Cost: 1,000 – Requires: Shockwave – Increases the radius damage and enemies affected by Shockwave, as well as reducing the cooldown between uses.
* Improved Explosives – Cost: 1,000 – Increases the damage done by explosive weaponry.
* Berserk – Cost: 1,000 – The Nano Forge infuses you with energy, temporarily increasing your speed and damage.
* Improved Small Arms 1 – Cost: 1,000 – Increases damage inflicted with non-explosive weaponry.
* Stopping Power – Cost: 1,000 – Your weapons have more stopping power, and hit with greater force.
* Last Gasp – Cost: 1,000 – When you are at very low health, you take reduced damage.
Tier 3 (Level 3) Upgrades:
* Hollow-Tipped Rounds – Cost: 1,000 – Greatly increases the effectiveness of head shots.
* Wide Impact – Cost: 1,000 – Requires: Impact Boost – Greatly widens the destructive area of Impact.
* Resourcefulness – Cost: 1,000 – Increases the amount of ammo received when picking up ammo packs.
* Berserk Boost – Cost: 1,000 – Requires: Berserk – Increases weapon accuracy, fire rate and reload speed. Additionally, reduces cooldown between uses.
* Extended Clips – Cost: 1,000 – The clip size for all weapons is increased.
* Rapid Blast – Cost: 1,000 – Increases the rate of fire for all explosive weaponry.
* Faster Replenishment – Cost: 1,000 – Your Nano Forge energy replenishes itself faster.
* Health Increase 2 – Cost: 1,000 – Requires: Health Increase 1 – Further increases your total health.
* Shell Boost – Cost: 1,000 – Requires: Shell – Increases the size and duration of Shell as well as the damage dealt to enemies within Shell.
* Killing Spree – Cost: 1,000 – After killing an enemy, your damage is boosted for a short while.
Tier 4 (Level 4) Upgrades
* Energy Transfer – Cost: 1,500 – When you kill enemies, the Nano Forge gains its energy back quicker.
* Berserk Pulse – Cost: 1,500 – Requires: Berserk Boost – Berserk energy is increased so much that the pulse of energy emit from you. When Berserk is active, you have unlimited ammo in your weapon.
* Improved Small Arms – Cost: 1,500 – Requires: Improved Small Arms 1 – Further increase the damage inflicted with non-explosive weaponry.
* Shockwave Drain – Cost: 1,500 – Requires: Shockwave Boost – Shockwave now drains health from the immobilized targets, transferring it to you.
* Health Increase 2 – Cost: 1,500 – Requires: Health Increase 1 – Gives you even more health.
* Reflective Shell – Cost: 1,500 – Requires: Shell boost – Shell now reflects incoming weapon fire back at the attacker.
Upgrades list source: http://vgfaq.com/index.php?title=Red_Faction:_Armageddon_Gam...,_Abilities_and_Upgrades_List
By the end of my first playthrough i had all but Energy Transfer in Tier 4, so at the start of New Game Plus i only needed 1,200 salvage to get the last upgrade.
explore a bit on every level / every section and keep on collecting the salvage - dont stress though and spend your whole time salvaging
do not worry if you do not collect all this on your first play through - i didnt
load a new game new game plus - if you searched on first play through you will now only need maybe under 2000
Can be earned in Infestation mode.
To unlock the fourth and final Upgrade ring, you must reach 73% campaign completion, or by completing 50 total waves in Infestation. The total number of Upgrades is 34 and the total cost for Upgrades is 37,000 salvage. The Upgrades are as follows:
Upgrade Ring 1 – Unlock: Default – Price: 1,000 salvage per Upgrade
- Evasive
- Recoil Reduction
- Fast Hands
- Shockwave
- Health Increase I
- Enemy Health Indicators
Upgrade Ring 2 – Unlock: 21% Campaign Completion/Compete 10 Infestation waves – Price: 1,000 salvage per Upgrade
- Dead Eye
- Impact Boost
- Last Gasp
- Stopping Power
- Improved Small Arms I
- Berserk
- Improved Explosives
- Shockwave Boost (Prerequisite: Shockwave)
- Melee Training
- Deep Pockets
- Shell
- Autopsy
Upgrade Ring 3 – Unlock: 45% Campaign Completion/Compete 30 Infestation waves – Price: 1,000 salvage per Upgrade
- Wide Impact (Prerequisite: Impact Boost)
- Resourcefulness
- Berserk Boost (Prerequisite: Berserk)
- Extended Clips
- Rapid Blast
- Faster Replenishment
- Health Increase II (Prerequisite: Health Increase I)
- Shell Boost (Prerequisite: Shell)
- Killing Spree
- Hollow-Tipped Rounds
Upgrade Ring 4 – Unlock: 73% Campaign Completion/Complete 50 Infestation waves – Price: 1,500 salvage per Upgrade
- Reflective Shell (Prerequisite: Shell Boost)
- Energy Transfer
- Berserk Pulse (Prerequisite: Berserk Boost)
- Improved Small Arms II (Prerequisite: Improved Small Arms I)
- Shockwave Drain (Prerequisite: Shockwave Boost)
- Health Increase III (Prerequisite: Health Increase II)
There are a total of 34 upgrades which cost a total of 37,000 salvage to buy. You should have about 25,000 salvage after completing the game. To get the rest of the salvage I recommend you play Infestation mode. While you go for Honorary Mason you should get enough salvage to buy all of the upgrades. If you start on easy/normal first and then play on insane difficulty you should get this after you finish your second playthrough.