Red Faction: Guerrilla

60 Achievements

1250

100-120h

Xbox 360
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A Greater Purpose

A Greater Purpose

Completed Redemption.

50

How to unlock the A Greater Purpose achievement in Red Faction: Guerrilla - Definitive Guide

This is the last Story mission for the DLC. Complete Maurader missions or destroy EDF property until you have broken the EDF's control of the Mariner Valley. A new mission will appear and once you complete this mission the achievment will unlock.
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14 Aug 2009 02:41

Story Related, can't be missed.

Redemption (Liberation mission):

Your mission is to free the prisoners that the EDF are holding but there is a snag - your sister has gone crazy and will kill not only the EDF but the prisoners as well. To gain access to the internment camp where the prisoners are being held, you have to overload the 4 Terminals that control the Forcefield that's blocking your way. To get to each Terminal, you have to destroy the door that blocks entrance to it - your Sledgehammer will do the job. Once you've started an overload, you will have 5 seconds to get away from that Terminal before it blows and takes you with it.

Now that the Forcefield is down, make your way to the first camp and free the prisoners there. You will get a Checkpoint once you're near to where the Forcefield used to be. Getting into the camp will not be easy as the EDF will be swarming all over it, and the road that leads up to it has a massive roadblock on it. Here is how to access the side routes so you can easily destroy the turrets:
 
(The crossed Yellow line indicates where the access points are).
 
These paths will allow you to flatten all the Turrets and clear the way for you to drive into the main complex. Once past the roadblock, you will call Vasha and ask for more time but she will say you're out of time. This is not good so get to the main complex ASAP!
 
The front entrance has a dirty great wall and two Guard Towers in front of it so flatten them. After gaining entry, you will hear Vasha on the radio telling her troops to attack and that you're expendable. Cells are at the back of the complex but make sure you only use your :l1: Sledgehammer attack on the cell doors else you will kill the prisoners, killing more than a couple of which will fail the mission. Once you've freed the last prisoner, you will be told to free the prisoners in camp number 2.
 
Getting into the second camp is a lot easier than the first but we recommend destroying the Guard Towers and the Priority targets first before rescuing the Prisoners. The cell block is in the centre of the complex, when you get there you discover there is only one prisoner to rescue. After untying the prisoners' hands, he will tell you about another prisoner that needs rescuing.
 
Now you get to have some fun as your next objective is to commandeer an unguarded Tank the EDF has left lying around. Approaching the Tank will trigger a Checkpoint. Get in the Tank, follow the markers to where Hugo Davis is being held and blow the heck out of everything and anything that gets in your way!
 
Once you reach the base where Hugo is, just plough through the entire base but stop when you reach the building where he's being held. Now get out of the Tank, kill any remaining EDF personnel then untie Hugo's hands and take him to the vehicle that's been marked on your Minimap. This next section sees you taking control of the APC's turret, all you have to worry about is taking out the EDF vehicles as someone else will be driving.
 
The mission will end after you finish talking to Vasha on the radio, the trophy will pop soon afterwards. Finishing this mission will unlock the Super Gauss Rifle. After the cutscene you will be at the South Eastern most Safehouse and free to get any outstanding trophies.
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