Red Faction: Guerrilla

60 Achievements

1250

100-120h

Xbox 360
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Coup D'etat

Coup D'etat

Liberated Eos Sector.

50

How to unlock the Coup D'etat achievement in Red Faction: Guerrilla - Definitive Guide

Just thought I would inform the good folks on TA that there is 6+ missions that you need to complete for this achievement.
After you do the first 3 that show up you'll be in for a little shock when one mission doesn't go to plan that is when you must go seek out some help (trying not to give the story away) after that you unlock 3 new missions that seam to get easier as they go along. when you have completed the added mission the achievement will unlock.
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26 Dec 2012 14:00

3 Comments
^thanks for that. I opened a ammo-crate just when said mission ended and were a little worried..
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By HerrKätzchen on 24 Aug 2014 13:08
Should have had a spoiler alert
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By Kanchanaburi on 16 Dec 2014 20:21
You also need to buy the "Nano Forge" weapon in order to continue with the missions
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By lSoNl on 21 Nov 2014 04:17
View all 3 comments Show less comments
Story Related, Cannot be missed

The Guns Of Tharsis (Free Fire Zone Liberation mission).

The first part of this mission sees you running the gauntlet through the Free Fire Zone and out the other side, there's nothing we can say for this except don't stop and keep moving. After crossing the bridge on the side, you will get a Checkpoint and be told to destroy the Power Cores that are powering the Artillery. The Power Cores are heavily defended so be careful. The cores themselves aren't hard to destroy, 4 remote charges or 3 Rockets will do it. In the Garage near the third and final Core you will find some Singularity Bombs, which will come in handy should you run out of ammo.

Destroying the final Power Core will end the mission and unlock the Thermobaric Rocket which we strongly recommend buying and upgrading ASAP!

The Dogs Of War:

This mission is really easy. The objective is to wipe out a bunch of Snipers that are targeting civilians as a scare tactic to force them to give up RF members and sympathisers. All you need to wipe this scum out are the Thermobaric Rocket and the Rocket Launcher. When you reach the first building, unload your Thermobaric Rockets into it, then when those Snipers are dead, move on to the second building. If you don't have any Thermobaric Rockets left then use the normal ones. The mission will end once the last Sniper is dead.

Death By Committee:

This is an Assassination mission, your targets are the greedy corporate supporters/legal force behind the EDF. Arm yourself with the same weapons as for the above mission, then head for the building where the meeting is taking place and take out the targets with extreme prejudice! Time your shots right and you will be able to kill everyone without anyone escaping. Once the last person is dead the mission will end.

Hammer Of The Gods (Eos Liberation mission):

For this mission you have to drive back to Dust to pick up your Assault  team. Once at the pickup point, you will have to switch vehicles so get out and enter the other vehicle that's there and the Assault team will  automatically join you. Your next objective is to go to the rally point and await further orders but once you get 1/2 way there, you will be told to abort and return to base immediately as the RF is under attack. You will have 3mins to get to the Badlands base but once you get close enough, a checkpoint will trigger so you don't have to redo all the preceding stuff all over again if you mess up.

Once you get to the base, Sam will call you and add an objective marker to  your map, thus giving you her location. After you locate her you will have to wipe out the EDF presence in the area, killing the final soldier will end the mission and trigger a cutscene.

You must purchase the Radiation Shielding upgrade from the Upgrade Table for 125 Salvage before you can progress with the story.

Before setting off, make sure you set the next mission as a waypoint. Getting to the Marauder base is not easy so take a fast vehicle (an APC is ideal), then drive to the Badlands and into the Irradiated Zone. Once you're about 1/2 way there, the Marauders will start showing up and they will attack you on sight but whatever you do don't get out of your vehicle as they will kill you very quickly. Just before you arrive at where the waypoint ends, look for a right-hand turn then drive on towards where the mission marker is. Providing your vehicle doesn't take too much damage, you will be able to drive right up to where the red flare is.

For an easier route, see the first 2mins 10secs of this video:
 



Credit to SSoHPKC for this video (even though this video is for the Xbox 360 version, the info is still valid).

Manual Override:

For the first part of this mission you need to secure access to the Comms Centre and hack into the Satellite Network. This is so you can spot targets for the Artillery base and destroy anything that attacks the Marauder Truck, which is carrying the components you need to destroy the Hydra.

This next bit can be really tricky and glitchy so backup your save and watch the following video:


 Credit to BonersGames for this.

Once the convoy reaches its destination, the mission will end.

Emergency Broadcast System:

For this mission, you will need the Gauss Rifle and the Rocket Launcher. Your mission is to capture an EDF Broadcasting Station so the RF can inform everyone of what's really going on and to recruit more members. Before you can capture the facility, you have to pick up Sam then you have to drive to the Voice Of Mars Broadcasting Station but watch out for Roadblocks. The EDF won't like you capturing this facility and will throw a lot of soldiers and vehicles at you to take it back. The EDF will come at you from the North and West but whatever happens, don't let them plant their Singularity Bombs near the transmitter and/or the main building or it's game over!
Once the RF broadcast has finished, get into a vehicle, collect Sam then drive back to the Safehouse and safety. The mission will end once you get to the Safehouse.

Guerrillas At The Gates (Liberation mission):

For the first part of this mission you have to pick up a specially modified Armoured Car so you can drive through the forcefield that's stopping the RF from proceeding. Do not destroy this vehicle else you will fail the mission. Once through the forcefield you have to destroy the Power Station that's powering it, a single Thermobaric Rocket will destroy it. Finishing this objective will trigger an auto save. Next up are a series of Priority Targets, one of which is directly above you so take it out with another Thermobaric Rocket. When you get to the complex up ahead, exit the Armoured Car and commandeer the Rocket Walker as this will make life so much easier.

Nothing is off limits so destroy everything that doesn't belong to the RF or the Marauders. You have infinite ammo whilst in the Walker so go nuts with the Rockets. You will find another Rocket Walker near the EDF Armoury should you destroy your current one. Destroying the final building will end the mission and pop the trophy.

Once the cutscene has finished and you've watched/skipped the credits, you will be respawned at the Eos Safehouse and are now free to finish off any Single Player trophies you may be missing.
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