RESIDENT EVIL 2

RESIDENT EVIL 2

44 Achievements

1,070

27-33.5h

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Xbox One
Xbox Series
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A Small Carbon Footprint

A Small Carbon Footprint

Take 14000 steps or fewer in one playthrough.

30

1.91%

How to unlock the A Small Carbon Footprint achievement in RESIDENT EVIL 2 - Definitive Guide

First things first: You can get this achievement as well as Minimalist (no item box) and Frugalist (no recovery items) in one play-through

For this specific achievement, to check your number of steps: Press the menu button, go to Records, then press up to go to the bottom of the list and find Carbon Footprint which will tell you your total steps taken so far.

You'll want to start a game on assisted difficulty as Leon and not pick up any recovery items along the way. Keep in mind you can save as many times as you want and even if you complete the game in under 2:30 hrs you won't get the achievements for S rank because they must be done on "standard" or "hardcore" difficulty. Also note that gaining most if not all of the hip pouches is crucial for this play-through to be able to hold all the key items. If you run out of space I recommend discarding knifes, flashbangs, wooden boards or grenades. Also take note that once you use a key item to it's fullest it with show a green check mark in the lower right hand corner and you can safely discard it, thereby clearing up inventory space! In regards to Frugalist, you will recover your health back up to caution when you take damage so you won't have to worry too much except for boss fights. It's also worth noting that in my experience if you happen to die and continue you don't keep the steps you took during that run after your most recent manual/auto save. I'll also likely update this guide as I receive feedback. *Edit: I have done another run and now have notes for my steps at certain points

My aim for this guide is to give general point to point objectives throughout the game that will not only get it done quick but as painless as possible. I'll split it into a few sections based on where you go in the game: The Police Station, The Basement, The Sewers, and the Lab. By far the most amount of steps you'll take will be from the police station section to the sewers section. I'll also provide a link that has all the maps except for the lab for convenience. (All credit to IGN for these filled out maps that show item locations.)

https://www.ign.com/wikis/re2-remake/Maps_and_Item_Locations

The Police Station 312 steps
1. Head to the right and move through the corridor to get to the Watchman's room
2. Obtain Officer notebook from the cut in half officer
3. Head back to the main room and meet Marvin
4. Head up the stairs to the lion statue and use the Officer notebook to input the 3 symbol code to obtain the lion medallion
5. Put the lion medallion in the goddess statue
6. Head to the West side of the room and cut open the yellow tape box
7. Go through the corridor into the operations room and over the box/window
8. Go into the West Office and open the West Office Safe using the code: L9, R15, L7 to get our first hip pouch.
9. Go to the far end of the room with two locks and use the following combinations: Left- NED
Right- MRG to gain an attachment for the matilda
10. Next, head up the stairs to the 3F to open the locker right ahead with the combo: DCM (MAG ammo) then gain the spade key by the desk with the man statue
11. Head on to the West Storage Room further on the 3F and pick up the hip pouch on the desk next to the C4
12. Go into the nearby library, go down the stairs, and head into the lounge to gain the Unicorn medallion from the Unicorn statue again using the officer's notebook
13. Go back into the library and pick up the red book as you head back towards the main hall by opening the spade door
14. Put the unicorn medallion into the goddess statue and use the spade key to open the nearby West Office door
15. Go up the East stairs and head into the Waiting Room to open the safe behind the desk using the code: L6,R2,L11 (attachment for the Matilda). You'll now open the spade door and can now discard the spade key.
16. Go into the nearby Art Room pickup the left arm and combine it with the red book. Place this combination on the statue to gain the crystal scepter and examine it to release the crystal. While leaving the room, pick up the Weapons Locker Key Card
17. Head to the fire escape and then pickup the bolt cutters after the cutscene
18. Go through the door and use the bolt cutters to open the East Office door.
19. Pick up the electrical fuse on the desk closest to the far door and go into the side office to pick up the round valve
20. Head out the chair blocked door and place the electrical fuse into the socket to the left
21. Go back into the main hall and head back through Reception and around into the Operations Room to open the room requiring the bolt cutters in the back (discard bolt cutters)
22. Pick up the electronic gadget immediately ahead on the desk
23. Head into the Safety Deposit Room and use the Weapons Locker Key Card to get the shotgun in the back!
24. Head out the nearby doorway and head to the left and up the stairs to the 2F to the Shower Room and use the round valve on the pipe
25. Open the nearby locker with the code: CAP, also pick-up the portable safe on top of a shelf in the room and solve it to gain our first spare key.
26. Go through the shower room and then make sure to walk in the following corridor because a licker will be hanging out on the ceiling (it won't bother you if you don't make noise) and then head into the S.T.A.R.S office on the left
27. Pick up the battery in the immediate office to the left then combine this with the electronic gadget
28. From here you can leave the S.T.A.R.S office and go left down the hallway to open the locked door to the lounge then walk through the library and up the ladder to go into the West Storage Room.
29. Use the combined electronic gadget on the C4 and stand back to open the way to the mermaid statue (take note a licker will spawn in already aggro-ed as well as a zombie will wake up)
30. Use the officer notebook to find the code to put in the mermaid statue to get the final medallion
31. You will need to kill the licker and at least incapacitate the zombie in order to move the shelf out of the way into the library
32. Go down the ladder and back through the spade door into the main hall to put the final medallion into the goddess statue
33. Head Underground!!!

Basement 2,349 steps
1. This corridor is very straightforward just keep following the linear path until you move a metal cabinet out of the way and trigger the G Stage 1 boss fight.
Tips for the fight:

2. Head up the ladder and follow this also very linear path to the Operator's Room and pick up the hip pouch in the locker then continue on until you reach the Parking Garage and interact with the machine next to the gate (Cut-scene with
)
3. After the cut-scene, head into the door
goes into and through the jail to pick up the crank shaft and meet a journalist
4. Head back to the Parking Garage and into the door on the opposite side of the room that has a green light above it
5. Go to the right and through the Kennel ( I recommend killing the barking dogs in the cages while you can) and then into the Morgue
6. Go to the other side of the room and open the case that's 2nd from the left to find an undead with the diamond key in his hands
7. Leave the Morgue and open the pathway to the right by using the crank handle on the nearby slot to head into the Generator Room
8. Pick up the box and examine it to find the first electronic part
9. Go further into the Generator Room and fit the power strip that you mess with the switches to get the right level of V and A to turn on the power (turning on the power opens a subsequent door)
10. Head out of the generator room and back through the Kennel towards the Firing Range connected pathway door
11. Pick up and examine the yellow tool box right ahead to find a set of Police Car keys
12. Make sure to use the diamond key on the diamond door in this room
13. Leave the room and head back into the Parking Garage where you can examine the Police Car keys and press the key fob to open the trunk of a car containing another Matilda attachment
14. Head back towards the firing range and this time go into the door that was unlocked by turning on the power thereby heading up some stairs back into the police station! 3,501 steps
15. Once you're at the top of the stairs go into the nearby break room and pickup the electrical fuse on a chair in the adjoining room
16. Head out of the break room and past a bunch of windows to get to the other side of where the man was torn in half to place the electrical fuse in the wall
17. After the door opens, head back to the main hall and up to the 2F heading through the library and lounge to get to the Linen Room where you will use the diamond key. After opening the door you can then discard the diamond key and find the other portable safe in here to get the other spare key.
18. Head back to the Main Hall and through the West Office to go to the Safety Deposit Room and be able to finally insert the two spare keys into the slots on the machine. Entering the code 203 opens the locker containing another hip pouch.
19. Go back through the West Office into the Main Hall and head past the Art Room on the 2F to find a crank handle slot to use (discard the crank handle after using).
20. Go up the stairs ahead and then go into the East Storage Room to grab the Large Gear from the center of the room.
21. Head out of the East Storage Room and then through the door on your immediate right to make it out on the Balcony.
22. Go down the ladder and then down the stairs to the left when facing away from the ladder to make your way to a switch on the left that you'll need to switch from R to L
23. Next, go into the nearby doorway into the Boiler Room to grab the Club Key from the wall.
24. Head out of the boiler room and back up the stairs to press the lever by the burning helicopter to put it out.
25. Go into the nearby doorway and down the hall to watch Mr. X use his big boy muscles to move that heli out of the way. (Stun him because you can't just run past him)
26. Go back past the Art Room through the crank handle shortcut to go down the stairs heading to the Interrogation Room.
27. Grab the Gem Box from the Interrogation Room and combine it with the crystal to obtain the STARS badge. Examine the back of this badge to turn it into a USB stick.
28. Go back up the stairs once and head back to the Main hall, from here you'll go through Reception to get to the Club door letting you into the Records Room where you can pick up the jack used in the library. (Discard Club Key after opening door)
29. Go around through Operations and past the Safety Deposit Room to go up the stairs onto the 2F to go the Armory in the back of the S.T.A.R.S office.
30. Use the USB stick on the console and then interact with the monitor to open the armory doors and obtain the Lightning Hawk magnum.
31. Head out the office and to the left through the lounge into the library to use the jack on the raised bookcase. I recommend before moving all the bookcases to the right to dispatch of any zombies as well as stunning Mr. X if he happens to show up.
32. After moving the bookcases, head up the ladder and across them through the door ahead then head to the right. You'll find a door on your right that leads into the Clock tower.
33. You will use the large gear on the immediate gear slot to your right to lower some stairs, after the stairs go down re-pickup the large gear then head up the stairs and around to pick up a small gear. Place the large gear where the small gear was and then head back down the stairs and place the small gear on the gear slot right ahead. This will move the bell to drop the 2nd Electronic Part to pick up near the bottom of the bell.
34. Go out of the Clock Tower and around through the East Storage Room, down 1 flight of stairs, then head toward the fire escape to go down and then right through the half-man location. Go past all the windows again and back downstairs into the basement.
35. Head to the other side of the basement into the jail and to the electronic parts puzzle. Once solved, grab the parking garage pass in the journalist's cell and then head right while all the cells open and pull the lever opening a door. Mr. X will be in front of you and just stun him and run past. After you round the corner the horde will be coming so I recommend using a flash or grenade to go past them.
36. Once you're out, you will skip into a cut-scene and afterwards will be with
with the next step to use the key card to open the parking garage. 5,926 steps
37. The next section is extremely linear just through the gun shop and finally into the Sewer.

Sewer
1. You'll follow through the linear path and then drop down right in front of a Giant Gator.
2. This mini-boss fight is very Quick-Time-Event like where you'll just dodge left or right depending on where the gator is trying to bite and then once you get to the end you'll shoot the flammable pipe the big gator has his huge chompers around. 6,441
3. From here you'll go up a ladder Ada gives you and then through the linear path until you meet Mrs. Birkin the lab scientist who will shoot Leon in the shoulder and make you switch to a short Ada gameplay section.
4. Just use her EMF Analyzer to turn on power and overpower fans until you are able to finish this section with her getting injured and switching back to Leon's perspective.
5. Go back up the elevator and to a drop-down ledge to end up in the Upper Waterway.
6. From here take the right-side of the Upper Waterway to go up some stairs and through a room with a tape to go past the Workers' Break Room and past a Rook Chess Piece to go right down some stairs into the Lower Waterway.
7. Go to the right side in the Lower Waterway to go back up some more stairs into the Control Room where there is a locker you can open with the combo: SZF (Magnum ammo)
8. Drop down from the Control Room to drop down again in the Monitor room where there is the Chess Piece puzzle and a map of the Sewers you can pick up. 7,500
9. Go out the left door into the Treatment Pool Room where you pull a lever to move the platform and then cross the platform and head to the left to pick up the T-bar by the Cable Car Platform.
10. Head back to the other side of the Treatment Room to find a safe with the combo: L2, R12, L8 (shotgun mod)
11. Now go through the door you pasted to get to the safe and down the stairs then make a left once you get to the key shaped room.
12. You'll end up in the Bottom Waterway where you'll pickup the Treatment Facility Key on the wall before heading down the ladder into the actual waterway.
13. Head through the waterway into the Supplies Storage Room where you can find the Flamethrower, King piece and Queen piece.
14. Head back through the waterway and up the ladder to go right and back into the key shaped room now pulling the lever on the other side of the room.
15. Go backwards through the lower waterway to reach, on the right side, the Workroom Lift using the T-bar to open the doorway.
16. Use this elevator and once reaching the Workroom you can pick up another hip pouch on a desk to the left.
17. Go through the nearby door and you'll see a Treatment facility doorway ahead that you will use the Treatment facility key to open. Head back past the Rook chess piece again to the other Treatment facility doorway to open and then discard the treatment facility key. You may now head back and grab the Rook chess piece.
18. Use the workroom lift again to go through the lower waterway then left side to go back into the treatment pool room by going up the middle staircase in the key shaped room.
19. Go back into the monitor room and then use the King, Queen and Rook piece to finished the chess piece puzzle.
20. You'll then follow the linear path to turn on the power and then begin the G Stage 2 fight.
21. For this fight just move the shipping crate to the other side of the room with the button, damage G enough to stun him and then move the crate back over to damage him very much. You only have to do this a max of two times to end the fight and if you damage him enough with your weapons only once.
22. After the fight head across the wooden plank path to the room where you can pull the Garbage Disposal lever.
23. You'll meet back up with Ada and will now take the cable car to the lab.

Lab 9,321 steps
1. Go through the blast doors and then immediately through the cafeteria and up a ladder to go through a kitchen.
2. Past the kitchen make a right to go into the Nap Room to pick up the Level 2 security chip you can combine with your wristband
3. Head back to the room after the blast doors and go right to go to the Main Shaft area.
4. Go down the left pathway from the Main Shaft and into the Greenhouse Control Room to grab the dispenser from the machine. You will also input both lab codes in this room right now without having to look for them outside. Forgive my explanation as I can't figure out how to attach an image at the moment. Hatch code: F, Double bar, L blocks in the corners then another F. Lab Code: L blocks in the corners, One thin bar, Lower left little square and Upper Right big square, finally one fat bar.
5. Go into the Drug Testing Lab and solve the solution puzzle to fill the dispenser.
6. Head down the hatch and through the B2 to kill the two lickers at the end before leaving to go up two flights of stairs.
7. Go through the door and to the left to pick up the Signal Modulator then head back downstairs to turn the power on by inserting the modulator into the power circuit. You will have to examine the Signal Modulator and match the word at the top then make the waves match on the device to make the power come back on.
8. Once the power is on go into the Low-Temp testing lab to cool the dispenser with the solution then you can head back upstairs and around to go back to the Greenhouse Control room and dispense the solution.
9. Go into the Greenhouse to grab the now fallen level 3 chip to combine with the wristband and then head back to the main shaft and take opposite pathway. (At this point if you want the last hip pouch and think you have steps to spare; you can go back into Reception in the North Area and back towards the Nap Room to use the Signal Amplifier and obtain the last hip pouch in one of the nap stations that open. After this head back to the Main Shaft and to the right pathway)
10. Just run through and grab the G-virus sample by taking a left in the P-4 Level Testing Lab then right back to the Bioreactors room to start the G stage 3 fight 10,993 steps
11. For this fight just take your time and break his 3 eye locations: left shoulder, right leg and back as quick as possible to get him to progress through the fight by throwing objects and eventually having a cluster of eyes open at his chest.
12. Go up the ladder at the end and head back to the Main Shaft to trigger a cut-scene and then finally go down the elevator.
13. Follow the linear path and then finally get to the final key item the battery to insert in a slot right next to where you pick it up to begin the Super Tyrant (Mr. X) fight.
14. This was easily my most frustrating fight but eventually you will find a groove to progress the fight (hit his heart at the middle of his chest as this is the weak spot) and finally kill him with the anti-tank rocket.
15. After this you will blow up a horde of zombies with the gun in a doorway then keep going to go into the final cut-scene of Leon jumping on the train and making it out of NEST! 11,879

I finished with about 12500 steps my first run so plenty to spare. My steps throughout were from my second run doing this and I ended with less than 12,000 so even more to spare!

Now that's the way the news goes! With any luck you should finish this play-though having walked less than 14000 steps, not using any healing items and not opening the item box. Congratulations and feedback is highly encouraged
126
5

01 Feb 2019 06:35

54 Comments
Baller walkthough bud! Got all three easily :)
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By STViii on 26 May 2021 04:40
Excellent in depth guide. It’s unfortunate a lot of people just post a video compiling multiple achievements rather than the specific one I care about. I just have one question - how do you check your steps taken? You said you finished with 12500 steps so I’m wondering where I can get this information myself. If it’s somewhere in the guide I’ll have to check that in full soon.

Edit: I found my answer for anyone curious just check your Records screen it’s the one at the bottom. Current steps will be shown for the file you’re on.
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By TVthePunisher on 01 Feb 2019 17:41
@TVthePunisher Thank you for reminding me about the step counter. I'll add it to the guide!
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By DanTheWhale on 01 Feb 2019 18:10
@DanTheWhale: there’s no reason to get the Facility Key in the sewers, is there? I just ran through your guide tonight and all I did with it was pick it up and unlock 2 doors (the guide never says to go inside), and discard it. Seems like a waste of time to me?
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By ResidentKen on 07 Feb 2019 03:25
Also would you recommend grabbing the weapon part for the shotgun in the Gunshop? It adds an extra four rounds when combined and ups the capacity though results in two slots being taken. At this point in the game there would only be two more pouches remaining and without going after the parts for the magnum that would stay one slot.
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By TVthePunisher on 01 Feb 2019 19:28
In my playthrough I grabbed it because that shotgun becomes very good once you grab the part in the gun shop and the other part.
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By DanTheWhale on 01 Feb 2019 19:39
I'm doing my Hardcore playthroughs right now and I'm updating the guide with those I missed. I just added in the 3rd floor locker in RPD. I'll also be logging my steps as I complete sections
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By DanTheWhale on 01 Feb 2019 20:08
I had great time. Even went back and got the final pouch.

A couple things I noted:

- Prior to the second Birkin fight (G2) you’re stuck in a room and he’s gonna slash no matter what. I just stood near the door and took the hits, he cannot kill you during this sequence. Afterwards if left me in danger sure but it’s better than wasting steps and potentially getting hit anyways.

- I made a lot of shotgun ammo. Picked up both mods (One from gunshop and other from safe) and it was easily my best weapon against all bosses. I also made sure to have subweapons at any time.

-G3 I found it easiest to run behind him and take out the eye on his back as unless you’re dead on with the shot it probably will not even hit the eye and it’s the trickiest one to hit. The leg is a gimmie so shoot that then go for the shoulder eye . Just blasted in fast succession with the shotgun to his chest until death.

- Super Tyrant gave me the most issue as two hits will kill you. The magnum I had near 30 rounds for (I mixed some “yellow” gunpowder’s to make up the difference between stuff I left behind) but it takes forever to stun him even shooting at the heart. With the shotgun I found it a lot easier to stun him. Keep your distance and prepare to start running when he goes through his swipe frenzy. His jump attack is very easy to dodge and his jab you just need to be out of range. Now the most annoying part is after the rocket launcher arrives. Do not mad dash for it as I ended up dying because of that. Hopefully you have grenades like I did and throw one to stun him, get the launcher and put an end to Tyrant once and for all.

- Tidbit don’t get over anxious there’s still about four or five zombies through the final door. Let em cluster up and shoot a rocket.

I took a few small detours that were already on the path set by the guide to get powders or ammo. Otherwise it worked out very well with 12400 or so steps at the end.
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By TVthePunisher on 01 Feb 2019 21:28
Glad I could help!
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By DanTheWhale on 01 Feb 2019 22:08
Lovely stuff, thanks a lot 👍
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By IMateriaKeeper on 02 Feb 2019 21:39
Cool guide but how many items should I be picking up along the way? I saw no mention of picking up ammonia. Edit never mind I assumed you were doing the minimalist cheevos too
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By odiedodie on 03 Feb 2019 20:57
Dan, I really wish you had put your steps taken as a reference after each section, that would really help. Can you at least reload a save and give us an idea maybe at the end of Police Station, Parking, and Sewers? 3 milestones? Or should I just aim for 4000 in each big area? I just really don't wanna end-up at the end and realize I have to restart. It's painful enough to have to do 6 to 8 runs to get every achievement.

Thanks!
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By Asturgis on 03 Feb 2019 21:35
+1
If you'd add a footstep milestone after all few big points this would be perfect

I'm also going to use this guide for the s rank achievement since im not good at remembering stuff lol
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By Nanachiツ on 03 Feb 2019 21:45
Great guide, got all the achievements. Finished with 12,838 steps. I actually dove right for the rocket launcher at the end. But was fortunately in Caution and survived.

One point, Mr. X goes down in less than 10 handgun shots yo the head. So no problem taking him out so you can move the bookcases in peace.

As for my footstep milestones. Following this guide exactly. (Only thing I didn't go back for was the last side pack in the lab nap room)

Top of ladder, right after the giant gator: 7,336
Starting at Tram, right outside NEST lab: 10,239

I chose the top of the ladder after the giant gator, as this was basically the end of the scripted walking/running sequence you started when you left the RPD parking garage.
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By l Archvile l on 04 Feb 2019 02:10
I'll start a run and finish it tomorrow taking notes of my steps in each section.
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By DanTheWhale on 04 Feb 2019 03:52
For the life of me I cannot beat super tyrant at the end. I have 48 shotgun shells and 2 frag nades. I can't seem to find a reliable way to dodge his attacks since i can only take 2 before I'm toast. Any tips?
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By Ramm on 04 Feb 2019 10:43
Make sure to aim at his heart in his chest for maximum punishment. I'm not sure about if you can damage him during his stun animations or not but just to be safe I didn't shoot him until he was done.
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By DanTheWhale on 05 Feb 2019 02:34
7. Go through the corridor into the operations room and over the box/window (grabbing the police station map on the whiteboard on the way)

14. Put the unicorn medallion into the goddess statue and use the spade key to open the nearby West Office door (Discard the spade key now)
15. Go up the East stairs and head into the Waiting Room to open the safe behind the desk using the code: L6,R2,L11 (attachment for the Matilda)
16. Go into the nearby Art Room pickup the left arm and combine it with the red book. Place this combination on the statue to gain the crystal scepter and examine it to release the crystal. While leaving the room, pick up the Weapons Locker Key Card

Special Note: If you discard the spade key as you told us to do in #14, we wouldn't be able to get to the Art Room!
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By Warboy925 on 05 Feb 2019 16:27
@Ramm: English isn't my first language, so please bear with me and forgive me if I'm not crystal clear. I will consider that you know how to cancel him when he's charging his OHKO attack, and that you know how to use the rocks as cover (if you put a piece of debris between you and him, he will stop and smash said debris, giving you time to gain ground or shoot him). I will also consider you can recognize when he's about to jump-smash you into the ground, in which case escape it in the way I describe below.

There is no actual dodging in this game, only running, sadly, so everything relies on your capacity to know when to start running and in which direction. If you try to copy tactics you see in some Youtube videos of people quick-turning and somehow avoiding damage, you'll just get trashed. Those guys are on PC where speed, hitboxes, accuracy, input times, response times, everything is different. So...

5 tips that will keep you alive.

1) Space: Think of every boss fight, or any fight, as a square. 4 corners. You need to learn to go from one corner of the square to the opposite corner in a clockwise or anti-clockwise fashion, as if you were walking around a clock. Move following an arc as you're running, giving a wide birth to your opponent, that's how said opponent will miss you.

So, when fighting Tyrant, run in a corner. Let's say top left corner. Shoot a few times. When he's getting close, run towards the top right corner but don't stop there, then towards the bottom right corner, and only then shoot again. When Tyrant gets close, start running towards the bottom left corner, but don't stop there, then the top left corner, then shoot again. Rinse and repeat.

Going for one corner and shooting is too close for comfort. Always go for the opposite corner, in a circular fashion. And if you're about to get hit, it's the same thing, do not run left or right, or back, run by doing a small arc, going back and left, or back and right, as if on a circle. Direct lines, running straight, is a no no.

2) Baiting: One great way to stay safe is to trap the boss, or any enemy that doesn't have a grab attack, in their own animation. It works really well for G. If you start running away from the boss when said boss is doing nothing, he will just follow you and the gap will stay the same. Tyrant especially will go in fuck you mode and just keep running behind you forever, until he gets close enough. He will be fast when he's in pursuit, so it's very dangerous. But if you take a step towards the boss, getting in range of an attack, then bail back and start running away as the boss is attacking the air, that's how you gain ground.

3) Quick turning: Don't use it. On console, it's almost useless. If you're playing at maximum or very high sensibility speed, and you should, your toon will instantly turn around anyway and start running in the opposite direction when you ask them to. The camera won't follow (the camera auto-turning is the only advantage the quick-turn will give you) but then you just turn it around manually. At maximum sensibility, it will be very fast. I'm saying this because while you quick-turn, your toon will, turn, but he won't be moving or running, he will stay on the same spot, which is a big no no.

In other words, start running backwards and turn your camera manually instead of quick-turning. On PC, it's different because the time between the quick-turn and your being able to start running again is instantaneous, which it isn't on console. You can't really "quick-turn-bail", so just bail, and turn your camera yourself as you are bailing (always following an arc movement). It's hard to explain and grasp, but in my opinion, it's the key to perfect-dodging in this game.

4) Greed. If you're thinking you have time to put one more bullet in G's shoulder and it will probably break and stagger him, resulting in your not getting shit on, you're wrong. Because of the way critical DMG works in this game, unless you're standing perfectly still and your reticle is the smallest it can be, you can't accurately predict the damage you do, and even then, there is RNG involved. So when you see an enemy about to get in range for a physical attack, you run away. Do not wait. Do not take that extra shot. What's more important? That extra shot or being put in critical state?

It's really hard for me because I'm a greedy player, I always think I'm gonna have time, or I'm gonna be fine, and I get hit. I have to keep saying "Don't be greedy, don't be greedy" out loud during the last 2 fights so I can make it.

5) When you're absolute. It will happen, you will get hit at some point. You then need 10 seconds to recover or another hit of any kind will kill you. That's called "being absolute". Being "one-shot" and "being absolute" are 2 close, but different things. Being one-shot means another shot, another bullet, is gonna kill you. Being absolute means that you're so low on HP that any kind of damage in the game is gonna finish you off, even environmental.

In this game, on Assisted again a boss, one hit makes you absolute. You still have health left, but not enough to take another hit of any kind. So, when that happens, you can do 2 things, run away for 10 seconds, or keep fighting even though you're sluggish.

I would advise you to do the latter, unless the enemy is in such a place or state (for example in an animation, or behind a corner), that you know you can run for 10 seconds straight and be safe again. I say to keep fighting as normal because of what I said previously. If you start running away without baiting, the boss will start following you relentlessly. They will walk fast, they will catch up, you won't have recovered, and they will kill you. So either bait and bail, or keep fighting as normal.

Hope it helped!
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By Asturgis on 05 Feb 2019 17:10
@Warboy925 Yeah sorry I've been updating this guide periodically and I noticed this mistake. It's okay though because the game doesn't let you discard items that you haven't used to their fullest extent! Nevertheless, I corrected the mistake by putting discard the spade key after opening the waiting room safe
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By DanTheWhale on 06 Feb 2019 01:48
@Ramm I ran the edge of the elevator around the course, he has to come where you are so he'll attack the corner while you can run to the other side. Run the the whole rectangle, more ground he has to cover.

Also he can absorb a ton of Magnum rounds even on assisted. I have the Lightning Hawk with no upgrades and he took 13 magnum rounds. Then another 12 shotgun(Fully upgraded) rounds
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By l Archvile l on 06 Feb 2019 23:49
If you treat the symbols of the lab codes like numbers, the codes are 3123 and 2067.
Great guide. +1 from me
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By Aura of Heroism on 25 May 2020 11:29
@ResidentKen I preferred to pick it up because behind one of the doors it contains a yellow gunpowder and a large gunpowder letting you make shotgun shells and the other door has some ammo and another gunpowder.
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By DanTheWhale on 08 Feb 2019 01:22
@Warboy925 You may not need to pick up the diamond key to progress but it does, however, allow you to get another attachment for the Matilda as well as the other spare key to get another hip pouch.
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By DanTheWhale on 08 Feb 2019 01:24
True but it totally wastes steps! And where does the key give you a another attachment for the Matilda? IIRC, it only opens the linen room and the room in the firing range...
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By Warboy925 on 08 Feb 2019 05:20
You can get a portable safe in Linen room IIRC which means a hip pouch
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By Nanachiツ on 08 Feb 2019 18:09
@Warboy925 My bad I forgot about where the diamond door was in the firing range laugh. I suppose it's mainly useful for the second spare key which I would say is useful enough to deem it necessary. I finished a run doing this exactly and still had about 2500 steps to spare
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By DanTheWhale on 08 Feb 2019 18:11
Fantastic walkthrough mate, just got this and frugalist/minimalist all together following this. Thank you!
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By Scotty#6895 on 08 Feb 2019 21:26
I just wanted to say its possible to get under 10,000 steps as Claire A btw because I got around 9500 steps myself and got the acheivement
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By Cerberus#1587 on 15 Feb 2019 16:46
The Super Tyrant on Assisted is really tough if you're trying to go for the no medical healing achievement. He's a bullet sponge even with the upgraded magnum and shotgun and he's hard as hell to dodge consistently. It took me about 15 tries to finally beat him.

And the worst part is, I had 13,792 steps before the final battle and I used too many. So I'm going to have to do it again and shave off some steps, but at least this time I won't have to worry about not healing or not using the item box since I got those achivements.
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By ResidentialEvil on 16 Feb 2019 20:16
Well, I did two runs. One with no item box and no heals, then used this guide for the steps. Ended up with around 12,500, but I picked up way more than I needed. Easily the dumbest achievement in the game. Thanks a lot, man. Saved me a headache.
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By Jibbermidget on 08 Mar 2019 23:45
@Jibbermidget Glad I could help!!!!
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By DanTheWhale on 09 Mar 2019 16:23
For the labs - step 4. I suggest using the code as like a number pad. So the solution for this run would be 3123 and 2067.
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By Lord Agrius on 26 Apr 2019 07:54
Looks like a great guide! I ended up getting it from another solution, Lord Razorblade's video guide for Claire's S rank Sizzling Scarlet Hero achievement works for this as well. I wasn't expecting it either so that was nice. I ended up with a little bit above 13,000 steps. And that's with going off the beaten path a few times to store some extra items I had picked up that he didn't.

So that just leaves the no box achievement, which I'm sure I'll use this guide for when I get to that after the Hardcore runs.

Yep, used this for the no box run, works great.
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By EarthboundX on 26 Apr 2019 09:24
If you suck as much as I do, then spend the 5 bucks for the infinite rocket launcher dlc (yes I know I suck). Use this guide the whole way until you enter the nest. Make a save halfway through the nest. Once saved, go into the item box, grab the rocket launcher, and blow everything up. Feels really good btw after all the crap that's come before. After you unlock the No Heals and Minimalist achievements. Reload that save and now start picking up healing items.. I only needed 1 full heal but 2 or 3 would have sped my fight up quicker. For everyone that did it legit, I salute you.
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By HoneyDaddy on 03 Jun 2019 06:16
At the start of the guide you say in the west storage room there is a hip pouch on the table by the C4 charge I’ve looked around the whole room and there is no hip pouch I can see there as I’m playing on Leon’s story on hardcore
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By DivineShai on 21 Jun 2019 17:48
On Hardcore the game removes a few of the hip pouches.
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By EarthboundX on 21 Jun 2019 22:16
Excellent guide. One amendment I would recommend. Point 31 of the Police Station. Before using the C4 on the barricade it is possible to kill the hanging zombie before he wakes up from the explosion. Then when setting the C4 you can run into the library which prevents the shelf falling. This allows you to run straight into the library and avoid the licker. Probably only a few extra steps too.
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By snake37plissken on 13 Sep 2019 07:17
Oof, think I screwed myself. I only have 7 mag, 30 handgun, and 300 flamethrower at the Tyrant fight.... i havent been able to unload everything, as i usually die, but seeing how some are using 12 mag and 20 shotgun.... yeah.... guess I'll have to load an earlier save and try to scavenge a bit while keeping tabs on my steps. T.T
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By Leo Ascendent on 20 Dec 2019 16:11
Great guide thank you! 👍🏻
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By xLoCk 0nx on 08 Feb 2020 16:40
Excellent guide! I did it with about 300 less steps than you.
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By Thiagosc777 on 14 Apr 2020 03:05
Wouldn't this be better done on B scenario seen as how it's shorter?
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By Maiden Ty One on 23 Jan 2021 10:05
@Maiden Ty One | It's possible but I believe I wrote this from this scenario because it was the one I was most familiar with. I only played Scenario B for the achievement attached to it if I remember correctly.
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By DanTheWhale on 23 Jan 2021 21:04
Thank you for the 1st tip!
As for number 2: 11. Head on to the West Storage Room further on the 3F and pick up the hip pouch on the desk next to the C4 already covered.
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By DanTheWhale on 17 Dec 2021 18:05
About the licker in the storage: when you put the C4 and before the explosion, if you pass trough the door who is side of the shelf and be in the library side keepening the door opened for the storage side, the shelf dont even fall with the explosion. But, if you stay in the way of the shelf, she doesnt fall in the moment of the explosion, but when you get out of her way, she falls with some delay
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By YELLOW K1NG on 24 Jan 2022 09:24
Bravo! This masterclass of a guide was flawless, thank you so very much good sir/madam.
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By MagicDuke on 01 Nov 2022 10:51
Worked for me thanks!
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By Rock Is Sponge on 12 Dec 2022 06:28
What an amazing guide. Thank you so much!
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By Spartan 343x on 19 Feb 2024 17:06
It’s also worth noting that you will be stuck with the T-Bar Crank as you’ll be skipping two doors that need it. This is of course if you’re running the No Item Box achievement at the same time, otherwise drop it off. Also it’s worth going up the Worker’s Break room elevator to grab the Mag Ammo that’s right there in front of you. I know of at least one other spot that has ammo in the station (it’s the locker on the third floor if I’m correct) but I didn’t get that earlier lol. I’m trying to record how many steps I have at certain areas. By example after The
I had 6984. Hope I’m within good time
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By TVthePunisher on 01 Feb 2019 20:02
Just a little extra bit to add - After the stars office it should be noted to unlock the door to the lobby (where the unicorn statue is). You’ll have to walk passed the Licker but it’s important to save time later as the guide does mention using this once you have the diamond key and it would be locked otherwise removing a shortcut. After unlocking and going into the library you can simply climb the ladder or go up the stairs to get to the storage room to blow the C4 door.
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By TVthePunisher on 01 Feb 2019 19:22
Thanks l Archvile l I read your comment right after rescuing Ada, Starting at Tram, right outside NEST lab, I was at 10,624, I finished at about 13,600!!
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By Warboy925 on 07 Feb 2019 15:55
@ ResidentKen, on a Leon or Clair Run, you DO NOT need to EVEN PICK UP the Facility Key in the sewers at all, just like Leon doesn't need to pick up the Diamond key in the morgue!!!
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By Warboy925 on 07 Feb 2019 16:52
I used the Infinite samurai edge so I didn't need to bother on finding ammo. Used all gunpowder for shotgun shells and magnum when needed. The sewer key which you need to develop the secret photo is not necessary in this run. It'll only add steps which made me miss this achievement a few times. Defeating G Stage 3 and Super Tyrant is possible without the Lightning Hawk upgrades. And if Super Tyrant is about to unleash his super attack that's the moment you use your magnum.
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By Masutā MJ on 15 Feb 2019 07:35
Awesome thanks a bunch! I’m playing using your guide right now, wanted to add a couple notes to the police station section during numbers 28-32.
1. If you move the shelf out of the way immediately after the C4 goes off before going through the opening you made, the licker and zombie won’t be there yet, making it easier to get out after grabbing the maiden medallion
2. You forgot to mention there’s a hip pouch on the table on your way out
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By guitarist707 on 17 Dec 2021 04:40
View all 54 comments Show less comments
To get this achievement you need to complete either of the scenarios with either character taking fewer than 14,000 steps.

In my attached video guide I show you how to get the achievement whilst also picking up ALL of the Leon B exclusive collectibles needed for 100% and get an S-Rank at the same time.

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24 Feb 2019 02:58

If you go straight for the items you need to progress through the game and skip all of the exploration, you should be able to get this as well as an S rank. You can see how many footsteps you have on your current playthrough by logging into RE NET and going to the Weekly Challenge section.
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10 Feb 2019 00:00

2 Comments
Thanks man, I didn't know about the RE NET thing.
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By fletchthesaint on 20 Feb 2019 00:08
I can't see any reference to steps on RE.NET. Does it only show in the weekly challenge section if it's a current challenge?
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By Jenova_20 on 14 Mar 2024 10:00

This achievement will require that you complete the game from the moment you take control of your character, to the moment the credits/final cutscene rolls, without taking more than 14,000 steps. This too is not quite as difficult as it sounds. Once you are attempting this you should be very familiar with the game and know where to go and what to do to be as efficient as possible.

You can and should attempt this along with "Frugalist" and "Minimalist" in a single playthrough on the Easy difficulty, cutting down on unneccessary playtime. See the video below for a guide on this achievement and "Frugalist" in a single run. You should also not open the Item box during this to get "Minimalist" at the same time.

Full credit for the video guide to Maka91Productions

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Step statistics can be viewed in the "Records" section.
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27 Jan 2019 03:14

2 Comments
All statistics and progress in RESIDENT EVIL 2, both this trophy and the others, are also tracked only in ResidentEvil.net
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By Dima_Legendary on 02 Feb 2019 05:39
Got it for Claire in scenario A, within about 12,500 steps on standard difficulty,
time 2:15.
For reference, I loaded the saves that I made during the game and looked at the step statistics, maybe it will be useful for someone:
After the 1st battle with Birkin there were 3500 steps
Before the second battle with Birkin, after solving the chess problem, there were 8800 steps
Before the final Birkin on the last typewriter, when the timer was already ticking, there were 12,000 steps.
So steps are given with a reserve even in scenario A. But to be sure to fit in, knock out in scenario B. There you need to run much less
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By k0sstik210 on 31 Jan 2019 22:31
I completed Claire's story and it took +-10,000 steps.
In fact, the achievement is not as difficult as it might seem.
1) It’s better to complete on an easy difficulty level, you can combine it with other achievements
2) I think it’s stupid to say that you need to know exactly the location of all plot objects and find the shortest route for them.
3) Hilki, collect only those cartridges that will be along the way. I didn’t pick up another weapon, and as it turned out, they would give us a grenade launcher in the laboratory anyway, but as practice has shown, we could have taken it at the very beginning (there were more than a few steps left) I don’t see the point in picking up a submachine gun. I upgraded guns only to a pistol to make a magnum out of it, because along the way and also a key upgrade, everything else is not needed.
4) Important . Knock down the first boss with a knife as soon as you are given control, otherwise you will run in a bunch of circles.
5) Shoot zombies from a distance so as not to move back and avoid strafe when they get too close.
6) Sign up more often if the car is on the way, in case you mess up the passage, so as not to start over
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29 Jan 2019 17:42