Resident Evil

Resident Evil

44 Achievements

1,000

25-30h

Xbox One
Xbox Series
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Every Nook and Cranny

Every Nook and Cranny

Visit all places on all maps.

20

1.46%

How to unlock the Every Nook and Cranny achievement in Resident Evil - Definitive Guide

SIMPLE DESCRIPTION- Visit all places on all maps; AND collect 100% of the items AND open all doors.

-I strongly suggest creating multiple save files. Particularly when you reach the lab. There will be a point of no return soon.

1. You must take every item from every room. If a room has no items in it you must at least enter the room. All that really matters is that each room has been visited and that it appears green/100% on the map.

2. Check your map. If there is a room in red, there is still an item in that room to find. Also the link to the map below is SO awesome. It shows every room in the game, the items and their specific locations. Depending on your difficulty, there may be some items that are near impossible to see. Keep checking every spot.

3. Doorways appear in 3 colors: red, green and blue. Your goal for the doors is that they are all blue with the exception of a few that are sealed or rusted shut and those will appear red. There are a few areas in the mansion that have multiple entrances that have doors that can sometimes be missed: 1F hallway West Wing, 2F East Wing Small Library(dog whistle location), 2F West Wing Outside Balcony(dog whistle used) and the basement kitchen.

It also must be done in one play-through.

This will be much easier to do on hard or normal or even Survivor because there will be less items. Keep in mind that on hard difficulty, SOME of the items are in different spots than normal difficulty and the link on the bottom is for normal.

-This map is great:
http://www.evilresource.com/resident-evil-remake/maps/mansio...

Below are some spots I and others have found to be worth mentioning:

-There are a few doors that are red and there is nothing you can do about it. Once you reach the lab, these are the doors that will remain red:

-Mansion 1F, if you do not use the broken shotgun, the door leading to the shotgun room changes to red.
-Costume room(only if on second playthrough+).
-The door you removed the stone/metal object from will also be red.
-Mansion 2F, the elevator and the main door to the big library(west).
-Mansion B1 elevator.
-Residence 1F, after entering the plant room, the door behind you changes to red.
-Courtyard 1F There are two red doors in the main area that looks like a t-short with a long neck.
-There is the area that you used the two emblems (wolf/eagle) that will have two doors as well.
-Courtyard B1 the big elevator is red. Alter B2 also has a red door.
-There will also be a door in Labratory B3 that will always be red even though you can sneak through the vents to access the room itself.

-The secret costume room does not count if you can not access it like what happens if it is your first playthrough. If this is your second or "once again" play through, you might as well use the closet key just to be safe. I never opened it and others claim not to have either. If you are not sure where it is, it is in the mansion, 1F east wing. It is the room where you push the box to get the map. In the narrow hallway with paintings, go to the back corner with the closet key in your inventory and push cn_A to open the door.

-The west first floor store-room (serum room) in the mansion has a document that is hard to find. It is near the typewriter.

-The east first floor store-room can be tricky on easy difficulties due to a pistol clip that is hard to find. "Barry leaves a handgun magazine that is hard to find because it is on the very lower right edge of the camera view looking at the the item box in the room. (Right side of the room from the entrance.) That eluded me for a long time." -GrandmasterkaThanks

-Hard to find item on easier difficulties; Courtyard B2, room with compactor-it is by the top of the ladder. You are looking for a pistol clip.

Minor spoilers (sorry, but you have had since 1996 to play this gamelaugh)


"The point of no-return is before : You can consider it is just after
you release Jill/Chris(I mean Barry) ?

Indeed, once you get to the floor where is the fusible thing, the game tells you it's useless to go back, preventing you to do so." -Exeio

thanks for the comments

Biomasterhazard says, "That(this) can be done without entering the secret room where you can change your clothes."-

O Palestrino + WhiterValkyrie discovered the information about opening the doors; many thanks to them.

MRMIdAS2k says "Also, you MUST get all 4 bottles in the V-jolt room when playing as Jill. The room stays red if you leave one, even after the plant 42 fight.

I would like to add as this confused me, if you don't save Jill/Chris the prison room they're in stays undiscovered.`DEEJUNE


bt
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24 Jan 2015 06:48

42 Comments
That can be done without entering the secret room where you can change your clothes.
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By Biomasterhazard on 25 Jan 2015 08:25
Worth noting this must be done in one playthrough. If you miss rooms and go and clear them on another run, it won't count, all rooms must be green at once.
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By Slam Shot Sam on 25 Jan 2015 09:53
Just to add if u kill plant 42 with either character using guns don't forget to go into the room in the aqua ring where the roots are That one I nearly missed :)
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By iTzDanski92 on 25 Jan 2015 10:37
Ok, im seriously annoyed, can anyone help me? Im missing 2 areas (no not the 2 doors above) and I have areas that are still red. I posted what im missing in this forum and for the life of me cannot figure out why they are red:

Help
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By Strategy One on 25 Jan 2015 11:30
@Slam Shot Sam, if ur right im going to have to go back into the lab and grab everything again... That will be annoying -_- fuck this achievement right now..
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By Strategy One on 25 Jan 2015 11:33
Thanks for the comments everyone. Slam Shot Sam is right, it does need to be one playthrough.
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By bobby trippe on 25 Jan 2015 23:27
I can confirm that you MUST open all possible doors. If you have any door that is white or any door that is red and can be lockpicked or unlocked with a key you must open the doors.
I reached the helipad with 99% unlocked of this achievement. Checked my map and saw that every room was green.
Checked here and saw the post of opening all doors, and checked my map and I hasn't opened three doors. The two mentioned above and another one at second floor.
I opened these doors, came back to the lab and killed the Tyrant. When I arrived at the helipad, cheevo unlocked. clap
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By O Palestrino on 26 Jan 2015 06:09
"3. Also, after the final fight with Jessica, check the coffin. This will also change the color of the room before it too (before you went down the ladder.) "

It's actually the final Lisa fight and the coffin belongs to Jessica.
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By MemoriesOfFinal on 27 Jan 2015 07:04
I checked all maps and dont have any red rooms. And when ive got 98%, i fought the last battle and didn't unlock. I didin't put the broken shotgun (with Jill Playthrough) any ideas?
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By lLeoOneBR on 27 Jan 2015 12:49
Could you make some photos of your map ! So we could help ;)
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By WhiterValkyrie on 27 Jan 2015 15:21
ILeoOneBR: What do all of your doors look like? Are they all blue with the exception of the shotgun room door and the guard house door?The other red doors that can't be used anymore should be marked with a red X.

I almost missed the Main Hall 2F door to the Dog Terrace.
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By DemandonSoss on 27 Jan 2015 15:26
Great guide, that link with the interactive map was a HUGE help.
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By DemandonSoss on 27 Jan 2015 15:27
You are the first person to get my gamer tag reference! Wow, thank you! I'm a guitar player and a huge VH fan as you figured out.
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By DemandonSoss on 27 Jan 2015 17:47
I was talking to lLeoOneBR not to you bobby :D
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By WhiterValkyrie on 27 Jan 2015 20:02
Ah.....Yes seeing Leo's map would be helpful.
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By bobby trippe on 27 Jan 2015 23:38
REPOST:
I agree, check ALL your maps and check ALL the doors. If you still have the broken shotgun that is fine but the room you got the functioning shotgun from should be green. There should be no blue GREEN doors and only a few red doors. If you are not sure if the red doors should be red, go back and check them; Mansion 2F West library, Mansion 1F East Shotgun Room, Residence 1F Plant 42 Room, Labratory B3 Vent Room/Operating Room. When you rescue Chris/Jill go back in the cell AND take the item.
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By bobby trippe on 28 Jan 2015 05:33
Do the herb pots count since you can't pick them up in your inventory?? (can only use them instantly)
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By SpaceBaboon QC on 02 Feb 2015 21:22
No. You will notice that nothing changes as far as the rooms go. I do not think I used any of them on my run.
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By bobby trippe on 03 Feb 2015 01:58
I just wanted to ask about the Stone & Medal Object. If I leave it in the hole to open the door, that room turns red. If I take it, the room turns green, but then you can no longer can in through the door. Can I leave the room red and it still count as 100%?
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By spacedvest2 on 07 Feb 2015 21:07
It will be impossible to get 100 by leaving it in the room (I think). You will probably not be able to even get 90%. The stone and metal object will be used again to open another door. In fact, you will need tow. The new does not do the same thing to change the color of the room to red.

Good question.
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By bobby trippe on 07 Feb 2015 23:35
Yeah ok, I see, I hadn't gotten to the entrance of the labs to see that you need that first Stone & Metal Object again to open a differnt door. Thanks!
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By spacedvest2 on 08 Feb 2015 07:05
When you go down the elevator with Barry (the room with the broken flame thrower and compactor) the map in your guide says the all that's in there its the flame thrower Barry and an item box but the room is still showing red! What am I missing?
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By The Joelstr on 01 Apr 2015 09:54
Ah man... That map didn't say there was a magazine now I'm stuck and get back down there.. Oh well I'll get it on another play through
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By The Joelstr on 01 Apr 2015 10:52
No. It is not the kerosene that is causing that. There is a clip or memo in that room still. I think it was on a small table maybe or in the corner. In any case search EVERY inch of that room.
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By bobby trippe on 29 Apr 2015 12:49
I found what it was! Barry leaves a handgun magazine that is hard to find because it is on the very lower right edge of the camera view looking at the the item box in the room. (Right side of the room from the entrance.) That eluded me for a long time. Might be worth mentioning.
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By The Moose on 01 May 2015 14:39
The point of no-return is before : You can consider it is just after

Indeed, once you get to the floor where is the fusible thing, the game tells you it's useless to go back, preventing you to do so.

Also, as far as I know, I had every rooms green with blue doors and I didn't have the achiev, The tracker tells me I was at 99% of it, so I don't understand.
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By DEF Exeio on 19 May 2015 06:38
I meant Barry, not Chris
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By DEF Exeio on 19 May 2015 06:40
Also, you MUST get all 4 bottles in the V-jolt room when playing as Jill. The room stays red if you leave one, even after the plant 42 fight.
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By MRMIdAS2k on 20 Apr 2016 15:06
very good and helpful guide i did not know that you had to get all items in every room too so thanks for making that known. thumbs up to your guide!!
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By LORD DEATH 1989 on 14 Aug 2017 00:51
I dont understand. I went in all rooms and got all items including bottles and it hasn't unlocked it. First playthrough with Jill so no costume key/room.

Still says 99% on the achievement unless there is a delay in the unlocking which happens sometimes.

Edit* I just figured it out. I missed the room with the Root Ball in it. Where you use the VJolt. Such a pain in the @$$. I spent the whole game making sure I entered all rooms and picking up all items and I missed that room 😩🤣

Edit 2: I played it through again and got the root ball room and finished the game collecting all items and vjolt bottles and it unlocked the achievement.
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By mattcasdorph on 09 Dec 2023 04:16
Thanks! I too finished and after following the walkthrough the achievement was at 99%. All map areas were green but I was missing two doors: 2F West Wing Outside Balcony 2nd door (the walkthrough mentions not to go back in here due to Hunters waiting to insta-kill you) and the kitchen basement door (walkthrough mentions to unlock it at one point early on, but not to open it). Luckily, I had saved at the point of no return lab location (before going down the elevator) so it was relatively quick to reload the save, run all the way back up to the mansion, get sliced up by those hunters on the balcony (unfortunately at this point I had no shotgun ammo), and then re-finish the game. I really appreciate the list of easily missed locations.
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By BlenderKitten on 01 Jan 2024 03:29
Do you have to get all the kerosene in the East Wing Storeroom (the save room near the exit to the graveyard and courtyard)? That room continually shows red for me even though I'm sure I picked everything up, at least on Very Easy. I think it has turned green for me on Hard...
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By The Moose on 29 Apr 2015 10:17
Ah! So you do have to clean every room out, this can be good, but a little annoying, there are a couple I couldn't figure out why it is still red..
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By Strategy One on 24 Jan 2015 09:01
I did this on hard with the new rocket launcher :) I am not sure if you need to let chris/jill out of the cell, but to be on the safe side I had a save just after killing the first tyrant...
For the no survivor cheevos for both characters but if u release jill or Chris from the mo disks when you let them out u must go back in to get this too I think I did anyway just to be safe and yeah all doors must be unlocked as I were on 97% until reading the above comment ta da cheevo unlocked :)
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By iTzDanski92 on 24 Jan 2015 22:55
Fantastic, finished the game with this at 99%, every single room is cleared and all doors are blue.

Does anyone know specifically which doors should have a X through them by the time you get to the labs?
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By Billargh on 08 Mar 2015 17:05
You CAN go back after using two stone objects. You just have to pick back one with you by selecting no when the caracter asking if you want enter or not ! Plus you have to open all the possible doors for that cheevo.

I'm thinking of two doors in particular :

- The one downstairs in the corridor with the very first zombie. You can finish the without touch it.
- The one at the end of the balcony where you fight the dogs with the false armor key.

Each door must be opened one time when it's possible to open it. Trust me : i have one save before the first fight with the tyrant and when ireached at the heliport i was at 99%. The only thing i've done different was backtracking and open taht two doors and pop !
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By WhiterValkyrie on 21 Mar 2016 11:52
Have completed the game twice with Jill and checked all rooms were green-ish. Both times stucked at 99% at the end. I'll try to open all doors (even if it won't open) in my 3rd playthrough facepalm
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By DukeVonLeo on 18 Feb 2018 17:16
Hey guys, thanks for your help. I did all the speedruns and playthroughs on all diffyculties etc. on the GC and Wii versions. But I have never collected all of the items in all rooms. I was at 99% and had no idea what I have missed. For me it was the room with the roots at Aquaring and the red door at the Plant 42 room. Much appreciated !
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By Wolvereese on 17 Mar 2018 14:19
Finished the game twice. Got 99% both times. I did remove the broken shotgun out of the clock while I was tidying up loose ends. Will this impact a requirement for this achievement?
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By forgottenfringe on 08 Feb 2021 18:10
It has been a few years but I think that item does have an impact on the 100%. It could be a few different things. I wish I could be more helpful.
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By bobby trippe on 09 Feb 2021 15:57
I would like to add as this confused me, if you don't save Jill/Chris the prison room they're in stays undiscovered.
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By DEEJUNE on 12 Sep 2022 09:51
Added a note at the bottom but also mentioned in the spoilers section too
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By bobby trippe on 13 Sep 2022 00:54
View all 42 comments Show less comments
Bobby's solution is pretty comprehensive with some great comments by other users. Things to keep in mind:

1. This has to be in one play through.

2. If the room is red there are more items. The room will turn a grayish green when it is done.

3. The guard room in the aqua ring is easy to miss. This is the room where you find Plant 42's roots.

4. Along with the above room, the room in the Gallery where you mix the V-Jolt is easy to miss too.

5. This is better to do on a hard/rocket launcher play through because there are less items to pick up and you have more inventory space allotted for the items since you shouldn't be lugging around any extra weapons or ammo.

6. If you are playing as Jill, make sure you either replace the shotgun with the broken shotgun or clear the room before leaving. That room closes for the rest of the play through once you leave if you do not replace the shotgun.

7. One other room that has historically given people fits is the garbage compactor room in the tunnels. This is the room where you push the box out of the gondola cage and into the compactor to get the "Broken Flamethrower". At the top of the ladder in this room is a "Handgun Magazine" that is very easy to miss. When you are standing at the top of the ladder look slightly forward and to your character's left to see it on the ground near the flood light.

8. Don't forget to re-enter the cell of your partner after rescuing them near the end. You are forced to leave that room after the cut scene and it contains shotgun shells.
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25 Jan 2015 14:18

2 Comments
I replayed the game after 2 years and finally got the achievement thanks to your guides guys. Helped a lot.

I suggest every person who is going for this chievo to save the game before they save Chris/Jill : This is the point when you cannot go back to the mansion and all the places you've visited before.
By doing that, you can restart from the saved game if the achievement doesn't pop when you get the firework case once you got to the heliport.
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By DEF Exeio on 27 Oct 2017 21:34
I finished the game, thought i had everything - no achievement pop.

Had to reload a save and backtrack - I had missed 2 things I feel should be mentioned.
The room in the Aqua ring with plant 42's roots (did this on a rocket launcher run so I didn't mix v-jolt, though I had run into the v-jolt room)

I also mixed the 2nd door from the terrace where you fight the 2 dogs for the imitation of a key to get the armor key. The 2nd door that goes into the 2nd floor of the mansion - I had not gone through that door.

I went back, did those 2 rooms and the achievement popped as soon as I picked up the signal rockets.
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By Spectrix on 02 Feb 2016 16:02
The description is a bit misleading on this one. You need to pick up every single item in every room to get this trophy, not just visit them. If there's a red room on your map it means you need to pick up any items in there for it to count. The trophy will pop at the results screen provided there were no rooms with items left. The secret room behind the painting doesn't count.
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26 Jan 2015 05:24

I'd like to point something out to anybody going for this. If you use the chemicals in the plant room (not the boss, the one with the fountain, where you get a death mask in the mansion) and cause the herbs to wither, it DOES NOT count against this trophy. I turned the valve the wrong way, 'destroyed' the herbs and spent the rest of the game wondering if I still qualified for getting the trophy. But upon finding everything else and walking out onto the helipad I still got the trophy! So if you destroyed the plants like me, don't worry, you can still get the trophy.
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31 Jan 2015 17:09

Can I also add that this achievement is easier on Hard mode as there are less items to pick up.
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15 Mar 2016 10:11

This achievement is do-able on a first playthrough, I did it on my first playthrough

All you have to do is make sure every room is green, and every door is blue, although there are some exceptions to the every door is blue rule; The door that allows you to get to the Courtyard can be red because you need to have the emblem to progress after the Caves/Courtyard 2 section. The door(s) to the room between the hallway and the room where you get the shotgun. (Side note, you DO NOT need to use the Broken Shotgun for the achievement), the door that is too rusted to use in the Laboratory, the door that's too broken or whatever to use to get to Yawn 2's room. Doors that are forcefully locked like those DO NOT NEED TO BE BLUE, EVERY OTHER DOOR DOES!!!!

There are a couple rooms I struggled with to find all the items in, but the most common one people struggle with (me included) is the room where you push the box into a cage thing and send it down to the crusher thing, In the Cave section. In that room there are like 4 unmovable box, you can climb on those and the one on the top has like 3 items in it. YOU NEED TO SAVE CHRIS/Jill IN THE LABORATORY, THERE IS AMMO THERE

YOU HAVE TO PICK UP FILES AND MAPS AS WELL!

THE ACHIEVEMENT WILL POP WHEN YOU GRAB THE FLARE DURING THE FINAL BOSSFIGHT

I don't know if you need to grab the Assault Shotgun or not for the achievement but just in case do it, to get it save Richard with the serum, and while fighting Yawn (The giant snake) for the first time, once Yawn "Dies" Richard will die and you will get the Assault Shotgun
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11 Sep 2023 13:54

(Missable) This trophy is easily missable as its description is misleading due to the fact that it also requires you to pick up every item in every room that contains items. So you must enter every room and you must pick up every item in the game. This trophy can be earned on any difficulty and may vary depending on how good you play. On higher difficulties the trophy can be argued to be easier as there are fewer items; while on lower difficulties it can be argued to be more time consuming due to running back and forth between items boxes to stash what you pick up. Keep in mind there are also two rooms that get restocked with items as Wesker/Barry will leave some for Chris/Jill when you hit checkpoints in the storyline. Regardless of what difficulty you play on, Jill has it easier as she has two more item slots.

An easy way to keep track of what rooms you haven’t cleared of items yet is by looking at your in game map; if a room is red there are still items in it, if the room is white you have cleared it of all items. Keep in mind that items don’t just constitute health/ammo/keys, but also the in game files and maps. Some are hidden and hard to see, so be sure to search everywhere in a room that’s still showing itself as red. One final note is that you can backtrack to any area in the game as long as you haven’t initiated the self-destruct sequence in the Laboratory. If you need to head back to the Residence, but have already put the two Metal and Stone Objects into the gate in the Mansion Foyer, attempt to go through the door but select “No” when asked to go through it.

See Gameplay Helps/Hints for additional details.

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SPECIAL NOTE: The virtual last Point of No Return is just before turning on the elevator that takes you to the Tyrant battle in the labs (not the rooftop one). Afterwards, you cannot return to areas before the laboratory due to a message on the courtyard elevator reading "There's no point in going back."

This achievement description is incorrect. It misleads one to believe you simply have to visit every room but that is not the case. You need to "100%" every room, which simply requires picking up all items it has to offer. As a special note, you DO NOT have to have access to the Costume Room. This achievement can be done on the first playthrough of either character, just insure that you pick up every item.

To know if you've picked up everything, check your map and examine the room you're in. If it's brown, there are still items to search for. If it's a pale green, you've found everything and can move on. 

The game allows you to backtrack even more than the original Gamecube release. You're no longer restricted from returning after hitting the laboratory, however the door will lock after you've beaten the Tyrant in the labs. Before then, if there's anything you need to do, simply head back up to the surface and go back to any areas you missed. But it's much wiser to just knock out each room as you come to it or at the very least, have everything greened before you leave a location (Mansion, Courtyard, Residence, Caves, Laboratory). 

Note: If you need to return to the Courtyard, Caves or Residence...once you return to the Mansion via the Gates, turn to them and click "No" when asked to go through. You will reobtain one of the Stone & Metal Objects, allowing you to use it to return to those areas.

The achievement will unlock as you arrive on the Helipad at the end of the game (you do not have to pick up the Signal Flare, the area will already be marked as green). 

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