Rise of the Tomb Raider
143 Achievements
2,250
61-77h
Way to Go
Complete every level in Score Attack with a bronze score or better
15
0.07%
How to unlock the Way to Go achievement in Rise of the Tomb Raider - Definitive Guide
Every chapter has a point threshold, which means if you have a specific amount of points, you can earn a bronze, silver, or gold medal score. If you want to earn a high score, you can complete the chapter as fast as you can (there will be an in-game timer), picking up blue score bonus pickups, killing enemies (headshots, finishers), and playing on harder difficulties. Another way is using cards that hinder you from completing the chapter which adds to your score as well.
Expeditions Mode only.
Each chapter in Expeditions Mode's score attack mode has point thresholds above which you'll be awarded a bronze, silver or gold medal. For this achievement, you need to earn enough points for a bronze medal or better on every single chapter. See the "Golden Child" achievement below for further guidance.
Expeditions Mode only
Each chapter in Expeditions Mode's Score Attack mode has point thresholds above which you'll be awarded a bronze, silver or gold medal. For this achievement, you need to earn enough points for a bronze medal or better on every single chapter. See the "Golden Child" achievement below for further guidance.
(Online)
See Golden Child.
Expeditions Mode only.
Each chapter in Expeditions Mode's Score Attack mode has point thresholds above which you'll be awarded a bronze, silver or gold medal. For this achievement, you need to earn enough points for a bronze medal or better on every single chapter.
For a high score, you'll need to complete the chapter as fast as possible (an on-screen counter will show your current time bonus/penalty as you play), picking up blue score bonus pickups, killing enemies (headshots, finishers, etc., will provide a higher score) and avoiding damage. Ideally, try to achieve kills in quick succession to gain a temporary score multiplier, while replaying on higher difficulty levels will apply a multiplier to your overall score (0.5× for Adventurer, 1× for Tomb Raider, 2× for Seasoned Raider and 3× for Survivor).
Beyond this, applying modifier effects to the encounter with up to five cards (see "These Belong in A Museum") will provide a further score multiplier, which can be either positive (for effects that hinder your encounter) or negative (for helpful effects). Depending on the nature of the encounter, some of the easiest hindering effects to deal with, while providing a notable score boost, are those that disable health regeneration (which isn't possible on survivor difficulty anyway) and those that start Lara with no ammunition (not too much of a problem if early stealth kills or ammo pickups are available).