Risk of Rain 2
41 Achievements
1,200
20-25h
Xbox One
Xbox Series
The Long Road
Complete 20 stages in a single run.
30
16.0%
How to unlock the The Long Road achievement in Risk of Rain 2 - Definitive Guide
This was my build for all my runs and made it super easy to get past 20 stages in a game
Use the artifact of command and Hunter. Caveat for the artifact of command, you have to have unlocked an item for it to show up as an option when using the artifact of command.
Focus on these items, ordered by importance within groups:
White: lens-maker's glasses, medkit, tougher times, soldier's syringe, crowbar, personal shield generator
Green: harvester's scythe, predatory instincts (only need 1), infusion, old guillotine
Red: dio's best friend, brilliant behemoth
Yellow: shatterspleen, planula
My plan was always get 9x lens-maker's glasses asap, along with harvester's scythe and then predatory instincts. You will heal on every hit. If you have the upgraded attack where the Hunter shoots 6x arrows on crit even better. Then I cycle through infusion and harvesters scythe on green for a while, with white items I focus on soldier's syringe to boost attack speed and the other items cycled in here and there.
Eventually when you start seeing a lot of elites, focus on crowbar and old guillotine for a little while, until you have like 10x each or more. With the 6x attack on crit you do bonus damage for all of those with the crowbar and with enough of both you can insta kill most elites.
Yellow and red items are self explanatory, boost damage and prevent death. Shatterspleen is ridiculously OP on this build, you will just melt everyone.
If you are stacked enough in all of these items you can also get armor-peircing rounds to help with boss spawns and paul's goat hoof to focus on movement speed. Soldier's syringe is always a good option too to continue boosting attack speed.
With this build I got well past 30 multiple times solo on monsoon without problem, so doing it on drizzle should be a cakewalk.
Use the artifact of command and Hunter. Caveat for the artifact of command, you have to have unlocked an item for it to show up as an option when using the artifact of command.
Focus on these items, ordered by importance within groups:
White: lens-maker's glasses, medkit, tougher times, soldier's syringe, crowbar, personal shield generator
Green: harvester's scythe, predatory instincts (only need 1), infusion, old guillotine
Red: dio's best friend, brilliant behemoth
Yellow: shatterspleen, planula
My plan was always get 9x lens-maker's glasses asap, along with harvester's scythe and then predatory instincts. You will heal on every hit. If you have the upgraded attack where the Hunter shoots 6x arrows on crit even better. Then I cycle through infusion and harvesters scythe on green for a while, with white items I focus on soldier's syringe to boost attack speed and the other items cycled in here and there.
Eventually when you start seeing a lot of elites, focus on crowbar and old guillotine for a little while, until you have like 10x each or more. With the 6x attack on crit you do bonus damage for all of those with the crowbar and with enough of both you can insta kill most elites.
Yellow and red items are self explanatory, boost damage and prevent death. Shatterspleen is ridiculously OP on this build, you will just melt everyone.
If you are stacked enough in all of these items you can also get armor-peircing rounds to help with boss spawns and paul's goat hoof to focus on movement speed. Soldier's syringe is always a good option too to continue boosting attack speed.
With this build I got well past 30 multiple times solo on monsoon without problem, so doing it on drizzle should be a cakewalk.
1 Comment
Nice plan in this solution. Another tip is on stage 20 if you're on Sky Meadows, go to the Compound Generator area and enter an Artifact Code in order to enter the Artifact trial portal. Doing this then you don't have to fight the boss.
By MrBurton10 on 22 Dec 2023 02:59
One of the longer achievements in the game. This will take a play session of about 4 hours to complete. There is not really a strategy for this as you should play on Drizzle (easy) for the difficulty. Playing solo or co-op does not really make too much of a difference since we are playing on the easiest difficulty. I personally did this with myself and a friend.
Some tips:
1) Stages 1-10 are your set up stages. Use these stages to grab as many items for your character as you can. If you are playing in multiplayer make sure everyone is picking up items the most relevant to their character and not just grabbing everything as this will eventually leave some people as dead weight.
2) Once you hit stage 10 onward, always rush to find the teleportal and finish the event as quick as you can.
3) The most dangerous enemies in later stages are Malachite elites. Any standard enemy can spawn in as a Malachite version. These variants have an absurd amount of health, deal a massive amount of damage with their green spikes attack, and cancel all health gain/regeneration if you are hit by them for several seconds.
4) If you have a run where you find a golden shrine make sure to use it to go to the golden coast area. Defeating this secret boss will summon it for every teleportal event from then on. The golden stone titan is extremely powerful and capable of defeating bosses on it's own.
5) The Loader and Artificer are high damage out put characters right from the start and are good choices of characters to use.
6) Only attempt this achievement once you have unlocked the vast majority of items in the logbook. Items such as the Unstable Tesla Coil and Preon Accumulator are extremely powerful especially early on if you get them.
Good luck in your runs!
Some tips:
1) Stages 1-10 are your set up stages. Use these stages to grab as many items for your character as you can. If you are playing in multiplayer make sure everyone is picking up items the most relevant to their character and not just grabbing everything as this will eventually leave some people as dead weight.
2) Once you hit stage 10 onward, always rush to find the teleportal and finish the event as quick as you can.
3) The most dangerous enemies in later stages are Malachite elites. Any standard enemy can spawn in as a Malachite version. These variants have an absurd amount of health, deal a massive amount of damage with their green spikes attack, and cancel all health gain/regeneration if you are hit by them for several seconds.
4) If you have a run where you find a golden shrine make sure to use it to go to the golden coast area. Defeating this secret boss will summon it for every teleportal event from then on. The golden stone titan is extremely powerful and capable of defeating bosses on it's own.
5) The Loader and Artificer are high damage out put characters right from the start and are good choices of characters to use.
6) Only attempt this achievement once you have unlocked the vast majority of items in the logbook. Items such as the Unstable Tesla Coil and Preon Accumulator are extremely powerful especially early on if you get them.
Good luck in your runs!
1 Comment
Tip for people here. Never ever touch a Shrine of Order! I was in stage 18, basically invincible because of what items I had. Saw this shrine for the first time, and well, it screwed me and I died.
https://riskofrain2.fandom.com/wiki/Shrine_of_Order
The shrine basically gives you random items, based on the current number of each tier of items you did have. It seems bad, so ignore them.
It's not a giant deal, since I got other things out of the run, but it did kill me 2 levels before this achievement.
Also those bug/crab looking walker monsters called the Void Reavers that start spawning after a loop or two can instant kill you. When you kill one, it charges up a big purple explosion that will one shot you. Ended my second try at this.
https://riskofrain2.fandom.com/wiki/Void_Reaver
https://riskofrain2.fandom.com/wiki/Shrine_of_Order
The shrine basically gives you random items, based on the current number of each tier of items you did have. It seems bad, so ignore them.
It's not a giant deal, since I got other things out of the run, but it did kill me 2 levels before this achievement.
Also those bug/crab looking walker monsters called the Void Reavers that start spawning after a loop or two can instant kill you. When you kill one, it charges up a big purple explosion that will one shot you. Ended my second try at this.
https://riskofrain2.fandom.com/wiki/Void_Reaver
By EarthboundX on 04 Apr 2023 09:23
if anyone is thinking about doing this try and get all the items you need in the first 10 stages, then, just race to the teleporter on stages after that, start it and finish it then go around the map picking up the items. that way the difficulty level doesn't get too crazy before you activate the teleporter.
if you start having trouble killing stuff on stage 7 or 8 i would suggest stopping the run and trying again.
even on 'easy' its not that easy :-)
if you start having trouble killing stuff on stage 7 or 8 i would suggest stopping the run and trying again.
even on 'easy' its not that easy :-)
This is it - the hardest achievement in the game. It was actually made much tougher with updates over the years. Hidden Realms, such as the Bazaar Beyond Time, the Celestial Portal, etc., used to count as stages too, so you didn't actually need to play through 20 stages. Now, though, you need to play through 20 stages, and this achievement will unlock after finishing your fourth visit to Sky Meadow, after going through the teleporter.
This is a really tough achievement because, even though the timer makes difficulty go up over time, progressing in stages makes the enemy level take step changes up even faster. The good news is that enemy difficulty maxes out around Stage 17 or so. The bad news is that enemies will be level 99 by then, so it will be absolute chaos. That being said, if you've made it that far, chances are your build is solid enough that you won't notice a huge step up in enemy difficulty. By then, you'll need to have a solid enough build in place to ensure that enemies die instantly and/or you take virtually no damage. Otherwise, single hits from some enemies can one-shot you. First, I will go through the general gameplay strategy I used, then I'll go through the build I used. Feel free to use whatever strategy and character you are most comfortable with, but I do feel that mine is pretty user friendly to just about any skill level.
First of all, before even attempting this achievement, there are a number of things you'll want to have unlocked first, to make this as easy as possible:
Now onto how I played every stage. I would always beeline right to the teleporter, starting from the first stage. Look for the fireflies and just head right to them. Once at the teleporter, I would set up my turrets in good spots for the first few stages, spread apart on higher ground. In later stages (after Stage 8 or so) I would always put them down so their Bustling Fungus healing zones overlapped each other, so they could heal each other in addition to themselves. I didn't grind enemies on any stages. I would first let my turrets kill off any enemies chasing after me, because I'd want no distractions when the bosses spawn. Then, I'd activate the teleporter and focus on the bosses. With them dead, kill enemies until the charge is finished. I found that this would result in me taking 2-3 minutes per stage, but still getting 5-6 items per stage from the enemies during the teleporter charge. If you have a lot of enemies still around you before activating the teleporter, go ahead and kill them before doing the teleporter. Like I said in the roadmap and earlier here: don't let the timer pressure you into rushing unnecessarily. Enemy difficulty steps up after each stage anyway, so the timer eventually doesn't really matter anyway. It's much better to get a few more items than to finish a stage a minute or two faster.
White Items
Lastly, I want to say that, during my successful run, I didn't get a single red item. It seems insane to not get one, especially considering I played to Stage 24 before obliterating, but it just goes to show that you don't need everything above to be perfect in order to be successful. I did get Shatterspleen though, and in my opinion, it's far better for this build than any red items.
Just for fun, here are a couple clips of my character in action. I don't think it's possible for me to die, because enemies and bosses, even level 99 ones past Stage 20, were dying before I could see them, and I had 50 stacks of Tougher Times, so I don't think any attacks would even damage me, if somehow an enemy didn't immediately die from my turrets. Also, no, these clips are not sped up!
https://www.xbox.com/play/media/gfecYFELzB
https://www.xbox.com/play/media/qP2kTcKNvi
This is a really tough achievement because, even though the timer makes difficulty go up over time, progressing in stages makes the enemy level take step changes up even faster. The good news is that enemy difficulty maxes out around Stage 17 or so. The bad news is that enemies will be level 99 by then, so it will be absolute chaos. That being said, if you've made it that far, chances are your build is solid enough that you won't notice a huge step up in enemy difficulty. By then, you'll need to have a solid enough build in place to ensure that enemies die instantly and/or you take virtually no damage. Otherwise, single hits from some enemies can one-shot you. First, I will go through the general gameplay strategy I used, then I'll go through the build I used. Feel free to use whatever strategy and character you are most comfortable with, but I do feel that mine is pretty user friendly to just about any skill level.
First of all, before even attempting this achievement, there are a number of things you'll want to have unlocked first, to make this as easy as possible:
- The Engineer - this character is unlocked the same time you unlock Engineering Perfection (30G)
- Artifact of Command and Artifact of Sacrifice - this eliminates all RNG from your build, so you absolutely want these both unlocked and active. Refer to the roadmap for doing so if you somehow haven't already
- N'ukuhana's Opinion - this red item unlocks upon unlocking Her Concepts (30G)
- Old Guillotine - this green item doesn't have an achievement, just an ingame challenge, and it's for killing 500 elite enemies cumulatively. Work on Deicide (30G) first to likely unlock this item during that process
- Harvester's Scythe - unlocks when you unlock Prismatically Aligned (30G)
- Predatory Instincts - unlocks when you unlock Rapidfire (30G)
- Dio's Best Friend - unlocks when you unlock The Lone Survivor (50G)
- Unstable Tesla Coil - unlocks when you unlock Macho (20G)
Now onto how I played every stage. I would always beeline right to the teleporter, starting from the first stage. Look for the fireflies and just head right to them. Once at the teleporter, I would set up my turrets in good spots for the first few stages, spread apart on higher ground. In later stages (after Stage 8 or so) I would always put them down so their Bustling Fungus healing zones overlapped each other, so they could heal each other in addition to themselves. I didn't grind enemies on any stages. I would first let my turrets kill off any enemies chasing after me, because I'd want no distractions when the bosses spawn. Then, I'd activate the teleporter and focus on the bosses. With them dead, kill enemies until the charge is finished. I found that this would result in me taking 2-3 minutes per stage, but still getting 5-6 items per stage from the enemies during the teleporter charge. If you have a lot of enemies still around you before activating the teleporter, go ahead and kill them before doing the teleporter. Like I said in the roadmap and earlier here: don't let the timer pressure you into rushing unnecessarily. Enemy difficulty steps up after each stage anyway, so the timer eventually doesn't really matter anyway. It's much better to get a few more items than to finish a stage a minute or two faster.
White Items
- Lens Maker's Glasses - 9 of them for 90% chance to crit (the other 10% will come from Harvester's Scythe and Predatory Instincts in the green section below)
- Bustling Fungus - at least 5 of them to improve healing speed and radius. IF you get N'ukahana's Opinion, stack these higher, because that'll increase damage it does
- Armor-Piercing Rounds - get at least 5 so you're doing double damage to bosses, but there's no upper limit here
- Soldier's Syringe - I wouldn't start getting these until a bit later in the run, but getting a few will make your turrets jump from enemy to enemy much quicker, getting kills very fast
- Energy Drink/Paul's Goat Hoof - get a few of these total, just so you have better movement, both for finding the teleporter faster but also to help avoid enemies and their attacks in later stages
- Tougher Times - get at least 10, to block at least half of all attacks, but there is no upper limit here. Once you have everything else above, stack this one with white items nonstop. By the time I reached Stage 20, I had 50 of these and essentially was invincible
- Hopoo Feather - get 1 to help with mobility and since you have no other way to avoid fall damage as the Engineer, but feel free to add another one or two
- Wax Quail - get 1, just because that burst of speed forward is really the old dodge you'll have as an Engineer, and it helps with quick movement
- Harvester's Scythe - 1 is fine, for 5% more chance to crit. Don't waste more than that
- Predatory Instincts - 4 or 5 is good, the first giving 5% more chance to crit, and the rest allowing your turrets (and you) to fire at double speed, basically
- Old Guillotine - a solid 10 is ideal, but they aren't as important until you get to stage 10 and beyond, so focus on others first
- Ukelele - get two or three or so of these, so anything coming near your turrets gets zapped, and this procs the missiles below
- Fuel Cell - I got a few of these, because each adds an equipment charge. I think I eventually had 10 uses of the Missile Launcher, which is just ridiculous, and there was virtually no cooldown
- Missile Mk1 - stack these as high as you want, because your turret shots and Ukelele will be proccing missiles like crazy, and they will do insane damage the more stacks you have
- N'kuhana's Opinion - this pairs with the Bustling Fungus that your turrets will be continuously healing with, causing them to constantly send out skulls with this item that do huge damage
- Brilliant Behemoth - all attacks explode for an extra 60% damage. Great for your turret fire
- Dio's Best Friend - gives you an extra life, but your turrets get an extra life too every time you place one
- Unstable Tesla Coil - constant powerful lightning strikes from you AND from your turrets
- Rejuvenation Rack - doubles healing, meaning N'kuhana's Opinion fires twice as often, effectively doubling its damage output. I wouldn't recommend getting this unless you already have that item though
- Shatterspleen - makes crits cause Bleed, and bleeding enemies explode. Since your crit will be at 100% from the white and green items, every hit will cause Bleed and every enemy will explode. The explosion radius is huge. This item is probably the biggest game changer for later stage mobs. Getting this practically guarantees your success
- Missile Launcher - I know many people swear by the Preon Accumulator, but you need to aim that and it travels really slow. The Missile Launcher shoots 12 homing missiles, it requires no aim, and no missiles go to waste (they will fly around until they find a target). This is perfect for both bosses and the chaos of mobs, because you can just fire this off whenever while you concentrate on moving around to avoid attacks or on attacking specific enemies
Lastly, I want to say that, during my successful run, I didn't get a single red item. It seems insane to not get one, especially considering I played to Stage 24 before obliterating, but it just goes to show that you don't need everything above to be perfect in order to be successful. I did get Shatterspleen though, and in my opinion, it's far better for this build than any red items.
Just for fun, here are a couple clips of my character in action. I don't think it's possible for me to die, because enemies and bosses, even level 99 ones past Stage 20, were dying before I could see them, and I had 50 stacks of Tougher Times, so I don't think any attacks would even damage me, if somehow an enemy didn't immediately die from my turrets. Also, no, these clips are not sped up!
https://www.xbox.com/play/media/gfecYFELzB
https://www.xbox.com/play/media/qP2kTcKNvi