Rocksmith
61 Achievements
191-233h
Fret Fast
Beat 10,000,000 points in the Guitarcade game: Ducks
1.0%
How to unlock the Fret Fast achievement in Rocksmith - Definitive Guide
1. Abuse the pause feature. Every time you pause, you get a countdown of 3 seconds, so you can reposition your hands and see what is coming down to hit it. Towards the end, I was hitting pause after hitting every note...and even then i barely had time to hit the note and repause.
2. Unless you own a guitar with perfect/very good intonation, chances are VERY high that the guitar intonation will affect your ability to play this game at the higher frets especially on your lower strings past frets 15 or so. I am not sure what ubisoft was thinking, since most players rarely use those frets in real life anyway. What i found happening more often than not, was that I would fret at 17 and the game would register it as hitting fret 18 causing a miss due to my intonation being off and my guitar going slightly sharp. To avoid this, simply find the note you are suppose to play, listen to the note, and match it on another string. For example, if you are supposed to hit fret 19 on the red string, just hit fret 12 on the yellow string instead.
Don't worry if you think the game is going fast and you are still at like only..2 million or so. Once you get to the later levels, the score starts to skyrocket as hitting individual notes later will easily yield huge scores that boost your score in no time.
Ducks is a simple game in the style of "Space Invaders." Ducks will come down the fret board and you just have to hit the low E string on the fret in which the duck is coming down to shoot it. You will probably need to make it to level 32-35 to achieve the amount of points needed. The ducks do begin to come much quicker in later levels so you can resort to the "Pause Cheat" method.
While, pausing the game more than a few times will disqualify you from the leaderboards, it does not stop it from popping trophies. So use it often. The advantage to this is that when you un-pause, you are given 3 seconds before the game starts giving you enough time to find the proper fret to shoot the next duck. Shoot the duck and quickly pause and un-pause and you'll be given 3 seconds to line up the next shot. Repeat this as often as you need. This will give you extremely high combos and help you get past the higher levels which are very fast.
It seems like you have to get to at least level 31 to break 10,000,000. I got to level 28 with a 101 streak and only managed 4.8 million. With some practice, this should get easier. If this is too difficult, resort to the pause method mentioned in the roadmap.
Note:
If one of your strings is not registering notes correctly, try pausing and tuning your guitar during the game. Sometimes the sound check will let you get by without being completely on tune (though it usually does a pretty good job).
Tips for passing it:
1. If the playing gets confused in determining the fret (especially on the 1-2 frets), mute the strings after knocking down the weft. Also, at high frets (15 and above), the playing may in any case be confused with the definition of the fret; this may just be due to the peculiarities of your guitar. If you have a pickup switch (this is a positional lever on a guitar), you can try to adjust it (as with other guitar settings, you can also slightly adjust the guitar right during the arcade). There is another way out: you can find the note that you are asked to play (on the Internet, for example) and play it on another lower string. For example, if you want to play the 19th fret on the red string (sixth), you can play the 12th fret on the yellow string (5th) instead.
2. Place your hand holding the strings correctly. As shown in one of the first technical exercises, the hand should lie on the fretboard so that four fingers cover the four frets. Accordingly, when playing strings in this exercise, you need to accustom yourself first of all to use different fingers, and not to move your hand. This saves a lot of time.
3. Use a pause. You can start stopping after each note at 1,000,000 points (by this point you should have a time reserve of 30 seconds), then you are guaranteed to receive a prize. After each rest, you have a 3 second cooldown to prepare for the next note. You end up having to press pause after every note. You will most likely have to press pause on the joystick with your foot so as not to be distracted.