Skate 3
68 Achievements
1,500
28-36h
Maloof Tranny Monster
Complete the Maloof NY Tranny OTL
20
How to unlock the Maloof Tranny Monster achievement in Skate 3 - Definitive Guide
This OTL consists of 6 challenges;
Vertical Vibration - Reach the Target Score of 40,000 to Win this Challenge. Very tricky imo. You'll need to get your x3 multiplier up asap and keep it there. Try and not fall off you board, mix up your tricks from air to ground and rack up the points. Good luck!
Bridging The Blaow! - Gap from Hip to Hip. Follow the arrows all the way. Drop in and pump for a little extra speed and then try and hit the hip with as much force as possible to clear the gap. May take a few goes to get the hang of it.
Alternative Line: From where you spawn, do not drop in. Instead, follow the vert around, ollie or grind ofer the gap and keep picking up speed. When you get to the end just make a massive ollie over to the other vert and land on it. You can sometimes just touch the inner edge but if done right the challenge should get checked off!
Hip That Line:
- Make the Hip Transfer
- Step-up from the Bank
- Grind the Rail Down the Bank
Drop in down the slope and hit the bank for the transfer. Once you land you should have enough speed from your landing to make it to the top of the platform then simply line yourself up to the rail and grind down it. Remember this doesnt have to be down all in one line, so you can try and do part by part.
Vert-Tag-O - Tag the Spots.
- There is a total of 10 Spots to Tag:
- The transfer right infront of you when you spawn
- The corner of the vert opposite the yellow rail
- The high wall on the vert at the back of the park (the one to your right from your spawn point)
- The long yellow rail next to the stair set (behind spawn)
- The small stair set next to the long yellow rail
- The small arch way gap to the right of the park
- The big transfer gap to the right of the park. Its right next to the arch way one
- The walled bank on top of the rounded vert in the middle of the park
- The second walled bank on top of the rounded vert in the middle of the park
- The built up vert at the front of the park. The one that has the hanging yellow rail
Permission To Transfer - One Foot Transfer the Gap. The way I did this was to drop in, head towards the other vert ramp and pump up it, get some air and land with a pump out then line myself up to the gap and launched across it. Works quite well as I had the speed but there's many methods to this challenge.
Alternative Line: Pretty much the same as BridgeThe Blaow! Stay on top of the vert and just ollie to the other side. this one is a little more tricky as the rail is right on the edge, but if you set it up righ and ollie good you'll land safly on the other side.
The Quartered List is revealed in this order:
- 4.0m Air
- Grind the Low Bank Rail
- Gap Across the Insert Quarterpipe
- Do a 180 No-Foot
- Grind Up & Down the Angled Edge
- Grind the Insert Quarterpipe's Rail
- Do a 540 Fingerflip
- Gap Over the Extension
- 2,000pt Grap Trick
- Handplant the Skinny Edge
- Do a 720
- Gap the Arch
Vertical Vibrations - You have 3 minutes to get 40,000 points around the park. This sounds tricky but the trick is to just turn around and go backwards and forwards between two half pipes, fitting as many tricks such as fingerflips, no foots, tweaks and backflips in as you can. You might fail once or twice but it shouldn’t take long to get the hang of it.
Bridging the BLAOW! - All you need to do is do one gap, marked by arrows. You'll need to know how to pump half pipes (grab the board while going down halfpipes, see the tutorials for more help), as otherwise you won’t get enough speed.
Hip that Line - First go down the ramp slowly and perform the transfer. Don't go too fast or you'll land hard and won't get enough speed for the step-up. When you manage enough speed, go for the step-up. You can still make it with average speed but you'll need impeccable timing and luck. After this, just grind down the rail. You don't have to do them all in one go.
Vert Tag-O - You'll need to 'tag' 10 spots in 3 minutes. Tagging will occur by either grinding the rail the arrows point at, handplanting the quarterpipes ( while riding up it), or just jumping into the arrow. None of these are hard.
Permission to Transfer - Pretty easy. Just jump into the quarterpipe, then gap the place shown, making sure to do a one foot over it (+ for example)
Quartered List - Trick List. 5 minutes to do 12 objectives.
- 4.0m Air - This one, despite being first, is the make-or-break one here. Not much advice I can give you other than going back and forth between two opposite quarterpipes to gain air, this is down to luck too. If you get it, you're mostly sorted.
- Grind the Low Bank Rail - Easy, it's to the left of the spawn point, where the OTS was.
- Gap Across the Inset Quarterpipe - Go up to where you started 'Hip that Line' and turn around. Go full speed and jump across at the last second. Try not to accidentally grind the rail (although this might get you something else).
- Do a 180 No-Foot - Easy, the first thing I always do. Do a No-Foot by grabbing the board and holding , you can do this wherever you get enough air, even when jumping from your spawn position.
- Grind Up and Down the Angled Wedge - Near the rail mentioned above. You'll need a decent amount of speed, all you’ll need to do is jump on (preferably from the right), and hope you have enough momentum to go straight back down when you reach the middle.
- Grind the Inset Quarterpipe's Rail- See above but grind the rail instead.
- Do a 540 Fingerflip -Pretty simple, a fingerflip is doing a boardflip while grabbing it, get enough speed going up a quarterpipe, do a fingerflip and spin, you should get this one.
- Gap over an Extension - These are the things directly opposite the spawn point on top of the quarterpipe, get up to that area by going up the quarterpipe anywhere other than where the extension is and holding forward, then jump back off over the extension.
- 2,000pt Grab Trick - This one can be a little tricky. If you use the same method as for 'Vertical Vibrations', you should rack up a 2,000pt trick eventually.
- Handplant the Skinny Edge - This is near the angled wedge. You'll need a decent amount of speed, go up the skinny edge and hold .
- Do a 720 - Not that bad when you know how, get a decent amount of air and hold both sticks in the same direction (left or right). You might land awkwardly but it'll still count if you got enough.
- Gap the Arch - Again not bad, you just need a bit of speed and will gap it no problem.