Slay The Spire
46 Achievements
1,070
152-203h
Xbox One
Xbox Series
Neon
Channel 9 Plasma in a single turn.
25
0.74%
How to unlock the Neon achievement in Slay The Spire - Definitive Guide
This can only be done with the Defect.
There are a few ways to generate Plasma Orbs and therefore multiple ways to get this achievement. I think the easiest way is to cast Meteor Strike three times, ideally with Holograms and likely with Snecko Oil (or against Snecko) so you get confused, reducing the costs and allowing you to have enough energy. A few notes:
1) Casting Meteor Strike three times deals 72 damage. If the third cast kills the last enemy, you will not generate the last three orbs and therefore you will not get the achievement. Don't upgrade Meteor Strike since all it does is increase the damage.
2) You ideally want 2 Holograms. If they are upgraded, they lose Exhaust.
I got the achievement in a run where I was trying to get it, but sooner than I expected due to luck:
There are a few ways to generate Plasma Orbs and therefore multiple ways to get this achievement. I think the easiest way is to cast Meteor Strike three times, ideally with Holograms and likely with Snecko Oil (or against Snecko) so you get confused, reducing the costs and allowing you to have enough energy. A few notes:
1) Casting Meteor Strike three times deals 72 damage. If the third cast kills the last enemy, you will not generate the last three orbs and therefore you will not get the achievement. Don't upgrade Meteor Strike since all it does is increase the damage.
2) You ideally want 2 Holograms. If they are upgraded, they lose Exhaust.
I got the achievement in a run where I was trying to get it, but sooner than I expected due to luck:
I intended to record the battle when I got the achievement but I didn't have a Meteor Strike at this point. Since I wasn't recording, I had to use the Xbox record function which is why you don't see the achievement pop, but it did after the three orbs from the third Meteor Strike were generated.
7 Comments
Echo Form can make this much easier. In fact if you only have 3 orb slots the first cast will net you 6 orbs, 3 will be evoked, giving you a nice energy boost. Then simply use Hologram to recast for the last 3 plasma orbs.
PS. I did it on the giant head in ACT 3. If you can put up the defense you got 100s of HP to trial and error on.
PS. I did it on the giant head in ACT 3. If you can put up the defense you got 100s of HP to trial and error on.
By Evilshadow23 on 26 Aug 2019 22:23
Its even easier if you combine echo form with metamorphosis, it will give you 10 cards that cost 0 mana and meteor stroke is pretty common.
By WizZy PL on 10 Sep 2019 16:15
It's worth noting that vSully's guide is very good for understanding how to do this within a run, using Meteor Strike and some combination of Snecko / potions / Holograms to cast it multiple times in one turn. If you're looking for how to physically channel nine plasma in one turn, go there. Otherwise, I'll try and help to maximise the conditions you need.
If, like me, this is the final achievement you are going for, it can be tedious to fight the RNG. My recommendation is not to go into every Defect run only taking cards / relics / potions that help the combo; you need a functioning deck outside of these things.
Focus on reliably building a Defect deck that can take you through Act 1 and 2. But take the below whenever you can:
Cards:
Meteor Strike
Hologram (and upgrade)
Echo Form
Potions:
Snecko Oil
Liquid Memories
Relics:
Snecko Eye (boss relic)
Necronomicon (from event)
Once a suitable combination of these show up, perform the combo against an enemy that can take all the Meteor Strikes to the face (Act 2 boss can be good for this).
If the cards don't fall properly by the end of Act 2, consider abandoning and using the boost from Neow at the start of the next run to assist in getting Meteor Strike.
In my run, I had
Meteor Strike
Snecko Oil
Upgraded Hologram
Necronimicon
and used them against the Bronze Automaton.
If, like me, this is the final achievement you are going for, it can be tedious to fight the RNG. My recommendation is not to go into every Defect run only taking cards / relics / potions that help the combo; you need a functioning deck outside of these things.
Focus on reliably building a Defect deck that can take you through Act 1 and 2. But take the below whenever you can:
Cards:
Meteor Strike
Hologram (and upgrade)
Echo Form
Potions:
Snecko Oil
Liquid Memories
Relics:
Snecko Eye (boss relic)
Necronomicon (from event)
Once a suitable combination of these show up, perform the combo against an enemy that can take all the Meteor Strikes to the face (Act 2 boss can be good for this).
If the cards don't fall properly by the end of Act 2, consider abandoning and using the boost from Neow at the start of the next run to assist in getting Meteor Strike.
In my run, I had
Meteor Strike
Snecko Oil
Upgraded Hologram
Necronimicon
and used them against the Bronze Automaton.
This achievement is a bit tricky, as there are only two cards in Defect's deck that channel Plasma, and it's complicated to channel 9 Plasma in a single turn with Fusion.
The most efficient way is to get Meteor Strike that channel 3 Plasma, but the downside is that it costs 5 Energy to use. Cards like TURBO, Double Energy or Aggregate can you help you get enough Energy to be able to use Meteor Strike.
The next problem is how to use Meteor Strike three times in a single turn.
Hologram lets you return a card from your discard pile, so it is a good choice.
Echo Form is a great choice, because the first card you play each turn will be played twice.
So, that is how I was able to unlock this achievement:
1) Choose an enemy (or enemies) with plenty of HP (Meteor Strike hits for 24 damage, and we don't want our opponents to perish before we channel enough Plasma).
2) Play Echo Form.
3) Get enough Energy to play Meteor Strike once (it will channel 3 Plasma allowing you to play Meteor Strike in the beginning of your turn).
4) Wait until you have both Meteor Strike and Hologram in your hand.
5) Play Meteor Strike the first during your turn (it will be played twice).
6) Play Hologram, and return Meteor Strike to your hand.
7) Play Meteor Strike again.
Congratulations! The achievement notification should pop up.
The most efficient way is to get Meteor Strike that channel 3 Plasma, but the downside is that it costs 5 Energy to use. Cards like TURBO, Double Energy or Aggregate can you help you get enough Energy to be able to use Meteor Strike.
The next problem is how to use Meteor Strike three times in a single turn.
Hologram lets you return a card from your discard pile, so it is a good choice.
Echo Form is a great choice, because the first card you play each turn will be played twice.
So, that is how I was able to unlock this achievement:
1) Choose an enemy (or enemies) with plenty of HP (Meteor Strike hits for 24 damage, and we don't want our opponents to perish before we channel enough Plasma).
2) Play Echo Form.
3) Get enough Energy to play Meteor Strike once (it will channel 3 Plasma allowing you to play Meteor Strike in the beginning of your turn).
4) Wait until you have both Meteor Strike and Hologram in your hand.
5) Play Meteor Strike the first during your turn (it will be played twice).
6) Play Hologram, and return Meteor Strike to your hand.
7) Play Meteor Strike again.
Congratulations! The achievement notification should pop up.
This guide was translated automatically.
I will describe my experience.
The trophy is made on an elite enemy or on a boss using cards:
1. meteorite strike (main card, nothing without it - cost 5 energy)
2. Echo Shape (plays the first played card of the turn twice)
3. hologram (take a blow from the discard and use it a third time)
Perhaps along the way, in shops or after battles, you will find a potion of liquid memories , do not waste it - you may need it. If you have two of these potions and a meteor/strike, then you're done.
I received a meteorite strike during the transition from the second act to the third + there were artifacts for additional energy points (5 starting ones).
Echo Form , either you have this card, or use creative AI (which adds a random talent to your hand) and wait for the echo to drop. Along the way, the creative AI will spam a couple more of the talents you need.
In addition to everything, you must build your defense in such a way that the enemy cannot kill you ahead of time and at the same time not cause damage to him, because the met/hit takes away enough HP, and then it may not be enough.
The question about the cells is open (whether you need to have 9 of them or not), because when I did it, I already had 9+ of them. The cells themselves will help you spam the required amount of energy for the final combo.
The combo required 11 energy points, 5 for the first hit + 1 for the hologram + 5 for the second hit.
When you are in good defense, you can scroll through your cards until you are blue in the face) until the desired combination comes and there is enough energy.
Good luck hunter.
The trophy is made on an elite enemy or on a boss using cards:
1. meteorite strike (main card, nothing without it - cost 5 energy)
2. Echo Shape (plays the first played card of the turn twice)
3. hologram (take a blow from the discard and use it a third time)
Perhaps along the way, in shops or after battles, you will find a potion of liquid memories , do not waste it - you may need it. If you have two of these potions and a meteor/strike, then you're done.
I received a meteorite strike during the transition from the second act to the third + there were artifacts for additional energy points (5 starting ones).
Echo Form , either you have this card, or use creative AI (which adds a random talent to your hand) and wait for the echo to drop. Along the way, the creative AI will spam a couple more of the talents you need.
In addition to everything, you must build your defense in such a way that the enemy cannot kill you ahead of time and at the same time not cause damage to him, because the met/hit takes away enough HP, and then it may not be enough.
The question about the cells is open (whether you need to have 9 of them or not), because when I did it, I already had 9+ of them. The cells themselves will help you spam the required amount of energy for the final combo.
The combo required 11 energy points, 5 for the first hit + 1 for the hologram + 5 for the second hit.
When you are in good defense, you can scroll through your cards until you are blue in the face) until the desired combination comes and there is enough energy.
Good luck hunter.
4 Comments
You definitely don’t need to have 9 slots for spheres; it’s enough just to cast 9 or more plasma spheres in one turn. I’ll also describe my experience, maybe it will be useful to someone - I used a potion that gives an attack card to choose from three for 0 energy this turn (a meteorite strike fell), two improved cards for random spheres and a potion of liquid memories. At the same time, there were only 3 cells for spheres
By Safucot on 30 Apr 2022 12:16
The Eye of Zmekko relic is a simple way to solve the energy problem. Plus two additional cards every turn - also very useful if you use the Hologram card to replay Meteor Strike.
By Shuriken13 on 26 Sep 2023 21:50
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