Solasta: Crown of the Magister
132 Achievements
GOG
I speak for the trees
Create a Druid
18.3%
How to unlock the I speak for the trees achievement in Solasta: Crown of the Magister - Definitive Guide
Create a Druid character. Requires the Primal Calling DLC.
Druids are very powerful on tabletop in ways that don’t translate into the video game. They are fine, but a noticeable downgrade from the other main casters. I would build one for the achievement and never play it, but if you do play it, here’s a build:
Race: Wood elf, although dwarf is ok.
Standard array: STR 8, DEX 16, CON 15, INT 8, Wis 16, Cha 8
My array: STR 12, DEX 18, CON 14, INT 10, Wis 19, Cha 8
Max array: STR 18, DEX 20, CON 18, INT 18, Wis 19, Cha 18
Gear: Wood shield (hold on to this), scimitar,
Background: Acolyte or ascetic, but Lowlife or spy works if you need to fit it in.
Skills: In order from best to worst; Perception, Survival, Insight, Nature, Religion, arcana
Cantrips: Venomous Spike, produce flame
1st level spells: Cure wounds, good berry, Healing word, jump, entangle,
2nd level spells: Enhance ability, Lesser restoration,
3rd level spells: Conjure animals and pick two wolves will always be a good choice. Daylight, Slow,
4th level spells: Conjure minor elementals (I like the cold drake) Freedom of movement, ice storm,
5th level spells: Conjure elemental (wind)
6th level spells: Heal, heroes feast
7th level spells: Fire storm
8th level spells: Earthquake
Level two: Circle: Circle of the land for coast is fine, but circle of balance is best.
Level four: Feat: Flawless concentration
Level eight: Feat: Powerful cantrip.
Level twelve: If my array or Max take feat: Creed of Arun, If standard, Take Ability Score increase +2 Wis,
Level sixteen: Feat: If my array or Max take feat: enduring body, If standard, Take Ability Score increase: +2 Wis,
Race: Wood elf, although dwarf is ok.
Standard array: STR 8, DEX 16, CON 15, INT 8, Wis 16, Cha 8
My array: STR 12, DEX 18, CON 14, INT 10, Wis 19, Cha 8
Max array: STR 18, DEX 20, CON 18, INT 18, Wis 19, Cha 18
Gear: Wood shield (hold on to this), scimitar,
Background: Acolyte or ascetic, but Lowlife or spy works if you need to fit it in.
Skills: In order from best to worst; Perception, Survival, Insight, Nature, Religion, arcana
Cantrips: Venomous Spike, produce flame
1st level spells: Cure wounds, good berry, Healing word, jump, entangle,
2nd level spells: Enhance ability, Lesser restoration,
3rd level spells: Conjure animals and pick two wolves will always be a good choice. Daylight, Slow,
4th level spells: Conjure minor elementals (I like the cold drake) Freedom of movement, ice storm,
5th level spells: Conjure elemental (wind)
6th level spells: Heal, heroes feast
7th level spells: Fire storm
8th level spells: Earthquake
Level two: Circle: Circle of the land for coast is fine, but circle of balance is best.
Level four: Feat: Flawless concentration
Level eight: Feat: Powerful cantrip.
Level twelve: If my array or Max take feat: Creed of Arun, If standard, Take Ability Score increase +2 Wis,
Level sixteen: Feat: If my array or Max take feat: enduring body, If standard, Take Ability Score increase: +2 Wis,