Solasta: Crown of the Magister
132 Achievements
GOG
Toss a coin
Create a Bard
12.6%
How to unlock the Toss a coin achievement in Solasta: Crown of the Magister - Definitive Guide
Bards are a fantastically fun class, but hard to fit in a four-man party. They’d be a great fifth member. For this achievement, you just have to make one, not play it. Here’s my build.
Race Half-elf,
Standard array: STR 8, DEX 16, CON 16, INT 8, Wis 10, Cha 16
My array: STR 10, DEX 17, CON 15, INT 8, Wis 12, Cha 20
Max array: STR 18, DEX 19, CON 19, INT 18, Wis 18, Cha 20
Gear: Rapier. Lute, entertainer’s pack.
Background: Lowlife gives Stealth, sleight of hand, deception, and thieves’ tools
Half-elf and bard give any five skills: Athletics, Persuasion, Intimidation, Perception, and insight
Cantrips: Vicious Mockey, Shadow Dagger, Sparkle
1st level spells: Cure wounds, Identify, Healing word,
2nd level spells: knock,
3rd level spells: Dispel magic,
4th level spells: confusion, Greater invisibility,
6th level spells: True seeing,
7th level spells: Arcane sword,
Level three: Expertise in two skills: Persuasion, and thieves’ tools or perception, College: Lore, bonus proficiency in three more skills: Survival, Arcana, and History
Level four: If my array or Max take Feat: Flawless concentration, If standard, take Ability Score increase: +2 Cha
Level six: Lore spells: eldritch blast, counterspell
Level eight: If my array or Max take Ability Score increase: +1 Dex, +1 Con , If standard, take +2 Cha
Level ten: Magic secrets: conjure animals, Misty Step, Expertise in two more skills: deception, and perception or Athletics,
Level twelve: If Max, Feat: Armor Master, If my array or Standard, Ability score increase: +2 Dex
Level fourteen: Additional magic secrets: spiritual guardians, Shield,
Level sixteen: If Max, Feat: Powerful cantrip, If my array, Ability score increase: +2 Con, If standard, +2 dex
Race Half-elf,
Standard array: STR 8, DEX 16, CON 16, INT 8, Wis 10, Cha 16
My array: STR 10, DEX 17, CON 15, INT 8, Wis 12, Cha 20
Max array: STR 18, DEX 19, CON 19, INT 18, Wis 18, Cha 20
Gear: Rapier. Lute, entertainer’s pack.
Background: Lowlife gives Stealth, sleight of hand, deception, and thieves’ tools
Half-elf and bard give any five skills: Athletics, Persuasion, Intimidation, Perception, and insight
Cantrips: Vicious Mockey, Shadow Dagger, Sparkle
1st level spells: Cure wounds, Identify, Healing word,
2nd level spells: knock,
3rd level spells: Dispel magic,
4th level spells: confusion, Greater invisibility,
6th level spells: True seeing,
7th level spells: Arcane sword,
Level three: Expertise in two skills: Persuasion, and thieves’ tools or perception, College: Lore, bonus proficiency in three more skills: Survival, Arcana, and History
Level four: If my array or Max take Feat: Flawless concentration, If standard, take Ability Score increase: +2 Cha
Level six: Lore spells: eldritch blast, counterspell
Level eight: If my array or Max take Ability Score increase: +1 Dex, +1 Con , If standard, take +2 Cha
Level ten: Magic secrets: conjure animals, Misty Step, Expertise in two more skills: deception, and perception or Athletics,
Level twelve: If Max, Feat: Armor Master, If my array or Standard, Ability score increase: +2 Dex
Level fourteen: Additional magic secrets: spiritual guardians, Shield,
Level sixteen: If Max, Feat: Powerful cantrip, If my array, Ability score increase: +2 Con, If standard, +2 dex