Spacelords
32 Achievements
1,820
0-0h
PC
Xbox One
Xbox Series
A wolf among wolves
Score over 8.0 while playing any mission as a Antagonist Details for this achievement will be revealed once unlocked
150
0.4%
How to unlock the A wolf among wolves achievement in Spacelords - Definitive Guide
Alicia is pretty good for this, she has good mobility and the shotguns do good damage quick, a breath of hope mission has 2 circular arenas and makes a good mission to try and boost this on, plus its short so it's usually always populated. I upgraded Alicia's cards to get Frenzy (rare) which does more melee damage per hit, as once downed with the shotgun you can use her sprint speed to close the gap and finish them, alternatively with Frenzy you can try and get the drop on lower ranked enemies and try and melee combo them. I also used rejoicing card for the health boost on using the wall jump.
I found success in hunting down The Fifth Council characters as they cant sprint and move 12% slower than other characters.
I found success in hunting down The Fifth Council characters as they cant sprint and move 12% slower than other characters.
This guide was translated automatically.
Quite a difficult trophy if you take it yourself.
I took a rating of 8.0 myself, but they didn’t give me a trophy. That’s why they give a trophy for a rating of 8.1 and above!
If you decide to boost or take it yourself, then you need to consider the following in any case:
1) Progress in completing the task. (If without instant revival, then you need to destroy your opponents at the very starting point!) You cannot allow your opponents to complete at least the first phase of the match.
2) Time to complete the task (I haven’t found the ideal option yet): Do everything sooooo quickly or greatly stretch out the passage for the riders. Riders have a time limit to complete the mission. If they quickly won the mission in, say, 10 minutes, then they are in the black by this parameter. If they play for 20 minutes or more, they lose bonus points to their rating (the antagonist does the opposite). Well, or they quickly lost the mission - there will be practically no increase in rating.
3) Kills - 2 sets of lives must be removed to take good account of this parameter.
4) MMR of your opponents. (It is desirable that the average value be 50% or higher!) Very often there are teams with MMR from 33% to 44% approximately. But more often 3*%.
5) Instant revival for 40,000 g (If the raiders used it, then you almost automatically get a rating of 8.0 and higher if you win the match)
A successful boost should be like this :
You cooperate with friends in a party, trying to have the selection of players bring you together.
Then, as the mission begins, the riders run like chickens in circles at the starting position (if the gamepad is left motionless, the game will be auto-kicked!), and the antagonist runs up and mows down everyone with hand-to-hand combat! (At the same time, boost the trophy for killing 100 riders in hand-to-hand combat)
Then, as the time count begins until the next set of life is refueled, one of the remaining riders spends the “ extra ” 40k gold and again dies from the antagonist. Once you finish off the 2nd set of lives without leaving anyone, the match will end. And at the end of the match they will give a decent bonus to the rating for using quick refill of riders’ lives.
I took a rating of 8.0 myself, but they didn’t give me a trophy. That’s why they give a trophy for a rating of 8.1 and above!
If you decide to boost or take it yourself, then you need to consider the following in any case:
1) Progress in completing the task. (If without instant revival, then you need to destroy your opponents at the very starting point!) You cannot allow your opponents to complete at least the first phase of the match.
2) Time to complete the task (I haven’t found the ideal option yet): Do everything sooooo quickly or greatly stretch out the passage for the riders. Riders have a time limit to complete the mission. If they quickly won the mission in, say, 10 minutes, then they are in the black by this parameter. If they play for 20 minutes or more, they lose bonus points to their rating (the antagonist does the opposite). Well, or they quickly lost the mission - there will be practically no increase in rating.
3) Kills - 2 sets of lives must be removed to take good account of this parameter.
4) MMR of your opponents. (It is desirable that the average value be 50% or higher!) Very often there are teams with MMR from 33% to 44% approximately. But more often 3*%.
5) Instant revival for 40,000 g (If the raiders used it, then you almost automatically get a rating of 8.0 and higher if you win the match)
A successful boost should be like this :
You cooperate with friends in a party, trying to have the selection of players bring you together.
Then, as the mission begins, the riders run like chickens in circles at the starting position (if the gamepad is left motionless, the game will be auto-kicked!), and the antagonist runs up and mows down everyone with hand-to-hand combat! (At the same time, boost the trophy for killing 100 riders in hand-to-hand combat)
Then, as the time count begins until the next set of life is refueled, one of the remaining riders spends the “ extra ” 40k gold and again dies from the antagonist. Once you finish off the 2nd set of lives without leaving anyone, the match will end. And at the end of the match they will give a decent bonus to the rating for using quick refill of riders’ lives.