Spec Ops: The Line
50 Achievements
1,000
15-20h
MFWIC
Complete game on "FUBAR" difficulty.
50
How to unlock the MFWIC achievement in Spec Ops: The Line - Definitive Guide
FUBAR difficuty can only be attempted after completing the game on Suicide Mission difficulty.
Full commentary is included with all of the videos as I try to give helpful tips, tricks and advice and obviously show you some good moves and strategies at the same time as well.
I hope these videos help you guys out, if anyone has any questions regarding the chapters then shoot me a quick comment and I'll get back to you a.s.a.p.
Good luck soldier:
The following three tips are the most important, as being aware of them can really save you during the tougher segments. Note: FUBAR is only unlocked after beating the game on Suicide Mission. I can also confirm that scaling the difficulty down then pushing it back up toward the end of a chapter ruins the difficulty for the playthrough, don't lose your progress trying it. On another note, if you turn on aim assist in the options during FUBAR it does not interfere with the achievement, so flip that on if it helps you.
1. Grenades are fairly annoying the more you increase difficulty as they're very frequent and tend to force you out of the only cover available in the area. The grenade icon is filled red when you are close enough to die from it, and moving far enough away turns the icon white for no damage taken. Good to know when you can move to other cover or sidle along a barrier just enough to avoid blast damage.
2. Heavy gunner infantry in this game is very confusing. I assumed that they were loaded with thick body armor and their face visors were their weak spot. It's in fact the exact opposite; the visors take far longer to chip away at and eventually blast the face, meanwhile the center of his chest is far weaker. Later in the game you're forced to fight alone for a brief period, it's during this segment that I had to reload checkpoint dozens of times because I kept going against the heavy by hitting his visor, which gave him plenty of time to advance and kill me. Knowing his weak spot is very much necessary on Suicide Mission, so it's vital on FUBAR.
3. Toward the end of Chapter 14 you may get stuck on the segment where you must advance up a hill to take two turret bunkers out. This is the part right after you hallucinate the phosporous bombing and burning soldiers running at you. To make this much easier, there are a few things you should note. One is that you should stay down, only focus on enemies close to you until your up against the humvee in the middle of the road. Also hold on to anything explosive, keep the SCAR with the grenade launcher, sticky bombs, whatever you may have. There's a weapon crate on the left in a little alcove, use it to fill up on grenade launcher ammo. Before running into the street, hit the bunker to the right with any sort of explosion to knock up dust and give you cover (you might have to hit the sand with the explosion). Once you're at the humvee, do the same again but this time take a few guys out, if you get enough of them Adams will charge the bunker taking out the 2-3 remaining soldiers while they're blinded. When he's secured it or taken most of the guys out, bomb the left bunker for more sand cover then run into the right bunker where you should checkpoint and be safe.
The following are four minor tips that are not necessary, but can help as well.
1. When you get into an area where the enemy numbers are plenty, my best advice to you is to find the farthest back cover you can get and wait them out. Not only does this make you harder to hit, but your team will stay closer to you instead of moving into the room/area where they're repeatedly killed and need your revive. In areas where knife men charge your cover it gives you plenty of time to take them out as well. If you go a few minutes without seeing a target but you know they're still there, that's your time to advance. Otherwise, making them come to you and staying at a safe distance can make all the difference.
2. If you find yourself scanning an area and unable to locate targets, hold RB and pass the triangle over the area to light up hostile targets in red. Targeting them not only keeps your allies firing on him, but it tags him in case he moves or is not easily seen in the environment.
3. In the event that you happen to be pinned down by a turret, or simply can't see the gunner, hold and release RB to use your attack command. Most of the time Adams or Lugo will one shot or grenade those positions easily while you stay safe behind cover. Do note that while this works through the majority of the game, it unfortunately does not apply to the point in the game where you really need it the most; toward the end when you're advancing up a hill with two turret bunkers. I tried several times and I can confirm it does not apply here.
4. Use the attack command sparingly. Use it on snipers, RPGs, turrets, knife soldiers running at you, but otherwise refrain. Attack commands tend to send the AI slightly crazy, they will run straight into a room full of soldiers to take out the guy you marked and get themselves killed giving you more headaches than help.
All this helped me at one time or another where I'd die 30 times on a single checkpoint, so try to keep them in mind if you're stuck as well. Feel free to message me if you still have questions, and good luck.
This is no guide, just some general tips on how to beat the first part in Chapter 13. The part where Adams is down and you're alone with a lot of enemies.
What you should do is to go ahead and die once, and you should spawn behind some cover (You'll find yourself at the center of all the cover there is in this area). Walk left from that cover and there should be a single-shot rifle for you to pick up. Now walk right and pick up the grenades that should lay there. Now leave that cover and walk to the most eastern cover there is. It should be a narrow one where you can walk from left to right whenever the enemies try to frag you. Now just stay there in cover and SAVE YOUR GRENADES.
The enemies will fire at you, but since you're behind cover, they will miss. Now wait until you only have a minimum number of enemies shooting and you. Raise your head and try to shoot ONE enemy in the head at a time. Don't try to kill multiple enemies at once as the chances of you getting killed are pretty big. You could most likely do it, but it will take both skill and luck.
When you've killed enough enemies you'll see two guys with masks coming towards you. With these two guys, there will be a heavy gunner. While they run towards you, exit your cover and rapidly fire multiple shots towards their heads. Try to get both of them, so you can prepare for the heavy gunner.
Once the heavy gunner comes closer, toss both of your grenades and keep firing your gun at him while remaining in cover as much as possible because this dude will shoot you dead. Once he's dead, you've made it passed one of the toughest - if not the toughest - part in the game.
By doing that, you'll keep them tossing grenades to that left side and you can easily avoid them by going to the right. Plus, you can snipe some of the enemies without putting your head up. You'll minimize incoming fire that way.
1. Ammo boxes and Grenade crates that have been picked up before a checkpoint, can be retrieved again from the checkpoint if you die or reload it.
2. Use the RB to highlight and find enemies. You do not have to mark them as targets for Adams or Lugo. Just hold the RB and look around to see the enemies, and release RB away from any targets to avoid setting the target if it is not desired. This is unavailable during sandstorms.
3. When sniping and under fire, aim first at your target then go back in cover. If a few rounds hit you while you were aiming and fired it is likely you may have missed. Do not move the RS if the reticule was aimed well first and the target remains stationary in cover. Instead wait a moment for your health to fully regenerate then just pop back out with LT and fire. You will not flinch and you will hit your target.
4. Even if you fire a 3 round burst with the auto fire mode, it will have a much larger amount of recoil when compared to the standard 3 round burst fire mode.
5. Keep track of who your squadmates are wih RB. It is easy to sometimes mistake your enemies for your squadmates and vice versa as they all have similar uniforms.
6. When using a grenade launcher from cover be very careful. Even though your reticule has a clear path, it is sometimes possible to shoot your own cover and kill Captain Walker. Especially if you are aiming below.
7. It is easy to take out heavies using sticky grenades which will stun them, and then firing at them.
8. You don't always have to pick up a sniper rifle if you don't want to. You can command Lugo to do all the sniping instead.
-- Thats all the tips I've found. Finding these things out made my FUBAR playthrough much easier than my Suicide Mission playthrough. If you have any comments, suggestions, questions or you disagree with something please let me know. Good Luck! And have fun!
This achievement is pretty easy overall, with just a few sections that should give you any kind of trouble if you've already beaten the second highest difficulty. The main idea is to be as slow and methodical as possible. Wait out the enemies, don't advance unless you know you're safe to do so, and always be aware of your surroundings in case some little bastard decides to hide in a corner somewhere.
The other big tip is to always bring the right guns. You can carry two, which means that if you have a really good weapon with no ammo, it might be worth keeping it in slot 2 until you find an ammo box, while you use another in slot 1. This applies in particular to the SAW (both versions, light and heavy) early on, and perhaps more importantly to the 417 rifle in later chapters. The 417 is always worth keeping with you since it's just an incredibly simple and effective weapon against everything, and can hold lots of ammo while only requiring a maximum of two headshots to kill anything apart from heavy troopers. You may think bringing a sniper rifle is a good idea, but I found it more trouble than it's worth. All the rifles have crazy range and accuracy anyway as long as you use careful burst fire.
Don't hesitate to use grenades. You get plenty of them in most missions, and they can make a big difference in a tight spot. Stickies are good against heavies, and stun grenades can allow you to pick off whole groups of enemies while they're dazed.
For the parking garage section of chapter 10, make sure you bring a 417 from the zulu troopers you fight earlier, as well as a heavy SAW which you can bring in from the heavy in the courtyard a while before that. As soon as you come down into the area, kill the guy who will always camp out behind the pillars dead ahead. After that, hug the first car on the left and pretty much don't move from there. Keep an eye on the pillars across the gap on the right, as the enemies like to try to flank from there. Just pop them as they come. If there's a grenade, just run back up the hill you entered from. Pick off enemies with the 417 and try to clear out as many as possible before the heavy shows up. Once he does, unload as much as you safely can into his chest, then retreat up the entrance hallway. Camp here and wait for the heavy to come around the corner, then finish him off by whatever means necessary. He'll usually be focused on your squad by then, so he's pretty vulnerable. You can always toss a grenade to stun him if you wanna be safe. When everything is dead, you just have to finish off the turret guy with careful shots. If you can get him to fire on your squad, he should expose himself enough to make this relatively simple.
In chapter 11, you have to fight a heavy alone in the mall, and to make matters worse he "teleports" around. Fortunately, there's a really easy way to do this. When you start the mission, never let go of the .44 Magnum you use to kill/not kill Riggs. Once you fill it up with some ammo boxes, you'll realize it's possibly the best gun in the whole game. It can kill any soldier in one shot, and if you unload a "clip" into the heavy's chest, he's pretty much down for the count. Very simple.
Chapter 13 has a few infamous sections, but nothing too crazy. At the start, kill the closest enemies, then pick up Adams. Run all the way back to the first piece of cover, and just pick off enemies from there until they're all dead. The D'eagle is pretty good against the heavy, and there will be plenty of good rifles strewn about from the enemies. I never even had to avoid any grenades doing this since no one really got close enough to throw one at me.
Later on in the same chapter where you have to hole up in the yacht, make sure you bring a heavy SAW and the trusty 417. As soon as you exit into the open, grab the ammo box if you need it, then sprint like a madman to the stairs of the yacht and onto the top deck, then take cover behind the middle thing. Kill the knife man chasing you, then toss a grenade down the stairs to clear out more guys. The heavy is easy to dispose of as he makes his way up, and if any grenades appear, just creep out the left side of the cover until the icon turns white. Once the sandstorm hits, turn around and kill the one RPG guy behind cover at the top of the dune, then stay exactly where you are. Enemies will keep trying to rush up the stairs, so just kill them as they come. Maybe toss a grenade down there every now and then to clear out any stragglers. It's a bit scary, but nothing too bad.
The final infamous turret gauntlet of chapter 14 can be made very easy with a simple trick: keep the RPG. You'll use it to fire a rocket at the mortar, but after that you'll still have two shots left. Save them. Use whatever gun you're brought (the TAC you can find at the very end of chapter 13 is a great choice, but a 417 is fine too), and make your way to the little alcove where the ammo box is. This will give you another rocket to play with. Now, stay in cover here, and pick off a few more enemies. Once the numbers are lowered, fire a rocket right at the turret on the right. This will kill the turret guy and anyone else in there, and also stun any soldiers outside. If there's anyone left, they can re-man the turret, but in that case just fire another rocket. If you want, you can use your last rocket to clear out the turret nest on the left, but you can get by with that still active. When the area is reasonably clear and the right turret remains inactive, feel free to move into the bunker. Using rockets like this pretty much eliminates the threat of the right bunker, and I was able to get in there without anyone to even try to stop me.
Those were the main problem areas for me, and even they weren't too bad with the right methods. I still advise reading through the other solutions since I didn't bother mentioning a lot of what's already posted. Good luck!
1. The hardest sections of the game for me were always the parts where you’re separated from Adams and/or Lugo (ie beginning of Chapter 6, beginning of Chapter 13). They usually help by drawing enemy fire to give you a less stressful chance at taking out enemies, so you’ll have to learn to outlast enemies by yourself for these parts. I never found there was a “cheese” for these parts.
2. Be mindful of Adams and Lugo’s AI. It’s not changed for the higher difficulty, so sometimes their AI will run out into enemy fire thinking it’s not that bad, and instantly get downed.
3. The option for commanding your team to attack an enemy is also great for tagging enemies to keep an eye on their location, or finding them in the first place.
4. Whenever you have the chance to “Stun Command”, do it.
5. Learn to be fluent with all weapons. You’ll quickly understand how limited ammo is in this game and you’ll need to constantly be switching between weapons you find on the ground. That being said, I found the most useful weapons to be the 417, SCAR-H, either the RPG and grenade launcher when you can find them, and a certain sniper rifle I’ll talk about momentarily.
6. Always aim for the head. For heavies, aim for the chest.
7. Always be on the lookout for ammo boxes and grenade boxes. While they don’t actually “refill” your ammo, they do give you a couple mags to keep you trucking with your preferred weapons.
8. The M99 Sniper is something you want to get when you have the chance. It only appears once in the game, during a sniper section early in chapter 13. From there, make sure you ALWAYS have it on you, it’s a one shot kill for any enemy that’s not a Heavy and alleviates a lot of the pain of the last chapter and a half. And from this point on, you’ll run into quite a few ammo boxes, so you should always be able to keep it from running on empty.
9. There’s a couple sections like the beginning of Chapter 5 and a certain choice in Chapter 7 that gives you the option to handle a situation more stealthily. Always take these, they take longer but are easier.
10. The US military does not condone the killing of unarmed combatants.
11. Good luck.
You can unlock FUBAR difficulty by first completing one playthrough on “Suicide Mission” difficulty.
You can find a lot of extra tips for easily beating FUBAR difficulty in this thread, by Nozza:
https://www.xboxachievements.com/f...d.php?t=377701
Remember, enemies will always do the same thing when you reload the checkpoint, and you are free to enable auto-aim from the options menu.
FUBAR unlocks after finishing the game on "Suicide Mission." Its not easy. Follow these tips to make this playthrough less painful.
For help with the toughest spots on FUBAR difficulty please see my FUBAR - Problem Areas Guide.
General Tips:
- First and foremost use your squad mates and command ability as much as possible. This saves you important ammo and lowers your risk of you dying.
- Take your time. This game does not have infinite enemy spawn points. So there is no need to rush to the next checkpoint. So if you find yourself a nice piece of cover then stay there until the enemies push up to you.
- Don’t think about the game in terms of chapter to chapter. Play the game from checkpoint to checkpoint. Every checkpoint you reach is a victory. Keeping your focus on checkpoints will do wonders for your mental health.
- Execute enemies for extra ammo. Sometimes when you shoot an enemy he doesn't die, he just lays there dying. If it is safe to do so then get close to him and execute him by pressing . You will be rewarded with ammo pick-ups for both your carried weapons and sometimes grenades.
- Remember not all cover is good cover. Some times that barrier you’re camping behind can be destroyed. And enemies often flank your position.
- To piggyback off the last point, always use cover. You will die in 2-4 shots; you don’t want to be out in the open.
- When one (or both) of your squad mates goes down make sure you clear the area, and whomever downed him before you pick him up or send the other team member in. You have a decent amount of time to get to your fallen comrade, so take your time before you try for the revive. One downed soldier can quickly turn into three and a game over screen.
- Use the Uncharted cover method. For those of you unfamiliar with the Uncharted method its basically when enemies are around a corner or high wall you should not go into cover mode. Just stand close to the corner/obstacle and slowly peak outside while aiming down the sights. This will enable you to shoot the enemy without them being able to hit you. That corner/high obstacle will act as a protective barrier.
- Specific areas can be made much easier and conflicts can even be avoided entirely by using stealth. If you have a stealth weapon always chose the stealthy approach.
- I know this sounds obvious but aim for the head. Quick kills are critical.
- On that same point, make sure your aim is true. This is not Call of Duty where as long as you put your reticule in the same area code of an enemy your sights would “snap” to the enemy. Note: You can choose to turn on "aim snap-on" and it will not negate this trophy.
- Keep an eye on your ammo situation. Ammo in Dubai is scarce. There will be many instances when you won’t be able carry your favorite weapon because you won’t have ammo for it. Always make sure you have at least one full weapon before you move on to the next checkpoint, this may not be a preferred weapon.
- Use your grenades. These things are life savers. Even a well placed stun grenade can be the difference in you beating a certain checkpoint.
- Move slowly. Sometimes when you think you have cleared an area, there is a cowardly enemy soldier hiding and waiting for a quick kill.
- Properly prioritize your threats; if there is a CQC expert in the area, he is the main threat. This also goes for the aggressive shotgun guys, snipers, and of course Heavies.
- Get rid of your pistols as soon as you can. They’re worthless.
Weapon Tips:
As I mentioned above you won’t always have a chance to wield your favorite weapons. But if you have a chance, always hold on to these weapons.
- AA-12 - Best gun in the game, hands down.
- M32 MGL Grenade launcher
- M4A1 - your default weapon, it’s dependable.
- 417 assault rifle - Powerful single shot assault rifle, with a sniper scope.
- SCAR-H - Powerful and has an attached grenade launcher which is awesome against Heavies.
- P90 - This gun has good stopping power, a high rate of fire, and shreds through armor. But it's not great at a distance.
Chapter 1 https://www.youtube.com/watch?v=bz6OX32WcRM
Chapter 2 https://www.youtube.com/watch?v=XMp4...feature=relmfu
Chapter 3 https://www.youtube.com/watch?v=Y9Se...hannel&list=UL
Chapter 4 https://www.youtube.com/watch?v=gdmD...hannel&list=UL
Chapter 5 https://www.youtube.com/watch?v=IGnw...hannel&list=UL
Chapter 6 https://www.youtube.com/watch?v=2YeK...hannel&list=UL
Chapter 7 https://www.youtube.com/watch?v=Nxmx...hannel&list=UL
Chapter 8 https://www.youtube.com/watch?v=pPmX...hannel&list=UL
Chapter 9 https://www.youtube.com/watch?v=RtoB...hannel&list=UL
Chapter 10 https://www.youtube.com/watch?v=ZYeh...hannel&list=UL
Chapter 11 https://www.youtube.com/watch?v=UFTx...hannel&list=UL
Chapter 12 https://www.youtube.com/watch?v=yCvQ...hannel&list=UL
Chapter 13 https://www.youtube.com/watch?v=9d1C...hannel&list=UL
Chapter 14 https://www.youtube.com/watch?v=e4o_...hannel&list=UL
I used a semi-sight from the weapon (470 if I’m not mistaken), sit as far away as possible and shoot one at a time.
Firstly , order them to neutralize enemies at medium range as rarely as possible. There is a high probability that artificial intelligence will decide that it is necessary to come out of hiding and come closer to the target - they will be placed there. Therefore, if you order an attack, then only if there are few enemies left (2-3). And so try to order to kill only those who are close to you (partners will not lean out of cover), or distant enemies (Lugo will shoot them with a sniper rifle).
Secondly , in 95% of cases, if someone is wounded, send the remaining partner to lift him to his feet. Most often, this partner, when running to his defeated comrade, will immediately be subject to heavy fire, so try to distract all the enemies on yourself, otherwise they will knock down the second one and the situation will be completely uncomfortable.
Thirdly , when big guys in armor appear, immediately give the order to destroy him; your partners have grenades, and they inflict the most serious damage on him. Plus, if anything happens, they will distract him at least a little.