Stacking
21 Achievements
250
7-10h
Hobo Hustler
Found all unique dolls in the Lost Hobo King adventure.
10
How to unlock the Hobo Hustler achievement in Stacking - Definitive Guide
Raccoon - Use Cornelius Caboose to smoke him out of the hole right beside where Cornelius is standing
Gumps o' the Sea - Use Hobo Bash on the fish seller by the flying house
Wally Water-Belly - From solving the flying house adventure
Suit of armor - Use doll with crate on head to put a child on the crates by the fence, then stack in to the child with Charlie
Bucky bedroll - Standing at the entrance to the dock adventure
Tristam Tugboy - At the dock adventure
Pliny Pan-Pounder - From solving the dock adventure
Stilton Red-Sticks - In the cave before the ghouls
Betty Bufflehead - In the cave before the ghouls
Floyd Fire-Breather - From solving the Ghoul Adventure
Gilliam the Panda - In main area, near entrance to docks. Jump with Mr. Whiskers in front of him to enable stacking
Mr. Whiskers - In the main area, next to the first stairs. Use Raccoon to enter the dark box and get him out
Deep sea Hans - At the dock adventure, use a fishing kid at the left dock to fish him out of the water
Cornelius Caboose: In the first puzzle area, the man with the pipe on his head and a straw hat.
Raccoon: In the first puzzle area, take control of Cornelius Caboose and blow smoke into the cave and he will run out.
Gumps o' the Sea: Use the man with the stick and the hobo sack to hit the fish monger, near the first puzzle, and he will drop a fish out.
Wally Water-Belly: Story related, cannot be missed.
Suit of Armor: In the second puzzle area, stack into the man that can carry small objects on his head then pick up a small boy and put him on the raised side of the Suit of armour. Quickly un-stack then stack into the boy, then walk down and stack into the Suit.
Bucky Bedroll: As you exit the second puzzle area, on your left is a man with a small bucket on his head.
Tristam Tugboy: In the second puzzle area there is a medium size boy with a cape on and makes the sound of a running horse.
Pliny Pan-Pounder: Story related, cannot be missed.
Silton Red-Sticks: In the third puzzle area, near the cheese.
Betty Bufflehead: In the third puzzle area, with a cage on her head.
Floyd Fire-Breather: Story related, cannot be missed.
Gilliam the Panda: Use Mr. Whiskers to call him down (he's around the outside of the main area)
Mr. Whiskers: Take control of the Raccoon, then run into the main area; there is a small house which is classed as a cave and you can only go in there as the Raccoon.
Deep Sea Hans: In the second challenge area, take control of the little boy with the fishing rod and go over to the dock and "go fishing" - the boy should yank him out onto the dock.
If you prefer a video guide, then please check out the following:
- Cornelius Caboose
- Racoon (use Cornelius Caboose's ability to get him out of the cave)
- Gumps o' the Sea (use any hobo's ability on the tuna selling doll, he will drop out a fish)
- Wally Water-Belly (story related)
- Suit of Armor (grab a child doll with one of the carriers, place them behind the closed gate where the knight is, stack into the child doll and then stack into the knight)
- Bucky Bedroll
- Tristam Tugboy
- Pliny Pan-Pounder (story related)
- Stilton Red-Sticks
- Betty Bufflehead
- Floyd Fire-Breather (story related)
- Gilliam the Panda (use Mr. Whiskers' ability near him and he'll come down)
- Mr. Whiskers (stack into the raccoon and take him into the central bit of the level, just as entering it from where you get the raccoon, look to the right and you will notice a shed, go through it as the raccoon and then out the other exit, where the rabbit should come out with you)
- Deep Sea Hans (use any child doll's ability with a fishing rod near a rune sign in the second challenge area)
02 Racoon Raccoon
03 Gumps o' the Sea Fish, before the smoker there is a large matryoshka doll with a jar on its head, we hit it with a doll with a stick and a red bag, a fish falls out of it
04 Wally Water-Belly one of the main ones not to be missed
05 Suit of Armor knight with a spear, you need to take a large doll with a tray on the head, lift the small one with it and place it on a stand next to the gate, get out of the nesting dolls, climb into the small one and then climb into the knight.
06 Bucky Bedroll on the central locker on the right next to the wooden buckets
07 Tristan Tugboy matryoshka with a cape in the right lock can jump
08 Pliny Pan-Pounder main matryoshka do not miss, with pans
09 Stilton Red-Sticks in the bottom loc throw stinky cheese
10 Betty Bufflehead in a low lock with a cage on her head
11 Floyd Fire-Breather main matryoshka do not miss with a stove on the head
12 Gilliam the Panda panda central lock on the right
13 Mr Whiskers hare
14 Deep Sea Hans scuba diver, gets a matryoshka doll with a fishing rod, “Go Fish” ability where you can fish