Stardew Valley

Stardew Valley

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Fector's Challenge

Fector's Challenge

Beat 'Journey Of The Prairie King' without dying.

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0.05%

How to unlock the Fector's Challenge achievement in Stardew Valley - Definitive Guide

13/02/21 Edit


With version 1.5 this achievement should be a comparative breeze now as you can save after each level. Finishing a single level without a death and with enough coins for the power ups was never hard, the issue was stringing them all together in one run.

Simply save in the Prairie King game after you have completed a level with enough coins and no deaths, quit out and rest in your bed to move to the next day and trigger an autosave, then continue where you left of on Prairie King. If you die or don't get enough coins quit the game / dashboard without saving and reload at the start of the day again.

I'm leaving the below as a detailed guide of where you should be after each level.

Original Guide

This achievement is a bit of a nightmare, but it is not impossible. With a bit of practice you should be able to reliably make it to levels 2-3 and then 3-3 without dying (these are the main pain points where you risk ending a run).

From that point on it's just a matter of being lucky with coins, power-ups (particularly on those maps) and Fector. You'll find you can beat every map without dying if they are taken in isolation, it's just stringing those together. More a test of perserverance and luck than just pure skill.

The outlaws and Fector both can be beaten easily with the right tactics as detailed below and should be less of an impediment to this achievement.

In game luck (as noted on the television) does not impact on coin/power-up drops. (I still like to play on high luck days though, for the psychological boost!) However you will have varying luck each run and will need to be lucky with both coins (especially 5 coin drops) and power-ups coming at the right time.

Purchases during the run

Ideally you will end your run with one boots upgrade (speed), two gun upgrades (fire rate) and two ammo upgrades (damage per shot). It is possible to succeed with only the one fire rate upgrade though.

This outlines a typical run. If you get exceedingly lucky with 5 coin drops though you may be able to get ahead of this.

• After 1-2 you want to be purchasing the ammo box (15), purchase the gun (10) if not. If you can afford neither quit and start again.

• After 1-4 you should purchase the other upgrade. Again, quit if you don't have both. (It's easier to restart here than finding you don't have enough coins later)

• After 2-1 you likely won’t have enough for either the gun (20) or ammo (30). Purchase if you do. Skip the boots.

• After 2-3 Purchase the 2nd ammo upgrade (30). If you don’t have enough for this world 3 will be impossible, this is why we skipped the boots in 2-1.

• After 3-1 Purchase the second gun upgrade (20) if you are able to (unlikely). If not purchase the boots. If very low on coins consider skipping the boots. (Makes Fector Method #3 impossible)

• After 3-3 Purchase either the boots (8) or second gun upgrade (20) (depending on your 3-1 choice) if you can afford it.

Ideal Run

To give you an Idea of an almost ideal run with drops, see below. This was the total number of coins dropped, I wasn't able to collect 6 of them so still had more than enough for all standard upgrades. (83 coins). As long as you are getting enough coins for Ammo2 by world three, a good number of pwer-ups is what you should be hoping for in a run.

Note: This was also a high enemy number run, the power-up drops more than make up for this. You actually want a lot of enemies in a run with a good power-up drop rate. (Given any of the gun power ups make you almost invincible, and help clear Mummies in world 3).

On a Run like this (due to the Power ups) it's much easier to make it through. I died stupidly on 3-1 on the below run, otherwise sailed through no problem and would have had the achievement.

Level____1C___5C___PU
1-1_______9__________11
1-2_______7__________6
1-3_______7____1_____5
1-4_______7____1_____11
2-1_______4____1_____6
2-2_______4____1_____11
2-3_______11___1_____6
3-1_______4___________8
3-2_______12___2_____10
3-3_______7___________7

Total Coins: 98. I've had runs with well over 100 though.

Below is a video of why you need ammo 2 for 3-3. This was a near perfect run, I just didn't get the coins for Ammo2 by the end of 2-3 or even 3-1. It's possible to get through 3-2 without it, but 3-3 is then next to impossible.
https://www.twitch.tv/arkzein_/v/114475997


2-3 Tips

• Try and stick to the middle, just off to the left and right (not directly above a bridge) and clear the fast enemies from the left and right. The bridges will slow/block other enemies from the top and bottom.

• Alternatively you can try camping in a corner just away from the wall. You have even fewer avenues to cover, but need quick reactions against the Moths when the spawn. I have less success with this method but some who have the achievement have used it. (Thanks to UnfurledEmu75 in the comments)

• You'll need to move between bridges to collect power ups /coins and prevent being swarmed. Again, try and use the bridges as a block and not stand in front of spawns due to the fast enemies. Shooting into the spawns when moving here can help save some deaths.

• Don't be afraid to use your power ups. You will need them to survive at some point, and should try and conserve them, but better to use them and risk not getting a replacement than dying for sure.

3-3 Tips

• There are a lot of enemies here, but this can be an advatage. The flying enemies are blocked by the mummies so you can use the horde as a buffer and focus on one/two corners.

• Swarms of flying enemies will come (particluarly with about 25% left to go). Try and keep a power-up for these, it's extremely hard to survive otherwise.

• Because of this you'll be a bit luck dependant on getting a machine gun or sheriff star for Fector after the 25% point as few enemies will remain and you will have likely burned your banked power up.

• Use nukes! You now use these if you know you have enough coins for your final purchase, you can stop worrying about coins.

• Avoid the sides as much as you can as the flying enemies spawn all over the edge.

Easy Boss kills.

Outlaws

For the Outlaws simply hide behind your cover and pop out to fire off some rounds to get them moving, then hide again. Wait until they stop moving to the left or right and shoot them diagonally. This is a safe, easy method to never die on these guys.

Fector Method 1

If you have a Sherrif Star or Machine gun going in, and ammo upgrade 2, this is the easiest option. He will fire directly up at the start so simply position yourself in the center, activate the power-up and shoot directly down. He will be dead before he can unleash his tracking/random shots.

See this Video at 19:20 for an example.


(note, not my own, I just found it useful and have linked it, credit to the owner)

Fector Method 2

If you don’t have the upgrades, start the same way. To then avoid his fire simply move quickly left and right and his shots will always go wild. Getting this method down should see you able to defeat him regularly without dying, consider fighting on to face him even on a run that you die on to practice.

See this video at 21:20 for an example:

https://www.twitch.tv/videogamequest/v/56872746

(note, not my own, I just found it useful and have linked it, credit to the owner)

Fector Method 3

The standard method most use, and the most difficult. You will need at least 1 boots (speed) upgrade. Move to the far left/right corner and dodge his shots. It will take a lot of practice/timing. As he begins to spawn more enemies he will shoot less so the later stages of the fight will be easier.

*Update* After further attempts this is now my preferred method when I get to Fector with no Power-ups as it's more reliable. I'd advise practising it if you die earlier in the run. Don't look at Fector, look only at the bullets and focus on dodging them. Move back and forth so there is a wide spread. I find the fast ones are easy to dodge, you have to take care on the slow ones that get fired down the middle.

After 5-10 times otrying this you should get the knack of avoiding them down. I'm terrible at bullet hell games but now can beat him about 50% of the time with no deaths this way. As of yet none of those have been on runs with no deaths previously just.

See 19:10 in this video for an example:


(note, not my own, I just found it useful and have linked it, credit to the owner)


General Tips


• Coins and power ups are random, not affected by luck. You'll need a lucky run to get enough to get through.

• All the bosses can be easily beaten with no damage when used to them. It's levels 2-3 and 3-3 that will wipe you.

• Try and hold the centre, it gives you the most room to move and react and in later levels flying enemies can spawn at the edge.

• Save your power ups for when you are in danger, don't just use them to clear the room.

• When you are 'safe' collect power ups only when they are flashing if you can to maximise the time. That few seconds extra may just see you through a tight spot.

• Try and kill enemies a little out from the middle so you can get their coins/power ups, it's no worth trying to get those in their spawn zone as it can end a run needlessly.

• Don't use the nuke, it leaves enemies dropping no coins. (can be useful for 3-3 if you have enough coins by then though). It also glitches the bosses.

• Enemies move slower diagonally, use this to your advantage.

• Flying enemies can be blocked by others. This is most useful on 3-3 when you can use the mummy horde and a block to focus on the flying enemies that can reach you.

How long will it take?

As I noted initally I wouldn't say skill is going to be a big factor in this, the 5 hours noted are how long (estimated) it takes with the game until you are able to start having regular runs where no deaths is a possibility. Once you are there it's down to luck somewhat.

I'd also preface the below by noting I condsider myself terrible at dual stick shooters, so anyone can get it!

Haven spoken to a few of us who have this achievement it may take 5-20 hours to obtain.

I personally was at the upper end of this range. I had reached Fector 6 times without dying before i managed to beat him. The final time I had a Sherriff Star on him and used Method #1. Before that I had gotten him down to a few hits using Method #3. (One hit left in one case, after about 7 hours of play so I could have done it much earlier). All 5 previous attempts I had no power-up but came close. I had also died once in earlier levels a few times and beaten him without dying using method 2/3 when practising.

The biggest factors on time were 2-3 and 3-3 ending a run (as noted above) and getting lucky on 3-3 so you have a Machine Gun or Sherriff Star for Fector enabling you to use Method #1. Had my only run with this come on the first of my runs I would have been closer to the 5 hour Mark.
95
5

04 Jan 2017 01:37

40 Comments
I was finally able to this achievement. I got this with the beating the Prairie King achievement. When I made it to the next arena without dying, I pressed select to quit the game and continue on my day.

I also completed this after I bought the Key To The Town from Qi's Walnut Room on Ginger Island. I would wake up and go to the saloon first thing in the morning around 6:30 AM and play the level. If I completed the level without dying, I would go to the next area and then exit it until tomorrow. If I died, I would Exit To Title and attempt it again.

I was able to beat the game with one gun upgrade and two ammo power upgrades. https://stardewvalleywiki.com/Journey_of_the_Prairie_King is a good article about this game. All the bosses were a joke, especially the final one.
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By LoneBomberman on 13 Dec 2023 22:44
Massive congratulations! Thanks UnfurledEm75, pretty much in line with my own experience.

1-4 I've used the corners before, but found the middle easier if you have ammo 1 upgrade. Idfeinitely think either option is viable though. I also tend to stay in the upper left on 1-3 and shoot diagnonally into the middle and left entrances as well as the gap between the barriers.

I have tried the top left corner in 2-3 before, and it's where I run to in a pinch, how do you avoid getting killed by the spawning Moths though if you spend all your time there? It's definitely easier to camp there aside from them. When you say not arrested to the wall, do you mean sort of hal way between the wall and the entrance rather than right in the corner?

Generally I've sat off to the left of the middle, as you aren't right above the middle bridges you only really need to look right and left most of the time, and can't be insta-killed by moths.

Anyway, glad another got it! Been to Fector twice now with no pwer-ups and died. Definitely doable, just takes patience! I think I'm about 10 hours of gametime in, hoping it doesn't take me 30.
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By Arkzein on 18 Jan 2017 12:41
Yes!! I was finally able to get this achievement and 100% Stardew Valley, all thanks to the helpful advice of the guides. Not to mention the insanely useful ability to save between levels. Thanks update 1.5!


A few tips I picked up on my few attempts:

always try for at least 15 coins on the first stage, and at least 10 on the next. Get the ammo first. Skip the boots, they're less useful than the gun or the ammo.

Always save after a good run, meaning you collected enough coins for the next upgrade. If you beat a level but didn't get enough coins, press select before continuing onward and you can try again.

Each level is doable, but each will require an amount of practice and some luck. Wishing you all the best and hope more people are able to get this achievement after the update.
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By Sir Lagselot on 18 Feb 2021 01:09
i got mine just a few minutes ago, only playing the minigame it took me 31 hours, i could give some tips:
-In the first 3 levels stick to the center and only go to the corners if you cant handle with too many enemies

-In 1-4 stick to a corner and kill the enemies as they come, be careful with picking the coins and power ups

In 2-1/2 stick to the center and if you found too many enemies go to upper left corner and watch you back (because of butterflies)

-In 2-3 stay again in the upper left corner but not arrested to the wall, this will block the enemies coming down and easily handle with butterflies and with the guys are coming from upside, for picking up things i suggest using power ups. I would not recommend staying in the center as the enemies comes from all sides.

-The three levels of the cemetery are pretty easy (at least for me) you just need to be a bit lucky and know how to use power ups. And if you dont get the second ammo upgrade at least on 3-1 you should restart, anyway, 3-1 is possible to do it the the first ammo upgrade, having a lot of luck of course.


Other tips for all levels: dont use ninja boxes as they mess everything, use nukes only in a emergency; all the enemies killed by a nuke wont drop anything, and i dont like to use coffee; it mess the movement and you can crash into a enemy.

And be careful, the game crashes a lot, mine crashed at 3-2 one time... and several more in earlier levels

Sorry for my english, its not my mother language
PS: I edited some orthography mistakes and seems the comment went down, sorry
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By UnfurledEmu75 on 18 Jan 2017 14:15
Thank you!
About 2-3: Its the most difficult level for me, most times I died it was there. You need to stay above the bride(upper left bridge), staying a bit away from the two walls so you can see the moths coming and you can have enough time to react. It's a bit hard to explain. You can move left or right from the bridge but not staying right in front of it.

Anyway, both options are ok, I suppose it depends on who's playing, for example, I wasn't able to stay in the center but a few seconds. Maybe because of the coins picked before as you said, but in this level I usually got an insane amount of enemies
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By UnfurledEmu75 on 18 Jan 2017 13:41
Cheers, that makes sense, small area to move in but every few avenues you need to cover. I need to uop my moth reactions just maybe!

Same here, most common level that ends a run. I'll give it a go and see how it compares to the other way. 2-3 and 3-3 always seem to have insane waves of enemies, need to get lucky with the pwer-ups to get through them easily.
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By Arkzein on 18 Jan 2017 14:02
Gah, Fector had one hit left and I messed up! I should get there soon at least.

Method 3 is doable when you get used to it, I guess I just had less experience with Bullet hell games. Guide updated a little. I'm actually preferring it when I get to him with no power-ups (so far the 4 times I've gotten to him before without dying has been without them). Each time after the first I've only died once.
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By Arkzein on 21 Jan 2017 20:40
On my opinion, the easiest method is 2, it was the one what i always used and was my salvation, the only trouble is that you need gun upgrade 2 to use this method. Always i reached the fector without dying i had no power ups, not even the run i got the achievement. i guess you need to be a little lucky for it spawns enemies and not so many bullets.
The times i used the method 3 was horrible, i was able to dodge the first time and then i died, i suppose it takes a lot of practice but its the most secure once you get used to
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By UnfurledEmu75 on 22 Jan 2017 11:43
Thanks for all these tips! I almost came close to giving up on this one after many, many hours spent playing.
Really does just come down to getting a lucky run with coin and power up drops.
Still very challenging to finish!
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By HYBRID HIVE on 22 Jun 2017 11:01
Great guide!!! Never thought I’d get this one. Method 2 worked great!
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By studlybambi on 08 Jun 2018 00:21
Can this be attempted right from the start of the game or near the start? Also if I understand it correctly there are ten levels?
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By Hexa Fox on 03 Oct 2018 03:17
Made it to fector with no deaths, and died while he was one hit left using method 3. The pain I feel is too much.
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By Steaksaucepie on 31 May 2019 21:35
I finally got this achievement finished. I'd gotten to 3-3 so many times but failed due to low power-up drops. Finally got good drops and made it to Fector destroying him with the machine gun using Method 1.
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By DanTheWhale on 08 Aug 2019 16:41
Yup, that was me as well. Getting a power up to get through 3-3 and another in the bank for Fector was all down to chance.
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By Arkzein on 09 Aug 2019 12:21
Is this achievement any easier in coop?
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By Unky Ky on 12 Dec 2019 06:01
Has anyone tried this in 1.4 yet? The change log says it has been rebalanced.
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By xKeelar on 17 Dec 2019 11:31
This achievement is not possible in coop
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By Eva Li on 09 Mar 2020 17:01
This guide was much appreciated. Well written and certainly spurred me on to keep trying this stupid minigame. Don't let your frustration get the better of you! This achievement is truly a test of determination and perseverance, you will have near perfect runs ruined instantly by stupid enemy spawns or lack of power ups but eventually the stars will align and you'll get that one golden run.
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By Haztronautt on 28 Apr 2020 20:49
This achievement is a blight on an otherwise superb game....
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By XxXxS8TNxXxX on 11 May 2020 04:03
This should be a bit easier now that 1.5 is out, lets you save and quit and sleep - you can get past a couple levels, save and then sleep and if you die, just restart your day and you pick up where you were before.
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By thefrozeneskimo on 12 Feb 2021 01:00
Yep, it should be an absolute breeze now. Completing a single level was never hard, it was stringing a perfect run together.
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By Arkzein on 13 Feb 2021 05:26
Best update ever!!!
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By Eva Li on 13 Feb 2021 20:36
So glad for this update, I'm finally going to give it a go but don't expect to get it first attempt.
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By Sir Lagselot on 16 Feb 2021 01:58
4 years later, I was able to finish this game thanks to this god tier update. Also if you don’t want to have to beat it first to get the arcade machine in your house. You can buy ‘key to the town’ from Mr Qi in the new update. Which allows you to enter any building whenever you want.
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By Mr MahHa on 09 Mar 2021 04:22
Very happy that's over! Thanks for the super solution. The stars aligned and I was able to finish with Fector Method 1, which really was a breeze.

I honestly don't know how anyone could do this all in one go - respect to those that managed it. Doable, I'm sure, but at my skill level I was heavily reliant on good luck in terms of power-ups. I had a couple of levels where I struggled but eventually got a fantastic run with almost more power-ups than I could use. Very, very random.
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By Rossco7530 on 09 Jun 2021 08:35
Just unlocked this one yesterday. It's way easier after the 1.5 update. Still took me about 2 hours, but i've finally managed to get this one. Thanks for the guide, it was very helpful.
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By Brazuzan90 on 15 Jun 2021 15:40
I would just like to add that you don't even have to reload the day if you die. Just quit the prairie king game as soon as you die and when you start again as long as you have the same number of lives as before you should be all good.
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By lawler66 on 12 Aug 2021 21:26
Chiming in also saying took me 2 hours from start to finish doing this achievement using the save method. Had to restart only once as got screwed with upgrades and couldn't beat 3-1. Just wanted to note that a lot of the minigame is luck based. Some stages will help you a lot when they drop a ton of pickups. I did 3-3 second try as I got about 5 pickups in a row. If you feel like you're not making any progress, you will eventually as you will receive those lucky drops eventually.
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By Yazite on 04 Sep 2021 14:12
Patch 1.5 makes this achievement a lot easier. Patience is key in this minigame. If you waste your powerup, or don't get enough gold, just restart the level. It's quite random how many powerups or gold you get, for example, I got around 7 gold in level 3-1 once, a few tries later, I got over 20 gold in that level, if I remember correctly.
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By NZT21 on 04 Nov 2021 21:43
Would like to add Qi's room on Ginger Island sells a "key to the city" for 20 Qi gems. It makes it possible to enter ANY building in the city whenever you want. If you haven't received the JOTPK machine to put in your house, it makes beating it the first time much less annoying as you don't have to wait until 12 for the bar to open.
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By Mario04253101 on 08 Jun 2022 00:29
This is a great guide.

Another tip for the Fector boss fight is that there is actually a sweet spot (or line) during his bullet pattern, where Fector can't hit you but you can hit Fector. If you draw a horizontal line from Fector's position when he does his bullet pattern, make the smallest upward adjustment to stand just above the line so that you're dodging his bullets while landing your own (shooting right). You might need to move a little during the monster spawning pattern, but as long as you stay on the left wall you should be good. Just remember to reposition yourself to be just above that horizontal line.

The hardest part about this is getting to the general position from the spawn point because you have to dodge the first couple attacks from Fector. He will also start backing away in a straight line to the right, but he'll just go straight back to his centerish position for his spawning pattern.

Also, I was able to get the achievement by exiting the arcade game whenever I lost a life and re-entering the game without restarting the day. I only did this for the Fector boss fight day however, because I didn't know if it would work or not. I wonder if you can do this achievement in a single day by exiting and re-entering the game whenever you lose a life.
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By krownjk on 16 Jun 2023 05:28
To add to what krownjk said, you can exit and restart the arcade machine upon death without losing your lives on any of the boss fight levels. Not just Fector.

With a little luck, you can get Fector down to 1/4 health without the upgrade at the start. Like the method above, move a hair to the left or right at the start and fire down. His upward shots will miss but yours will hit. If he starts the wheel pattern shot you can stay out and keep hitting him safely. Since he fires less at lower health, this got him low enough that he never fired a tracking shot at me.
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By Trombonafide on 30 Sep 2023 14:34
Weird question: anyone know if sdv is compatible with mouse and keyboard? I’ve heard from my friends who play on pc that this is easier with a mouse
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By St3wardTooth on 27 Nov 2023 22:23
not nearly as hard as it used to be.. following this solution (and other solutions on this site) and saving after each level made this a breeze! (:
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By evorgnayr on 01 May 2024 12:39
Thanks for the guide. Man I hate these achievements that require you to do well in a crappy, unrelated game. Reminds me of flappy goat or whatever it was in goat suimulator...
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By WithTheDawn on 11 Jan 2017 22:51
Yeah, same here. I actually like the mini-game and enjoyed completing it, this is a pain though. Completed it dying once twice now, and dying twice a few times. 2-3, 3-3 and Fector just take a bit of luck.

I haven't put this in the guide, as it;s unverified:

Noticed that Coins, power-ups and enemy volume seem to be randomised. I think this is for every screen/map rather than your whole run. I've gotten 12 coins on the first screen and then only 4 for the next four screens. Likewise had low enemy volume and then a massive wave on 2-2 from nowhere.

If this is true you just need to make sure you get both powerups by the end of world 1, and then hope you get a "lucky" map (coins, enemies and pwer-ups) on 2-2, 2-3 and 3-3.

I looked into the code from the PC version using a decompiler and can see the base chance of a power up and coin drop is 0.05, then multiplied by various values (one of which is the map number, so more drops on later maps) to reduce this, but I don't know c# code so can't exactly work out how they are calculated. (Vector, floating and double values, if anyone reading this knows what they are).
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By Arkzein on 12 Jan 2017 14:41
I only have one thing to add: if you're struggling with this achievement, just play one game of JOTPK each in-game day after waking up. This method stopped me from losing hope, and I just slowly improved my skills over time. I found that sitting there for 3 hour blocks trying to do it resulted in my getting sloppy and frustrated. One game a day, and you'll get it eventually. Do not try to grind this.

Great guide, helped me loads. The strategy for killing Fector is basically a necessity, and worked perfectly. I think it's near-impossible to stay sane after getting to Fector without dying, only to fall at the last hurdle.
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By Xboxoholic on 05 Oct 2018 15:21
So happy there was finally a decent update for this. For anyone starting this from scratch, I'd recommend going for a run with deaths in it first so you get the arcade cabinet in your house. Otherwise you'll have to wait for the tavern to open each day. I was completing a level with no more than 1-2 deaths, saving and coming back the next day. Once done I was able to work on the no deaths run from the comfort of my farmhouse.

Even with this new method, it is important to follow this guide regarding the number of coins you have. I figured I could brute force my way through with fewer upgrades, but hit a tough spot in world 3. I made the hard choice to start over, had some much better luck with coins, and finished the whole thing much more quickly. Once you get a feel for the game and have some good luck with powerups and coins you should be golden.

So glad to finally be able to full score this great game.
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By WithTheDawn on 16 Feb 2021 03:12
@Arkzein, great guide +1. I had uninstalled Stardew almost 2 years ago leaving the JOTPK achievements left unfinished. Came back to it today and with this information was able to accomplish the task.
Finishing the game first then using the save method from a home arcade made it go by fast. Quitting to title screen also sped things up as opposed to dashboarding. I opted for Fector Method 1 As soon as I got the rapid fire in inventory I held it until the end and DPS him down in seconds.
https://youtu.be/rqIbe4ffxlo
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By packetloss X on 22 Oct 2021 04:19
(Posting this on both solutions so that people see it)

Sharing my two cents.

Getting the cabinet in your house for beating the game normally is a must for trying the no-death achievement.

I saved a Bandolier(vest of ammo icon for rapid fire) on my character the whole time, saving it for Fector. I had two ammo and three gun upgrades because of good coin drops and triggering the Bandolier when he returned to the center and shooting diagonally killed Fector really quick.

Something I did want to point out, though, is that I DIED at Fector, used the Select/Back/whatever button to exit out and I accidentally hopped back into the game. When I did, I still had the amount of lives I had before I had died AND it saved me at Fector so I didn't have to replay 3-3. I actually wound up dying again, so I did the same thing (reloading without returning to the menu, again making sure I had the lives I had before death), and on my third attempt I killed Fector and still got the achievement for doing so without dying.

So I'm not sure what the saving of the game actually saves, but even if you die you may not have to dashboard or quit to menu. That needs more testing to confirm it, though. If you hop back in the game and have the same lives you did before, you should still be able to get the no-death achievement.
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By Bonkekook on 20 Jan 2022 20:28
View all 40 comments Show less comments
With the addition of Update 1.5 this achievement has become much easier.

Update 1.5 has added in the ability for you to save and quit the “Journey Of The Prairie King”. This makes getting the achievement much easier with the ability to abuse this mechanic.

*Journey Of The Prairie King = JOTPK

EDIT: Thanks to RealistIdealist’s comment he can confirm you do not need to dashboard per my below comments, but just quit to the title screen instead.

I wanted to state first I would strongly recommend at least beating (doesn’t matter if you die) the JOTPK once either with this mechanic or not so you will have a version of it at your house via the mail as a reward for beating it. Since this method might have you starting and quitting quite a bit you might not want to have to wait all the way until 12:30 pm each time you attempt this to access the JOTPK in the bar.

So here’s the cool part. After each level you do, you will be able to press the cn_back button which will store the data of all of the coins and the ability you have stored from the previous level. It is key you move to the next level (screen) otherwise when you press back it will just reset that previous level. You can then select the JOTPK again and jump right back into where you left off by pressing the “Continue” option.

With this in mind we can abuse the save option to allow you to attempt a difficult stage numerous times until you get lucky drops that make it a breeze.

What you want to do is whenever you finish a level or stage (this is up to you on where you want to save or not, but I did it every level) you want to back out and go to bed to pass to the next day. This then sets an autosave in motion for your overall game (not just the JOTPK). You now can go back to the JOTPK as usual and play it, but if you happen to die you can go to the dashboard and force quit Stardew Valley. When you start the game again and load into your save file you will be exactly where the autosave kicked in and the game will pretend you never just died in the JOTPK.

Thus, making this much easier then having to do it in one sitting. I would still recommend following typical guidelines of making sure you get Bullet Upgrade 1 and Gun Upgrade 1 in Stage 1, Bullet Upgrade 2 in Stage 2, and Gun Upgrade in Stage 2 or Stage 3. I didn’t get Gun Upgrade 2 until Stage 3 Level 3 and still was able to get through the JOTPK fine with this method. I would strongly recommend, however, going into the last level of Stage 3 with either the Heavy Machine Gun powerup (fast fire rate) or Sheriff Badge powerup (best in the game) to make the last boss easier.

If anyone has any specific questions or input just let me know.

I hope this helps make a frustrating achievement a little less frustrating!
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12 Feb 2021 06:03

8 Comments
Chiming in also saying took me 2 hours from start to finish doing this achievement using the save method. Had to restart only once as got screwed with upgrades and couldn't beat 3-1. Just wanted to note that a lot of the minigame is luck based. Some stages will help you a lot when they drop a ton of pickups. I did 3-3 second try as I got about 5 pickups in a row. If you feel like you're not making any progress, you will eventually as you will receive those lucky drops eventually. I had 2 ammo upgrades and 1 gun upgrade by the time I reached 3-2 so you don't necessarily need that second gun upgrade. I would say the second ammo upgrade is actually more effective.
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By Yazite on 04 Sep 2021 14:14
(Posting this on both solutions so people see it)

Sharing my two cents.

Getting the cabinet in your house, a reward for beating the game at all, is a must for trying the no-death achievement.

I saved a Bandolier(vest of ammo icon for rapid fire) on my character the whole time, saving it for Fector. I had two ammo and three gun upgrades because of good coin drops and triggering the Bandolier when he returned to the center and shooting diagonally killed Fector really quick.

Something I did want to point out, though, is that I DIED at Fector, used the Select/Back/whatever button to exit out and I accidentally hopped back into the game. When I did, I still had the amount of lives I had before I had died AND it saved me at Fector so I didn't have to replay 3-3. I actually wound up dying again, so I did the same thing (reloading without returning to the menu, again making sure I had the lives I had before death), and on my third attempt I killed Fector and still got the achievement for doing so without dying.

So I'm not sure what the saving of the game actually saves, but even if you die you may not have to dashboard or quit to menu. That needs more testing to confirm it, though. If you hop back in the game and have the same lives you did before, you should still be able to get the no-death achievement.
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By Bonkekook on 20 Jan 2022 20:27
Nice, I haven't played this game for a while and only have this achievement left. Looking forward to completing with this update - thanks for posting!
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By JORAX on 13 Feb 2021 00:35
No problem, glad to help!
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By Zavior on 13 Feb 2021 23:09
You do not need to quit to dashboard if you die. You can just return to the title screen in game if you die.

Also, I'd say if you played a screen where at the end you didnt get too much gold (or not enough to get an upgrade) hit the button to quit Prairie King and try again before moving on.
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By RealistIdealist on 17 Feb 2021 14:07
Good to note, RealistIdealist. Thanks!
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By Zavior on 25 Feb 2021 20:24
I'm unable to "save" my progress at the last boss. It always restarts me on the last stage before the final boss. So if you have a good load out after the final boss then just go for it because it will just be wasted if you try and save it.
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By zZombieCat on 01 Sep 2021 19:01
not nearly as hard as it used to be.. following this solution (and other solutions on this site) and saving after each level made this a breeze! (:
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By evorgnayr on 01 May 2024 12:41
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The only way I was able to get this trophy was to sleep to save my game after every chapter - leaving the mini game after you pass a level will let you come back to where you left off each time. So if I died, I'd quit without saving so I wouldn't lose any progress. I continued saving each chapter/level until I finally eventually got the achievement!
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16 Jul 2023 00:00

I’ll give you a couple of obvious and not so obvious tips that have helped me personally.

1. Try to take a diagonal position relative to large groups of enemies (and not only). Firstly, because all enemies except those flying diagonally move a little slower, and secondly, because everyone tries to occupy a diagonal line, interfere with each other and it is very easy to shoot them. In some situations, you can kill a huge number of enemies without power-ups just by standing in a corner, as long as the timer runs out and someone doesn’t fly out of that corner. The most convenient positions at some levels are also associated with this:

2. The most important upgrades are for damage, then rate of fire, boots are not particularly useful, it is very important to take at least the first level of damage on the second world to kill mushrooms with 1 shot, and the second level on the third world to kill mummies with two and imps from one. Up to the last level, a lot depends on upgrades; at the last level, unfortunately, only good drops can save you.
3. Nuclear missile (destroys all enemies) does not provide drops from enemies, so it is not recommended to use it until the last world

4. Don’t be afraid to use items and don’t try to pull out all situations on the skill! Even if there is nothing useful on the map, but you feel that you are surrounded, use everything to survive. There is a very high probability that something will fall out, and even if not, as a rule, enemies will attack in waves and there will be a short respite. In any case, it is much more offensive to die with a sheriff's badge in your pocket than to die empty. Almost all power-ups except coffee can get you out of a hopeless situation, but a smoke bomb can play a cruel trick on you if it teleports you to the wrong place.

5. The cowboy boss has an area at the very edge of the cover, where he can be shot without receiving return shots (a couple of leftmost pixels of the boss’s cover). But only if the boss stops. If the boss makes a wide strafe, immediately hide. The last boss can be easily killed if you still have a speed-of-fire amplifier left (machine gun or sheriff's badge), you can watch the video on YouTube.

The trophy is very difficult, but with favorable randomness it is quite easy to achieve.
Clip of my successful attempt with locks 1-4:
https://www.youtube.com/watch?v=NsBeMg0BfEk
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12 May 2018 14:35

1 Comment
Let's rejoice! Anyone for whom this trophy caused a panic attack can exhale. In update 1.5, getting it has become several times easier. The first and most important change is that the gaming machine now remembers your progress and allows you to continue the adventure from the location where you left off.

And now I will describe how I received this trophy. It took about 1.5 hours.

I made ginger ale with Ki seasoning - thereby getting +2 luck.
I went into the device and started going through levels 1.1-1.4. Here the main goal (besides not dying) was to improve the pistol (10 coins) and buy ammunition (15 coins). If you didn’t do this for the first boss, then it’s better to restart.

I upgraded my pistol, bought some ammunition, and killed the first boss. Satisfied with myself!

As soon as level 2.1 starts, press exit. The device will remember your progress, you can check it by clicking Continue adventure. I go to bed (in the game, not in reality).

I start the next day with ginger ale (it’s difficult to get this trophy without 100 grams). And I continue the adventure. I pass levels 2.1-2.4, again without dying, I kill the boss. If you suddenly die, then go to the main menu and boot. He put all the collected coins into cartridges. We repeat until we reach 3.1.

At level 3.1, we again leave the device and run to bed. Play is play, and sleep is on schedule.

We wake up, hangover with ginger ale and continue the adventure again. We go through levels 3.1-3.4 according to the already familiar scheme: download ammo, if you die, restart the game through the main menu. At these levels, it is advisable to bring a machine gun or sheriff to the boss, then Fector will die in a few seconds, but I completed it without them.

Congratulations, you have reached Fector! Here it is - the worst dream of all trophy hunters. There is an advantage in the final battle. Perhaps this is a bug, or perhaps this is intentional. If suddenly Fector kills you, then immediately press exit and Continue the adventure. The final battle will start over again, but the number of lives will not change. In other words, the game will not count death. Repeat this until you remember the attack parities. We kill Fector, screensaver, the trophy is yours.

Let's pour ourselves some ginger ale (or something stronger) to celebrate such a difficult victory.

PS Honor and praise to those rebels who were able to complete this trophy honestly, without simplification. I can’t even imagine how much time and effort was spent. I take my hat off to you!
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By i_am_Viktor on 02 Apr 2021 21:53
It is also worth saving the candy for this trophy, which will be given for all items in the museum, it gives +5 luck.
This will make the passage easier, since you will almost always receive some kind of bonuses at the level.
Also, this candy can be bought from a money changer in the desert for 3 rainbow shards (there is only one piece available, but after some time it appears again. Either after a couple of weeks, or in the new season), they (shards) can be obtained from mysterious stones in the mine at levels 100-120, or farm the skulls in the cave, taking with you a bunch of bombs that are bought from the dwarf in cave 5 on ginger island.
If it’s really hard to go through scheme 1.1-1.4 in one day, then you can go through one level a day, save and continue.
In order not to wait until 12:00 when the saloon opens, you can buy the key to the city from Mr. Key for 20 units of his currency.
Plus, each of the bosses has a save feature. If you press exit immediately after death and continue the game again, you will start the boss level again without losing lives, I died on the boss of the second level, left and came back, completed the game to the end and they gave me the trophy.
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10 Dec 2021 16:38