State of Decay 2: Juggernaut Edition

State of Decay 2: Juggernaut Edition

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True Grit

True Grit

You survived 100 days with minimum difficulty set to Dread or harder.

15

0.15%

How to unlock the True Grit achievement in State of Decay 2: Juggernaut Edition - Definitive Guide

Want to get this easy?

Load up new community on dread with 3 random survivors on meaghar valley. Don’t settle the default community. Just run west of it and there is cell tower. Climb up there and idle away.

Make sure you have matchmaking enabled so that even if controller turns off game doesn’t pause.

Done.

Thanks BioShOck HaZaRd for testing.
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18 Jun 2019 03:30

29 Comments
Such a good find mate, should be top solution!
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By bvrgvndy on 21 Jun 2019 01:48
Yeah except I mentioned it in my solution a long time ago. Just mentioned that I could not confirm whether or not it worked.
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By Hexa Fox on 21 Jun 2019 04:44
ur an absolute legend gonna start this now +1
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By BaronVoNewman on 29 Jun 2019 23:18
any idea how much real time this actually takes?
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By Arsenic 17 on 02 Jul 2019 05:33
Yes, every in game day is 1.5hrs.
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By Sighris on 02 Jul 2019 13:32
Again this should be the top solution. just climb to the top of a cell tower at the start of a game. The other 2 survivors will follow. You character will starve and lose stamina but don't worry, it won't have an impact at the end of the 100 days. It will take you 150hrs to pop.
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By Gamblor73 on 06 Jul 2019 13:45
Thanks for this. THis looked daunting but I love a good idle boost!
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By Kanchanaburi on 20 Jan 2020 02:17
Please tell me you didn't do this all in one go. I went 11 days without turning off my box, and the tracker went to 11%. Then I turned it off and came back later. Day 20 now, but the teacher is still 11%. Hoping it's a glitchy tracker.
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By Sashamorning on 18 Mar 2020 11:45
I didn’t do it all at once
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By Sighris on 18 Mar 2020 12:13
Yeah, I guess I got hit with three tracking glitch. It's now at 28%. Thanks! toast
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By Sashamorning on 18 Mar 2020 13:00
I am at day 85 but somehow my my tracker stopped at 82%, what can I do ? :(
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By Bextyy on 30 Nov 2020 21:29
Does this have to be done in one play-through, or is it cumulative?
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By RedDeadKBII on 15 Dec 2020 12:38
I'm starting to think this has to be done in one playthrough? New days in a new playthrough doesn't advance the achievement tracker.
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By SpinalSynopsis on 03 Jan 2021 19:05
My tracker stopped, but it popped on time.
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By Sashamorning on 04 Jan 2021 01:54
it has to be done in 1 playthrough but you can change maps as many times as you want using the map exits
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By wosmack on 06 Jul 2021 04:20
Worked great. Did it on my PC and just left it minimized and running. 6.25 days later and it popped.
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By Mysterio400 on 10 Aug 2021 20:43
Not accumulative across communities.

And the game will pause if you switch to another game.
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By wes coasn on 12 Oct 2021 12:25
Was at 57% , happy idling away on a cell tower..until someone joined my game and settled a base without me knowing. Had wondered why my tracker wasnt moving angry
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By Cel7ic Death on 17 Dec 2021 09:54
What happens if someone builds a base? Everybody dies on a siege and you lose or what! Anybody knows?
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By pequenyo Miss on 23 Dec 2021 15:01
If you do that some asshole can come in and kill all ur people. I did it once and I lost one person but I was on my 91st day w/ 11 people by then but that was one of my first 3 people.
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By bluedemon218 on 07 Jan 2022 20:46
All I'd like to know is do the overall days towards it's percentage count as a whole or is it one of those achievement that sets you back to 0% on a new community?
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By Lero UK96 on 15 Jan 2022 11:30
Has to be on the same community
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By pequenyo Miss on 15 Jan 2022 12:58
can this be done on lethal possibly?
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By D3tach4bleJesus on 06 May 2022 19:11
anyone know if this will still go up on quick resume?
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By Dznielle on 10 Jun 2022 14:45
Can't confirm Quick Resume but I do have a Community that has lasted 90+ days. We have done several map clears. I'm curious if this will pop for me or not. I'll let you know!
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By Mr Peanutbubber on 16 May 2023 18:04
I completed whole game within 132hours, due to this achievement over 220hours. Very easy this one, just start a game and go do something
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By TooMScz on 07 Jan 2024 19:22
I completed whole game within 132hours, due to this achievement over 220hours. Very easy this one, just start a game and go do something
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By TooMScz on 07 Jan 2024 19:29
This should be marked as buggy because in my afk game it got to day 120 before it popped.
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By TREXY MAN on 16 Dec 2020 20:37
I know the game has changed quite a bit, can anyone confirm if this would still track on QUICK RESUME? I.e. i could play something else while it runs in background? And a follow up,is this now accumulative across all communities? Appreciate any and all help!
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By zDrUnKeNMoNkEyz on 19 Jul 2021 21:51
View all 29 comments Show less comments
Update
Please be aware that the below exploit I described has been addressed. If I understand correctly only days survived in a Nightmare Zone or Dread Zone will count toward this achievement now. It does not look like you will need to start a new community or anything of that nature but you will need to have your difficulty set to one of these higher difficulties to achieve progress toward this achievement. Please note that I switched over to a Dread Zone and kept it there for ninety-five (95) days to get my achievement. It is more difficult certainly, but definitely not impossible. Thanks to Pluto70 and ninjaraiden2003 for first confirming this.

Specifically, surviving in a Standard Zone and swapping to a Dread Zone or Nightmare Zone will no longer carry over toward this achievement. Meaning you have to do this achievement legitimately and surviving in either a Dread Zone or Nightmare Zone is the only way to work toward this achievement.

Exploit
Several users have confirmed that it is possible to accumulate days survived in a Standard Zone and swap to a Dread Zone or Nightmare Zone and still receive this achievement. So if you already have a community with any time survived you can count that toward this achievement. There is no telling whether or not Undead Labs will address this to keep people from exploiting it. So there is no way to know whether or not this will still work in a week or so. However, right now several users have reported it working just fine.

Uncomplicated Method
It is possible to start a new community and go directly after this achievement from the start of the game. All you need to do is avoid settling your base and climb to the top of a billboard or cellular tower. So if you only need this achievement or only want to go after this achievement, this might be for you. Also this means if you do not care about your base you can idle, but survivors will become depressed and leave and your base will fall apart.

Please view Sighris solution below for more information. He and another user were the first to confirm this actually works.

Idling
Most people are probably going to want to idle to get their days survived, especially those that need many days. The best advice I can offer you is to not idle in your own base. Because zombies, including Juggernauts will periodically attack. I idled in my own base on top of a roof for about an hour and came back to one of my survivors torn in half with a dead Juggernaut beside her. The only place I will camp are Cellular Towers or Billboards as I know that zombies, including Ferals cannot reach me there.

At least one other user has reported success while idling at their base. Do this at your own risk! You should give your survivors the best weapons you have to give them the best chance of survival. You will also need a safe place to camp yourself as well, such as a rooftop where no zombies or Ferals can reach you. Finally killing off the Plague Hearts should reduce the frequency of zombie attacks and plaque zombies too. Thanks to IEXECUTION BKI for first mentioning this.

You are going to need to find ways to passively produce resources as well. The most important of them being food. You can do this by building gardens or claiming outposts that provide food. I have other outposts to give me fuel and ammunition as well. Also I have a Staging Area (requires large slot) built which eliminates construction materials required for upkeep of buildings. I would recommend letting your game idle while you are still around, so you are prepared for any surprises that might arise. At least until you realize you are not running into any problems.

Also if you navigate to your base screen you can highlight the box with the resources, click on it and it will tell you what resources you are using on a daily basis. This will allow you to figure out what outposts and other facilities you will require to be able to idle your game and accumulate days survived.

Game Time
In State of Decay 2 a full day is forty-five (45) minutes of daylight and another forty-five (45) minutes of night. This means that a full day in State of Decay 2 is a total of ninety (90) minutes. Therefore, this achievement from start to finish will take one-hundred and fifty (150) hours to obtain. Thanks to the various people that have confirmed this.

Firstly, I would advise turning your multiplayer mode on so that whenever you pause the game or your controller dies the game continues. Please be aware that this is more dangerous too. As in, if you go to take a short break you could come back to catastrophe if you are not careful. If you do this just remember your game is always running and not to be gone too long.



This is a work in progress and will add more as I think of additional content or others add feedback.
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01 Apr 2019 17:44

46 Comments
Thanks Lt Davo. So if you read the exploit method you would have read the details about being able to switch after you got to or close to 100 Days Survived. Then the achievement would unlock prior to the update. The first sentence in my update says that exploit has been addressed. Simply meaning you have to survive in a Dread Zone or Nightmare Zone to work towards this achievement and there is no way around it.

Also I would say you have a lot to lose. For instance, if he goes ahead and tries the exploit or even declines the patch and it does not work he would have wasted approximately 100 hours real time. Since he is on day 34 he is roughly 1/3 of the way done which about about 50 real life hours. Not worth the risk in my opinion.
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By Hexa Fox on 16 May 2019 20:08
Does anybody know if the timer resets the day if you were to leave your game to the menu? Like let’s say you wanted to play on a different save but you didn’t want to leave your game in case the game restarts the same day?
The game saves very frequently. To answer your question, you’re fine. The game will “tick” up the achievement bar after ever day that passes(The day counter goes up from day 2 to 3 for example).

I think this because I recently got my friends to play the game and just by playing with them my bar has gone up 3% and it updated every day that passed on their server. (You can tell when progress is “fresh” because the bar will be a more lime green until you exit the game or session then it fills the bar in the typical dark green).

Continue playing my server it went up another few %. So

TLDR: Yes, it accumulates across communities, play whatever just make sure it’s in the dread or nightmare zone.
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By xDarkSoul18x on 12 Apr 2020 04:16
Is this 100 days in one go or is it cumulative or several plays?
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By Pluto70 on 04 Apr 2019 18:22
So it is cumulative to a single community. That means you cannot complete your final legacy goal for your community, thus "beating the game". You have probably seen it before, you receive a warning notification before "beating the game". I am fairly certain that this will not only break up your community but reset your days survived. However, you can do just about everything else, such as change maps/territories to give yourself fresh loot and such.
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By Hexa Fox on 04 Apr 2019 19:54
You can't beat the game. Looking at your list of communities it will show days survived. It's one save game played for 100 days or 150 real hours.

Edited because of wrong math. I knew it was much more than that lol. I think it was me needing 66 hours till I was at 100 days. A day is 90 minutes. I don't know where 40 comes from. Daylight takes 45 minutes and night takes 45 minutes. Unless nightmare days are faster? I've not changed difficulty yet.
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By Fuzzmeister J on 05 Apr 2019 11:48
I can 100% confirm what other people said about transferring from Standard to Dread and popping the 100 day achievement. Just more proof that it works. I idled all the way up to 98 days on Standard(just to be safe) then switched to Dread. The achievement popped once it ticked to the 100th day.
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By Bomb 2 chest on 05 Apr 2019 19:09
I can 100% confirm you can go over 100 days (102 for me) and it pops when you pass one full day.
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By Fuzzmeister J on 06 Apr 2019 00:16
Good to know it works both ways and hopefully it helps out others.
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By Bomb 2 chest on 06 Apr 2019 06:38
Hey Execution thanks for that information. I idled my game last night and something definitely went wrong, as I only received about 3% for around ten hours worth of idling. I made sure that my multiplayer mode was turned on as well. So I am not sure if they were able to hot fix something or what.

I know that zombies attacks are less frequent after you have killed all the Plaque Hearts. Do you happen to know if Juggernauts still attack your base from time to time? They seem to be the only problem.
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By Hexa Fox on 09 Apr 2019 17:53
Does anybody know if the timer resets the day if you were to leave your game to the menu? Like let’s say you wanted to play on a different save but you didn’t want to leave your game in case the game restarts the same day?
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By Ohhh Declan on 03 Apr 2020 22:39
Two final quick thoughts as to why the base idling has been working for me, though you may have this set up also (about to hit 100 days with 0 AI deaths).

First, be sure to have an Urgent Care (upgraded infirmary) to enable passive trauma and injury recovery. Although jugs wound my AI, they heal up before another encounter.

Second, equip powerful rifles of some kind on all AI. This helps immensely in their ability to defend themselves. You shouldn't have to give them any extra ammo, I just like to make sure the clip is full and they never seem to run out.
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By IEXECUTION BKI on 10 Apr 2019 10:52
Also it looks like you are right about the 150 hours as well. That is what I originally had posted as well. I will change it later so it is correct. I have left my game on overnight twice now and get about five in game days survived each time.
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By Hexa Fox on 10 Apr 2019 19:59
I did like 80 days idle in the Brewing Company in Meagher valley (I hate Drucker) with an Infirmary 3 and never lost anyone. It was standard zone, I wouldn't want to idle in the new difficulties.

I used my saved up daybreak prestige to buy blast rifles and cleo shotguns and the AI will tear up most enemies.
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By Fuzzmeister J on 10 Apr 2019 20:09
Okay so I should have mentioned that I personally am idling in a Dread Zone and still have Plague Hearts left in my town. I am personally scared to switch back to standard and it screwing me over somehow. I just passed sixty days survived. I have my base setup so that the only thing I need to watch is my ammunition. Especially since I have been idling outside of my base.

I also hate Drucker County. It is mostly made up of mountains that are not traversable which sucks. You have to waste a crap load of gas and time to get anywhere.
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By Hexa Fox on 10 Apr 2019 20:24
Can confirm the "exploit" does still work and hasn't been patched yet as of 17th April 2019. Just unlocked it myself.

Spent the past 4/5/6 days idling from day 13/14 ish in Standard to 101, switched to Dread Zone difficulty, let a day run and it unlocked once it rolled over to 102.
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By ninjaraiden2003 on 17 Apr 2019 15:30
If you do idle at your base, I recommend equipping your survivors with good guns. I am currently on dread zone day 45, all 8 of my community members have assault rifles. They can take down jugs and ferals.

Another tip would be to block all entrances to your base except for 1 with vehicles. Everything should bottleneck at your 1 entrance for a good killzone.
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By chuckles37v3 on 19 Apr 2019 21:05
I got that achievement yesterday for the comments here, I really played on the normal difficulty until day 99 and I went through the nightmare to complete the 100
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By Thiagojumps85 on 23 Apr 2019 03:13
I unlocked this last week, and just like Thiagojumps85, I played standard zone from day 0-99, and jumped to nightmare right before day 100.
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By thepack1221 on 23 Apr 2019 20:22
I just got this achievement. Idled until day 99 in standard and then switched to nightmare. However, it did not pop until day 102 🤷‍♂️
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By Pluto70 on 29 Apr 2019 16:21
Patch notes for the update on April 30th, 2019 states you have to complete ALL DAYS in the dread/nightmare zone. I got it in the knick of time 😳
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By Pluto70 on 30 Apr 2019 20:14
Was just about to come comment the same as Pluto70. Exploit is NO LONGER VIABLE. Patch Notes below

https://www.stateofdecay.com/2019/04/30/content-update-8-0-i...

From the "Dread and Nightmare Zones" section

The True Grit achievement is no longer triggered simply by rolling over to Day 100 while in a Dread or Nightmare zone, even if most of those days were spent in a Standard Zone. Now you must spend all 100 days in a more challenging zone.

Communities that are already in Dread and Nightmare zones when the update is installed will still be credited according the old rules.
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By ninjaraiden2003 on 30 Apr 2019 21:33
Even though it is patched, it says if you are in a dread zone prior to the update, you're fine. I'm assuming it is possible then to just not download this patch (if you have automatic updates turned off) and either turn your community into a dread zone before downloading the patch and continue idling, or continue idling the 100 days in standard and switch to dread to unlock it before downloading the patch.
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By Shaneanigens on 30 Apr 2019 22:58
Yeah the original was fun for a time because there was nothing else like it but this one is that game with a finer veneer. Still fun but there is simply not enough content to justify someone spending so much time playing. I think they got too hung up on graphics rather than features. Makes me think about all these indie games which have come out that have loads more content than this and keep continually adding. All with a smaller dev team to boot.
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By Thatrandomguy8 on 25 Mar 2020 19:16
I'm slightly confused. Do you have to start in a Dread Zone from Day 1 to be able to unlock the achievement after the update?

Or can I say, move to a Dread Zone after 15 days spent in a Standard community thus then having to reach 115 in the Dread zone? (100 days..)
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By CIutch Corey on 03 May 2019 05:16
Someone will need to confirm to be sure, but that is what the patch notes say. To be specific, you should be able to load into a community that has days survived in a Standard Zone and switch to a Dread Zone or Nightmare Zone. As stated you should only receive progress toward this achievement after switching to one of the more difficult zones. So according to the notes you should not have to start a new community.
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By Hexa Fox on 03 May 2019 05:34
I finished True Grind yesterday after starting a new community in Dread and surviving for 100 days. It wasn't difficult. I was in the container fort in Cascade Hills from Day 30 on. I idled for a huge percentage of those last 70 days. I rarely left the base. I'm glad to be able to play games on my Xbox again.
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By Lt Davo on 11 May 2019 17:59
I'm not sure if he understood if the switch method still works or not. I have a community that started long before the last update with 34 days of survival. Can I get to 99 days and switch to difficulty and unlock the achievement or not? Please if you can be precise because I don't want to waste time.
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By ox BlackJack xo on 16 May 2019 08:52
No, with this update, you cannot. If you decline the update, change the difficulty, and then play, that should honor the time you've already put in. I have no idea what will happen if you have already accepted the update and played, but then uninstall the update, switch difficulties, and then reinstall the update. It seems like there's nothing to lose in trying.
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By Lt Davo on 16 May 2019 13:09
I understood the switch method just fine and confirmed it no longer worked in my guide. I just decided to work toward this achievement from a Dread Zone to reduce my risk of them hot fixing or updating it like this. I also updated the achievement to try and avoid further confusion.
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By Hexa Fox on 16 May 2019 20:16
The best scenario and base to farming?
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By ox BlackJack xo on 16 May 2019 20:34
The original exploit will not work, period. The only possible exploit remaining is to uninstall the patch, switch difficulties, and then install the patch. If it doesn't work, it doesn't work, but there is nothing to lose in trying. Trying it means the 50 hours might be lost. Not trying means they already have been.
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By Lt Davo on 16 May 2019 23:53
OK thanks. Is it possible to prepare resources, weapons and survivors on standard and then switch to dread zones? I give an example, I play 5 days on standard and then I change difficulty I will unlock achievement on day 105. Correct?
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By ox BlackJack xo on 17 May 2019 16:28
yes
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By Lt Davo on 17 May 2019 17:24
I had my guy chilling on a billboard. I came home from work to a message: your community has been wiped out. It was on day 99 :| wtf
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By A1ienspacebats on 23 Jul 2019 20:49
@A1ienspacebats That sounds pretty horrible. Were you just idling and not worrying about your community or did you keep your resources and stuff up?
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By Hexa Fox on 23 Jul 2019 21:19
I must appologize to my PC's graphics card. Although new, it now has a ton of idling time on in. I think i Ruined my X Box X from idling Gears 4 and 5. when will I learn.
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By Kanchanaburi on 23 Feb 2020 23:55
1 gamerscore per 10 hours. Value like that is seldom recognized. Bah, what a crap achievement. I think this must have been cumulative time and they messed it up somehow because the achievement (at least before unlocking) says to survive 100 days in either of the two zones but that's misleading. Anyway, terrible achievement, like honestly horrible. I hope I never unlock it.
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By Thatrandomguy8 on 25 Mar 2020 01:29
@Thatrandomguy8
Yeah I totally agree. This has been a pretty ridiculous journey in my opinion. I am a huge State of Decay fan but pretty disappointed with what we have been getting. Like the new DLC that just recently dropped for instance. It is basically a combination of the previous maps with very little new to it and 150G that is pretty boring.
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By Hexa Fox on 25 Mar 2020 04:19
Gotta agree with you there as well. Man if this game had some vision it could've been a real gem. The more I play it the more I realize it's lacking in many places.
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By Thatrandomguy8 on 25 Mar 2020 05:23
Yeah have you played the original? It is basically the same game with actual story and direction. The different modes it had were pretty cool too. This entire installment just feels so rushed, just like so many games do modernly speaking. They are releasing "new content" which is just the same old crap with a slightly dirtier toilet and it is really disappointing me. They are saying that they are "listening to fans" but clearly are not.
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By Hexa Fox on 25 Mar 2020 06:37
I know the game has changed quite a bit, can anyone confirm if this would still track on QUICK RESUME? I.e. i could play something else while it runs in background? And a follow up,is this now accumulative across all communities? Appreciate any and all help!
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By zDrUnKeNMoNkEyz on 19 Jul 2021 21:51
Hexa Fox, although you may get the notification of the day rolling over after just the 45 min of daytime, the full day and night cycle is 90 min as you say. The total time from scratch is therefore 150 hours. I've been idling and am up to about 85 days with 90 min per day exactly.

One additional note: For what it's worth, I haven't had trouble idling in my base. I set my controlled survivor on the roof without a follower and have 8 AI down below. I like your suggestion to use cell towers, however ammo is consumed for attacks on your base while you are away. I have taken out all plague hearts and try to keep infestations down, and can idle in my base for 10+ hours at a time safely.
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By IEXECUTION BKI on 09 Apr 2019 14:17
I do still see specials of all kinds attacking from time to time, but attacks are fairly infrequent given that all plague hearts are gone. I think you were likely unlucky as I have idled and watched my AI take down a juggernaut a few times with no real issues. At the end of the day I guess it just comes down to whether or not taking a small chance of losing a survivor is worth it to each player personally. I've gone from 14 to 85 days and lost 1 due to bad placement of my controlled survivor, otherwise my AI have been fine, so it's worth the risk for me to save ~120 hours of babysitting my community.

I can't speak to the tracker issue, as I've yet to move to Dread or Nightmare so I'm just going off of days survived in Normal mode.
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By IEXECUTION BKI on 09 Apr 2019 18:07
Hey Execution, I hope your tips help someone out. When I was first idling I was in Whitney Field which is a pretty large base. So when the Juggernaut came it looks like only one of my residents attacked it and the rest just watched. I am not even certain the Juggernaut killed her but it is the most likely culprit. As the Juggernaut died very close to where my survivor died.

I idled for about an hour or so in my new location (Mohr & Mohr Distributing) and came back to a zombie attack that was not going so well. Specifically, several of my survivors got hurt and it looked like a Screamer got glitched out and my survivors could not kill it. So two or three of them stood outside the base shooting at it for about ten minutes before I decided to kill it.

If you know you can get base idling to work I think it would be fine. Just if you are leaving your game on overnight while you sleep you have to consider that eight or more hours is a long time for stuff to happen.
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By Hexa Fox on 10 Apr 2019 19:57
Thanks for the information gentlemen, I am doing my best to keep the guide updated. Just my opinion but I would not recommend trying to exploit the game further. Just saying, it would suck to put approximately 150 hours toward this achievement and not be able to unlock it.

Please consider that Dread Zones are not that difficult and after you get your base setup you will be idling for most of the time anyway. I swapped over to a Dread Zone on a community that was only had five days survived and went the duration from there. I was too scared to swap it back over and getting screwed over in the first place. I did not have that much trouble anyway so decided to go ahead and go along with it. Just my thoughts.
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By Hexa Fox on 30 Apr 2019 23:19
Does anybody know if the timer resets the day if you were to leave your game to the menu? Like let’s say you wanted to play on a different save but you didn’t want to leave your game in case the game restarts the same day?
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By Ohhh Declan on 03 Apr 2020 22:41
View all 46 comments Show less comments
Killed my last Nightmare plague heart on Day 21. Was planning on doing this on Dread, but I didn't want to waste 21 days of progress. Currently on Day 84. Because I decided continue on, I couldn’t prioritize efficiencies when I started Nightmare mode, as I was just trying to survive. Since the old difficulty switcheroo method has been patched, I figured I'd share my ideas. Bear in mind this is from the Nightmare perspective. Dread would have to be easier, but I don’t know in what ways. In no particular order of importance, here is my work flow.

Enclave Relationships
Certain enclaves have perks (bed and breakfast, sniper, endurance boost). Build your relationship by giving them weapons, resources, accessories, whatever. Their perks are generally worth pursuing. I had one with a bed and breakfast perk, and that gave me extra food and beds for my community! Another gave me sniper coverage. With the sniper tower I already had, I had two simultaneous people providing coverage! For a full minute, I was nearly untouchable. It made Nightmare mode less stressful. Seek out enclave relations! You may need to do a couple of favors for them to dish out a perk, but not all enclaves have a perk. But when they provide a benefit, they usually won't ask for another favor to sustain that benefit until you reboot the game. More on that in a bit.

I know it’s a weird thing to recommend, but if you come across them, keep the cannibals! They provide constant access to food, even if you ignore their request for help. If you’re having trouble feeding a community of nine, like me, then having access to their food is absolutely worth it. On a sidenote, enclaves asking for food won’t accept cannibal food.

You may need to decline an enclave’s request, in person. Ignoring help will lead to them leaving town, wasting initial effort. With a decline, you can at least keep the enclave around and wait for their next call for help. Having searched about 80% of Meagher Valley, one enclave asked for a portable generator. My last one was given away to another enclave and going out of my way to find another one wasn’t looking like it would be worth the risk of having them leave, while searching for the generator. I had to close the game out and start it back up.

If you are in a situation where you have to dashboard, close the application completely. If a pack of ferals are on you, rebooting the game will leave you were you left off, without the ferals. Same thing for when your vehicle is on fire, due to a swarm of zombies attacking it. Rebooting will leave the vehicle destroyed, but you will not have to deal with the aftermath of an explosion grabbing the attention of more zombies. Always keep a toolkit, for these occasions!

Inventory Management
For me, there are two types of inventory: one that can be broken down into parts, and those that can be sold for influence. If I can break them for parts, I do so. If I can’t get parts them, I sell for influence. Keep one of everything, but quality of guns are important. Whatever the size of your group, they need to have .45, 5.56, 7.62, or .50 AP capacity guns if they are staying at the base. Even smaller caliber pistols are worth keeping, since enclaves may ask for them. Since I do encourage building these enclave relationships, I prefer to have these throwaway weapons around and not source them for parts. That 10 capacity .22 pistol can eventually lead to a sniper perk!

Facility Priorities
Get your builder leader to stand up a Sniper Tower, in your forever home. This will include a sniper coverage perk for 50 influence. I had an enclave with sniper support for 100 influence with a 30 minute cooldown. Again, having two snipers to cover me actually made finishing Nightmare mode a less stressful experience. Utilize sniper coverage for infestations, feral packs, or military zombies hordes. Or for that weird situation where you’re facing all three of these lovelies at the same time. It could happen. Here is my build for Meagher Valley’s Squelones Brewing Company:

Garden 3 – always have boost yields, be it meds or food. Whichever you need more content with.
Infirmary 3 – always have at least a level 2 infirmary. Duh. A upgraded infirmary will boost morale for those who appreciate it.
Workshop 3 – This place is needed to convert weapons into parts, which you can use to craft advance vehicle toolkits, unlockable in level 3 and with knowledge of automechanics. I prefer the advance toolkits for it’s quick and efficient repairs. And with level 3 workshop, you get a +1 in materials. Sweet.
Sheltered Beds 2 – This is for beds. :p
Watchtower 2 and Sniper Tower – Any help to keep the threat down helps. Also, Sniper Tower’s sniper coverage is good. If you feel you can gain influence back by having your sniper kill off horse or special zombies, you won’t. Sniper kills won’t net you any influence. The coverage is still very nice, though.
Keg Cooperage – I kept mine, and I still have it at Day 84. Not having any materials used is a very nice perk, I’ve come to realize. With Workshop 3’s +1 material, if I hit my capacity, I go to my storage and convert 2 materials to 20 parts.

Hero Perks
When characters achieve Hero status, keep those with meaningful perks. I prefer characters that can add extra beds, boost morale, or provide value to resources, such as +1 ammo, or meal planners. When scouting, use characters that won't add value to these things, such as experience boost or extra resource capacity. Would much rather replace those characters than someone providing a surplus of food.

Resource Management
Get your maxed out, computer skilled character and get those two extra outpost slots, asap. I don’t remember how I got my signal booster (a wandering trader, I think?), but however you get it, get it. Those six slots are crucial.
I’ve listed my home site and facility layout. My (meaningful) Hero bonuses are +4 beds, +1 meds, +1 ammo, +3 morale, and -25% food consumed overall. For my outposts, I have 1 food, 2 fuel, 1 meds, 1 ammo, 1 power. My daily resource deficiencies and surpluses as listed as such:

-3.25 food/-1.75 food with water, no garden boost/+1.25 food with water and garden boost
0 meds
0 ammo (-3 per siege)
+1 material
0 fuel

As you can see, my food varies from situation to situation. I’m always having to keep the house’s water tank flowing, and I have to constantly boost my food yield, with a pack of seeds. When things are working, I have no issues sustaining my resources. With my Hero bonuses, this has worked out pretty well for me. Of course, you’ll have your own recruits with their own perks, so adjust your outposts and facilities accordingly.

Vehicle Health
All vehicles have been converted to a Ford Pinto. This means mowing down a horde will absolutely set an immaculate vehicle into a smoking mess. If you’ve played Dread/Nightmare, you already know. But here’s a friendly reminder to NOT USE YOUR VEHICLE TO KILL ZOMBIES! Wooden fences won’t damage your vehicle. Use this to your advantage! If a zombie or feral is hanging on your door, swipe them off with a fence, if one is near proximity. It’s better than lightly tapping them off with a tree or building.

Upgrade your primary vehicle asap! I have an upgraded Hellion, and that car is super fast, has great handling, and is fuel efficient as hell. I have to run the tank nearly empty to get the best bang out of a fuel can.

Morale and Infestations
The last thing you want is people leaving with premium inventory, like a high powered weapon or crossbow. Characters with +morale stats are pretty good. Infestations are a problem and too many infestation areas will impact morale. Use your sniper coverage and have a second character tag along, either one from your base, an enclave, or one of those random characters who occasionally drop on scent blockers. Remember to not use characters with resource rich traits! For infestations, crossbow is your friend! It’s silent and can take multiple enemies with headshots. I shot an arrow through a window, aiming for a screamer. By chance, I took out four additional zombies out, dropping my 1 screamer/6 zombie infestation to a 2 zombie issue.

Don’t allow infestations to spread too much! Small infestations will breed larger ones. A 1 screamer/6 zombie infestation is easier to handle than a 3 scream/10 zombie one, so keep on top of them when they pop up! In the vehicle section, I pointed out to never use the vehicle as a way to kill zombies. But in the case of infestations, I make an exception with the screamers and screamers only. They need to go, otherwise their screams will just allow more zombies to pile in on the infestations. It’s a risk I’m willing to take, but if I find my vehicle in flames, I dashboard and start the game again, with a toolkit to repair my inoperable vehicle.

If you idle your game, and you begin your idling with a high number of infestations, your home site will be constantly attacked. One night, I started my idle process with six active infestation sites. When I checked the game the following morning, my ammo resource count went from 51 units (consistantly 51 units for days, even during idling) and dropped down to 19 overnight. It was the only idle occasion where my ammo count took a dip that large. If you idle, take care of your infestations!

Idle Method/Dashboarding
When idling, I turn multiplayer on, go to a survey point, and crouch down on the highest point. Sometimes, ferals and screamers will know you’re on the lower part of a billboard and cause noise, drawing in more enemies. Sometimes, they still do that one the higher point. This is where I use my sniper and have them clean up the area below. If they don’t clean all ferals up, I just wait for the 10 minute cooldown to pass and do it again. 100 days is a long while.

After a long period of idling, approaching houses will cause the game to freeze for a moment. I guess it’s finding areas in the building that haven’t been explored, and the more areas to explore, like the fire department across the street from the brewing company, the longer it needs to think. When it gets to that point, I usually dashboard, but I do this when I can spare a couple of hours or so to play after rebooting the game.

Rebooting the game will sometimes cause enclaves to ask for favors again. When requests go unanswered, they leave, along with their perks. Once their requests have been fulfilled, they usually don’t ask for anything else until you have to reboot the game again.

Utilize Disposable NPCs
Enclaves usually come in sets of three NPCs. I’ve never tried my luck with having just a single NPC enclave, from a three character enclave, but I have helped a single character enclave before. But when I see a third character, I enlist one of them to help with stuff like infestations or scouting for resources. When they die, your relationship status doesn’t take a hit, but I stop enlisting people from that particular enclave. I have a two person enclave with no benefits. When I hit my 100 day mark, I may enlist one of them to see if dropping the headcount to one would force that enclave to move or something. Still, I wouldn’t recommend that. It’s nice to have a spare character to help fight off zombies in the middle of a trade.

When one of those visitors with the scent blockers drop by, I always head over to accept the sample and enlist them. They may want help with hunting a juggernaut, buuuuuuuuuuuuut no. Use them to help fight off infestations. And if they die, there’s no negative impact on gameplay. In fact, if you’re able to finish off the baddies that killed the NPC, you’ll be able to loot their body. Sell for influence or break apart for parts. Win-win!

Started the guide on Day 84, wrapping up on Day 96. Just took time away to deal with infestations, keeping moral high, and managing my Garden for food, with an overnight idle.
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24 Jun 2019 05:58

6 Comments
Great guide!!! Do you know if by completing my legacy and starting the community once more on a different map does that complete my days and it starts over from 0 days or do the days carry over because you're still using the same community???
I've survived like 40 days on nightmare and have virtually nothing left to do so would like to get the nightmare legacy achievement done but don't want to risk resetting my days to zero again and starting all over when it's been a real bitch just doing 40ish days let alone having to start my days from scratch...
Thanks!!!
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By ShootZombies on 06 Aug 2019 16:41
Finishing a legacy will reset the day count, as well as changing difficulties. If you got nothing to do, try idling on the top of a billboard with multiplayer on. That's pretty much what I did.
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By Devil May Asian on 11 Aug 2019 19:10
So you know that changing the difficulty from Nightmare to Dread or the other way around will reset progress toward the achievement? I was never sure but I figured you could still change between those two, just not the regular difficulty.
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By Hexa Fox on 06 Oct 2019 22:12
First night I idled this, i got 11 days, and progress went up. Now I'm up to 20 days, but the tracker hasn't gone up. Hope this works at day 100...
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By Sashamorning on 17 Mar 2020 23:27
I know the game has changed quite a bit, can anyone confirm if this would still track on QUICK RESUME? I.e. i could play something else while it runs in background? And a follow up,is this now accumulative across all communities? Appreciate any and all help!
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By zDrUnKeNMoNkEyz on 19 Jul 2021 21:52
I'm on day 43 approx, if I change map via the exit will I still have my enclave perks or do they become void because I've moved on? Additionally if I start from scratch will the days become cumulative? I'm just postponing the final leader mission so I can get this cheevo done
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By Jedi Chimp on 27 Jul 2021 11:19
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Idiling worked for me. I used the first map (forget the name sorry). It is the one where you start near a bathroom in a parking lot in the upper right corner of the map. I spawned in with my 2 buddies and went to the house and claimed it. I then went to the cell phone tower across the street and climbed it and spent the next 100 days up there. My 2 guys never left even through they were starving and tired. COMPLETELY safe place to do this. It took many days to complete since 1 day is an hour and a half long in REAL time, so you will only be doing about 18 days per 1 real day so over 5 days to finish this. i did it at night while I slept so it took much longer then 5 days. I kept the controller plugged into the xbox console so it would not time out the whole time I idled.

So cell tower and sit and wait it out.

This was a NEW community start in Nightmare mode.
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05 Sep 2019 03:11

Done on Providence Ridge in the fire station.
Before starting you need to know this takes around 150 hours just for the 100 days to pass, so leaving on your PC or Xbox is the easiest way to do that. With this guide the community will be self-sufficient other than the small risk a plague Jug kills one of your people while you’re not playing (they’ll die from infection rather than being pulled in half). Once you’ve taken out the blood plague and set up your community you can leave your game running to pass time.
WHILE NOT PLAYING MAKE SURE THE SURVIVOR YOU HAVE CONTROL OF IS SAT ON THE VERY TOP OF THE FIRE STATION WHERE THEY CANNOT BE REACHED BY Z’s. This is a fail safe for if it all goes wrong, as so few people have done this I’m making room for error.
I used the builder boon to give water and electricity. That was gained by doing a speed play through coming up from normal mode into Dread just to get the builders boon to make the 100 days easier and to use less outposts.
Also, worth noting is that I did this between Xbox and PC via ultimate games pass using the Juggernaut edition. This meant I relied heavily on the Pyro-launcher to take care of the blood plague fairly quickly.
So, let’s get going. The things to keep in mind are:
1. When setting up the community make sure you have a medic and auto mechanic at least. Cars are more easily damaged compared to normal and you will get injured.
2. When you defeat a plague heart expect a feral to be straight on you! Or at least on his way through the door of the building you’re in.
3. If possible, stand on top of a vehicle and shoot the Pyro-launcher through a window. Break the window with a pipe bomb or whatever other throwable things you might have.
4. Get your 8 people to get the fire station asap then ditch the 1 you need least to save food
costs.
5. Use vehicles to block up the rear and side gates to make attacks on the base easier to defend.
Facilities:
1. Farm 3 set to food.
2. Garden 2 set to meds.
3. Firesafe storage 3
4. Staging area
5. Infirmary 2
Mods to the facilities I used were:
1. Fertilizer for the farm.
2. White noise machine on a sleep quarter.
3. Wood stove on the garden.
4. Free weights on the training area.
5. Mini fridge on the kitchen.
6. Signal antenna on the command centre.
7. Rifle ammo press for 5.56 ammo on the workshop.
8. Firework crafting on the storage area,
Outposts: 2 ammo, 2 meds, 1 fuel.
With this set up I lost 1 survivor, never had morale drop into the red even when left on for 12 hours unsupervised (this does cause audio glitches that can be solved by going to main menu then reloading). Never ran out of supplies and was only playing to reduce infestations, the most I had was 12 after leaving the game to run without me.
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03 May 2020 23:46

Killed my last plague heart around day 42, had emptied about 95% of all buildings and planned to just wait out the rest of the time with an optimised base (everything but materials ticking over at 0 per day). Decided it was too boring. So I continued with the mission to move to a new map. You CAN change maps with your current community and it keeps counting the days. I moved my community to Trumble Valley on day 47, I'm now on day 49 and the achievement tracker is still rising.
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30 Oct 2022 12:12