State of Decay

State of Decay

46 Achievements

600

20-25h

Xbox 360
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Mercy Shot

Mercy Shot

Killed a member of your community to prevent them from turning.

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How to unlock the Mercy Shot achievement in State of Decay - Definitive Guide

*SPOILER ALERT*. Around the time Lily's brother Jacob wants to relocate from the church the pastor will start to get sick, he should come down with black fever. When this happens move to the new house Jacob picks out for you. Now just do side missions going back to the house after each one and you should start to get updated on the pastor once going home. One of the guys in the house Alan will start suggesting killing the pastor if he doesn't get better and eventually he will. Just keep close by and keep doing side missions do not go to far or you can miss out!! Once Alan kills the pastor he will soon catch the same sickness black fever. Now go back to doing side missions in the area and you will soon get a mission called Mercy Shot. Now head home and talk to Alan, ask him to go with you on a walk to an isolated area and go take care of business and get your achievement :]
Now I just want to mention I've had the same thing occur in 2 play throughs but on my first play through I heard about the pastor getting sick but around that time is when you are driving far away to meet the Wilkersons or whatever their name is and you miss out on the updates because your not visiting the house and you will not get called about it. So to wrap it up, start your game and when the pastor get sicks do side missions in the area and keep checking in. Don't go far away and don't just stand around either, it's a waste of time. Good luck :]

P.S. If Alan doesn't get sick back out of the game to the menu, then to the dashboard, load up the game, walk back in the house and Alan should be sick *Thanks to SgtDigglesworth*
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08 Jun 2013 05:53

13 Comments
Not sure if my game just glitched, or if it's something to do with me having an infirmary in my base, but when I came back the Pastor was fine and no longer had black fever. So just to be safe I'd advise not building an infirmary.
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By Deadpool 1194 on 13 Jun 2013 04:41
I stayed at the church until Pastor Will died, and then I moved to the new house. Alan wasn't getting sick after doing a few side missions, so I backed out of the game to the menu, then to the dashboard, loaded up the game, walked back into the new house and Alan was sick immediately. On the way to a side mission the mercy shot mission popped, and BLAMO cheese mint :)
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By SgtDigglesworth on 27 Jun 2013 19:06
Nice I'm glad it worked for you :) apparently that's happen to numerous people
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By BiLLzuMaNaTi on 27 Jun 2013 20:03
thxs u SgtDigglesworth i back out to the dashboard and alan got sick shot him in the head then achievement unlocked : )
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By MCNALLY 117 on 15 Jul 2013 08:18
i cannot say this enough....fuck this achievement. im on my 4th runthrough, and the priest got sick, but his character disapeared so i reloaded the game to find him and then alan shoots him, and that other method of trying to injure characters to make them sick is not working at all
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By NZ DeadMan NZ on 04 Aug 2013 00:55
Alan is supposed to shoot him! Alan turns and you kill Alan for the achievement
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By BiLLzuMaNaTi on 04 Aug 2013 13:28
Alan got sick in my game close to the end.
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By wes coasn on 13 Aug 2013 11:10
Yep, Alan shot the minister. Then, there is a mission to take Allen out somewhere isolated and shoot him. It is pretty funny. Alan is a huge dick throughout the game but during this mission he is so timid; not even willing to fight zombies. Loved it!!!
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By bobby trippe on 23 Jan 2014 06:35
Lol you get to do it again in the DLC :P
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By BiLLzuMaNaTi on 23 Jan 2014 14:34
Of course Alan gets murdered by zombies before I can finish the achievement. Great, now I get to play through a second time.
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By Ethigy on 24 Nov 2017 20:47
Is the injured status different from the 'hurt' status? I have removed my medical center and am actively getting all my survivors 'hurt'. However, they all seem to heal just fine. I have been going at this for about 50 mins. Any way to force the 'injured' or 'sick' status? I've tried petrol bombing survivors, eating the bloater gas, but no cigar....
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By Sir Lumbo on 10 Dec 2017 15:15
I followed this method and it worked for me.

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By DivStorm on 10 Jun 2013 00:17
I could find no viable way to deliberately get my team injured. I tried burning them, burning myself, jumping off vantage points, running people over, getting hit by freak zombies, sustaining lots of damage... nothing.

After Alan kills the pastor, keep checking back. Go right into your base after each mission/side mission/scavenge run. On my first playthrought, Alan killed himself but the one scene that was new on my successful run was, after you learn Alan is sick, Lily talks to him and accuses him of not listening to her. The Mercy Shot appeared right after this scene for me.
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By Sir Lumbo on 16 Dec 2017 17:14
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This achievement needs you to kill a member of your community who is injured or sick.

The game will some times make a character of your community hurt but waiting for this to randomly happen could take ages!

So what i did was select a character who is pretty useless (low skills) and then become them and run into a group of zombies to get your health down to the point where you fall on the ground and are told to tap A.

When this happens mash the A button to get back up and get the hell out of there and back to safety!

Once you get back, check your character it should say he is injured, then switch out to a different character.

After a while it will say if they are going to recover or not, if it says they arnt going to make it go back to the base.

When waiting to see if they are going to make it STAY CLOSE TO YOUR BASE! if your dont you will not get updated about them and they will be dealt with and you will miss out on the achievement.

Once it says the character is not going to recover head back to the base and talk to them. Tell them that we cant take the risk and you have to shoot them.

Take them to a isolated place and shoot them.
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10 Jun 2013 21:23

1 Comment
Its also a good idea to remove the medical area if you have one so they have less of a chance to recover
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By NavyMicrobe on 15 Dec 2014 03:15
This is random rather than being a story achievement, as any member can get sick and start this mission. However, a story opportunity is likely to appear.


When a member of your community gets sick and fails to recover (medical area increases likelihood of recovery - but without it, they are probably more likely to just expire overnight without the opportunity for a Mercy Shot), a mission will appear at home base called 'Mercy Shot'. Nothing will be said on the radio, but briefly onscreen there'll be a note that X might not get better.

Go back home. When talking with the sick individual, you will get the choice of whether to execute or expel that member - choose to execute ("we can't take the risk."). If you miss an opportunity, don't fret - the same mission can appear for other members should they get sick.

I think you have to wait until the game prompts you with a mission to complete this, if anyone is *certain* that there was no mission at their home, but were able to Mercy Shot a sick member in dialogue anyway, please comment!
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06 Jun 2013 22:26

12 Comments
I have some evidence for the Pastor Will/Alan theory.



That said, I am pretty sure that I was never notified in my journal that anyone was ever sick (including Pastor Will and Alan).
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By DivStorm on 09 Jun 2013 02:03
Yep, it's missable, and I lost two good members because I didn't know what to do.
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By Sashamorning on 07 Jun 2013 04:52
I had one person get sick, but never had an option to do anything about it. Another member ended up killing him instead. I think if you have too much meds, you won't get the mission.
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By Bob101910 on 07 Jun 2013 15:57
BOB101910 RFP - I had plenty of meds, and a non-upgraded medical area, but I've had this mission twice.

The time when another member ends up killing him instead - I don't know if that's because of the individual's personality, or if it's a scripted one-off. I would suspect the latter, as it's part of all the black fever stuff, and I only had random sickness occur after this event.

Spoiler for if anyone can help how much of it is scripted:
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By WeAreB0rg on 07 Jun 2013 17:02
Wish we knew more about how to make this happen. I, too, have a ton of meds and have only had one sick guy, and he seems to have died without any incident (but I wasn't allowed to execute him).
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By DROGTURIST on 07 Jun 2013 17:03
DROGTURIST - perhaps you missed the mission? It looks east to not notice. Or perhaps they may randomly die before that stage, at a lower chance. Or perhaps died through another means. I got the Mercy Shot mission once the sickness stage was 'gravely ill'. I had a third guy with the sickness stage of 'fever' who did not get the mission.
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By WeAreB0rg on 07 Jun 2013 18:42
Alright, here's what I did if you want to add this to the solution, B0rg.

Before I went to sleep I deleted my medical area to work on another achievement. When I got back on, one of my members were "Sick" in the journal thing. NOTE: Deleting the medical area is pretty dangerous. I had two people die overnight because of it.

Anyway, if one of your members is sick, you can walk up to them and talk to them. A dialog box will come up and say "I know I'm not going to make it." and you can either leave them alone or kick them out of the community, or pick "We can't take the risk." You'll be assigned the mission "Mercy Shot" and you will have to drive them out somewhere isolated and kill them.

I just got the achievement that way.
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By Cornerscout on 08 Jun 2013 22:55
I've done some editing from cornerscout and DivStorm's comments. Thanks guys!

My second playthrough hasn't had Alan get sick yet, whereas in the first he got sick very soon after Pastor William. I'm not intending to take the storyline further though, as this is only for the dojo avatar award, so I won't know if he would have got sick in the end or not.
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By WeAreB0rg on 09 Jun 2013 03:29
I've had a guy sick for two (real life) days and he's getting worse, albeit extremely slowly, but I don't have any options to do this when I speak to him. I tore down my infirmary about 24 hours ago and he's only gotten slightly worse. Is it because he has "friend" status, perhaps, and the option of switching to him overrides the other conversation options? I can only ask him to take over.
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By DROGTURIST on 09 Jun 2013 08:26
I expect he's not sick enough. The screen prompt that "X might not get better" and mission only appeared when my guy got to 'gravely ill'. If he's sick with 'cough' or 'fever' etc., I expect the option won't appear.

I've had a "friend" Mercy Shot, so it's not that.
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By WeAreB0rg on 09 Jun 2013 15:09
I followed BiLLzThEd0n's method and it worked! I basically just did the following: Side Mission > Return to Base. When you return to base sometimes a scene plays out.

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By DivStorm on 10 Jun 2013 00:15
i got it using the pastor will/alan method, but just got another opportunity starting the game the other day when I got the message that one of the survivors is sick. I have plenty of med supplies and a fully upgraded med tent so I don't think it matters if you have a med area or not however I have moved my home to a new location so that might be a factor if someone hasn't gotten the chance to do the mission
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By wolfzero01 on 26 Jun 2013 19:11
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This can also be obtained in the Breakdown DLC. Being you have to do this anyways in that DLC for
State of DecayThe RescuerThe The Rescuer achievement in State of Decay worth 113 pointsUnlock All Heroes.
I’d recommend working towards completing it there, rather than the base game. Either way, this achievement is a huge pain in the ass and will most likely waste a large amount of your time.

Note: It seems you’re only able to receive the Mercy Shot side mission for a community member who isn’t a Friend (the green bar to the right of their name in the journal isn’t full). Can’t confirm, but I had multiple friends gravelly ill and never received a Mercy Shot for them.

When you first start Breakdown, you’ll need to establish a home base by joining one of the optional communities. Once done, you’ll then be given side missions of sorts to rescue survivors. Keep rescuing survivors until you have some that are non-friends.

In order to get this achievement you must have a member of your community become sick (which you are able to view on the first tab of your journal; up on the D-pad). Once the member has become sick, you must then wait for the status under their name to change from whatever attitude (e.g. “Attitude: Assertive”) to “Fever.”

After waiting some more (shutting off your Xbox and going to sleep), if they don’t recover, their status will then change from “Fever” to “Gravelly Ill.” At this point, as long as it doesn’t state them as Friend, you’ll then be able to receive a Mercy Shot mission for them. If they’re “Away from Home,” try checking in on them with Y via the journal. Your map will then show their location, simply drive to them and select to send them home. After they’ve returned home you should receive the Mercy Shot. If not, just repeat the process.

To decrease the likelihood of recovery and increase the likelihood of the sickness spreading to other community members (which you want), you’ll want to avoid building a Medical Area. Also, empty your locker of all medical supplies. You want to do everything in your power to prevent recovery.

A quick way of getting a community member sick is to find a Bloater/Rotter (freak zombie that explodes into toxic gas which damages and can cause sickness) and driving into it with that member in the car. Then just let that member stand in the gas and it should cause them to become sick (get out of the car and they’ll do the same). Whether you choose this method or not, people should eventually get sick, esp. without a Medical Area/medical supplies.

When waiting for people to become sick, sickness to spread, or fevers changing to gravelly ill, the best thing to do is leave the game (i.e., turn off your Xbox, play a different game, etc.). Time progresses when you’re away from the game which is convenient for this. Waiting over night and returning the next day is a great way to progress the sicknesses as well.

Hope this is helpful in aiding towards this achievement. Again, you must do this in the Breakdown DLC if you want The Rescuer achievement. So if you’re unable to get it during the base game, don’t fret, just do it during Breakdown. Good luck and happy hunting!
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28 Nov 2017 00:08

At some point in the game (shortly after the Courthouse incident for me) one of your community members will be bitten and you'll get the Mercy Shot mission. Pick the top choice when you talk to them, and they will then direct you to the location on the map where they would like you to end them. 

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After someone gets sick, we approach him and start a dialogue and select the phrase “We can’t risk it”, after which you receive a new quest Mercy Shot. We go to the indicated place and kill the poor fellow.
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07 Jun 2013 12:19

1 Comment
More precisely, this is almost a plot achievement. It will appear on its own during the game from a member of the community.
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By Igron250 on 18 Jun 2013 17:07