State of Decay

State of Decay

46 Achievements

600

20-25h

Xbox 360
Log in or Register to track State of Decay achievements progress.
The Rescuer

The Rescuer

Unlocked All Heroes.

25

How to unlock the The Rescuer achievement in State of Decay - Definitive Guide

CHALLENGE PROGRESS RESETS WHEN YOU MOVE TO THE NEXT LEVEL OF BREAKDOWN.
Keep in mind that you can only take 7 people with you INCLUDING Lily to the next level (There is an exploit to have more than 7, see Useful Tips section below). Be sure that once you repair the RV, you select the people you want to take with you by either talking to them directly or going to the journal, highlighting them, and pressing Y. The character you currently are playing as will automatically go on the RV.
When you complete a challenge, Lily will almost immediately radio in and give you their location. However, if you have friendly survivors that want to join you, you might have to recruit them before you get the hero escort mission. This happened if I had more than one group that wanted to join me.
I would suggest doing "The Killer" challenge first as it involves the death of a random survivor.
You do not need to collect all heroes in one playthrough.

Useful tips

-When you enter a new level in breakdown, you start off with 0 influence. Before leaving in the RV, load your survivors with gear so you can put it in the locker at the beginning of the next level for influence.

-Diane Montressor and Erik Tan can be collected early on and they both have the Death From Above ability. Call in artillery but don't use the marker. Store it in your locker for the later levels. Do this whenever you have a lot of influence to spend.

-Excess ammo past 60 rounds will disappear when you exit the game. Load survivors up with ammo before you get off so you don't lose any.

-Snacks will disappear when you exit the game. Use them or lose them.

-Make plenty of suppressors in the first level of breakdown when the going is easier.

-If you're good on medicine, break the resources down and collect the bottles for the harder levels.

-Construction materials drain fast. I would only collect them when you need them.

-Library research carries over between levels.

-Get fighting and cardio maxed out for your survivors. Use those snacks! Those are the skills that affect how much stamina and health you have.

-There is a useful exploit to put more than 7 people on the RV. It's not necessary for the achievement, but it can make things easier for you. Once you've repaired the RV and chosen your 5 survivors to go on the RV (+Lily and the character you're playing as), Lily will radio in saying the RV is full. However, if you have any survivors away from your home base, you can radio in to find them by highlighting their portrait in the menu and pressing Y. Lily will give you their location. Go to them, and one of your dialogue options should be to get on the RV. Pick it, and they will be put on the RV even if the RV is at full capacity. If a survivor you want to take is not away from home, select them to play as and run down the street, then switch to another character. The one you were previously playing as should now be away from home.

These next few tips suggested by Punisher
- Your store/supply closet items are maintained when you advance the breakdown level, but advancing the breakdown level counts as exiting the game. Ammo counts above 60 will disappear, snacks will disappear, etc.

- Random members of your population will take good weapons from your supplies - make sure to get them back before you advance the breakdown level if you aren't taking them with.

- Stripping inventory items from survivors is a decent way to gain influence, and you can potentially exploit this if you take their weapons. They'll frequently grab new weapons from the supply store without costing you influence.

- If you have influence to burn and are a hoarder, clean out the trash from your supply store. Otherwise you'll be struggling to fit new items into your store in the later breakdown levels. (Almighty Jei adds: Give your trash to enclaves to retain some influence. If you have way too many melee weapons, I would suggest keeping Wrenches (blunt), Cutting Machine Blades (edge), and Axes (heavy), because they are durable, light, and fairly common. As for firearms, get rid of most revolvers and shotguns. If you don't use them and you've completed their respective challenges, just get rid of them. Keep your .22 weapons, as .22 ammo is very common. My personal favorite is the Fifty-Seven, a pistol that holds 20 bullets.)


Breakdown Level 1

The Bruiser
-Kill 100 zombies with blunt weapons
Unlocks Eli Wilkerson

The Cop
-Kill 50 zombies with Pistols
Unlocks Owen Lykins
Pistols are fairly common in loot and you can get ammo from other enclaves.

The Believer
-Earn 500 Fame
Unlocks Pastor Williams
You will get this over time doing missions.

The Father
-Max out Every Facility
Unlocks: Thomas Ritter
Facilities:
Built in facilities do not count.
You need to research the garden upgrade with a library.
You also need a library for the last infirmary upgrade.
You need a workshop for the storage area.
Watch tower => Shooting Platform
Garden => Greenhouse
Medical Area => Infirmary => Medical Lab
Sleeping Area => Bunkhouse
Storage Area => Food Storage => Refrigerated Storage
Training Area => Dojo
Basic Workshop => Workshop => Machine Shop
Basic Workshop => Workshop => Munitions Shop
Library
Dining Area
Kitchen
I would do this at Snyder Trucking Warehouse.This will require a lot of construction materials. There is an exploit you can use to acquire more resources. When you discover construction materials, loot every other resource in the building except for one crate of construction. Highlight that crate and press Y to radio in for scavengers. Then pick up the crate. The scavengers will arrive and gather construction materials even though you already picked it up. This can actually be done for any resource. Be careful though, as scavengers can die on their way to your location, so it's best to only call them in to locations close to your base.

The Dealer
-Kill 400 zombies with a car door
Unlocks Ray Santos
Press X while driving to open the door. This will take a while and damage your cars. Look for hordes as it is an easy way to get 5+ zombies. When your car door breaks off, it's time to find another car (or repair it if you have the means.)

The Scholar
-Complete all research projects
Unlocks Charley Marshall
This will take a while. You will need a library facility, a garden, a munitions shop, and a storage facility. It will take less time if you have a survivor with the research skill.

The Tragedy
-Get torn apart by zombies
Unlocks Jacob Ritter
Run into zombie territory with a survivor you don't care to lose, make some noise, and let yourself die.

The Killer
-Kill a dying community member
Unlocks Alan Gunderson
I would go for this challenge first, because it is difficult to control who lives and dies. Do not build a medical facility and do not collect medicine. Eventually your people will get sick. Without an infirmary, it will spread. Some members will become gravely ill and someone may request to be mercy killed. This may take a while, so be patient.
Bloater gas has a chance to make you contract the incurable Black Fever.
I've also read online of seriously injured survivors triggering the mercy shot mission. Try taking someone you don't care for and blowing them up with a propane tank until they get an injury.
Finally, there are rumors that playable survivors (marked as 'friend') cannot be mercy killed. Try using Lily to call in survivors. When they join they will not immediately be your friend.
ERROR SUCCESS' solution:
Easiest way to get the killer: start a new game at level 1. As above, build no medical area and loot no medicine. Have Lilly reach out to survivors early and often. You will either get two in the wild or three in an enclave, one of which will be your friend no matter what you do. When driving them home, let them get out of the car as far from the compound as you can, then proceed to run them over. They will dodge out of the way, but will sustain injuries and lose trust. After you have a decent number and a sick person or two, exit the game, disconnect from Live, and set your system date forward a couple of weeks. Load the game back up and someone should be gravely ill. You may have to check in and send them back to base. Give it a little time and you will receive the Mercy Shot mission. Reconnect to live, take them out and shoot them. Setting your system date forward can also help you clear the Gardener challenge quickly.

The Sacrifice
-Go out in a blaze of glory
Unlocks Erik Tan (Be sure to take his assault rifle)
Similar to the Tragedy but equip a grenade. When you get downed and the zombies drain your health, spam the RB button until your character blows themself up.

The Taskmaster
-Play for 10 hours
Unlocks Diane Montressor
You will get this over time.

Breakdown Level 2

The Friend
-Reach breakdown level 2
Unlocks Ed Jones

The Phoenix
-Kill 100 zombies with fire
Unlocks Becca COllins
Petrol bombs, firebombs, and incendiaries all work. Oddly enough, flame fougasses do not.

The Enthusiast
-Kill 100 zombies with Blades
Unlocks Lyanna Carter

The Dead Man
-Kill 5 bloaters
Unlocks Andy Pimms
Shoot them or else the gas could make you sick.

The Hunter
-Kill 50 zombies with rifles
Unlocks Lincoln Voss
Ammo can be found at some enclaves or in the fairgrounds.

The Mother
-Cook a feast
Unlocks Heather LaRue
You need a cooking area and someone who can cook. There's a high chance you'll need to acquire a special ingredient.

Breakdown Level 3

The Convict
-Start a scenario at breakdown level 3
Unlocks Sam Hoffman
You'll get this as you play.

The Judge
-Perform 50 executions
Unlocks Judge COnstance Lawton
Executions can be done on downed zombies by pressing LB+Y.

The Mentor
-Kill 50 zombies with revolvers
Unlocks Carl Parsons
Revolvers are loud, so take care. Ammo can usually be found at enclaves.
If you still have Ray Santos, he is maxed out in revolvers.

The Fighter
-Kill 5 ferals
Unlocks Amelia Crassman
Try finding ferals by surveying the area. These are dangerous to take out on foot with an underleveled character, especially if you're alone. Try to bring some survivors with you to take these freaks on. Running them over does not count!

The Healer
-create stims or painkillers in the infirmary 5 times
Unlocks Doc Hanson
You need to upgrade your infirmary to a medical lab to produce medication. I would just make mild stims, since they only cost 1 medicine.

The Biker
-create weapons in the workshop 5 times
Unlocks Joel Macon
Flame fougasses can be made without upgrading and only takes 1 Fuel.

The Gardener
-Grow 10 food in the garden
Unlocks Calliope Morris
After building a garden or greenhouse, it will take 3 in-game days to grow 10 food (6 hours real time).

Breakdown Level 4

The Gunner
-start a scenario in level 4
Unlocks K.C. Winters

The Survivor
-scavenge 150 resources
Unlocks Job Wilkerson

The Hero
-kill 100 zombies with heavy weapons
Unlocks Marcus Campbell

The Rebel
-Kill 50 zombies with assault rifles
Unlocks Zeika Rivera
Ammo is uncommon and not usually at enclaves. Again, check the fairgrounds.

The Sniper
-Earn 25 headshot streaks (5 headshots in a row)
Unlocks Mickey Wilkerson
With Shooting level 7, you can choose the Focus Aim ability that makes this a little easier. Grab an accurate rifle, alert a horde on flat ground and go for headshots. Don't wait too long between headshots.

The Grenadier
-kill 50 zombies with explosives
Unlocks Evan Woodrow
You can make some pipe bombs in a munitions shop, or use grenades and mine you scavenge. Use them on hordes for many kills.

Breakdown Level 5

The Veteran
-start a scenario in level 5
Unlocks Maya Torres

The Moustache
-Kill 50 zombies with shotguns
Unlocks Dan Hovenden
Shotguns are dangerously loud and may attract freaks, so be careful. Ammo is pretty rare, not many enclaves have shells. Try the military tents at the fairgrounds.

The Mercenary
-Kill 5 Juggernauts
Unlocks Leon Montague
This is where those artillery markers would come in handy...Otherwise grab some mines or flame fougasses and place them between you and the juggernaut before he charges. Don't use cars, you'll pop the tires.

The Ninja
-perform 50 stealth kills
Unlocks Shark Hoodie Guy
LB+Y while sneaking to do a stealth kill. Approach from behind. Stealth kills actually generate noise, so I would do this on lone zombies.

Breakdown Level 6

The Scientist
-start a scenario in level 6
Unlocks Walter Degrasse
This guy has a hazmat suit and is immune to screamer attacks and bloater gas, so have fun!
57
5

07 Dec 2013 04:17

94 Comments
Finally got the killer! use the radio to call them in! That way you get one that will become a friend and one that wont. But before going back to the base when you pick them up. Drive around and find a bloater. Climb up towers to look for them. Then drive into one and make sure that the two other people go inside the gas.

They will get sick!

To make it even better after you have made them sick by a bloater try to run them over with the car. (You wont kill them or hit them but it helps as the one that wont be a friend will probably stay that way).

Go back to base! One of them remain not as a friend. That one will leave the base or stay there. if they leave you can call them in with Y button. (Not needed but it may help to do a few times).

leave the game overnight or more! Then the one that is not your friend is hopefully gravely ill. If that's the case play a bit and do missions. Maybe press Y to check on that one if he is away from home and do a few times. Clear infestations or search for building materials using the tower to get other progress done.

Suddenly you should get the mercy shot mission!

I found a very good video with this info and that's why I finally got this.
0
0
By MattiasAnderson on 19 Jan 2017 19:23
Easiest way to get the killer: start a new game at level 1. As above, build no medical area and loot no medicine. Have Lilly reach out to survivors early and often. You will either get two in the wild or three in an enclave, one of which will be your friend no matter what you do. When driving them home, let them get out of the car as far from the compound as you can, then proceed to run them over. They will dodge out of the way, but will sustain injuries and lose trust. After you have a decent number and a sick person or two, exit the game, disconnect from Live, and set your system date forward a couple of weeks. Load the game back up and someone should be gravely ill. You may have to check in and send them back to base. Give it a little time and you will receive the Mercy Shot mission. Reconnect to live, take them out and shoot them.

Setting your system date forward can also help you clear the Gardener challenge quickly.
0
0
By Ursiform on 20 Dec 2013 03:41
Yes, tested it myself today. I save my backup to my xbox's built-in memory unit and keep my main save on my harddrive.
0
0
By Wicked Jei on 07 Dec 2013 20:43
"-Make plenty of suppressors in the first level of breakdown when the going is easier."

What does that mean? I am German and the Translation doesn`t make sense for me.
Nice Solution!!!
0
0
By Jan 0 on 07 Dec 2013 21:02
The killer challenge is really testing my patience. It's been three real days and no one has gotten he black fever yet. I have no medical bay or medical supplies. Any suggestions would be greatly appreciated.
0
0
By RF117 on 07 Dec 2013 21:18
Jan, by "Suppressors" that's silencers for your weapons. I hope that helps
0
0
By Nipp x3h on 07 Dec 2013 21:33
BrtnySpearsR117: It really does take a while. Running into bloater/rotter gas might make you contract black fever, so try that.
0
0
By Wicked Jei on 07 Dec 2013 21:56
It's so stupid imo. I'll try the bloater method, hopefully that works. I'm at the point where I just idle, while playing xbox one hoping someone will get black fever. Thanks for the bloater idea.
0
0
By RF117 on 07 Dec 2013 22:19
I'm also have a lot of trouble with "The Killer" tried everything from no medicine, no infirmary, blotter/rotter gas, even killed off anyone with medical background. For 5 real days I've been trying to get this to work people just get better on their own!?!?!? Can anyone tell me if this is easier at level 2 or a later level, because I'm at level 1 and I don't wanna waste anymore time on this.
0
0
By DARKOScannley on 07 Dec 2013 22:49
It's so stupid imo. I'll try the bloater method, hopefully that works. I'm at the point where I just idle, while playing xbox one hoping someone will get black fever. Thanks for the bloater idea.
0
0
By RF117 on 07 Dec 2013 23:41
I scoured the internet for tips and updated the solution. Some people online are saying that survivors marked as friends cannot be mercy killed. I'm fairly certain the one I killed was a friend, though, as all my recruits were from enclaves...
Also, there were reports that seriously injured survivors will request to be killed.
It took my survivors a couple real days to get sick, I'm sorry you guys are having tougher luck. :/
0
0
By Wicked Jei on 07 Dec 2013 23:47
@ Nipp, yes that helps, thanx man!
0
0
By Jan 0 on 08 Dec 2013 00:23
@Almighty Jei. Thanks for all updates/tips on the solution.
0
0
By RF117 on 08 Dec 2013 04:26
Very nice solution! I'm on Level 4 and have done all available challenges but I can't for the life of me find an assault rifle. The first time I searched the fairgrounds was on Level 4. Any suggestions (besides checking the fairgrounds back on Level 1)?
0
0
By Jerkkhammer on 08 Dec 2013 05:10
Thanks for the tips Jei and Brtny. Unfortunately Erik didn't make it onto the RV out of Level 1. I accidentally took only the character I was playing and lost everyone else. Oops.

I've looted all of the gun and cop shops at this point so I will most likely move on to Level 5 and hope I get lucky at the fairgrounds. If that doesn't work out I will probably finish out all of the other challenges and then start a new game as Erik Tan on Level 4. I'm guessing that all characters don't have to be unlocked within a singe game (but it could be tragic if I'm wrong).
0
0
By Jerkkhammer on 08 Dec 2013 13:37
They don't need to be unlocked in a single game. I should probably mention that in the guide.
0
0
By Wicked Jei on 08 Dec 2013 18:34
Also mention that you need to go to each character and select them to get on the RV before leaving. Like Jerk, I only took one character. Level 2 is easy enough to start a new game on 2 and still be ok.
0
0
By Fuzzmeister J on 08 Dec 2013 19:48
The Killer is the last one i need to do and its a pain in the ass. Tried getting survivors who aren't friends from the radio and it always says they're "not at home" whenever i take them in. Can they still get sick even when they're not at home??
0
0
By Smailmeister on 08 Dec 2013 21:27
I've had characters that I was currently playing as get randomly sick far from the home base so I'm guessing they can. If you want them home, see if you can highlight them in the journal and press Y to 'check in' on them. It gives you a mission to bring them back home.
0
0
By Wicked Jei on 08 Dec 2013 21:34
My progress for The Gardener has been stuck at 6/10 forever. Just to make sure it's not an issue with food being maxed out I'm breaking open all food resources that I find and taking the snacks instead of returning any food. I'm also turning food into fuel with Biodiesel whenever it's available.

I have a maxed out garden and a person with the gardening ability but it won't advance past 6/10. I got so sick of waiting that I built a second garden and maxed it out too but nothing yet. Very strange. It's the last thing keeping me from moving on to Level 5 (I finally found an AK47 in an office building gun cabinet!)
0
0
By Jerkkhammer on 08 Dec 2013 23:52
10/10 took me about 1 real day. Glad you found an assualt rifle. I'm yet to get the black fever on friends and non friends. Non friends are never at the home base, I call for them, but 10 seconds later they go away from base. I'm having really bad luck with this damn black fever.
0
0
By RF117 on 09 Dec 2013 03:53
i have a few people who are gravely ill so hopefully if i idle all day today they'll get worse. I just want this game done with, its just so repetitive and Lilys voice irritates the hell out of me -_-
0
0
By Smailmeister on 09 Dec 2013 10:43
"Library research carries over between Levels"
...does it also carry over between games after restarting?
0
0
By Jan 0 on 09 Dec 2013 16:30
I do not think research carries if you restart. It is probably linked to that save like the survivors you pick to leave and items they carry.
0
0
By Fuzzmeister J on 09 Dec 2013 16:33
For the sniper challenge: North of the trailer park and south of the church, there is a water tower by the pond. Climb that with a pistol and someone who has level 7 shooting and a lot of ammo. Once level 7, buy the focus aim perk. Now hold LT + LB to enter slow motion. Just shoot 5 heads while you stay safe. Don't shoot army zombies because bullets do not hurt them, and you might need to jump down to your car and leave for a bit (or change characters) because the game gets really glitchy when a ton of zombies circle you at the water tower. It took me a bit to get working but it works best.

You can also use this for easy kills for any of the other challenges. I am upgrading my work bench to make pipe bombs so I can know out that challenge and Ill only be missing the 10 garden challenge and the level 5 challenges.
0
0
By Fuzzmeister J on 10 Dec 2013 06:09
Which would you guys say is the best home base for going for some of these challenges, i.e. which has most spaces for amenities? I know this DLC adds some potential spots but wondering if fairground and truck depot are still the best choices.
0
0
By Roose91 on 10 Dec 2013 22:33
I used the truck depot for the first breakdown because of the really grindy click and wait challenges, but just used the house down the street for everything after that
0
0
By Fuzzmeister J on 10 Dec 2013 23:27
I would suggest Snyder Trucking Warehouse, especially for maxing out all facilities, because it doesn't have a built-in sniping tower. There are plenty of construction materials nearby. Savini Residence is good, too. The Alamo is too small for my tastes, but it's still in Marshall so that's a plus. I usually don't use the fairgrounds because the town it's in can be cleared of loot pretty fast and after that you have to drive far for resources.
0
0
By Wicked Jei on 11 Dec 2013 01:16
For the Ninja, you do not need to be sneaky! As long as you execute from behind, it counts. I was sneaky when I could be, but you can press LB + A to kick them down then crouch and get behind them and LB + Y to stealth kill. Make sure you hold LB then press A.
0
0
By Fuzzmeister J on 11 Dec 2013 05:28
I need to kill 3 more juggernauts then move on (RV fully repaired) and Ill be done with the dlc! It's just annoying finding them. Besieged events seem to be the only sure way to spawn them. I hope I finish it tonight.
0
0
By Fuzzmeister J on 11 Dec 2013 13:40
Banshee,

No. You can reset the breakdown days whenever you want. You still keep the characters you got. You'll see them on the character select screen.
0
0
By Fooga on 05 Feb 2015 08:12
Can anyone test this out? It's supposedly an exploit to get more than 7 people on the RV. Found it on a thread on Gamefaqs.
"The trick is they have to be away from home. When you ask to "Check in," the dialogue option to tell them to get on the RV will still be there you can repeat this trick over and over." It has to be done after the RV is filled, according to the OP.
0
0
By Wicked Jei on 16 Dec 2013 04:46
Roose, I had gotten stuck on gardening 6/10 on Level 4. I think the problem had to do with the fact that I was pausing the game and leaving my console on between sessions rather than just shutting down. After I exited the game, turned of my console for the night and came back to play the next (real) morning the gardening level advanced and that was that.
0
0
By Jerkkhammer on 16 Dec 2013 20:56
^^^^^^^^
Did all of this for the killer and still nothing. I followed this to the Letter. This is by far the most bullsh*t challenge in this game I've been going for it for over a week now.
0
0
By DARKOScannley on 20 Dec 2013 22:41
can anyone tell me what facility I haven't upgraded? I've done everything on that list three times and the challenge only shows 10/11? This is for the Father challenge.
0
0
By Wookiee Hairem on 23 Dec 2013 09:48
Ok apparently you have to build a dining area, might want to add that to the guide
0
0
By Wookiee Hairem on 23 Dec 2013 11:57
Dining area was my last one so I'm positive! Thanks for adding it. Gave you a positive vote because other than that one little thing its a great guide! There was a thread on GFAQs about this and that's the only reason I even thought to try building a cooking area and a dining area.
0
0
By Wookiee Hairem on 24 Dec 2013 01:42
Dining area was also my last one. I want to give a big THANK YOU! to ERROR SUCCESS for his post on how to get the killer. I got it on my first try using his method. After checking on one of away people that wasnt a friend and sending them home i immediately got the Mercy Shot mission for them as well as another member of my group too.
0
0
By Bigjimboski80 on 24 Dec 2013 04:16
yeah I'm not 100% positive about the cooking area cause I didn't build one on breakdown level 1 (I built everything on the original list twice) and only had 10/11 so if anyone who hasn't done this one please confirm whether or not cooking area counts, I'm positive library and dining area do, however.
0
0
By Wookiee Hairem on 24 Dec 2013 21:51
Yeah you need all of them. The confusion comes from some areas having them already and it counted those in my book when I moved to a base that had them
0
0
By Fuzzmeister J on 26 Dec 2013 00:27
ah ok that makes sense now, I never needed the cooking area because they were already in my first base, I bet I was missing the dining area the whole time! Thanks guys!
0
0
By Wookiee Hairem on 26 Dec 2013 01:15
Tested the RV exploit myself and confirmed it works. Added it to Useful Tips section.
0
0
By Wicked Jei on 27 Dec 2013 01:57
Almighty Jei - you should add ERROR SUCCESS's tip for The Killer. Also, a couple of other thing to consider adding to your "useful tips" section:

- Your store/supply closet items are maintained when you advance the breakdown level, but advancing the breakdown level counts as exiting the game. Ammo counts above 60 will disappear, snacks will disappear, etc.
- Random members of your population will take good weapons from your supplies - make sure to get them back before you advance the breakdown level if you aren't taking them with.
- Stripping inventory items from survivors is a decent way to gain influence, and you can potentially exploit this if you take their weapons. They'll frequently grab new weapons from the supply store without costing you influence.
- If you have influence to burn and are a hoarder, clean out the trash from your supply store. Otherwise you'll be struggling to fit new items into your store in the later breakdown levels.
0
0
By Punisher on 30 Dec 2013 05:33
For The Fighter, I've found that running down Ferals with cars does indeed work.
0
0
By EarthboundX on 16 Jan 2014 12:51
Anytime i try to disconnect from live and move my time forward and go back to state of decay it does not let me get back into the DLC. Am I doing something wrong?
0
0
By Forsaken Reign on 16 Jan 2014 22:14
Nice job on this guide, you have a lot of helpful information here.
0
0
By o NexusPlexus o on 17 Jan 2014 19:11
I'm going to be starting this DLC up soon, due to the recent sale. Just a couple questions I have that I didn't see answered in the guide or comments:

1. Do you need to complete the challenges to unlock the specific character? (I'm guessing so based on the guide, but it wasn't specifically mentioned)
2. How do the characters appear when you unlock them? Is there a mission to get them or do they just show up or something?
3. Can you complete the challenges on any breakdown level, or must the breakdown challenges be completed on the specific breakdown level specified in the guide? Is the challenge only available once you reach the certain level of breakdown?

I'll probably answer these questions myself once I load up the DLC, but I'm just trying to do as much research as I can before I start.
0
0
By Xtowers on 15 Apr 2014 16:54
1. yes
2. it's a mission, but the mission might not show up immediately if you have enclaves that want to join you. recruit them, and the hero mission should pop up.
3. it has to be done on the level specified or on a higher level
0
0
By Wicked Jei on 15 Apr 2014 17:22
That's awesome! Thank you for the quick response.
0
0
By Xtowers on 15 Apr 2014 18:20
Sorry if I'm missing something here but I can't get Error's solution to work for the Killer challenge. When I'm offline and change the time and go back onto the game the dlc is locked from selecting it. So how do I get past that? Thanks.
0
0
By gobey17 on 17 Apr 2014 16:12
I believe that means your xbox isn't tied to the license for the game, meaning you can only access the game when you're on your account and online. When you download any games or dlc, you technically get the license for it twice. Once on your gamertag and once on the xbox you're playing on. If you still have the xbox that you bought State of Decay on, switch to that and you should be able to access it.
0
0
By Wicked Jei on 18 Apr 2014 15:53
That did the trick, just transferred my licenses and re downloaded the main game again (although now annoyingly my sick people has recovered, grr). Thanks Almighty Jei!
0
0
By gobey17 on 18 Apr 2014 18:45
Just a quick question. I can't seem to find any Assault Rifles, but if I was to go back later and restart at Breakdown level 4 and start with Erik Tan, would he have the Assault Rifle as his starting loadout? It seems like he should but I can't test it because I'm still working through the Breakdown DLC and I don't want to abandon all the work I've put into it, but I'm dying to know and have the peace of mind that I didn't screw up when I let the survivor (carrying the only one I had) die.

By the way, awesome guide!! Been extremely helpful thus far.
0
0
By thunderkiss92 on 02 May 2014 03:21
nevermind, I figured it out. You can go back and start with a hero and they'll have the same loadouts as they had when you originally started. :)
0
0
By thunderkiss92 on 02 May 2014 04:26
Hi just a quick question. I am struggeling with the hero for the mother challenge. I cant find anyone who is a good cook. Is there a hero I could start the game with who is a good cook from the beginning `?

One last thing: Awesome guide! Thank you very much :-)
0
0
By VirusTk GaMBit on 04 May 2014 02:07
Damn it! Does anybody know if you accidently tell a hero no when you are on the escort mission to him/her? My controller screwed me out of the Dealer hero by moving down when I went to talk to him and he told me to "kiss his ass"!! Lol and it saved right away so I couldn't do nothing about it redface
0
0
By xWEEDMAN 89x on 05 May 2014 01:56
yeah this too, I never got the dealer hero, I did have a few groups of survivors to save at the time but have since saved them and had nothing, and have had other heroes saved afterwards but no dealer hero. I'm only on one just about to progress to 2 but I am guessing when I get to the later levels I am really going to need this hero, an I'm not starting again I have spent a good few weeks levelling my characters up so its easier going forward but surely without any vehicles I am screwed.
0
0
By Smithy2037 on 09 May 2014 16:06
Great suggestions here. Adding a few more tips that worked for me...

THE COP, THE HUNTER, THE MENTOR: Save the gun-specific kills until level 4+ when you need the headshot streaks as that's at least 125 kills (more if you mess up any streaks) you'll need anyway. No use doubling up on kills, save some time. Regardless of when you do these though, use Focus Aim!!! I had never used it in the main game or Breakdown but wow does it make headshots easy.

THE SNIPER: If you're having trouble finding hordes to mow down, drive a car in circles around high zombie traffic areas (I like the grocery store in East Marshall and between the fast food and minimart in West Marshall), rounding up a trail behind you. Try to door attack any SWAT, screamers, ferals as they'll screw you up, and just find a new area if there are bloaters or juggernauts. Once you have at least 5 normal zombies close together, hop out, Focus Aim them in the head, then hop back in and do it over. Depending on how many spawn (keep honking), you can get 5 or more streaks in the same spot until the zombies run out. I got all 25 in an hour or two this way and took very little damage.

THE PHOENIX, THE GRENADIER: I had a lot of trouble chucking bombs at hordes as the distance has to be perfect, there's no exploding on impact. I would usually waste a few and only get a few kills even using a clock/timer/doll. A much easier way to get some fire/explosive kills is to use an unnecessary community member who you will not be taking to the next level, dump all their gear into the locker and give them one firebomb/incendiary/petrolbomb or grenade/pipebomb (all mine types don't count for some reason), then drive/run around until you find a horde, try to round up as many additional loners as possible too, then let yourself get knocked down and spam RB. I got 14-18 kills each time using only 1 item and about 2 minutes. Only need 3 or 4 grenades and 6-8 firebombs.
0
0
By MikeWurzWho on 29 May 2014 05:57
I can confirm that running over Ferals DOES count towards The Fighter challenge.
0
0
By Fooga on 21 Jun 2014 17:36
For The Phoenix (100 kills with fire), I let my outposts do all the work. I always kept my outposts upgraded with the larger radius for disposing of hordes. I didn't note if this worked with non-upgraded outposts.
0
0
By LoneSt4r1836 on 28 Jun 2014 22:41
If you put your snacks and ammo in one of your cars then they won't disappear. I have hundreds of snacks, ammo, mines, and flame bottles.
0
0
By OXYMAN80 on 28 Aug 2014 05:11
Another tip if you are having trouble attracting too much attention while trying to get some of the heroes requiring a certain number of gun kills (shotgun, rifle, etc): equip the type of gun you need kills with, aim with LT toward a horde (with your firebombs/petrol bombs as your RB item) and then press RB to throw the firebomb while LT is still pressed. This gives you credit toward both fire kills and the gun-specific kills.
0
0
By Hermeto37 on 19 Nov 2014 11:49
For the killing of a community member get them gravely ill and then wait til they are "away from base" then do a "check in" command for them. Track them down then tell them u need them back at base, once you do this they should ask to be mercy kilt in a few minutes.
0
0
By XxXxS8TNxXxX on 12 Jan 2015 16:38
If you restart the breakdown do you lose all of the characters you have already gained?
0
0
By Pizza2DaRoll on 05 Feb 2015 04:13
Does the progress towards the Father challenge also reset if I reach the next level? Are there really enough building materials in one level? And do you have any tips for the machine shop? I can't seem to find a mechanic :/
0
0
By Dexter XBA on 07 May 2015 23:13
I want to say the father challenge will reset if you go to the next level, but it's been so long since I've played that I don't remember. It probably does like the other challenges.
There is enough materials to build everything. There's also an exploit you can do to get extra materials. It's in my guide under The Father.
If I needed a person with a certain job/trait, I would tell Lily to look for a group of survivors. If I had too many people, I would kill off the useless ones (harsh, I know). It's a matter of luck, really.
0
0
By Wicked Jei on 08 May 2015 05:07
Ok great :). Thanks for your quick reply! I'll try that.
0
0
By Dexter XBA on 08 May 2015 08:19
You don't have "The Defender" challenge listed. It says you have to craft 300 rounds of ammo, but I don't see where to craft ammo
0
0
By sqeak5 on 05 Jun 2015 06:12
I have every challenge. This guide is for State of Decay on the 360. You must be playing the xbox one version, which has a few new challenges.
The versions are slightly different, so check if there are any guides up on the other version. I personally don't own the new one yet, so I can't help you.
0
0
By Wicked Jei on 05 Jun 2015 16:40
Does anyone know who is a good cook for the mother challenge?
0
0
By AglowChalice58 on 07 Jun 2015 18:29
Do all the challenges have to be done in 1 play through?
0
0
By Golden Hawk255 on 09 Jun 2015 23:21
"You do not need to collect all heroes in one playthrough."
0
0
By Wicked Jei on 10 Jun 2015 05:42
So here are some notes from my journey to obtain THE KILLER:

- This took me an ENTIRE night (almost 5 hours) to get someone sick and to stay sick. Problem was, while I "advanced" the system clock by two weeks at a time, one of the survivors in the game would bring home medicine, allowing my sick to heal. Not cool. I finally read somewhere else to advance the clock by one day at a time, so that's what I started doing and I quickly found much better luck (i.e. nobody brought home medicine, so we finally ran out and ppl started getting sick and staying sick).

- Yes, bloaters help get people sick. However, sometimes takes FOREVER to find a damn bloater. This is what I spent half the time doing tonight: Driving around, looking for bloaters. I wish they showed up HALF AS OFTEN as armored-zeds do.

- I actually had a FRIEND get gravely ill and call in the Mercy Shot mission. I was actually working on a NON-FRIEND at the time the mission popped up. This NON-FRIEND was already Gravely-Ill, and I had already asked them to Check-In and was headed to their location when my FRIEND's notice popped up for Mercy Shot (they're not gonna make it). I will say that because of the rumors of ppl saying that Mercy Shot won't trigger on FRIENDS, I'm thinking the game just got confused and just assigned Mercy Shot to a random "Gravely-Ill" person. I have a feeling that if I didn't have any NON-FRIENDS that were gravely-ill, then the mission wouldn't have triggered. Just my two cents.

- HOLY SHIT! When you finally get Mercy Shot to trigger, by all means, go back home, switch to a different character (this causes the game to auto-save) and then exit the game, go back to your dashboard and make a copy of your save file. The reason I say this is because.............I swear to God this game was trying to fuck me over. I took my dying survivor to the location only to be COMPLETELY FUCKING AMBUSHED. It looked all clear when we got out the vehicle, only a bloater and a few zeds. However, we got out, I shot the bloater, and all hell broke loose. Suddenly a shit-ton of zombies poured on us, downed my dying survivor before they could even make it inside the building. I tried fending off the zeds, but then a fucking Feral crashed the party. I jumped in the car and started running over everything I could see, but yet more zombies just kept pouring in, keeping my survivor downed. Mind you, I didn't make a back-up copy of my save file. I was literally shaking thinking I just wasted 5 fucking hours getting to this point only to have my survivor die right before I could execute them. My dying survivor went from being downed on one knee to then lying down on the ground and the zombies ripping her apart. Before they actually killed her, I just unplugged the Xbox, this way there was no chance of the game trying to save from exiting the game. I then plugged it back in, made a back up copy, and then went back into the game. The 2nd time around, no Ferals showed up, however there was still a SHIT TON of zombies again, and mind you, this was all on Level 1 of Breakdown. Be smart, make a back-up copy of your save file before you attempt this mission. I swear to God the developers knew this would be a tough cookie to crack, so they purposely programmed the zombies to overwhelm when going to execute the dying survivor.

Okay, rant over. Just wanted to share my novel to anyone who might perhaps benefit from it.
0
0
By jasonlc3221 on 29 Oct 2015 06:59
Ok question regarding "The Father", I just started Breakdown and settled in the Alamo restaurant right next to the supermarket, no option to build a library. Started a new game, picked the Alamo again, no library.....So later on, I died and started a new game.......this time I settled in the Kirkland House, still no library, eventually, I was able to move to Snyder's Warehouse and I still can't build a library!! Any ideas?
0
0
By Warboy925 on 17 Jul 2016 01:45
Ok nvm, I'm an idiot!! I didn't see the arrow to the right...........derr!!
0
0
By Warboy925 on 17 Jul 2016 04:36
1 thing to note regarding "The Dealer", when it says CAR doors, it really means CAR doors, I don't think trucks count...........
0
0
By Warboy925 on 18 Jul 2016 08:29
Trucks count for The Dealer. You just have to make sure you hit them with the door, not the front. (I got it yesterday, and all I drive are trucks if I can help it.)

Once again, to confirm, driving over ferals *DOES* count toward the fighter. 4 of my 5 kills were drive-bys.
0
0
By Sashamorning on 19 Jul 2016 04:47
I didn't know that Sashamorning, thanks but I finally got The Dealer yesterday.....I think its funny how outpost traps actually count towards "The Phoenix", pretty cool.....
0
0
By Warboy925 on 20 Jul 2016 22:53
I'm stuck, I have all the challenges unlocked but the achievement has not popped. I have all the rest. Anyone have any ideas?
0
0
By llllPARAGONllll on 12 Aug 2016 05:50
Regarding the dealer! It happened once that a car did not register any door slams so be sure to check that it does. I think it is when a car gets repaired overnight and the game thinks there is no door even if It is. But it could just have been a one time glitch thing. But yeah, that's why I think warboy said what he said.

And what a boring thing...400 door kills.
0
0
By MattiasAnderson on 19 Jan 2017 01:59
I cant get the killer one! Its so frustrating! How do I set the xbox forward a couple of weeks. I can only change the time forward like a day or two. I go offline but I cant for example change it to two months ahead of the real time.
0
0
By MattiasAnderson on 19 Jan 2017 02:31
This game is such a pain! The car door kills are so unreliable and inconsistent. You can literally hit them perfectly with the door sometimes and it doesn’t count.

And don’t even get me started on The Killer...
0
0
By Ethigy on 27 Nov 2017 06:02
Now I can’t find a Bloater to save my life... sick of all these SWAT zombies and Screamers. Seems each Breakdown level is going to present itself as a long grind. Yay!
0
0
By Ethigy on 29 Nov 2017 03:20
It resets
0
0
By MARCHEEZY84 on 19 Apr 2018 00:03
IIRC, the research one is the only one that doesn't reset (I may be wrong)
0
0
By Warboy925 on 19 Apr 2018 04:44
I'm sure one of the heroes comes with a custom ak. I'll post it if I remember what hero it was. I kept checking the military tents at the fairgrounds, and usually dashboarded if I didn't find an assault rifle.
0
0
By RF117 on 08 Dec 2013 05:47
@Jerkkhammer: Try the gun store in Spencer's Mill (northern town), the gun store in Marshall (southern town), and the police department, also in Marshall. If you don't find one in those locations, just keep looting houses and hope you get lucky. In Breakdown the developers supposedly altered the loot system so it gives you a better chance at finding equipment you've never found before.
Also, Erik Tan comes with an assault rifle.
@BrtnySpearsR117: Zeika Rivera comes with the custom AK but you need to get 50 kills with an assault rifle before she unlocks. :p
0
0
By Wicked Jei on 08 Dec 2013 06:51
Cheers. Did the maxed out research and facilities at truck depot and now at Savini residence. Wow, the difficulty spike between breakdown 2 and 3 is huge, not looking forward to 4, 5 and 6 at all. I'm also stuck at 0/10 for gardening despite having had a greenhouse for about 6 hours (real time) now. Anyone know the workaround for this? At least the last 3 breakdown levels don't require any waiting.
0
0
By Roose91 on 14 Dec 2013 03:24
@ Wookiee Hairem
Are you positive? I was certain I never built a dining area OR a kitchen before unlocking the character. I thought the 11 max facilities were:
Shooting Platform
Greenhouse
Infirmary
Medical Lab
Bunkhouse
Food Storage
Refrigerated Storage
Dojo
Workshop
Machine Shop
Munitions Shop
With each upgrade fulfilling a requirement rather than each facility.
Otherwise it would be:
Shooting platform
Greenhouse
Medical Lab
Bunkhouse
Refrigerated Storage
Dojo
Machine Shop
Munitions Shop
Library
Dining Area
Kitchen

I'll add Library, Dining Area, and Kitchen to the solution. I'm possibly wrong. I should've checked after every upgrade and completed facility to see if it increased the counter.
0
0
By Wicked Jei on 23 Dec 2013 20:00
The Killer-
Yeah, I started a new game too. All of my characters were still there that I unlocked. I went to the Kirkman ranch. There were three guys there already. Two of them were not friends. I had them back me up and went driving around looking for bloaters. When I found one, I parked the car so that when they got out the bloater exploded on them. I also ran him over/firebombed him a few times too just to lower his trust even more. I did bring in another group of survivors one of which was not friends with me.

After the game saved, cardio level up, I dashboarded and changed the by a few days. When I started the game back up all of my non friends were gravely ill. I highlighted them, and hit Y to check in. I went out and found them and by the time I got to the second one, Lily called with a "Mercy Shot" mission.
0
0
By bobby trippe on 31 Jan 2014 18:17
I found a pretty easy way of getting accurate kills for The Sniper challenge. Down in Marshall, there's a water tank survey point next to the gun store. If you park two cars on the side closest to the ladder, you can jump down off of the first level of the water tank and land on the cars. The zombies will swarm around the car, but they can't get to you. Very rarely will one get knocked up on the car, but they shouldn't. You can Taunt and Cheer to get more zeds over to you and you don't have to worry about running around. Use the Focus Aim time and you'll be done in no time.

I'm guessing this will also work for the shotgun challenge in Level 5.
0
0
By Rhyolitic on 19 Mar 2015 05:31
I have an issue. I built everything for the father but one the bunk beds won't count. What's going on?
Edit: I changed locations and tried building it and it worked
0
0
By MARCHEEZY84 on 03 Feb 2018 18:11
does challenge progress with you to next breakdown level? im still on level 1 breakdown working on the car door challenge (the father i think) while doing research and all upgrades. If they dont all have to be done in the same level, id like to know. Im running out of places to loot.
0
0
By snake42069 on 18 Apr 2018 15:05
For The Killer, you should start at level one and recruit at least 7 people. You won't get it if you only have 4 or 5 people. It can be a friend, and lily being gravely I'll is the best outcome because she will be a garentee to get everyone sick. Once you have at least 7 people and one other that lily is ill, just idle in the base. Make sure to go decline all the missions as well.

Just an insight as to how I managed it - I picked up survivors, hurting them and getting them hit with boaters. I moved my clock 1 day forward for 3 weeks, than 1 week, 2 weeks, and then a month before it popped. It's bullshit, I know. The main game makes it seem like it's frequent.

Oh also be sure to build beds and a garden or people can die or run away and die. The mission icon is a green dot in your base. I had 3 people pop up at the same time.
0
0
By sobadnomad on 19 Aug 2023 02:18
View all 94 comments Show less comments
This is how I successfully completed the Mercy Killer challenge. It's not air-tight and takes a while but should get the job done. Note that I started the game as Eli Wilkerson (so he was a "Friend") and actually got the mercy shot mission come up for some random non-friend character called Austin (who I killed for the achievement), but upon changing to Alan Gunderson to see what gun he had from Eli, it actually allowed me to also kill Eli with the mercy shot mission. Therefore I can confirm (although do not have video/pictorial evidence) that you can mercy shot friends. The question however is, whether or not you can only get it for non friends first.

But anyway, onto the guide.

Basically, you will want to start a new game on level one or get it there on your first playthrough. Subsequent breakdown levels seem to have all survivors you recruit (except one of the two that you can get from offering shelter at the radio facility) at friend from the start, so it's easier to get in level one as not everyone will be a friend.

So start, find a semi-defensible home base out of the available options and join that community, one of these community members will be a friend, two won't. Start offering shelter to survivors asap and recruit them in, one will automatically be a friend straight away, one won't. Whilst you are driving them back, find a bloater and get everyone (the person you are playing as and the two survivors) to stand in the gas till it expires. They should get sick (though not always), now take them home. Keep doing this until you have about 70% of your survivors who are sick with at least 3 of them being non friends. Make sure you have no medicine stored, no infirmary built and try and kill off any characters with any medicine skill.

I should note that whilst doing all this you should build a shooting platform and some outposts. One time whilst I was doing all this, a group of zombie hordes attacked home and by the time I got back everyone got killed and I had to restart.

Note also avoid doing missions that involve non-friends that come up as you risk making them friends.

When all this is done, come off the game for 12 hours (someone recommended 8 to me but nothing had happened). When you go back on, a number of your sick survivors should now be "gravely ill". Annoyingly you may also have some medicine that survivors have obtained whilst you haven't been playing but without an infirmary it is unlikely to heal anyone and certainly not 70% of your group.

You may notice that non-friend survivors are "away from home" and the mercy shot mission hasn't been triggered despite them being gravely ill. Just "check in" with them, then you talk to them and tell them to go home. Within around 15 seconds the mission should be triggered and you can complete the challenge.

This method took me around a a day of playtime and a day of waiting through trial and error, but will probably take you 2-4 hours playtime (offering shelter takes 20 minutes each time and can be unsuccessful and bloaters can be a bitch to find, try looking just south of the church or in the fields near the farm/crashed plane) and 12 hours of waiting. You may get lucky and have a bloater spawn close to home who you can lure in and potentially get your whole community sick in one fell swoop.

Anyway hope this helps someone out there as it's the most effective method I found.

Cheers.
10
2

17 Dec 2013 11:28

10 Comments
I don't know what factors allowed people to get around this, but I 100% could not get mercy shot on a friend. I got dozens of friends gravely ill, even had 14 at one time (with all but a few sick out of 32)! I spent way too many hours idling, changing the date, declining quests, and sending my gravely ill back home. All to no avail. Only when I recruited a non-friend and got them sick could I get this.
The quest popped up the moment I sent them home from being away. (which I had done an absurd amount of times with gravely ill friends)
0
0
By Ahziiadal on 20 Apr 2024 03:00
The guide with the above two comments are the only way to do the killer challenge. My game would always give people a fever the second I did not have a medical facility so I cant attest to the bloater portion. I did find a few bloaters and sat on them until I nearly died and never got sick.

If you recruit survivors who bring medicine or pay out in meds prior to recruiting don't worry if you don't feel like restarting. Just find a lone zombie, get knocked down and before you get killed mash A and you'll be seriously injured and use up any remaining meds trying to get healthy. Being hurt didn't seem to have any effect on the necessary sickness.

I recruited everyone last night and after killing off the pharmacist, got a few people sick with fever. I thought coming back the next morning would do anything but the game didn't do any simulating. So I went out and left the game on and running so the fever would spread. After I had everyone but Lily sick I saved and unplugged the network cable. I advanced exactly one day on the Xbox clock and had two people missing, everyone else but two were away and gravely Ill. I saved and logged back into Live and there was no problem moving "backwards in time" as far as State of Decay was concerned. I checked in with those who were gravely ill and after running around telling them to return home to only have them instantly be away again I eventually had one person stay his ass home after I switched to a survivor who was also at home.
The Wait part in the above comment is important. I decided to check in with everyone and go around telling my other survivors who wanted to hunt zeds to give it up to clear out the available missions. After about 5 minutes on my way to another mission I get the message the gravely ill survivor at home is ready.
Just go slow and don't worry about needing or finding a gun or anything, I went to close the door on the house where the mercy shot sent us and the game decided to kick the guy in the head and kill him. Pain in the ass challenge.
0
0
By Bort Bortson on 23 Dec 2013 00:56
I can confirm that friends can be mercy shot. I more or less did the same things that you suggest in your solution.

Home Base and Defenses:
Pick a fairly defensible base and get some outposts up quickly for the wandering hordes which seem to spawn frequently in Breakdown and usually within 5 minutes of setting up even your initial home base. I also had to restart after my base got wiped right at the beginning.

Recruit Survivors:
Try to get up to around 12. The more you have, the more that will get sick, the more likely to get the mercy shot.

Medicine:
Don't pick up any meds, kill anyone who has medical training, don't build any medical facility.

Bloater/Rotter:
Find a few and get sick by their rotten cloud. I used the survey points in Spencer's Mill to locate them. They were fairly frequent in the fields near the trailer park (mobile homes), especially in the polluted pond behind it.

Wait:
Once I had about 4-5 people sick (friends and non-friends), I turned the game off for the night. You could also do the trick with the X-Box system clock. Anyway, after approximately 12 hours I had about 6 people sick and 3 of those were gravelly ill. To be safe I cleared out a few missions to make sure that the mission log wasn't too full which may prevent new missions from coming up.

Mercy Shot:
Once I was down to about 2-3 open missions, the Mercy Shot option popped up. Not only was it for a friend but it was for my starting hero Erik Tan. So any character can be Mercy Shot (except Lily probably).
0
0
By xzDEATHWALKERzx on 21 Dec 2013 14:47
Just saw your solution after making a similar comment on the main one. Anyway, there is no need to wait around. Exit the game, disconnect from Live and change the date on your console by a week or so. Reload the game and check your people in, and wait around about 5 minutes. Repeat if necessary. Reconnect to Live when you get the Mercy Shot mission.
0
0
By Ursiform on 20 Dec 2013 03:37
I would also like to add that even without a medical facility, med skill survivor, med resources; anyone who I had that was injured still seemed to heal up on their own petty easily. So I'm not sure its worth wasting any effort on getting your survivors beat up and injured to try to get a Mercy Shot from one of them that way. Seems like aiming for sickness is much more reliable and a more efficient use of time.

Not to mention deliberately aiming to get people seriously injured runs the risk of accidently getting them killed in action. That's one less person for a mercy shot mission opportunity.

Anyway, I'm tossing that out there because I've read recommendations elsewhere saying injuries might be an alternative route to Mercy Shot.
0
0
By xzDEATHWALKERzx on 25 Dec 2013 10:17
How do you change the Xbox clock forward two weeks? All I can do is change the time zone!
0
0
By Bootybandit1#751 on 09 May 2015 13:07
This acheivement is fucking ridiculous. I done all that fast forward the time and they are all healed again
0
0
By ColumnedJet9 on 04 Jun 2018 12:25
Helpful, but I had to wait about 18 hours instead to get this challenge as well as the base game achievement for doing this. After the 12 hours, I had people that were still just sick, none had moved onto gravely ill. After waiting further, I finally had one shift to gravely ill and was able to do this when he got back to base.
0
0
By Thrawn526 on 16 Feb 2019 04:22
I couldn't figure out how to change the date. I can confirm though Mercy Shot can be given to a Friend. I got it finally for killing my starting hero. I had hit at least 10 boomers with her plus every survivor I picked up. She was the first one Gravely Ill and 6 real life days later the mission showed up
0
0
By creeping monte on 06 Jan 2023 14:41
Fucking bullshit. I tried for a week now and my save freezes
0
0
By sobadnomad on 18 Aug 2023 07:21
View all 10 comments Show less comments
This solution is to provide clarification on The Gardener challenge, as well as a simple method for completing The Sniper challenge. All other challenges are fairly straightforward.

Note: Each Breakdown level, I’d recommend clearing out all the gun areas (two gun shops, police station, five military stashes, etc.) so you have plenty of the required ammunition when reaching the higher challenges.

The Gardener

In order to gain progress towards growing 10 food in the garden, you’ll need to await a two-step process: after building a garden you must wait two hours for the crops to mature, then two more for them to grow fully. After that initial four hours you’ll then grow four crops netting you a 4/10 towards The Gardener (with a gardens expert, you’ll grow six). Other than this, it seems the only other way to increase that number is to wait a full 24 hours (to receive your next harvest), or, simply build another garden and repeat the aforementioned four hour process.

That being said, what I’d recommend doing is building three separate gardens immediately after gathering the required resources (if you happen to have a gardens expert, you’ll only need to build two). Once those three gardens (or two) are complete with their respective four hour process, you should then complete The Gardener challenge.

The Sniper

In the western part of Marshall, across the river, there is a gun shop. Directly next to it (to its left if facing the front) is a water tank survey point. You can use the wooden platform of this survey point to fall onto a car below. While on the car zombies will swarm you but will be unable to successfully attack/damage you.

I used the bed of a truck to acquire my kills. You’ll want to position the truck as to not be near the dividing brick wall between the survey point and the gun shop. If it’s too close to said wall, zombies are able to climb over and fall onto the vehicle.

Once the truck is positioned (facing away from survey point; rear of truck closest to survey point), climb the first ladder and walk off the platform into the bed of the truck. Now just use taunts (RT + X) to attract zombies and kill the bastards. Using Focus Aim and having max shooting is most effective.
4
1

05 Dec 2017 06:39

1 Comment
I'm going to try this. I tried the on top of a gas station and ran out of 556 and 762 with only 3/50. I started just herding Zeds on the highway and got another 10 that way in about 30min. with just a 22.
0
0
By creeping monte on 01 Jan 2023 01:50
To unlock all characters, you need to complete ALL the challenges. Most of them are quite simple, some are long and boring, and one is completely gestural.

Most of the weapons can be found, one of the unlocked characters will have the Assault Rifle.

Killing 400 zombies with a car door is pure hell.

25 head streak is simpler than it seems at first glance. Upgrade Shooting to level 7, take the Focus Aim skill, aggro a crowd of zombies (preferably simple ones, without armor), and from a short distance while aiming, press LB , activating the slowdown. We hit 5 goals in a row, without missing or hitting other parts of the body (5 shots - 5 headshots), we get a streak, and so on 25 times. It’s easier to practice on hordes and take a rifle with high Accuracy).

And now the best part - Kill a dying community member! That's where it's HARD.

To begin with, start a new game, no matter for whom. You join the community (I go to the Church as usual), recruit people to join you (3 people are enough, this is one trip) and after that do NOTHING

You should not have any medicine (and don’t even think about looking for it), and don’t even think about building a Medical Unit. If it is initially in the house, destroy it/move to another house. Next, disconnect your xbox from the Internet, change the date to 5-6 days in advance (after the change, reboot the console), go into the game and... BA! Yes, we have gravillyill comrades! This is good. The most important thing is that such a votball person NOT BE your friend. Then you just wait until the intended victim (already gravely ill and also not a friend) leaves the house. Squeezing (Check In), go there, send your friend home, and upon arrival, after talking with him, the Mercy Shot mission will begin. If your friend does not fall ill with the desired illness after 5-6 days, rewind to the same time if he does not want to leave home - similarly.
0
0

08 Jul 2014 12:03