Stellaris
174 Achievements
5,138
300-500.5h
PC
Deus Vult
As a spiritualistic empire, own 4 holy worlds
80
0.08%
How to unlock the Deus Vult achievement in Stellaris - Definitive Guide
This is a tricky achievement because a lot of games will not actually have holy worlds, as they require the presence of a "holy guardian" fallen empire. To improve your odds of the worlds spawning, increase the number of fallen empires to the maximum (three).
Holy worlds are easy to identify as it is considered to be a planet modifier, so the status is evident in the "expansion planner" menu. They also have set names (Walled Garden, Emerald Mausoleum, Pristine Jewel, and Prophet's Retreat), and will always be within the territory of the "holy guardian" fallen empire, or close to it.
The other challenge is that this achievement will usually require defeating a fallen empire (only possible in the late game as they start with overwhelming power, but do not grow). If any of the holy worlds are within the fallen empire's territory, you will need to go to war with them.
However, in some games the holy worlds will all be outside the fallen empire's territory. In this case, it is possible to get this achievement without fighting the fallen empire. If you try to colonise the holy words, the fallen empire finds out and will demand you destroy your colonies, or they will attack you. HOWEVER, the achievement can be obtained before this message if you start the colonisation of all four planets simultaneously (have colony ships orbiting each planet, and set them to colonise in pause mode, before pressing play, the achievement pops once the colony ships are used up, and you can then accept the fallen empire's demand to destroy the colonies). To make this method easier, I would have advise having no AI empires other than the fallen empires, so you can easily claim the systems which contain the holy words.
Holy worlds are easy to identify as it is considered to be a planet modifier, so the status is evident in the "expansion planner" menu. They also have set names (Walled Garden, Emerald Mausoleum, Pristine Jewel, and Prophet's Retreat), and will always be within the territory of the "holy guardian" fallen empire, or close to it.
The other challenge is that this achievement will usually require defeating a fallen empire (only possible in the late game as they start with overwhelming power, but do not grow). If any of the holy worlds are within the fallen empire's territory, you will need to go to war with them.
However, in some games the holy worlds will all be outside the fallen empire's territory. In this case, it is possible to get this achievement without fighting the fallen empire. If you try to colonise the holy words, the fallen empire finds out and will demand you destroy your colonies, or they will attack you. HOWEVER, the achievement can be obtained before this message if you start the colonisation of all four planets simultaneously (have colony ships orbiting each planet, and set them to colonise in pause mode, before pressing play, the achievement pops once the colony ships are used up, and you can then accept the fallen empire's demand to destroy the colonies). To make this method easier, I would have advise having no AI empires other than the fallen empires, so you can easily claim the systems which contain the holy words.
Here is how I did it easily:
1. Make a Spiritualistic Empire
2. Start with Scion Origin
3. Start on a Big Galaxy (not sure if matters)
4. Set Habitability on 5 and start the game
5. Scion Fallen Empire should be Holy Guardians (I tried several times and it was always Holy Guardians for me)
6. Your Scion will contact you in the first month or so and will be revealed partually on the map.
7. Go survey systems around the Scion empire for the 4 Holy Worlds - if there are more than 4 gaia worlds around the Fallen Empire check the planetary expansion tab, the holy worlds have a special icon.
And from here on farm enough unity for outposts and build 4 colony ships, my scion didn't attack me or anything when I colonized the planets.
1. Make a Spiritualistic Empire
2. Start with Scion Origin
3. Start on a Big Galaxy (not sure if matters)
4. Set Habitability on 5 and start the game
5. Scion Fallen Empire should be Holy Guardians (I tried several times and it was always Holy Guardians for me)
6. Your Scion will contact you in the first month or so and will be revealed partually on the map.
7. Go survey systems around the Scion empire for the 4 Holy Worlds - if there are more than 4 gaia worlds around the Fallen Empire check the planetary expansion tab, the holy worlds have a special icon.
And from here on farm enough unity for outposts and build 4 colony ships, my scion didn't attack me or anything when I colonized the planets.
This guide was translated automatically.
Choose a fan of spiritualism and a xenophobe (+ ascended clergy perk) when creating a race. Next, we choose an oligarchy and this will give us a form of government: the sacred tribunal. When you collect a sufficient number of aspiration points, select the Mind over Matter and Transcendence perks. We study the transformation into spiritualists.
Further, during the game, you can simply colonize 4 planets with the same name as in the picture (change the game language to English in the settings). Just first you need to find and study them, as well as have access to their colonization, because they must be on your territory. If you have a lot of energy credits, you can simply buy all the star maps from the curators, and it will show you all the available planets for colonization in the list. I set the maximum map size with 4 fallen empires as the easiest.
Further, during the game, you can simply colonize 4 planets with the same name as in the picture (change the game language to English in the settings). Just first you need to find and study them, as well as have access to their colonization, because they must be on your territory. If you have a lot of energy credits, you can simply buy all the star maps from the curators, and it will show you all the available planets for colonization in the list. I set the maximum map size with 4 fallen empires as the easiest.
This guide was translated automatically.
The very difficulty of spawning these spiritualists. I would run a map of 150 planets and reset if I couldn't find one.
And so you simply create 4 colonial ships and colonize at the same time (naturally, when you have more or less explored everything). It turned out that 3 planets were outside the outer perimeters, and one was inside.
I declared war with my 2000 strength stack. And he made sure that the enemy ships flew away from the fourth planet. Then he quickly brought his small stack, overwhelmed the drones mining minerals and voila, the fourth planet was colonized. I did it around 2250. Naturally, this is a kamikaze roller, since then this stack will be moved to 2000)))
Well, yes, I also bought maps from the curators to find the 4th planet for sure.
There's no point in playing until late in the game for this reason.
And so you simply create 4 colonial ships and colonize at the same time (naturally, when you have more or less explored everything). It turned out that 3 planets were outside the outer perimeters, and one was inside.
I declared war with my 2000 strength stack. And he made sure that the enemy ships flew away from the fourth planet. Then he quickly brought his small stack, overwhelmed the drones mining minerals and voila, the fourth planet was colonized. I did it around 2250. Naturally, this is a kamikaze roller, since then this stack will be moved to 2000)))
Well, yes, I also bought maps from the curators to find the 4th planet for sure.
There's no point in playing until late in the game for this reason.