Streets of Rage 4

Streets of Rage 4

45 Achievements

1,195

70-85h

PC
Xbox One
Xbox Series
Log in or Register to track Streets of Rage 4 achievements progress.
The Possibilities Are Endless

The Possibilities Are Endless

Unlock all alternate moves.

30

0.21%

How to unlock the The Possibilities Are Endless achievement in Streets of Rage 4 - Definitive Guide

Alternate moves can be unlocked in Survival Mode. The further you get, the more XP you receive towards unlocking new moves. Your overall score doesn't mean anything regarding this achievement. Your progress is based upon how many waves you clear in one sitting. That's really all there is to this achievement.

Having said that...this is going to be a pretty long grind. You need to unlock all alternate moves for ALL characters. This includes the SOR1/2/3 versions, and Roo as well (the unlockable kangaroo character
Streets of Rage 4Clown WarsThe Clown Wars achievement in Streets of Rage 4 worth 49 pointsLead an army of 3 clowns.
), who counts as an SOR3 character. There's 5 new moves per modern day characters, 4 moves per SOR 2 and 3 characters (Roo is the exception, he has 5 moves), and 1 per SOR 1 characters. 84 moves total. That's the bad news.

The good news is that if you play this game in co-op, progress counts for BOTH characters being used during that session. So it would be in your best interests to find a partner and play together to cut the requirements in half. However, even when playing with someone else, be prepared to play an absolute ton of Survival Mode. It usually takes about 25-30 minutes to get to Wave 20, and that's about enough to unlock one and a half moves.

EDIT: it has come to my attention that, while you will make progress towards two characters if you play in co-op, the XP is actually split between the two characters. For example, you can potentially unlock all five moves for a fresh character going to wave 34 solo, but getting the same amount of progress for two characters in co-op would require you to get to wave 42-44, which is incredibly difficult. So it's up to you how you want to tackle this.
30
4

16 Jul 2021 06:08

25 Comments
the most boring achievement in human history
0
0
By FinalBossBr on 03 Oct 2022 03:00
Thanks for the coop info. I haven't played the dlc so it may be obvious, but it may be a good idea to include how the moves are unlocked
0
0
By thatNoseyParker on 16 Jul 2021 08:30
Will update.
0
0
By The SCHWARTZ 00 on 16 Jul 2021 08:30
Does this also include Roo from SoR3? He can be unlocked on the main menu by hovering over story, press up, X, and start. He has 5 moves to unlock.
0
0
By PunkxWad07 on 16 Jul 2021 17:13
I will add Roo in, didn't know he had moves to unlock as well. Thanks for the heads up.
0
0
By The SCHWARTZ 00 on 16 Jul 2021 17:41
Doing co-op doesn't split the grind in half necessarily, the exp is split between the characters at the end. Depending how far you get with a co-op partner compared to solo can make it faster though.
0
0
By Martel18 on 16 Jul 2021 19:50
As a note, I can confirm score doesn’t play an integral part in how many moves you unlock. I’ve been playing solo and I got to 31 and 27 back to back, both with characters with no progress, and I had a higher score on the wave 27 game than the wave 31 game and the wave 31 game still gave me much more progress.

Another note, progress is not linear. Doing wave 1-10 3 times does not net the same progress as doing 1-30 once. I managed to get to wave 34 and it unlocked all 5 moves in one game. Have yet to do it twice, though…

All notes are based on solo play, haven’t tried coop.
0
0
By on 17 Jul 2021 21:25
Doing somewhere between 30-34 solo unlocks all slots on a fresh character. To do the same in Co-op is around 40-42.
0
0
By Martel18 on 18 Jul 2021 04:41
Getting to 32 solo will net you all five slots for a modern day character. Just did it with Max. Not an easy thing to do, but that's just additional info.
0
0
By The SCHWARTZ 00 on 18 Jul 2021 20:15
Blaze sor1 doesn't have any alternative move?
0
0
By Gutsy Goddess on 18 Jul 2021 22:08
All SOR1 characters only have an alternative star move, nothing else.
0
0
By The SCHWARTZ 00 on 18 Jul 2021 22:51
Took 85 runs of varying success, about 70% co-op runs. I'd guess something like 26-28 hours. Majority probably ended at wave 16-20.
0
0
By Nesmaster on 19 Jul 2021 02:32
Strongly suggest coop with a partner. One be a “good” character and one be a “bad” character.

I suck with Adam. So playing him with a coop partner who was SOR3 Blaze just kick flipping around everywhere was the best way to level him up…even if the xp is split between the two characters. I lasted as long as i could but basically let the coop partner do all the heavy lifting in later rounds and eventually just stayed dead (wave 24/25) because the additional perk on the “good” character was better than reviving the “bad” one.
0
0
By The lMlan on 20 Jul 2021 14:28
^ this. Skate is so bad lol. Co op time.
0
0
By KJer25 on 20 Jul 2021 16:34
Adam and Dr. Zan and s0r2 skate are by far the worst characters to grind
0
0
By Clutch Rino on 21 Jul 2021 22:03
Dr. Zan is terrible for this shit 😂
0
0
By The SCHWARTZ 00 on 21 Jul 2021 22:18
What do you mean skate is bad? I got to wave 34 with skate from SoR 3 and 32 with skate from SoR 2. The first new move he gets is op for survival, you can just spam that over and over.

For some reason I also made to 31 with Blaze fro. SoR 3. Think it was just dumb luck in this case.

God this achievement takes forever! Think I still need one more week to finally grind it all.🥲
0
0
By SiegfriedX on 23 Jul 2021 04:22
Yeah I got to 20 something with Skate. I just don’t like him or his moveset. He’s not bad for >>x stuff, I just don’t wanna play as him. Co op is iffy bc disconnects are really bad for me and my friend. Fun game, nonetheless.
0
0
By KJer25 on 23 Jul 2021 14:49
I never really played with Dr. Zan….if he is terrible it would be ironic since this is supposed to be his simulation haha.
0
0
By The lMlan on 23 Jul 2021 16:58
While it seems quicker to do in co-op, I'm surprised its not mentioned more that the connection is terrible and varies a lot.

Sometime you'll be able to finish a few waves and then suddenly disconnect, losing all your progress. Me and my friend are both from the same region and yet it randomly happens. So its very inconsistent and annoying. Wish this was fixed as I would hate to have to do these all solo. :(
0
0
By gobey17 on 31 Aug 2021 20:56
god this achievement is eating away at my soul.... haha
0
0
By LIFTY187um on 10 Sep 2021 18:20
Boosting halves exp, waste of time to boost
0
0
By xxBOYSETSFIRExx on 04 Nov 2021 20:40
Just unlocked this. The grind was unreal. I hate achievements such as this. Nothing hard at all but it just takes ages to get through it.
0
0
By Reggiez on 13 Nov 2022 23:01
This one might make you grow very tired of what is an otherwise great game.
0
0
By I Sphyre I on 11 Jan 2024 02:30
Pretty sure this achievement took me like 20 hours alone, or more. Insane.
0
0
By ATCS on 14 Jul 2023 23:45
View all 25 comments Show less comments
I would like to share some tips to make the Survival grind easier. The progress you make toward unlocking each character's moves is determined by the wave you reach, but I am unsure of the exact formula. I noticed that the progress box fills up more slowly for each character's later moves. You will be aiming to reach as high a wave as possible on each run to maximise the progress toward unlocking each move. Here are my specific tips.

Firstly, I used blitz spam (cn_rightcn_rightcn_X) as my preferred strategy with most of the characters. SOR2, 3 and 4 characters have blitz moves. The SOR1 characters don't have blitz moves, so you'll just have to do regular attacks with them. The SOR2, 3 and 4 characters all have alternate blitz move as their first move that can be unlocked. For the majority of the characters, their alternate blitz is better than their default blitz, and you should switch to the alternate blitz as soon as possible. I did not use specials as they cost health, which is simply too much of an impediment in Survival mode in my opinion. You can recover the lost health from hitting enemies, but if you get hit before you can re-fill the green segment of the health bar, you lose the health. I strongly suggest playing in Weekly Sim mode as you will at least know what enemies you'll be facing in each wave. The perks you can choose after each wave are pre-determined. The perks I recommend are the following:

Ground Level (increases damage dealt by 15%, reduces damage taken by 15%, increases move speed by 15%, but you can not jump). This is a great perk. The damage bonuses more than compensate for the inability to jump. I would take this over any other perk as soon as it's available.

Damage Up (increases damage dealt by 10%). The more damage you can deal, the faster you can kill enemies. This is a great perk for all characters.

Damage Reduction (reduces damage taken by 10%). Self-explanatory. This can make the difference between taking a hit that kills you or leaves you alive with a sliver of health.

Toxic Blitz, Fire Blitz, Electric Blitz. These add Poison, Fire and Electric damage to your blitz attacks. They also stack with each other. Poison is the best, but the others are decent as well. The damage bonus also increases if you pick up the same perk in later waves.

Gold Weapon. This gives you a golden weapon that does significantly increased damage compared to the normal variant of the weapon. There is a gold knife, gold pipe, gold boomerang and a gold halberd. These weapons are all very strong, especially when combined with elemental weapon perks.

Toxic Weapon, Fire Weapon, Electric Weapon. These add elemental effects to your weapon attacks. Very useful with all weapons, but especially so when combined with gold weapons, which can destroy bosses in a few hits.

Increased Weapon Durability. Increases weapon durability by 20%. This can appear more than once and it will stack if you already have the perk. The durability will increase to 40%, then 60%, etc.

There is a perk that upgrades your star move so that it launches rockets. It starts off with 4 rockets, then if you choose the same perk later, it upgrades it to 8 rockets, then 12 and so on. This is good for all characters as the rockets do a ton of damage over a wide area, in addition to the damage from the star move itself.

The other perks are a matter of preference, but I would definitely avoid Glass Cannon, which increases your damage dealt by 100% but also increases your damage taken by 100%. There is also Random Upgrade, which gives you a random perk. This can be a double-edged sword. You might get a great perk like Damage Up or something useless like Glass Cannon.

Try to save gold weapons for bosses and tougher enemies. You can drop weapons on the floor to preserve them, however be careful doing this when there are Donovans and Galsias (or their variants) around, as they can and will pick up your weapons and use them against you. There are also some non-gold weapons that are very strong, such as the giant swords that Zeebos use.

For stages that have stage hazards such as the boxing ring, you can use the hazards to do a lot of the work for you. You can also throw enemies out of the ring when the electric barriers are down. Be careful though, as getting knocked off the edge yourself takes out a large chunk of your health.

It took me a total of 68 runs to unlock all the moves. Each run took between 20 to 30 minutes depending on what wave I reached. Some characters are much stronger than others and you can breeze through waves with them, like SOR4 Shiva, SOR3 Shiva and Cherry. My highest wave reached was 33, however that was a one-off run with Cherry, whose alternate blitz is very overpowered. Most of my runs ended between wave 18 to 20. The difficulty starts to increase dramatically from around wave 21. I added up the time taken for each of my runs and the total was around 20 hours. This will take a while. I turned off the in-game music and played my own music, or listened to podcasts on Spotify to help make the grind more tolerable.
10
2

15 Sep 2021 13:47

This trophy requires you to play survival mode and unlock all the special moves for each character.

This will undoubtedly be a grind. Just play through survival mode and get through as many waves as possible.

**Tip** If you have 2 controllers, you can have one AFK and the “XP” will be split between the 2 characters. I will test this theory and edit this at a later time.

It is unknown what the minimal wave count is for each character, but I made it to 32 with Cherry and it unlocked 4 1/2 moves.

Any other tips left in the comments, I will add to the solution. This will probably be a minimal 15 hour grind if above tactic doesn’t work.

Happy hunting!
0
0

13 Jun 2024 13:35

This will be the most time-consuming trophy to unlock and will require you to play several Survival runs with the whole roster.

First you will obviously need to have access to all possible characters:
  • The 17 base characters: 3 from SOR1, 4 from SOR2, 5 from SOR3 and 5 from SOR4
    This means you'll have to get a Lifetime Score of at least 1,150,000 in the main game
  • The 3 characters automatically unlocked when installing the Mr.X Nightmare DLC
  • Roo-SOR3 that also comes with DLC but needs to be unlocked with a cheat code, see trophy_silver.png Clown Wars for more details
Every time you complete a Survival run, you will make progress towards unlocking alternate moves for the character you've used. As summed up in the picture below (that screen being available to check your progress in the Survival menu), there are up to 5 alternate moves you can unlock for each character:
  • Blitz (dpad_right.pngdpad_right.pngsquare.png) - characters from SOR2, SOR3 and SOR4
  • Defensive Special (triangle.png) - characters from SOR2, SOR3 and SOR4
  • Offensive Special (dpad.png+triangle.png) - characters from SOR2, SOR3 and SOR4
  • Air Special (triangle.png after jumping) - characters from SOR4 as well as ROO-SOR3
  • Star Move (triangle.png+circle.png) - all characters
 

Of course, the more alternate moves you have to unlock, the more points you will need to get in Survival, and the more runs you will likely need to complete. I've listed below the minimal cumulated points I had to get to unlock all moves for the different tiers:
  • SOR1: 126.390 (it's probably closer to 100.000 though)
  • SOR2 and SOR3: 154.300
  • SOR4: 243.388
These are just to get you an idea of the scores you need, obviously the real targets are below these numbers. By the way, feel free to comment in the discussion thread if you've unlocked all moves with lower scores and I'll update the guide and credit you!

You will find more details about the specifics of Survival Mode under trophy_silver.png I Am The One, but when it comes to unlocking moves, it's all about maximizing your score:
  • Like for getting S ranks in the story stages from the main game, try to build up your combo meter (destroy containers or use pick-ups to keep it from expiring if necessary while avoiding damage).
  • Prioritize the food you eat (remember that small food pick-ups are worth 300 points while big ones are worth 1.000).
  • The "A Little Closer to the Stars" power-up boosts your score. It has 5 tiers (+40%, +90% and up to +105%) and is really useful if you want to cut down your grinding time.
0
0
The majority of your time on this DLC will be spent on this achievement. In Survival mode, you can rank up your players by progressing through waves, and the more waves you survive the more XP you can get towards levelling up, the more you level up the more moves you unlock. Every individual character version has up to 5 moves to unlock.
0
0
Techniques are unlocked in survival mode. It will be faster in co-op, including online, because... you will receive credit for the progress of unlocking your character's and your partner's moves. Your partner, of course, also gets credit for your hero’s progress. Therefore, if you are playing for this trophy, then it is quite possible to agree with a friend to play for a hero whose techniques you or both of you have not yet discovered.
3
0

19 Jul 2021 18:23

1 Comment
The secret character Kangaroo Roo also needs to be upgraded.
0
0
By cyrax on 20 Aug 2021 10:46
You need to upgrade all the characters, not only those in SOR4 and DLC, but also from the first, second and third SOR.
You can see who needs to be upgraded in the “Open Techniques” survival menu.



0
0

06 Oct 2022 06:57