Surviving Mars

Surviving Mars

80 Achievements

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Bushido

Bushido

Play as Japan and train 200 specialists before Sol 100

0.7%

How to unlock the Bushido achievement in Surviving Mars - Definitive Guide

I believe the key to this achievement is to select the game rules "Amateurs" (no specialist applicants) and "More Applicants" (500 additional applicants). This will give you an essentially unlimited supply of flawless youth and adult non-specialists to train in your universities for the entire game. You might be able to unlock the achievement with only one of these two rules active. I don't think it's possible if you don't select at least one of them ... or if it is, you'll be making it pretty hard on yourself.

Japan only gives you one rocket, so the Rocket Scientist commander profile looks pretty good. Then again, I chose random, got City Mayor, and put my extra $2B funding toward a second rocket ($3B), so the commander profile probably isn't all that critical.

Japan has a sponsor goal that is helpful toward getting this achievement: after you build a polymer factory, machine parts factory, and electronics factory, you get a Martian University prefab. And yes, the small versions of the machine parts and electronics factories will work for this. So, by ordering those two small prefabs early on and either ordering or researching the polymer factory and building it, you can get your first university up pretty early - even during the founder stage, if you really want to get a leg up.

Of course, you will want to research the Martian University pretty soon, and also research Martianborn Adaptability (biotech) to speed up the universities. Early on, I was hand-selecting my university students to be martianborn because I was anxious to start putting some numbers up, but before long, I got tired of doing that.

Don't worry if you get off to a slow start. By Sol 35, I only had 9 graduates, but eventually, I had 4 universities working at 2 full shifts each and was cranking out 5 diplomas every sol. I had my 100th graduate in Sol 65 and got the achievement in Sol 85.
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08 Oct 2019 04:52

The key point of Japanese gameplay is to manage the precious human resource( the amount of colonists) as the applicants are diminishing, just like their population trend in real life. The crisis escalates when you challenge Bushido. That's where the fun begins.
For this achievement I don't like the idea of selecting game rules such as "More Applicants" (500 additional applicants) or "Amateurs" (no specialist applicants) since they counteract the challenge, and I didn't choose any rule.

In this guide I'll shed light on the most crucial parts of the gameplay and then my solution to it. I won't walk you through step by step but I'm sure you can figure out the rest and maybe find different strategies. Hope you enjoy this as mush as I did.

Issues need to be addressed/ considered in early days------------------------
1. Manpower shortage
Those favorable applicants will be used up sooner than you thought. You'll find yourself desperately turn to anyone who has two arms and legs except idiots and seniors. This situation continues before you manage to stably "produce" martian borns.
2. Slow population growth
The amount of colonists allows you to barely survive. You don't have enough hands to produce advanced resources, which impedes your effort to enhance comfort level, thus slows down the population growth rate( well, if the rate's not negative.) It's a vicious cycle.
3. Low resource production
This affects everything, from basic power supply to advanced technology. You can't afford to waste even 1 polymers or 1 electronics.
4. Miserable research point
This is the consequence of the above issues. In a time like this, they don't even have time for their favorite anime or manga, not to mention research.
5. Unbelievably high national debt (poor, I mean)
The sponsor grants you merely one rocket and the amount of fund doesn't look good, thanks to the government being as poor as fuxk. No offense here, I love Japanese.

Possible solutions/ strategies-----------------------------------------------------
1. Manpower shortage
You'll want to bring their advantages into play, such as tons of wasp drones, scanning sectors as fast as you can (for research points), and automatic metal extractor is a MUST.
2. Slow population growth
Do you know tourists make babies and conveniently dump their kids on Mars?
3. Low resource production
If you haven't tried a trade pad, now it's the time. Aiming for polymers is highly recommended.
4. Miserable research point
Scan, scan, and scan. Use your hard earned research points wisely.
5. Being poor
A truly workable financial plan other than quantitative easing, which only helps greedy rich guys and makes things worse. Oops, sorry, I mean, consider spend less and promote tourism.

What I did---------------------------------------------------------------------------
1. Manpower shortage
1.1 Take your time (to find a new home)
In order to find a suitable spot to set up my first drone hub, I spent 4 Sol finding a place that is close enough to water, metal, concrete, and rare metal. Would gladly invest more if I didn't find one. Spent a few more Sol transporting resources to the spot using drone commander alone.
If you can't handle the fear that you're running out of time, you can save/ load. But time really isn't the big issue. Once your colony flourishes, you'll be able to train specialists like crazy. On the contrast, if you compromise to a spot without adequate resources, you're gonna struggle to get to deposits like crazy.
1.2 Drones, please
On the 1st (starting) rocket, I ordered 2 commander rovers and some drones and canceled the transporter. I guessed once I set up an auto metal extractor I won't need transporter anyway. By the way I also canceled moist prefab and ordered 1 fuel factory.
After the rocket returned, I ordered more drones and some resources on the 2nd rocket. If my memory hasn't failed me, prefabs of machine parts and electronics small factories are also included.
1.3 Asians are used to work like slaves
That's no joke. I myself is a Taiwanese. We Taiwanese often call our island "The Slave Island". As far as I know, the situation in our neighborhood, like Japan, isn't getting any better. People work so hard to a point they get too exhausted and kill themselves. That shit happens on a daily basis.
Anyway, the point is you can make one person to cover 3 ppl's work. Close the additional work spot until you have enough manpower. Make them work at night shifts also. Get the best of them just before they crumble. It's all for the greater good, probably. It requires micro management, though.

2. Slow population growth
2.1 Tourism
I started to take tourists in once I couldn't fill up a passenger rocket with workforce applicants. They didn't have the luxury to visit a casino though. No one had. I generously supply them with Martian water, Martian air and Martian food. They are grateful if they can enjoy a meal in a dinner at times. Anyway the babies were still born and that's all that matters.
The business was good and later I constructed a dome designed for tourists ( and children.)
2.2 Keep an eye for opportunity to boost birth rate
Once you have stable net flow of polymers via trade, art shop is a good choice. Don't forget infirmaries also. Some bio techs grant comfort. Don't miss out.

3. Low resource production
3.1 Hold on to basic power source
Since I couldn't afford too many advanced resources, I relied on solar panels heavily and atomic accumulator is my friend.
3.2 Trading pad
I set trading pad to offer concrete in exchange of polymers. Not sure if you set metals instead of concrete. Before the trade actually happened, I could only get by with a polymer factory and some unhappy slaves took turns to work inside. I kept an eye on them and manually changed their jobs with bartenders. Once the trade started I didn't bother checking their comfort level again.

4. Research point
4.1 Futurist
I chose Futurist Commander Profile to make the best of Japanese trait, which grants you 500 research points for every section scanned. I constructed 2 sensor tower( in different sections) and scanned probably 10 sections in a few sol. Found a good spot to build my base along with picking up several technologies.
4.2 Technology selection
Since my research mostly relied on scanning, choosing technology is crucial before I had the luxury to invest workforce and resources in researching. It is advised to get cheaper technologies first and make use of it. My first priority is the technology that grants me more sponsor research points, and then drone optimization, and then polymer factory, and then solar panel optimization (and atomic accumulator), and birth rate boost, and so on.

5. Being poor
5.1 Being poor isn't a big deal, as long as you think like a millionaire. Spend less, save your resources, make each one of them count, ordered a fuel prefab in the first round and start your tourism business fast. Before you know it, you will have built a money making business empire.

Conclusion--------------------------------------------------------------------
I believe I have covered most crucial parts of the gameplay by now.
One last thing, don't be intimidated by time limit. I set up the 1st university roughly on Sol 35 or 40 and the amount of graduates before Sol 60 really made me worried. But actually the training rate goes up somehow like exponentially. Your main concern should be population growth. Once you get technology Martianborn Adaptability and open 2~3 universities, training specialist will be faster than you can imagine.

I might have to apologize for turning the guide into a lengthy novel. This is my first guide. Will do better next time if I have the chance.
Thanks for reading.
The fate of Japanese is in your hand. May the force be with you.
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24 Mar 2020 00:00

Pick Japan as mission sponsor and Doctor as commander profile, along with the "More Applicants" game rule. Basically grow your colony and only call in colonists with 'No Specializations'. Build Martian Universities which will train them into specialists (Engineers, Geologists, Scientists, Botanist) etc. that are required for your economy. Build lots of production buildings like Metal/Rare Metal Extractors and Polymer/Machine/Electronics Factories and for food production, where possible go for Farms or Fungal Farms instead of ranches, because ranches don't require specializations to operate.

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