Syberia 3
40 Achievements
12-15h
Steam
Master locksmith
When solving a puzzle, make a perfect duplicate on the first try.
17.3%
How to unlock the Master locksmith achievement in Syberia 3 - Definitive Guide
This achievement is missable.
Location : Steiner's Clock Shop
To get this achievement when recreating the Krystal key you will need to use the lever to place the setting at 200 at your 1st try.
-So basically place the the spare key found under the desk in the slot on the right
-Place the model key (found in the model ship) in the slot on the left and lock it in place
-Use the lever to place the setting at 200
-Push the button
Good luck and enjoy Syberia 3 .
Location : Steiner's Clock Shop
To get this achievement when recreating the Krystal key you will need to use the lever to place the setting at 200 at your 1st try.
-So basically place the the spare key found under the desk in the slot on the right
-Place the model key (found in the model ship) in the slot on the left and lock it in place
-Use the lever to place the setting at 200
-Push the button
Good luck and enjoy Syberia 3 .
*MISSABLE*
After loading the Krystal with coal and water, talk to Captain Obo and he will tell you he's missing the ignition key. You now need to go back to Steiner's workshop and speak with Sara - she will give you a crank. Go to the basement and use the crank with the model of the Krystal to open it. The code for the model is 30 / 80 / 60 / 100 (you'll know you've put in a number correctly if the anchor chain goes down. If it goes back up, you need to restart the sequence). Pull the chain the rest of the way and the model will open, revealing a key. Pick it up.
Near the movie projector is a machine that can make the duplicate. Below the machine is a box with the key blanks – pick one up as well. Zoom in on the key machine and follow these steps in order:
After loading the Krystal with coal and water, talk to Captain Obo and he will tell you he's missing the ignition key. You now need to go back to Steiner's workshop and speak with Sara - she will give you a crank. Go to the basement and use the crank with the model of the Krystal to open it. The code for the model is 30 / 80 / 60 / 100 (you'll know you've put in a number correctly if the anchor chain goes down. If it goes back up, you need to restart the sequence). Pull the chain the rest of the way and the model will open, revealing a key. Pick it up.
Near the movie projector is a machine that can make the duplicate. Below the machine is a box with the key blanks – pick one up as well. Zoom in on the key machine and follow these steps in order:
- Open the left most cylinder and put the model key inside. Move the little switch down and close the cylinder.
- Open the right cylinder and put the blank key inside. There's no switch so just close the cylinder.
- Turn the crank next to the right cylinder so that the number reads 200 (it starts at 250).
- Pull the red button to start the machine
This guide was translated automatically.
We find a key blank, insert it into the right hole of the key creation unit, put a copy of the key into the left hole, and activate the pins. We set the dimension to 200. Close everything - launch it and get the trophy)
2 Comments
the code to take a duplicate (enter on the ship model) is 30, 80, 60, and until the very end over 90, then pull the anchor and get your duplicate key
By pentagon_usa on 01 May 2017 12:59
I need to solve the whole riddle the first time (both the ship and the machine with the key), otherwise I managed to enter the code the second time and had to go through it again
By Konb88 on 11 Jan 2019 12:17