Syndicate

Syndicate

50 Achievements

1,000

40-50h

Xbox 360
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Nowhere To Hide

Nowhere To Hide

Use a penetration weapon to kill 500 enemies through cover, while in DART Overlay

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How to unlock the Nowhere To Hide achievement in Syndicate - Definitive Guide

The first guide basically has it down, I just want to put this out there for the people who just want to boost it any way. As it says above, the first level of coop, private match, normal, by yourself is a great level to boost it on. I got 120 penetration kills on ONE run through. I killed EVERYONE that I could through the wall except the first liquid armor and some jerk-off shotgunners who run up to you. You either kill them there or try to run behind a cover before they run up and shoot them through it. For this achievement they do not need to be hiding or "in cover" you just need to shoot through something to kill them.

Heres a runthrough of what I did. Starting wep is sniper, with C2C pulse (I had mine maxed out which on normal means pseudo invincibility) and the second wep/app doesn't matter, I ran virus(unless you're death prone then run c2c and reboot) and try to have some chips in DART overlay areas and health.


When the mission starts run up the stairs to the right and have the two guys get "seen" by your character. Run back and throw up dart, shoot them through the stairs area. Run back up and snipe the first runners through the little cover infront of you. There is a sniper on the wall in the distance, line him up with the pole and shoot him. Run down and activate the barriers and stay behind them the hole time. Shoot all the rushing guys with the sniper, and if you need the ammo the building that is 2 feet next to you has the ammo case. When everyone is gone (no more rushing at you) walk up to the turret and breach it. Climb the stairs to the left of the APV and breach the huge doors. "Mark" the guys infront of you, duck, then shoot them through your cover again. Once they are done run into the next area, ammo up, and breach the door. STAY IN THE AREA WITH THE AMMO CRATES! This way the people are all infront of you and spawn the most before the liquid comes down. Go around the corner, "mark", run back, and snipe all of them. Keep this up until the only one left is the liquid. Breach the liquid (I believe this counts since as soon as he is on his knees thats "dead") and run behind the wall and go for headshots for most damage. Run behind the wall after a chiprip (or let him die) and the next area door will open with some guys behind it. Pop them all in dart behind something.

The next area is the area where you drop down through the skylights. Stay up top and kill everyone you can through the roof. Once ready jump down and either hide from the turret and kill or disable the turret and run around freely. I am not sure if the glass counts as cover but I didn't use it to shoot through any way. Again, finish the room off where they no longer spawn and proceed. Turn the corner outside and spot the few targets infront of you (two on top of the building, one halfway down on a small roof, and 2-3 on ground level. Kill them all through cover. Run into the hanger area and don't leave the door until they stop spawning. Make sure not to close the hanger, that way if there are any spawn straglers you can kill them. Turn around, look up and mark the guys above you, then go back into the room and pop them. Run to the last area.

Time for the boss. Just stay back and kill everyone infront of you that you can. Go out enough to spot both guys on the wall to your left (in each corner) and kill them through the room wall or anything you want to use. Now the boss could send some minions at you which results in more kills but only sent 2 waves at me. Keep shooting the Colonel through the wall after breaching until he dies. Level one complete and around 120 kills closer to this chievo. If you got any in compaign it will make the boosting shorter. Good luck and leave questions in the comments.
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28 Feb 2012 02:27

10 Comments
Plus it looks like you have to complete the mission for the kills to count...
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By Tao Logos on 04 Mar 2012 04:18
Well why not complete it? you can kill everything through a wall in the whole level so may as well go to the end. My achievement popped in mid game so if what you say is true, you still don't need to wait to complete the level for it.
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By Vash 1he Stmpde on 04 Mar 2012 05:13
my statistics says im at 763 wall penetration kills.
is there a possibility that this achievement is glitched?
anyone knows how to fix it? :p

thanks for the info tough ;)
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By chaplin0001 on 17 Mar 2012 22:53
This whole game has cheevo probs. I didn't get the one for beating chapters 9-12 on hard, until I went back and beat chapter 3 (wtf?). So Idk, it may come sooner or later, not at all, or next kill maybe? I never heard of someone not getting one after some time however.
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By Vash 1he Stmpde on 18 Mar 2012 00:12
got it somewhere around 850.
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By chaplin0001 on 18 Mar 2012 12:46
if you get to a checkpoint kills should count also at least it worked when I was going for 50 weapon kills each. as for having way more than needed for the achievement the same happened with my application use. I had around 450 but you only need 300. I recovered my tag then did 1 breach then it popped.
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By jeffyy pop on 09 May 2012 13:44
This is 11 years later but the reason why wall penetration kill stats wouldn't match the achievement is because they aren't the same. This requires wall penetration kills while in DART overlay mode while the stats don't track that. So if you're getting penetration kills while not in DART mode expect your wall penetration kills stat to be higher.
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By Zaro Karos on 08 Apr 2023 15:36
Weirdly, this popped for me right at 500 but I had a lot of penetration kills before I ever figured out DART lol
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By The Globalizer on 23 May 2023 20:22
As Zaro said, 11 years later might not be the most helpful but this game seems to struggle combining single player and coop - mine popped at exactly 500 because it was all done in coop. If it was above 500, you likely did some in opposing modes.
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By GillesdeRais on 17 Jun 2023 16:40
Yeah I did 100% in co-op and have also seen some stats mayhem now that I'm doing the campaign 😅
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By The Globalizer on 17 Jun 2023 18:48
View all 10 comments Show less comments
The ACR-10's scope, the sniper rifle, and the Coil Laser Rifle's secondary fire (the single shot burst that uses 50 ammo) can fire through walls in the single player. The same weapons can fire through walls in the multiplayer once you get the upgrade that allows it (MPB Munitions for the first two and Disposable Liquid Coolant and Helium Focus for the laser coil).

Really, just do this as often as possible, while playing through campaign and while going for 100% in multiplayer. It's a good idea to grab the chip upgrades for extra DART duration and damage to make this easier in both campaign and multiplayer.

Do be aware that some surfaces can't be shot through, usually level boundaries (shooting an enemy on the opposite side of an area you can't travel through) and some crates and walkways.

Edit: Just wanted to add a few things. Since you'll probably want to save this one for after getting other achievements (no sense wasting cover piercing kills and time by going for this first), you'll have a maxed out agent that will have no problem with normal. That in mind, go for damage link and battery apps, both will refill DART when activated if fully upgraded (and will likely reduce most kills to 1 shot instead of possibly 2).
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27 Feb 2012 06:15

Made a video to best level to grind out for this achievement. Because of the online servers are officially shutdown!

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14 Jul 2023 03:36

Only the Kusanagi ACR-10 Assault Rifle and Kusanagi HSR-6 Sniper Rifle can perform kills by penetrating cover. In Co-Op mode you will need to research this feature for the ACR-10 rifle, whereas the HSR-6 sniper rifle comes default with this.

It is important that the DART Overlay is active when you perform the kill, or it will not count. For best results, position yourself behind a piece of cover such as a wooden crate. Not all cover types can be penetrated, such as concrete roadblocks. This stat can be tracked in the Main Menu > Extras > Player Statistics, next to "Wall Penetration Kills".

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The weapons that count for this are the Kusanagi rifles in scope mode and the COIL's secondary fire. After the penetration is upgraded on the rifles, it will shoot through moderately dense walls at an equal level of the COIL's secondary. It won't plow through thick bunker buildings, but this achievement is a breeze with an upgraded rifle, since you can take it as a loadout option. Just pop your DART-6 overlay and shoot anyone that's behind cover. Of the two loadout weapons, the sniper will be easier, as it does more damage, and with damage link, one shot's everything.

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