Syndicate
50 Achievements
1,000
40-50h
Xbox 360
Xbox One
Xbox Series
The Professional
Kill 50 enemies with all the weapons in the game
20
How to unlock the The Professional achievement in Syndicate - Definitive Guide
As noted in the description, this achievement requires you to perform fifty kills with each of the games weapons, excluding the non-lethal EMP Grenades. This makes a total of 900 kills that can be performed either in the campaign (level select works) or in co-op. Please note however that kill counts aren't updated until reaching a checkpoint. Your stats can be checked from the main menu by selecting Extras > Player Statistics.
Of the eighteen weapons, the UMK MKIV, TAR-39, CQC11, Kusanagi, APP3, Razorback and Bullhammer are available as loadout weapons in co-op.
The Minigun, Thermite, Swarm and LAWS-92 are carried in addition to your other two weapons and will be unable to use ammo crates whilst you have them equipped. In addition to your loadout weapons ammo crates will also provide ammo for the Electron Mace, Gauss and Riotlance. In addition to the loadout weapons, weapon racks may also contain the Minigun, Thermite, Swarm or LAWS-92.
TAR-39 Assault Rifle (TAR-39)
Starting weapon in chapters 4, 5 and 18-20 as well as being found in chapters 2, 3 and 17.
Harbinger G-290 Minigun (MINIGUN)
Found in chapters 5 and 8 (infinite ammo). Carried by Reactive Armours in co-op.
Castellano CQC-11 Combat Shotgun (CQC11)
Starting weapon in chapters 8, 11 and 20 as well as being found in chapters 7, 17 and 19.
RLX-240 Electron Mace (ELECTRON MACE)
The Electron Mace can only be found in co-op where it is carried by Sergeants in Colorado, China and Scandanavia
Coil Laser Rifle (COIL)
Found in chapters 18-20. Also found in Colorado and Scandinavia.
LTB-P Thermite Gun (THERMITE)
Found in chapter 14. In co-op it is carried by Reactive armours, though less commonly than the Minigun.
Razorback M786 Revolver (RAZORBACK)
Starting weapon in chapter 15 as well as being found in chapters 13 and 14.
SEEF-2 Fragmentation Grenade (FRAGMENTATION GRENADE)
To equip Grenades hold Y. Found in chapters 4, 10, 11, 14, 15, 17 and 19. You start all co-op maps with 2 (4 with the Beast Of Burden Chip Upgrade installed). Enemy Grenades can be breached and collected.
APP3 Pistol (APP3)
Found in chapters 1-5, 7, 8, 10, 11, 19.
Swarm Launcher (SWARM)
Found in chapter 10. Can also be found in the weapon lockers in Argentina and New England on Hard or Expert.
UMK Mark IV SMG (UMK MKIV)
Starting weapon in chapters 14 and 15 as well as being found in chapter 13.
Kusanagi HSR-6 Sniper Rifle (SNIPER)
Starting weapon in chapter 14 as well as being found in chapters 3, 4, 13.
LAWS-92 Rocket Launcher (LAWS-92)
Found in campaign chapter 14. Carried by Sergeants across all co-op maps. Guaranteed spawn on the landing pad at the start of the Atlantic Accelerator.
Kusanagi ACR-10 Assault Rifle (KUSANAGI)
Starting weapon in chapters 8, 11 and 18 as well as being found in chapters 1, 7, 10, 17 and 19.
EMW-56 Gauss Gun (GAUSS)
Starting weapon in chapters 4 and 19 as well as being found in chapters 2, 17 and 18. Carried by Sergeants, Liquid Armours and Electric Armours in Northern Territories, Argentina and New England.
Bullhammer Mark II Revolver (BULLHAMMER)
Found in campaign chapters 17 and 19.
Riotlance Dart Launcher (RIOTLANCE)
The Riotlance can only be found in co-op where it is carried by police in China and Scandinavia.
Mjolnir H.O.G. Automatic Shotgun (MJOLNIR)
The Mjolnir can only be found in co-op where it is carried by Sergeants and Liquid Armours in Western Europe, Mozambique and Atlantic Accelerator. Whilst ammo boxes do not contain ammo for the Mjolnir by default it is possible to restock their ammo if you also carry a CQC11.
Notable Chapters
Chapter 8 - Play through the first half of the chapter and then take the Minigiun from the Reactive Armour. There are roughly 25 kills available between obtaining the weapon and the end of the level (assuming civilian kills don't count). It's worth considering the campaign for these kills as the Minigun has infinite ammo when found in the campaign.
Chapter 10 - Play through until you defeat the Reactive Armour and collect the Swarm. Proceed into the next area and start taking out the UAVs. Whilst the UAV kills don't count, once you've destroyed enough four enemies will spawn on the catwalk. After finishing these off proceed to the next checkpoint and then exit back to the main menu. Whilst this may be slower than co-op the fact that the Swarm only spawns on two maps and also requires you to be playing on at least Hard difficulty makes it worth considering.
Chapter 14 - Play through until you have passed through the first exterior section of the chapter and re-entered the tunnels and the first enemy you encounter will be carrying a Thermite. From this point to detonating the gas tank in the next external area there will be roughly 20 enemies. Once you are outside again there will be two enemies with Riot Shields and one carrying a LAWS-92. Switching the Thermite for the LAWS-92 allows roughly 8 kills before reaching the end of the level.
Chapter 17 - At the start of the chapter unlock the Beast of Burden Chip Upgrade allowing you to carry additional Grenades. When you exit the lift there will be Grenades available to pick up at the bottom of the stairs (activate DART if you're having trouble finding them). Equip these and then throw one at the group at the top of the stairs for three or four kills. Throw a second at the group exiting the VTOL for another 3 kills. Clear out the next few waves of enemies with your preferred gun and the equip your grenades again ready for the lift opening for another two kills (the Electric Armour here will also drop a Coil). Proceed into the next room and shoot the three enemies waiting for you, pick up additional Grenades if required and then ready yourself for waves of enemies to spawn from the lifts. This should provide another 12 kills. Then just enter the security room for a checkpoint and exit back to the main menu.
EDIT: Credit to Netrodude for the information on ammo for the Mjolnir.
Of the eighteen weapons, the UMK MKIV, TAR-39, CQC11, Kusanagi, APP3, Razorback and Bullhammer are available as loadout weapons in co-op.
The Minigun, Thermite, Swarm and LAWS-92 are carried in addition to your other two weapons and will be unable to use ammo crates whilst you have them equipped. In addition to your loadout weapons ammo crates will also provide ammo for the Electron Mace, Gauss and Riotlance. In addition to the loadout weapons, weapon racks may also contain the Minigun, Thermite, Swarm or LAWS-92.
TAR-39 Assault Rifle (TAR-39)
Starting weapon in chapters 4, 5 and 18-20 as well as being found in chapters 2, 3 and 17.
Harbinger G-290 Minigun (MINIGUN)
Found in chapters 5 and 8 (infinite ammo). Carried by Reactive Armours in co-op.
Castellano CQC-11 Combat Shotgun (CQC11)
Starting weapon in chapters 8, 11 and 20 as well as being found in chapters 7, 17 and 19.
RLX-240 Electron Mace (ELECTRON MACE)
The Electron Mace can only be found in co-op where it is carried by Sergeants in Colorado, China and Scandanavia
Coil Laser Rifle (COIL)
Found in chapters 18-20. Also found in Colorado and Scandinavia.
LTB-P Thermite Gun (THERMITE)
Found in chapter 14. In co-op it is carried by Reactive armours, though less commonly than the Minigun.
Razorback M786 Revolver (RAZORBACK)
Starting weapon in chapter 15 as well as being found in chapters 13 and 14.
SEEF-2 Fragmentation Grenade (FRAGMENTATION GRENADE)
To equip Grenades hold Y. Found in chapters 4, 10, 11, 14, 15, 17 and 19. You start all co-op maps with 2 (4 with the Beast Of Burden Chip Upgrade installed). Enemy Grenades can be breached and collected.
APP3 Pistol (APP3)
Found in chapters 1-5, 7, 8, 10, 11, 19.
Swarm Launcher (SWARM)
Found in chapter 10. Can also be found in the weapon lockers in Argentina and New England on Hard or Expert.
UMK Mark IV SMG (UMK MKIV)
Starting weapon in chapters 14 and 15 as well as being found in chapter 13.
Kusanagi HSR-6 Sniper Rifle (SNIPER)
Starting weapon in chapter 14 as well as being found in chapters 3, 4, 13.
LAWS-92 Rocket Launcher (LAWS-92)
Found in campaign chapter 14. Carried by Sergeants across all co-op maps. Guaranteed spawn on the landing pad at the start of the Atlantic Accelerator.
Kusanagi ACR-10 Assault Rifle (KUSANAGI)
Starting weapon in chapters 8, 11 and 18 as well as being found in chapters 1, 7, 10, 17 and 19.
EMW-56 Gauss Gun (GAUSS)
Starting weapon in chapters 4 and 19 as well as being found in chapters 2, 17 and 18. Carried by Sergeants, Liquid Armours and Electric Armours in Northern Territories, Argentina and New England.
Bullhammer Mark II Revolver (BULLHAMMER)
Found in campaign chapters 17 and 19.
Riotlance Dart Launcher (RIOTLANCE)
The Riotlance can only be found in co-op where it is carried by police in China and Scandinavia.
Mjolnir H.O.G. Automatic Shotgun (MJOLNIR)
The Mjolnir can only be found in co-op where it is carried by Sergeants and Liquid Armours in Western Europe, Mozambique and Atlantic Accelerator. Whilst ammo boxes do not contain ammo for the Mjolnir by default it is possible to restock their ammo if you also carry a CQC11.
Notable Chapters
Chapter 8 - Play through the first half of the chapter and then take the Minigiun from the Reactive Armour. There are roughly 25 kills available between obtaining the weapon and the end of the level (assuming civilian kills don't count). It's worth considering the campaign for these kills as the Minigun has infinite ammo when found in the campaign.
Chapter 10 - Play through until you defeat the Reactive Armour and collect the Swarm. Proceed into the next area and start taking out the UAVs. Whilst the UAV kills don't count, once you've destroyed enough four enemies will spawn on the catwalk. After finishing these off proceed to the next checkpoint and then exit back to the main menu. Whilst this may be slower than co-op the fact that the Swarm only spawns on two maps and also requires you to be playing on at least Hard difficulty makes it worth considering.
Chapter 14 - Play through until you have passed through the first exterior section of the chapter and re-entered the tunnels and the first enemy you encounter will be carrying a Thermite. From this point to detonating the gas tank in the next external area there will be roughly 20 enemies. Once you are outside again there will be two enemies with Riot Shields and one carrying a LAWS-92. Switching the Thermite for the LAWS-92 allows roughly 8 kills before reaching the end of the level.
Chapter 17 - At the start of the chapter unlock the Beast of Burden Chip Upgrade allowing you to carry additional Grenades. When you exit the lift there will be Grenades available to pick up at the bottom of the stairs (activate DART if you're having trouble finding them). Equip these and then throw one at the group at the top of the stairs for three or four kills. Throw a second at the group exiting the VTOL for another 3 kills. Clear out the next few waves of enemies with your preferred gun and the equip your grenades again ready for the lift opening for another two kills (the Electric Armour here will also drop a Coil). Proceed into the next room and shoot the three enemies waiting for you, pick up additional Grenades if required and then ready yourself for waves of enemies to spawn from the lifts. This should provide another 12 kills. Then just enter the security room for a checkpoint and exit back to the main menu.
EDIT: Credit to Netrodude for the information on ammo for the Mjolnir.
18 Comments
Great guide mate.
By NetroDude on 09 Sep 2012 09:44
Great guide. Just wanted to point out that you can pick up all these weapons in co-op also and the kills count.
By KillaKevin24 on 08 Jan 2013 13:27
Unobtainable due to Server Closure
You need to kill 50 enemies with each of the following weapons. Your kills across the Campaign & Co-Op modes are both counted towards this, and your progress can be tracked in the Main Menu > Extras > Player Statistics menu:
- TAR-39 "TAR39" (Rifle) - Default weapon available for selection in your Co-Op Loadout, and commonly found in almost every Co-Op Map
- Minigun "Harbinger G-290" (Unique weapon - Chaingun) - Commonly found in most encounters with reactive armor enemies
- CQC11 "Castellano CQC-11" (Shotgun) - Default weapon available for selection in your Co-Op Loadout and commonly found in almost every Co-Op Map
- Electron Mace "RLX-420 Electron Mace" (Unique weapon - Electroshock Gun) - Found equipped by enemy Sergeants in the Colorado, China and Scandinavia Co-Op Maps. Shoots a stream of lighting that stuns and injures the target for as long as the trigger is held.
- Coil "Laser Rifle" (Unique weapon) - Equipped by enemy Sergeants in the Colorado, China and Scandinavia Co-Op Maps.
- Thermite "LTB-P" (Unique Weapon - Flamethrower) - Usually equipped by reactive armor enemies on higher difficulties on Mozambique, Argentina, and New England Co-Op Maps.
- Razorback "M786 Revolver" (Handgun) - Default secondary weapon available for selection in your Co-Op Loadout
- Frag Grenades - You start each Co-Op level with 2 Grenades, which can be upgraded to 4.
- APP3 (Handgun) - Default secondary weapon available for selection in your Co-Op Loadout
- Swarm (Unique weapon - Missile Launcher) - A rare weapon only found on Argentina and New England Co-Op Maps on hard or expert difficulty. On Argentina, there is a chance that enemy units with this weapon will appear after activating the 2nd Gate Control/Checkpoint where the glass panels slide open leading to the section with trees. On New England, enemy units appearing at the top of buildings in the starting area and subsequent section after the first Checkpoint will normally have this. The corridor after the first reactive armor fight may also have a chance to spawn enemy soldiers with this weapon
- UMK MKIV "UMK Mark IV" (SMG) - Default weapon available for selection in your Co-Op Loadout.
- Sniper "Kusanagi HSR-6" (Sniper Rifle) - Default weapon available for selection in your Co-Op Loadout. Can perform Penetration kills.
- LAWS-92 (Rocket Launcher) - Can be found in Western Europe in the room where you deactivate a turret, or dropped by enemies on Hard difficulties in various maps.
- Kusanagi "Kusanagi ACR-10" (Rifle) - Default weapon available for selection in your Coop Loadout. Can perform Penetration kills by completing research for secondary fire.
- Gauss "EMW-56 Gauss Rifle" (Rifle) - Usually equipped by electro armor enemies in the Northern Territories, Argentina and New England Coop Maps.
- Bullhammer (Handgun) - Default secondary weapon available for selection in your Coop Loadout
- Riotlance (Electrodarts) - Commonly equipped by standard enemy soldiers in China, and Scandinavia on any difficulty. Shoots electric darts that stuns a target temporarily.
- Mjolnir (Shotgun) - Commonly equipped by Sergeants in Western Europe, Mozambique and Atlantic Accelerator on hard or expert difficulty.
It's possible to do just about everything in single player (aside from Electron Mace and Riot Lance it seems), but if you have the option to play online, coop is a way, way better choice to efficiently get kills for these weapons. You will probably take care of most of the kills for these weapons during single player, the rest of which you can mop up during coop.
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TAR-39 Assault Rifle
Found throughout the campaign. Loadout weapon in coop.
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G290 Minigun
Found a few points during the campaign with unlimited ammo. Reactive armors carry them in coop.
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CQC11 Shotgun
Cayman Global troops carry this in campaign. Loadout weapon in coop.
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RXL-240 Electron Mace
Aspari sergeants tend to use this in coop mode. Colorado will have a few, so will China and Scandinavia.
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COIL Laser Rifle
In the last few levels of campaign. In coop, sergeants and above will have them in Colorado, China, Scandinavia.
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LTB Thermite Flamethrower
Found in Downzone during campaign. Reactive armors will have them in coop. Can be found in coop in wall weapon boxes (like the first ammo box room of Colorado on hard).
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Razorback Revolver
Can be found in Downzone in campaign. Loadout weapon for coop.
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Fragmentation Gernade
Loadout weapon. You switch to it by holding . You get them in the campaign mostly by disarming enemies, but in coop you always start with a full load of them.
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APP3 Pistol
Found throughout campaign. Loadout weapon for coop.
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SWARM Rocket Launcher
Found during the first chapter for Cayman Global. However, grinding kills with it is inefficient there. In coop, the SWARM can be found on Argentina and New England in wall boxes, and dropped by sergeants. 50 kills is more than manageable with the SWARM in coop in just one run, if you find one.
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UMK MkIV SMG
Found in Downzone for campaign. Loadout weapon for coop.
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Kusanagi HSR-6 Sniper Rifle
Can be found in campaign sparingly. Loadout weapon for coop.
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LAWS-92 Rocket Launcher
Rare in campaign. In coop, on hard or above, they are all over the place. Western Europe on hard alone has 4-6 easily obtainable ones being held by sergeants.
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Kusanagi ACR-10 Assault Rifle
In campaign, Cayman Global carry these. Loadout weapon in coop.
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EMW-56 Gauss Gun
Can be found a few times in campaign. In coop, Eurocorp and Aspari sergeants will have these.
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Bullhammer Mark II Revolver
Downzone in campaign. Loadout weapon in coop.
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Riotlance
China and Scandinavia are the best levels to get this on coop. The cops will drop these throughout the level. If you haven't upgraded the weapon, you might want to wait until you do; it's rather weak, and it's alternate fire really helps in getting kills.
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Mjolnir H.O.G. Assault Shotgun
Cayman Global sergeants drop this in coop. Western Europe on hard is a great level to farm this one.