Tapping Skill Test
11 Achievements
1,000
6-8h
Xbox One
Escaped
You reached the Goal.
50
3.28%
How to unlock the Escaped achievement in Tapping Skill Test - Definitive Guide
I have recorded a video to accompany the information provided by RadicalSniper99 in his awesome solution.
The only thing I would mention is that I was initially having trouble timing turnaround points in levels 6-10. This is due to the fact that the new stage designs have an extra set of vertical lines in the background that I sometimes I confuse with the wall. I would use my peripheral vision and try to time when the platform would reach to wall, only to mess up my jump because it was mistimed.
Anyways, here is the video. It is for a Silver time, but can easily be used for Gold without mistakes. But more importantly, it showcases all stages and the general strategy to complete each one.
The only thing I would mention is that I was initially having trouble timing turnaround points in levels 6-10. This is due to the fact that the new stage designs have an extra set of vertical lines in the background that I sometimes I confuse with the wall. I would use my peripheral vision and try to time when the platform would reach to wall, only to mess up my jump because it was mistimed.
Anyways, here is the video. It is for a Silver time, but can easily be used for Gold without mistakes. But more importantly, it showcases all stages and the general strategy to complete each one.
This is hard. Just to complete this will take practice. I can't really give a full overview for level by level, but I'll try to give the overview of everything with tips as well:
- There are 10 levels in total. You start level 1 with 60 seconds. At the beginning of each subsequent level you will gain an additional 60 seconds (so 600 seconds total are available throughout).
- The speed of the platform you stand on directly corresponds to how quickly you fly across the screen when jumping.
- When jumping from platform to platform, I found it to be best to try and jump when the platforms are moving in opposite directions. Jumping when they move in the same direction requires a lot of extra timing and thought and was less consistent.
- For extra wide platforms, you'll need to be near the sides/edges of them.
- When it comes to really fast moving platforms, you'll want your current platform and the one you're aiming to get to on opposite sides of the hole. Even then it's a little inconsistent, but that worked best for me.
- Between the first 3-5 levels, you'll want to build your clock up to 3 minutes or so (especially on your first attempt to finish all 10 levels). My first completion was in the 560+ range (less than a minute left at the end). Technically every level can be completed in less than 60 seconds, but it can be really rough.
- Levels 6 and 7 are rough for their multiple platforms on top of each other. This requires really timing the platforms to try and get from the lowest to the top of these stacks. If you touch one on the same level as you, you will likely be pushed off (and quite likely fall to the bottom or far enough to have to restart).
- Level 8 has only small platforms that move fast. Once you get from the first block to the next one up, there is a set of slower blocks that can remove the need to hit the other fast block much higher up. Those fast ones can be real troubling so you really need to get off that set to improve your likeliness of success.
- Level 9 tripped me up for a while. What helped me succeed was the tip above about the fast moving platforms. There are mid-sized platforms higher up that move pretty fast. I found the best way to tackle it was have them on opposite sides.
- Level 10 can be annoying, but you just don't get a lot of time to jump across because of the constant introduction of blocks in line with where you stand. Better timing is the key here like always.
- On a less tip note, this game is buggy. Very buggy. I had times where nothing hit me or collided with me and messed me up. Not sure if there's a tip to avoid it, just a recommendation to be slower and deliberate. Falling when you're towards the top can really kill your run no matter how well you're doing.
- There are 10 levels in total. You start level 1 with 60 seconds. At the beginning of each subsequent level you will gain an additional 60 seconds (so 600 seconds total are available throughout).
- The speed of the platform you stand on directly corresponds to how quickly you fly across the screen when jumping.
- When jumping from platform to platform, I found it to be best to try and jump when the platforms are moving in opposite directions. Jumping when they move in the same direction requires a lot of extra timing and thought and was less consistent.
- For extra wide platforms, you'll need to be near the sides/edges of them.
- When it comes to really fast moving platforms, you'll want your current platform and the one you're aiming to get to on opposite sides of the hole. Even then it's a little inconsistent, but that worked best for me.
- Between the first 3-5 levels, you'll want to build your clock up to 3 minutes or so (especially on your first attempt to finish all 10 levels). My first completion was in the 560+ range (less than a minute left at the end). Technically every level can be completed in less than 60 seconds, but it can be really rough.
- Levels 6 and 7 are rough for their multiple platforms on top of each other. This requires really timing the platforms to try and get from the lowest to the top of these stacks. If you touch one on the same level as you, you will likely be pushed off (and quite likely fall to the bottom or far enough to have to restart).
- Level 8 has only small platforms that move fast. Once you get from the first block to the next one up, there is a set of slower blocks that can remove the need to hit the other fast block much higher up. Those fast ones can be real troubling so you really need to get off that set to improve your likeliness of success.
- Level 9 tripped me up for a while. What helped me succeed was the tip above about the fast moving platforms. There are mid-sized platforms higher up that move pretty fast. I found the best way to tackle it was have them on opposite sides.
- Level 10 can be annoying, but you just don't get a lot of time to jump across because of the constant introduction of blocks in line with where you stand. Better timing is the key here like always.
- On a less tip note, this game is buggy. Very buggy. I had times where nothing hit me or collided with me and messed me up. Not sure if there's a tip to avoid it, just a recommendation to be slower and deliberate. Falling when you're towards the top can really kill your run no matter how well you're doing.
2 Comments
Level 8 is too hard for me.
By Hakikun01 on 30 Nov 2017 07:58
I wonder if purchasing the upgrade and playing with two players would make this easier. Anyway, I'm currently stuck on Stage 8. Then again, I've only been playing for a hour, lol.
By Mr Granstaff on 03 Aug 2018 18:15