The Banner Saga 2
54 Achievements
1,250
45-55h
Xbox One
Xbox Series
Alliance of Convenience
Maintain an alliance with Rugga.
30
1.21%
How to unlock the Alliance of Convenience achievement in The Banner Saga 2 - Definitive Guide
This achievement is tied to a few different choices made either as Alette or Rook.
A counter is either added to or subtracted from with each "Rugga decision." Based on my two playthroughs, in order to unlock the achievement, you need the counter to be 3 or higher. This means that you can skip a single decision other than saving Ettingbekr and still unlock the achievement.
Chapter 8:
- When you encounter driftwood, do not choose: "The ships will hold. Row!" (+1; -1 if picked)
- When you come across the burning village, do one of the following (+1; -1 if other options are picked):
"Ignore the village and head down river"
OR
"They might resupply us for our trouble." -> "Turn back to the ships." -> "Put an arrow in him"
Chapter 10:
- When your scouts find stone markers for a different path choose: "We'll stick to the muddy path we're on."/"Could be more trouble than it's worth. We'll push on." (+1; -1 if stone markers followed)
Note: Following markers is required for the 'War Bear' achievement. This is the decision I would recommend skipping.
- At the end of Chapter 10, choose to attack one of the two forces in Lundar (-1 if you attack both). Lending support to Dagr is optional. Once one of the forces is eliminated, you can split up your forces to save buildings if given the option.
Chapter 12:
- In the Old Woods, choose to save the village Ettingbekr. (+2; -1 if village is ignored)
Achievement will unlock after talking to Rugga at the start of Chapter 14.
A counter is either added to or subtracted from with each "Rugga decision." Based on my two playthroughs, in order to unlock the achievement, you need the counter to be 3 or higher. This means that you can skip a single decision other than saving Ettingbekr and still unlock the achievement.
Chapter 8:
- When you encounter driftwood, do not choose: "The ships will hold. Row!" (+1; -1 if picked)
- When you come across the burning village, do one of the following (+1; -1 if other options are picked):
"Ignore the village and head down river"
OR
"They might resupply us for our trouble." -> "Turn back to the ships." -> "Put an arrow in him"
Chapter 10:
- When your scouts find stone markers for a different path choose: "We'll stick to the muddy path we're on."/"Could be more trouble than it's worth. We'll push on." (+1; -1 if stone markers followed)
Note: Following markers is required for the 'War Bear' achievement. This is the decision I would recommend skipping.
- At the end of Chapter 10, choose to attack one of the two forces in Lundar (-1 if you attack both). Lending support to Dagr is optional. Once one of the forces is eliminated, you can split up your forces to save buildings if given the option.
Chapter 12:
- In the Old Woods, choose to save the village Ettingbekr. (+2; -1 if village is ignored)
Achievement will unlock after talking to Rugga at the start of Chapter 14.
This trophy is tied to a few different choices made either as Alette or Rook.
A counter is either added to or subtracted from with each "Rugga decision." Based on my two playthroughs, in order to unlock the achievement, you need the counter to be 3 or higher. This means that you can skip a single decision other than saving Ettingbekr and still unlock the achievement.
Chapter 8:
- When you encounter driftwood, do not choose: "The ships will hold. Row!" (+1; -1 if picked)
- When you come across the burning village, do one of the following (+1; -1 if other options are picked):
"Ignore the village and head down river"
OR
"They might resupply us for our trouble." -> "Turn back to the ships." -> "Put an arrow in him"
Chapter 10:
- When your scouts find stone markers for a different path choose: "We'll stick to the muddy path we're on."/"Could be more trouble than it's worth. We'll push on." (+1; -1 if stone markers followed)
Note: Following markers is required for the 'War Bear' achievement. This is the decision I would recommend skipping.
- At the end of Chapter 10, choose to attack one of the two forces in Lundar (-1 if you attack both). Lending support to Dagr is optional. Once one of the forces is eliminated, you can split up your forces to save buildings if given the option.
Chapter 12:
- In the Old Woods, choose to save the village Ettingbekr. (+2; -1 if village is ignored)
Achievement will unlock after talking to Rugga at the start of Chapter 14.
A counter is either added to or subtracted from with each "Rugga decision." Based on my two playthroughs, in order to unlock the achievement, you need the counter to be 3 or higher. This means that you can skip a single decision other than saving Ettingbekr and still unlock the achievement.
Chapter 8:
- When you encounter driftwood, do not choose: "The ships will hold. Row!" (+1; -1 if picked)
- When you come across the burning village, do one of the following (+1; -1 if other options are picked):
"Ignore the village and head down river"
OR
"They might resupply us for our trouble." -> "Turn back to the ships." -> "Put an arrow in him"
Chapter 10:
- When your scouts find stone markers for a different path choose: "We'll stick to the muddy path we're on."/"Could be more trouble than it's worth. We'll push on." (+1; -1 if stone markers followed)
Note: Following markers is required for the 'War Bear' achievement. This is the decision I would recommend skipping.
- At the end of Chapter 10, choose to attack one of the two forces in Lundar (-1 if you attack both). Lending support to Dagr is optional. Once one of the forces is eliminated, you can split up your forces to save buildings if given the option.
Chapter 12:
- In the Old Woods, choose to save the village Ettingbekr. (+2; -1 if village is ignored)
Achievement will unlock after talking to Rugga at the start of Chapter 14.
In essence, each time you have the opportunity to side with Rugga make sure you do. The three most important decisions are in Chapter 8: do not take on extra people when you spot the village (choose "Ignore the village"), Chapter 10: during the battle of Lundar, do not split your forces (choose to attack the front or back only), and in Chapter 13: save Ettingbekr.
There may be other things that slightly affect this if you only do two of those, but if you do those three actions, you will definitely get the achievement.
This guide was translated automatically.
The trophy requires Ruggie's approval. Wow is based on your choices during the game. Points he pays attention to:
Chapter 8:
When the obstacle of a floating tree is encountered on the river, you cannot choose the first option: “Lean on the oars, the boats will hold.” The best way is to carry the boats by hand.
When you come across a burning village in the distance, you need to sail past.
Chapter 10:
When walking through a swamp, your scouts find a detour with stable areas. Rugga will like it if you ignore and don't go there. But if you're playing with Eirik and want to get a bear for him, it's still worth going there. If you fulfill the remaining conditions for Ruggie, you will still be able to form an alliance.
At the end of the chapter, the siege of the city of Lundar. You receive an offer to attack one side or split up. If we split up, Rugga won't like it.
Chapter 12:
It is necessary to save the village of Etinbekkr, do not pass by.
The trophy will be given in Chapter 14, after talking with Rugga.
Chapter 8:
When the obstacle of a floating tree is encountered on the river, you cannot choose the first option: “Lean on the oars, the boats will hold.” The best way is to carry the boats by hand.
When you come across a burning village in the distance, you need to sail past.
Chapter 10:
When walking through a swamp, your scouts find a detour with stable areas. Rugga will like it if you ignore and don't go there. But if you're playing with Eirik and want to get a bear for him, it's still worth going there. If you fulfill the remaining conditions for Ruggie, you will still be able to form an alliance.
At the end of the chapter, the siege of the city of Lundar. You receive an offer to attack one side or split up. If we split up, Rugga won't like it.
Chapter 12:
It is necessary to save the village of Etinbekkr, do not pass by.
The trophy will be given in Chapter 14, after talking with Rugga.
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