The Bookwalker: Thief of Tales
37 Achievements
GOG
Relentless Warrior
Win all existing fights
0.0%
How to unlock the Relentless Warrior achievement in The Bookwalker: Thief of Tales - Definitive Guide
Book 1 - 3 battles: two plot battles are not to be missed - near the main entrance and in the assembly area; the third battle is in the pantry after the room where the key to the main entrance lies
Book 2 - 4 battles: a robot in the yard with an axe in his head - you need to insert a battery into it; there will be 2 more robots near him in the yard later with whom you can fight; 2 robots in an all-terrain vehicle; an angry crowd in the factory
Book 3 - 4 battles: movers in the yard at the very beginning of the book - you need to go out and eavesdrop on their conversation; in the basement near the laboratory - you first need to send a programming teacher there, then free him with a crowbar; a secret room under a burning fireplace that needs to be extinguished with a fire extinguisher; a secret room under a painting in the main hall - you need to exchange it with the student on the wine and hang it in place
Book 4 - 1 battle: the plot battle at the end of the book - not to agree to change course
Book 5 - 3 battles: all the battles are plot - with the police in 2000 and 1995 and with the boss at the end
Book 6 - 2 battles: a man in the upper right corner in the yard with trains who washes in a basin, a plot battle at the end of the book with bookwalkers
Book 7 - 3 battles: all plot, if you do not immediately throw a capsule with a toxin into the second group of enemies, they will not run away
The achievement fell after the penultimate fight, that is, it is possible that one of the fights can be skipped
Book 2 - 4 battles: a robot in the yard with an axe in his head - you need to insert a battery into it; there will be 2 more robots near him in the yard later with whom you can fight; 2 robots in an all-terrain vehicle; an angry crowd in the factory
Book 3 - 4 battles: movers in the yard at the very beginning of the book - you need to go out and eavesdrop on their conversation; in the basement near the laboratory - you first need to send a programming teacher there, then free him with a crowbar; a secret room under a burning fireplace that needs to be extinguished with a fire extinguisher; a secret room under a painting in the main hall - you need to exchange it with the student on the wine and hang it in place
Book 4 - 1 battle: the plot battle at the end of the book - not to agree to change course
Book 5 - 3 battles: all the battles are plot - with the police in 2000 and 1995 and with the boss at the end
Book 6 - 2 battles: a man in the upper right corner in the yard with trains who washes in a basin, a plot battle at the end of the book with bookwalkers
Book 7 - 3 battles: all plot, if you do not immediately throw a capsule with a toxin into the second group of enemies, they will not run away
The achievement fell after the penultimate fight, that is, it is possible that one of the fights can be skipped
12 Comments
Даже если проиграл бой, то нужно выйти в главное меню и переиграть заново. Ачивка выпадает после предпоследнего боя в 7 книге
By NorthCat41611 on 05 Jul 2023 15:50
Should be noted you can get this replaying chapters.
In my playthrough I did the book 2 pacifist achievement and didn't fight the movers in book 3.
Went back to book 3, fought the movers, went inside for the game to save, then played through book 2 fighting everything. Got the achievement before after fighting the final robots before the crowd so seems like one battle can indeed be skipped.
In my playthrough I did the book 2 pacifist achievement and didn't fight the movers in book 3.
Went back to book 3, fought the movers, went inside for the game to save, then played through book 2 fighting everything. Got the achievement before after fighting the final robots before the crowd so seems like one battle can indeed be skipped.
By theslatcher on 22 Jul 2023 22:27
This guide was translated automatically.
1 book - 3 battles : two plot battles you can't miss - near the central entrance and in the assembly area; the third battle is in the storage room after the room where the key to the central entrance is
Book 2 - 4 battles : a robot in the yard with an axe in its head - you need to insert a battery into it; later in the yard, 2 more robots will appear near it with which you can fight; 2 robots in an all-terrain vehicle; an angry crowd in the factory workshop
Book 3 - 4 battles : loaders in the yard at the very beginning of the book - you need to go out and eavesdrop on their conversation; in the basement near the laboratory - you first need to send the programming teacher there, then free him with a crowbar; a secret room under a burning fireplace that needs to be put out with a fire extinguisher; a secret room under a painting in the main hall - you need to exchange it with a student for wine and hang it in place
Book 4 - 1 battle : plot battle at the end of the book - do not agree to change course
Book 5 - 3 battles : all battles are plot-based - with the police in 2000 and 1995 and with the boss at the end
Book 6 - 2 battles : a man in the upper right corner in the yard with trains who washes in a basin, a plot battle at the end of the book with the letter walkers
Book 7 - 3 battles : all plot-related, if you don't immediately throw a capsule with toxin into the second group of enemies, they won't run away
The achievement was obtained after the penultimate battle, meaning that it is possible that one of the battles can be skipped.
Book 2 - 4 battles : a robot in the yard with an axe in its head - you need to insert a battery into it; later in the yard, 2 more robots will appear near it with which you can fight; 2 robots in an all-terrain vehicle; an angry crowd in the factory workshop
Book 3 - 4 battles : loaders in the yard at the very beginning of the book - you need to go out and eavesdrop on their conversation; in the basement near the laboratory - you first need to send the programming teacher there, then free him with a crowbar; a secret room under a burning fireplace that needs to be put out with a fire extinguisher; a secret room under a painting in the main hall - you need to exchange it with a student for wine and hang it in place
Book 4 - 1 battle : plot battle at the end of the book - do not agree to change course
Book 5 - 3 battles : all battles are plot-based - with the police in 2000 and 1995 and with the boss at the end
Book 6 - 2 battles : a man in the upper right corner in the yard with trains who washes in a basin, a plot battle at the end of the book with the letter walkers
Book 7 - 3 battles : all plot-related, if you don't immediately throw a capsule with toxin into the second group of enemies, they won't run away
The achievement was obtained after the penultimate battle, meaning that it is possible that one of the battles can be skipped.
2 Comments
Even if you lose the fight, you need to exit to the main menu and replay the fight again. The achievement drops after the penultimate fight in Book 7.
P.S. I died in the 2nd book, in an all-terrain vehicle with robots, but I got the achievement.
P.S. I died in the 2nd book, in an all-terrain vehicle with robots, but I got the achievement.
By YasirArarat on 05 Jul 2023 18:33
The achievement is cumulative; I got it during a second playthrough when I participated in previously missed battles.
By r0manM on 20 Jul 2023 23:33
This guide was translated automatically.
You need to participate in all the battles in the game (and finish each one).
The trophy is cumulative. If you missed a battle, you can collect the missing ones through chapter selection.
If you were killed in battle, just return to the book and start before this battle with full HP and ink, it doesn't break anything.
I'll leave a list of skippable battles:
The trophy is cumulative. If you missed a battle, you can collect the missing ones through chapter selection.
If you were killed in battle, just return to the book and start before this battle with full HP and ink, it doesn't break anything.
I'll leave a list of skippable battles: