Log in or Register to track The Chronicles of Riddick: Assault on Dark Athena achievements progress.
Bounty Hunter
Collect all bounty cards.
Bronze
Ultra Rare
3.4%
How to unlock the Bounty Hunter achievement in The Chronicles of Riddick: Assault on Dark Athena - Definitive Guide
Mobius Evalon
TrueAchievements
TrueAchievements
13 Jul 2016 19:18
An important bit of information that has not been made clear in any of the solutions: this disc contains two separate campaigns and only one collectible achievement applies to each. Cigarettes are found in Butcher Bay while bounty cards are found in Dark Athena.
What follows in the spoiler is the complete list of 60 bounty cards found in the Assault on Dark Athena campaign, listed in the order you can get/find them. The content is my own work, amalgamated while piecing together conflicting information from two other guides from GameFAQs and IGN.
The Dark Athena campaign begins at checkpoint 39 because this disc numbers the checkpoints between both campaigns. Butcher Bay is checkpoints 1 through 38 while Dark Athena is 39 through 60.
CHECKPOINT 39 - TUTORIAL
#35, Manje Curr - After meeting the first NPC of the game in a sewer, you'll climb a ladder into a new room. Directly across the room from the ladder is the first bounty card.
CHAPTER 1, CHECKPOINT 40 - CARGO BAY #7, Jaybird Fries - Shortly after meeting Captain Revas (and stealing her hairpin), you'll come to the game's first keypad. Before using it, take note of the glass to the left. This glassed-in area contains your collectible. Using the keypad will summon an assault rifle-toting drone, and you must kill it and use its gun to shoot out the glass.
#49, "Polarbear" Mygaw - Right after getting your ulaks, you want to climb the ladder and turn around 180 degrees. On this wall on your right side is a shimmy bar. Use it, and follow the wall around. As you do this, you'll see celing supports with beams that go into the wall you're shimmying on. Drop onto the second one you pass over to get the next card.
Once you collect it, get back on the shimmy bar and go all the way back to the ladder that you used to enter this room, then head to the opposite end of the ladder. From here, there is a card along the opposite wall using the shimmy bar and one just over the railing on the floor on the same side. The order you choose to do these is up to you.
#34, Jestin Thrints - (Shimmy) Get on the shimmy bar on the opposite side of the ladder from the last card. Follow this all the way around until the bar ends and you'll see the bounty card directly below you.
#9, Chugger Slich - (Drop) If you're facing the wall from the ladder, it's at the northwest corner of this roof and just below.
#19, Tagger Nills - Descend to the bottom level of the cargo bay from the crane, and stick to the right side of this room as you progress. You'll end up at a "dead end" surrounded by boxes, but you can climb these. Just on the other side of the boxes is the next card.
CHAPTER 2, CHECKPOINT 41 - CELL DECKS
#59, George Homely - Shortly after getting to this area, you'll find a large room with a blue cylindrical computer in the center and three enemies. The card is pretty much under the door marked Cell Block 12B. Look for the crawlspace beneath the walkway.
CHAPTER 3, CHECKPOINT 42 - CREW QUARTERS
#53, Treakin Badba - You will find a short hallway to your right and a long one to your left. Head to the end of the left hallway for this card.
#28, Bracer Neglina - From the same junction as the last card, go down the short hallway and into a crew quarters. Three guards will attack you, and this card is in the center of the hallway on the right side.
#24, Lawrence "Render" Unconsious - When Margo sics Iron Lord on you, you'll be in a long hallway. At the end of the hallway you entered from are two bathrooms. The second one on the left has this card.
#47, "Madhouse" Magee - In the room where you defeat Margo. Make sure not to forget to pick up Margo's code while you're in here as well. You'll need it for another achievement.
CHAPTER 4, CHECKPOINT 43 - ALTERNATOR
#54, Helium Brown - When you're in a room climbing boxes jutting out of the wall with a spotlight going up and down, you'll find a ventilation shaft near the top of the stack. Instead of making the leap to the vent, turn away from it and look slightly up. You'll see a tiny ledge jutting out. Jump at it and Riddick will automatically climb to bring you to this card.
#6, Horis Mondlion - Shortly after getting the tranquilizer gun, you'll arrive in a small square room with two drones patrolling above and two patrolling on your level. Once you exit the room on the second floor (by crossing the freight thing that's beeping) you'll come to a door, and directly inside this door to the left is your next card.
#39, Conyard Pudack - You'll enter a large cargo area with a roaming spotlight. This card is at ground level atop a tall box almost directly beneath the spotlight.
CHAPTER 6, CHECKPOINT 45 - RED ALERT
#46, Nedrick Veran - You will return to the same area as card #53 with a long hallway to your left and a short one to your right. Almost directly below the viewscreen with the dude yammering about how they so easily let Riddick loose is a vent that you can shoot with your tranquilizer gun. Your next card is in there.
#29, Stoney Matheson - After using your vent tool for the first time, you'll end up in the mess hall with a crap ton of remotely controlled drones. The room will make a 90 degree bend to the left, and if you remain along the right wall from here you will run into the next card. It's hard to miss considering all the lights are off and the card is fluorsescent orange.
#58, Ethan "The Bullet Fromere" - You will leave the mess hall through another vent. Once you reach the other side, the card is atop one of the boxes directly in front of you.
#30, Johnny "The String" Casino - From the last card, you will have the option to head left or right. Go right and follow the hall into another room. There is another door along the same wall you just entered on your right marked Storage, which is storing your next bounty card.
CHAPTER 8, CHECKPOINT 47 - MAIN DECKS
#11, Nexta Ignernt - After contacting Dacher on a comm station for the second time and being so rudely interrupted by Revas, a klaxon goes off and a couple of drones are sent into the room after you. The door they appear from is the only exit. Go in this door and the next card is directly across the hall.
#41, Alain Isrea - After entering the drone control room and killing the guy to get his red operator key, your next card is atop the only boxes in this room.
#2, Harry Pentwine - Once you've cleaned everything up by controlling some drones, you'll head out past the drone pods and into a small room with a ladder. Once at the top, follow the walkway around and behind the ladder to the end of the hall for your card.
#5, "Bouncer" Reckwin - From the same ladder as the last card, there is a hangrail that runs parallel to the aforementioned hallway. Take this hangrail to your next card.
CHAPTER 9, CHECKPOINT 48 - DRONE MILE
#22, Kari Merrystar - You'll enter gravity generator 2 and this is where you'll find a large rotating cylinder in the middle of the room that continuously pulls you toward it. As you enter this area, there are two enemies standing by a console. Just beyond that console is a smaller console with no viewscreen, and behind that is your next card.
#14, Clubber Brassbat - You'll go back into the gravity generator after descending a few levels on some stairs. On your left, a big door will slam shut and an alarm will go off. If you turn right from the door you entered from, you'll see a tiny ledge along the wall with a bounty card at the end.
#57, Programmer Jay - You'll pass through a large room with big red cylinders in the center, then through a hall with a big blue circle in the floor, then finally into a curved hallway, all while killing a crapton of mercs. The curved hallway contains your next bounty card, behind the second box on the right.
#26, Hans Larsson - Continuing on from the last card, the room you enter at the end of the hallway will contain a couple of scientist guys lying in wait on your right. If you instead continue straight forward from the door, you'll come across a bounty card.
CHAPTER 10, CHECKPOINT 49 - RECYCLE
#42, Babcock Walters - When you enter an area with three doctors working on a patient, the patient will shout for you to come over and talk to him. You should do this if you need the achievement. Whether or not you talk to him, if you're facing Miles, exit the room to your right and shoot out the glass. In this next room, turn immediately to your left and the card is over the railing.
#13, "Big Daddy" Bullocks - Just after the last card, at the opposite corner of the room is a vent you can enter. Go in here and out the other side of the vent, and fight through the enemies to the opposite side of the room. If you keep to the left (along the windows) until you get to the other end of the room, simply turn right and you'll see the card.
#8, Drayson Grey - After continuing through the window from the previous card, you'll have a cutscene where some merc spots you and tells Revas to activate the drones. Directly to your right after dropping into this area is a fenced in upper area which contains your card. Do this before contacting Dacher on the comm station.
#37, Flamer Patrice - You'll meet the game's first mech who will chase you down a winding hallway. Once you enter the room at the end with a big yellowish/orange ramp in front of you, turn immediately to your right and follow the wall into an alcove on the right. Make sure to get this card before killing the mech with the trap door button, because Riddick will hop in immediately afterwards in a cutscene.
CHAPTER 12, CHECKPOINT 51 - CELL DECKS RIOT
There are no bounty cards in this chapter, but there are some side missions to concern yourself with for achievements if you need them.
If you need the achievement for sending Miles' Letter, turn immediately to your right after exiting the mech to collect the letter from Johns' cell. It doesn't matter where or what direction your mech is when you exit it, the game will completely reorient it to the same spot and direction every time.
When you fight Jaylor, kill him with your bare hands to get an achievement. Make sure you have a weapon equipped after you exit the mech, and do not switch to any other weapon after Jaylor tells you to put it away. Just getting out a weapon after that point invalidates the achievement whether or not you fire it or use it to kill Jaylor.
If you're confused as to where to go like I was, find the small door marked "Cargo Deck Maintenance" and go into the unmarked door just to the left of it.
After finding the little girl and killing the blueskin (I think her name was Sad Eyes), you'll go back to the fan room for the third time. After contacting Dacher on it, use it again to transmit Miles' letter for the achievement.
CHAPTER 13, CHECKPOINT 52 - HANGAR BAY
#40, Matt Docrew - After exiting the elevator, turn to your left and hop down the hole behind the railings. You'll find this card in the vent ahead.
#16, "Screamer" Streger - In the same room as the last card is a series of platforms. The lowest one contains your next card, and how you decide to get this is up to you. You could just run and grab it while the mechs shoot at you, but you can also sneak around the back of the room to get to the control room if you have one block of health left like I did.
CHAPTER 14, CHECKPOINT 53 - CULVERT
#15, Pally Peedleborn - After crash landing and coming across your first enemy, there will be a wide set of stairs on your left that the drone wanders down. If you stand on the first step and look left, you'll see the card on the other side of a railing.
#52, Veris Braggina - You'll get to an outdoor area which is a big Assassins Creed-esque climbing puzzle. Near the end of the climbing you'll go up a tall ladder then have to jump into a chute to continue to another shorter ladder. At the top of this second ladder, follow the shimmy bar left instead of right to get this card.
#33, Dally McLester - You'll come back outdoors again and will be standing near the middle of a long set of stairs that go up and down. Up does not go anywhere so head down, and when you get to the door at the bottom, turn around 180 and you'll see a gap in the railing. Hit to hang off of it and go right to drop onto the small platform, then follow the ladder up and go into the door. Use the big, sketchy looking, diesel powered machine to get an extra health bar, then behind it on a pipe against the wall is your bounty card.
CHAPTER 15, CHECKPOINT 54 - CRASH SITE
#3, Miss Kissy - Once you find the supply depot door (you must first find Pavlo and get a key to open it), turn left at the door and follow the alley all the way to the end. The bounty card is in an alcove on the left.
#43, Fravin Candown - Once you arrive at the supply depot building (you'll see the huge sign on the building from a mile away as you approach it on a rickety walkway), follow the cement walkway around the left side and jump the gap to get this card.
#32 Serth Yaltrow - Pretty much right above the supply depot sign. Before using the vent on the roof, just to the right of it is a box to climb to reach this card.
#31, "Raizer" - After getting back to Pavlo with the gas mask, you'll have to cross the river and climb around on a building to get inside of it. Once inside, get on the boxes to use the ceiling support as a hangrail to climb across and get the next bounty card.
CHAPTER 16, CHECKPOINT 55 - BAZAAR
#21, Slinger Remnan - Right when you enter this area, you have to head left due to a locked gate and destroy a wooden barrier above you to continue. Follow this walkway around, and there is a wooden door below keeping you from your bounty card.
#1, Jimmy Greshner - Directly after the last card, head out of the building and through a large arch. Look immediately to your left and you'll see the card beneath a destructible scaffold.
CHAPTER 17, CHECKPOINT 56 - NEW VENICE
#20, Holly Jo - When you enter this area, an alpha drone will be chunking grenades at you from a distance while you navigate the walkways. After extending the first walkway, you'll see a bridge to the left and a building at the other end. Go into this building. On the left wall is a cement ledge. Use this to climb into the rafters for your bounty card.
You'll notice a computer right next to this cement ledge. This is used for helping Gabril. Make sure to use the comm station if you need the achievement, and use the linked guide to complete the objectives (which requires basically backtracking two areas). You must finish Gabril's side mission to get another achievement later on.
#48, Marck Killinfel - While still inside the house detailed above, go through the destructible doors and all the way out to the end of the pier. You'll see the card on the ground next to the boxes.
#27, Trip Strider - After killing the game's second alpha drone (that has likely harassed you this whole time), walk up to him and press to get a grenade. Stand with the glowing boxes behind you and throw a grenade at the shack near the stairs to expose a hidden bounty card.
#18, Cornwald Sanders - From the same alpha drone as above with the glowing boxes behind you, go down the stairs on the right and into the vent to find another card.
CHAPTER 18, CHECKPOINT 57 - OLD TOWN
#50, Ben Dere - As soon as you enter Old Town, there will be a second door directly in front of you. Go straight through it, continue straight, and drop down into the square hole in the floor to get your next card.
#17, Acora Minola - Hop out of the hole from the last card and you'll see two boxes stacked up. Climb them up to the balcony and find another card here.
#38, Zimto Rager - After leaving the arena, yet another alpha drone appears. Directly below him is a destructible wooden fence hiding a bounty card.
#44, "Croucher" Ulong - Right after the last card, you'll kill the alpha drone near the refinery entrance. With your back to the bridge you crossed to get here, go to the right and you'll find a chain link fence keeping you from your bounty card. Destroy it with an alpha drone grenade.
CHAPTER 19, CHECKPOINT 58 - REFINERY
Immediately after entering this area, the tube you're standing in will open to your right and directly in front of you is a doorway. If you completed Gibril's side mission beforehand, this door will be open and the room will contain a sniper rifle. If you did not complete the side mission, this door will be closed.
#25, Stinga Yerassa - After stopping the rail track, Spinner will send a group of mercs after you. When you progress into the next area, he sends a group of drones. Once everyone is dead, on the left side of the second area (from the door you entered) is a broken down conveyor belt. You have to use the SCAR gun to get the only box in the room over there to climb up onto the conveyor. Once on it, head to the opposite higher end (going around the box in your way) to find the bounty card.
#56, Kaiula Beni - After going through a gauntlet of spider turrets, there will be a bunch of mercs up high on circular catwalks firing down on you. After dealing with them, you'll move through the vats they were standing near and you'll see a merc at ground level behind boxes with a merc above him on a higher level. Use the SCAR gun to get a box near that overhang to climb up. Head left around the vat and you'll encounter a wall, then turn left and you'll see a large pipe along the wall. Follow the pipe all the way to the other end of the room to your next bounty card.
#55, Bresser Ratt - From the last card, head all the way back down the pipe you're standing on. Once you step off of it, to your right is a ladder leading up to the circular catwalks that the mercs were standing on to shoot at you earlier. There is a bounty card on the catwalk of the vat at the opposite corner of the room.
#36, Corison Manguard - When you come to a large door labeled "Overflow Containment Sector" (or if you've opened it already it'll have a large number 9 on it with spider turrets on either side), you do not want to go into it yet. Instead, when facing away from the door, turn to your left and you'll see a stack of what looks like climbable boxes. They aren't, so don't bother. Instead, walk over to and around the whole stack. You should run into a spider turret if you're in the correct spot. Kill it and continue forward to find your next card.
#51, Kivak Ragellen - From the last card, head back from whence you came until you find a ramp on your left. Go down the ramp and turn left as soon as you get to the bottom, and check behind the large cylindrical vat to find another bounty card.
CHAPTER 20, CHECKPOINT 59 - STARPORT
#23, Uric VanDevlin - As soon as you enter Starport, check behind the barrels ahead of you to the left.
#45, Ty Withrope - Soon after the last card, you'll go through an area with a semicircular walkway that has green lights on the arches. Above and to your left over an abyss is a bridge, with trusses beneath it at your current level, and the next card is on one of these trusses. If you're looking at the card, you have to use a ladder behind you to get up onto that bridge. Once on top of it, you have to use the largest pipe on your left to get down to your bounty card.
#12, Crank Ricters - After defeating a merc ambush, you'll come to a room with a load more spider turrets and a narrow elevator at the other end. Once you've killed all the enemies, stand with your back to the elevator and look to your left. There is a space between two upper sections here, and you need to find a box to move to this spot. When standing facing into this alcove, you need to get up on the section to your right by jumping on a box, to the small cylinders on the side of the wall, up onto the upper level to get your bounty card.
#4, "Lucky" McFall - You'll kill yet another alpha drone after Spinner taunts you from a doorway. Directly above where the alpha drone spawns is an explosive barrel. Once you kill the alpha drone, use one of its grenades to blow up that barrel to blow off the door and allow you access to this bounty card. Be careful of where exactly you kill the alpha drone. Mine fell right in front of the doorway and I had to screw around for several minutes to finagle Riddick past it.
CHAPTER 21, CHECKPOINT 60 - EXECUTIVE
#10, Tocker Pudwill - As soon as you enter the Athena's cargo bay, head to the far and left end of the room. Climb up on top of the containers in the corner to find this card.
#60, Pressy Banba - After the kid starts the drone uprising, you'll end up going into an elevator and down a hall into a nondescript room. On the left side of this room is a suspect looking machine labeled "Alpha drone control station", and you want to ignore this for right now. Head past it and you'll see your last bounty card behind a small partition on your left, behind some glass.
12
0
13 Jul 2016 19:18
5 Comments
Thanks for the awsome text guide its really useful to know not only where to look but also which chapter contains them as well
0
0
By SONofGIANTS610 on 07 Mar 2019 06:15
Its chapters 1 through 21 not chapters 39 through 60 that will confuse people everytime plz update it plz or your getting a negative
0
0
By LegitKevin75 on 30 Mar 2020 07:56
It took me a bit to figure out what you were saying, but I realize now that while playing the game through it'll number chapters 1 through 21, but if you're loading from the main menu then you're going by checkpoint numbers. I clarified the chapter headers.
0
0
By Mobius Evalon on 31 Mar 2020 23:01
Thank you
0
0
By LegitKevin75 on 01 Apr 2020 05:06
Some of the wordings in these descriptions are like deciphering another language and take longer to work out than actually getting in game.
I can't beleive there wasn't already a solution up, so I guess I'll make one. For this achievement you must collect all of the bounty cards in the "Dark Athena" campaign. Here are some videos I take no credit for making (credit goes to Incubus Hardcore Gaming, I assume), from youtube.
I have used these videos and can confirm that they are all accurate. One or two may be slightly out of order, but if you go to far you can load a checkpoint from the main menu.
9
0
25 May 2012 18:03
2 Comments
The bounty card numbers are wrong. So this is a nightmare to use for cleaning up.
0
0
By Fatal Factor on 23 Nov 2012 15:42
Just got the achievement, thank you for the awesome guide.
0
0
By Icebreaker X on 09 Jan 2014 07:49
TH1S IS SPARTA
TrueAchievements
TrueAchievements
26 Apr 2009 08:35
i followed this guide it helped, for any cards i had trouble with i searched youtube for walkthroughs of the levels.
That one came up 404 not found, but I searched the guides alphabetically on the site and found it.
0
0
By Guirec730 on 20 Jun 2011 23:24
by cross-referencing the two above sites, and this one, all 3 seem to paint a pretty good picture, if not videos to add to the descriptions. Thanks to all who contributed to this thread, also I take no credit for anything, just adding another link to help anyone who gets stuck on one. ^_^
There are 60 total bounty cards. This does not have to be done all in one playthrough. Once you complete the Assault on Dark Athena campaign, you can reload any checkpoint and grab any bounty cards you missed. As soon as you get a bounty card, it is permanently saved; you do not have to get it again if you die.
The cards are a bit easier to find compared to the cigarette packs in Escape from Butcher Bay. The best list to use is the one by madcap1 on X360A (includes spoilers):